Barbara Leporini
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Barbara Leporini has a total of 91 co-authors. Here are the top co-authors by number of shared publications:
- Marina Buzzi
IIT, CNR, Pisa, Italy
29 shared publications - Marco Cardia
University of Pisa
5 shared publications - Marion Hersh
University of Glasgow
5 shared publications - Angelica Lo Duca
National Research Council
4 shared publications - Daniela Rotelli
Sorbonne Université, CNRS, LIP6, Paris, France
4 shared publications - Maria Claudia Buzzi
CNR-IIT
4 shared publications
Latest Publications
- Open Access
- 4 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1105-1113
Code-to-Speech: An Exploratory Study of AI Text-to-Speech for Source Code Readability
As multimodal interaction becomes central to digital learning, technical interfaces, such as eBooks and conversational agents, present unique accessibility challenges for users relying on the auditory modality. While modern Text-to-Speech (TTS) systems excel at rendering natural language, they often fail to convey the complex, structural syntax of source code, creating a significant barrier for blind and low-vision programmers. We frame the vocal rendering of source code as a cross-modal translation task, in which spatial and symbolic information visually encoded in code must be mapped into a linear auditory signal. This study explores "Code-to-Speech" (CTS) as a critical component of multimodal technical communication. We present a comparative evaluation of five leading AI-driven TTS engines (including ChatGPT, Gemini, and ElevenLabs) to determine their efficacy in rendering mixed-content (text and code) materials. Adopting a mixed-methods approach, we combine automated linguistic metrics (WER, BLEU, METEOR) with a human-centered qualitative assessment. Our findings reveal significant differences: ChatGPT and Gemini consistently achieved lower error rates, while Copilot omitted critical tokens. However, all systems struggle with essential structural cues such as indentation, pauses, and code comments. We also show that designed prompts improve intelligibility, particularly for novices. Our work establishes a benchmark for CTS and underscores the need for multimodal AI architectures that support inclusive technical interaction.
- 4 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1105-1113
Open AccessCode-to-Speech: An Exploratory Study of AI Text-to-Speech for Source Code Readability
As multimodal interaction becomes central to digital learning, technical interfaces, such as eBooks and conversational agents, present unique accessibility challenges for users relying on the auditory modality. While modern Text-to-Speech (TTS) systems excel at rendering natural language, they often fail to convey the complex, structural syntax of source code, creating a significant barrier for blind and low-vision programmers. We frame the vocal rendering of source code as a cross-modal translation task, in which spatial and symbolic information visually encoded in code must be mapped into a linear auditory signal. This study explores "Code-to-Speech" (CTS) as a critical component of multimodal technical communication. We present a comparative evaluation of five leading AI-driven TTS engines (including ChatGPT, Gemini, and ElevenLabs) to determine their efficacy in rendering mixed-content (text and code) materials. Adopting a mixed-methods approach, we combine automated linguistic metrics (WER, BLEU, METEOR) with a human-centered qualitative assessment. Our findings reveal significant differences: ChatGPT and Gemini consistently achieved lower error rates, while Copilot omitted critical tokens. However, all systems struggle with essential structural cues such as indentation, pauses, and code comments. We also show that designed prompts improve intelligibility, particularly for novices. Our work establishes a benchmark for CTS and underscores the need for multimodal AI architectures that support inclusive technical interaction.
- 14 September 2026
- Published by Springer Nature
- p. 747-759
Accessible Alt-Text Generation of 2D Graphs with Multimodal LLMs: Comparison and Evaluation
- 14 September 2026
- Published by Springer Nature
- p. 747-759
Accessible Alt-Text Generation of 2D Graphs with Multimodal LLMs: Comparison and Evaluation
- Open Access
- 2 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 347-352
Towards Automated Accessibility Adaptation of Learning Materials with Compact Large Language Models
- 2 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 347-352
Open AccessTowards Automated Accessibility Adaptation of Learning Materials with Compact Large Language Models
- 16 August 2026
- Published by Elsevier in Internet of Things
- Vol. 39
Collective intelligence in adaptive IoT-based assistive technologies for visually impaired users in indoor environments
- 16 August 2026
- Published by Elsevier in Internet of Things
- Vol. 39
Collective intelligence in adaptive IoT-based assistive technologies for visually impaired users in indoor environments
- 29 July 2026
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 85 (8) , 657
Tools and applications to assist visually impaired people in navigation and orientation: A systematic review
- 29 July 2026
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 85 (8) , 657
Tools and applications to assist visually impaired people in navigation and orientation: A systematic review
- Open Access
- 17 July 2026
- Published by Springer Nature in Universal Access in the Information Society
- Vol. 25 (4) , 100
Enhancing the well-being of individuals with vision impairments: a comprehensive examination of the MoSIoT framework
The global prevalence of visual disabilities is increasing, significantly impacting the quality of life and social inclusion of those affected. Existing technologies, while helpful, continue to face challenges in terms of cost, accessibility, and real-time effectiveness. Individuals with visual impairments face significant barriers in their daily interactions with the environment, limiting their independence and social participation. The lack of adaptable and personalized solutions that address these specific needs remains a significant barrier. This study presents an extension of the Modeling Scenarios of the Internet of Things (MoSIoT) framework, a platform designed to improve the quality of life of people with disabilities by enhancing their interactions with IoT devices. The enhanced MoSIoT framework uses artificial intelligence and augmented reality technologies to significantly improve navigation and environmental interaction, enhancing the well-being of individuals with visual impairments. The proposed enhancements include advanced object detection, scene recognition, and augmented reality geolocation, all tailored to provide a richer and more autonomous user experience. A case study conducted as part of this research illustrates the practical application of these technologies in a real-world scenario, demonstrating how they can be used to support individuals with visual impairments in various everyday contexts. Practical tests conducted using tools such as YOLO for object recognition and Azure IoT for device integration have significantly improved user autonomy and quality of life. The results show that the enhanced framework can facilitate more effective environmental interaction and better social inclusion, highlighting its potential for implementation across different contexts and devices.
- 17 July 2026
- Published by Springer Nature in Universal Access in the Information Society
- Vol. 25 (4) , 100
Open AccessEnhancing the well-being of individuals with vision impairments: a comprehensive examination of the MoSIoT framework
The global prevalence of visual disabilities is increasing, significantly impacting the quality of life and social inclusion of those affected. Existing technologies, while helpful, continue to face challenges in terms of cost, accessibility, and real-time effectiveness. Individuals with visual impairments face significant barriers in their daily interactions with the environment, limiting their independence and social participation. The lack of adaptable and personalized solutions that address these specific needs remains a significant barrier. This study presents an extension of the Modeling Scenarios of the Internet of Things (MoSIoT) framework, a platform designed to improve the quality of life of people with disabilities by enhancing their interactions with IoT devices. The enhanced MoSIoT framework uses artificial intelligence and augmented reality technologies to significantly improve navigation and environmental interaction, enhancing the well-being of individuals with visual impairments. The proposed enhancements include advanced object detection, scene recognition, and augmented reality geolocation, all tailored to provide a richer and more autonomous user experience. A case study conducted as part of this research illustrates the practical application of these technologies in a real-world scenario, demonstrating how they can be used to support individuals with visual impairments in various everyday contexts. Practical tests conducted using tools such as YOLO for object recognition and Azure IoT for device integration have significantly improved user autonomy and quality of life. The results show that the enhanced framework can facilitate more effective environmental interaction and better social inclusion, highlighting its potential for implementation across different contexts and devices.
- 17 July 2026
- Published by Springer Nature
- p. 74-81
Designing an Accessible Audio-Driven Role-Playing Game for STEM Learning
- 17 July 2026
- Published by Springer Nature
- p. 74-81
Designing an Accessible Audio-Driven Role-Playing Game for STEM Learning
- 17 July 2026
- Published by Springer Nature
- p. 49-56
ICT to Support Inclusive Education-Universal Learning Design (ULD) Introduction to the Special Thematic Session
- 17 July 2026
- Published by Springer Nature
- p. 49-56
ICT to Support Inclusive Education-Universal Learning Design (ULD) Introduction to the Special Thematic Session
- 22 May 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-29
A Systematic Survey on Image Description Techniques for STEM Domains
1. In the domains of Science, Technology, Engineering, and Mathematics (STEM), visual representations are not merely illustrative aids; they are the primary medium for representing complex data, ab...
- 22 May 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-29
A Systematic Survey on Image Description Techniques for STEM Domains
1. In the domains of Science, Technology, Engineering, and Mathematics (STEM), visual representations are not merely illustrative aids; they are the primary medium for representing complex data, ab...