TWTim Weyrich

Tim Weyrich

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Tim Weyrich has a total of 10 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Multi-feature matching of fresco fragments

    by Corey Toler-Franklin, Benedict Brown, Tim Weyrich, Thomas Funkhouser, Szymon Rusinkiewicz

    Toler-Franklin C., Brown B., Weyrich T., Funkhouser T., Rusinkiewicz S., ''Multi-feature matching of fresco fragments'', ACM transactions on graphics, vol. 29, no. 6, December 2010.We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditional 2D and 3D shape matching approaches, we introduce a set of feature descriptors that are based on not only color and shape, but also normal maps. These are easy to acquire and combine high data quality with discriminability and robustness to some types of deterioration. Our feature descriptors range from general-purpose to domain-specific, and are quick to compute and match. We have tested our system on three datasets of fresco fragments, demonstrating that multi-cue matching using different subsets of features leads to different tradeoffs between efficiency and effectiveness. In particular, we show that normal-based features are more effective than color-based ones at similar computational complexity, and that 3D features are more discriminative than ones based on 2D or normals, but at higher computational cost. We also demonstrate how machine learning techniques can be used to effectively combine our new features with traditional ones. Our results show good retrieval performance, significantly improving upon the match prediction rate of state-of-the-art 3D matching algorithms, and are expected to extend to general matching problems in applications such as texture synthesis and forensics.status: publishe


  • Top Cited Papers

    Principles of Appearance Acquisition and Representation

    by Tim Weyrich, Jason Lawrence, Hendrik P. A. Lensch, Szymon Rusinkiewicz, Todd Zickler

    Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.


  • Open Access

    Digital bas-relief from 3D scenes

    by Tim Weyrich, Jia Deng, Connelly Barnes, Szymon Rusinkiewicz, Adam Finkelstein