Nadia Magnenat Thalmann
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Nadia Magnenat Thalmann has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Daniel Thalmann
Swiss Federal Institute of Technology
4 shared publications - Pascal Volino
University of Geneva
2 shared publications - Daniel Thalmann
Computer Graphics Lab., Swiss. Federal Institute of Technology, Lausanne, Switzerland
1 shared publication - Ronan Boulic
Computer Graphics Lab., Swiss. Federal Institute of Technology, Lausanne, Switzerland
1 shared publication
Latest Publications
- 1 January 1995
- Published by Springer Nature
- p. 55-65
Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces
- 1 January 1995
- Published by Springer Nature
- p. 55-65
Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces
- 1 August 1994
- Published by Wiley in Computer Graphics Forum
- Vol. 13 (3) , 155-166
Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity
We present a new algorithm for detecting self‐collisionson highly discretized moving polygonal surfaces. If is based on geometrical shape regularity properties that permit avoiding many useless collision tests. We use an improved hierarchical representation of our surface that, besides the optimizations inherent to hierarchisation, allows us to fake adjacency information to our advantage for applying efficiently our geometrical optimizations. We reduce the computation time between each frame by building automatically the hierarchical structure once as a preprocessing task. We describe the main principles of our algorithm, followed by some performance tests.
- 1 August 1994
- Published by Wiley in Computer Graphics Forum
- Vol. 13 (3) , 155-166
Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity
We present a new algorithm for detecting self‐collisionson highly discretized moving polygonal surfaces. If is based on geometrical shape regularity properties that permit avoiding many useless collision tests. We use an improved hierarchical representation of our surface that, besides the optimizations inherent to hierarchisation, allows us to fake adjacency information to our advantage for applying efficiently our geometrical optimizations. We reduce the computation time between each frame by building automatically the hierarchical structure once as a preprocessing task. We describe the main principles of our algorithm, followed by some performance tests.
- 1 November 1990
- Published by Springer Nature in The Visual Computer
- Vol. 6 (6) , 344-358
A global human walking model with real-time kinematic personification
- 1 November 1990
- Published by Springer Nature in The Visual Computer
- Vol. 6 (6) , 344-358
A global human walking model with real-time kinematic personification
- 1 January 1990
- Published by Springer Nature
- p. 71-86
Motion Control in 3D Animation
- 1 January 1990
- Published by Springer Nature
- p. 41-60
Keyframe and Painting Systems
- 1 January 1990
- Published by Springer Nature
- p. 19-40
The Development of Computer Animation in Various Organizations
- 1 January 1990
- Published by Springer Nature
- p. 19-40
The Development of Computer Animation in Various Organizations