Štefan Korečko
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Štefan Korečko has a total of 63 co-authors. Here are the top co-authors by number of shared publications:
- Branislav Sobota
Technical University of Košice
29 shared publications Branislav Sobota
DCI, FEEI , Technical University of Košice , Slovak Republic
6 shared publications- Csaba Szabó
Dept. of Computers and Informatics, FEEI, Technical University of Kosice, Kosice, Slovakia
5 shared publications - Marián Hudák
Department of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice, Letná 9, 042 00 Košice, Slovakia
4 shared publications F. Hrozek
Dept. of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice, Košice, Slovakia
3 shared publications- František Hrozek
Department of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice, Letná 9, 042 00, Košice, Slovakia
3 shared publications
Latest Publications
- 15 August 2026
- Published by Springer Nature
- p. 17-31
Model-Driven Runtime Control of Interaction Behavior in Distributed XR Systems
- 15 August 2026
- Published by Springer Nature
- p. 17-31
Model-Driven Runtime Control of Interaction Behavior in Distributed XR Systems
- 1 May 2026
- Published by Springer Nature
- p. 29-54
Verified Software in Web-Based Virtual Environments
- Open Access
- 1 January 2026
- Published by Walter de Gruyter GmbH in Open Computer Science
- Vol. 16 (1)
L-NeRVEn virtual environment for neurorehabilitation: architecture, functionality, and evaluation
This article presents L-NeRVEn, a software solution for after-stroke upper limb neurorehabilitation utilizing collaborative virtual reality (VR). L-NeRVEn offers a shared virtual environment, experienced via a VR headset, with animated full-body avatars representing both the therapist and the patient. The patient’s task is to imagine a particular movement with his or her disabled limb and the success of this imagination is determined by the processing and classification of the patient’s electroencephalography (EEG) signal. The EEG processing component is loosely coupled with the rest of the solution and can be easily modified or replaced. The article focuses on the architecture and appearance of L-NeRVEn, explains the role of its users, and the interaction of its components. It also presents the results of L-NeRVEn evaluation with n = 18 participants, utilizing subjective (SUS, IPQ and NASA-TLX questionnaires) and objective (video recordings and observer’s notes) methods.
- 1 January 2026
- Published by Walter de Gruyter GmbH in Open Computer Science
- Vol. 16 (1)
Open AccessL-NeRVEn virtual environment for neurorehabilitation: architecture, functionality, and evaluation
This article presents L-NeRVEn, a software solution for after-stroke upper limb neurorehabilitation utilizing collaborative virtual reality (VR). L-NeRVEn offers a shared virtual environment, experienced via a VR headset, with animated full-body avatars representing both the therapist and the patient. The patient’s task is to imagine a particular movement with his or her disabled limb and the success of this imagination is determined by the processing and classification of the patient’s electroencephalography (EEG) signal. The EEG processing component is loosely coupled with the rest of the solution and can be easily modified or replaced. The article focuses on the architecture and appearance of L-NeRVEn, explains the role of its users, and the interaction of its components. It also presents the results of L-NeRVEn evaluation with n = 18 participants, utilizing subjective (SUS, IPQ and NASA-TLX questionnaires) and objective (video recordings and observer’s notes) methods.
- 3 December 2024
- Published by Springer Nature
- p. 38-46
On Universal Architecture of Software Components for Validation and Analysis of Building BIM Models
- 3 December 2024
- Published by Springer Nature
- p. 38-46
On Universal Architecture of Software Components for Validation and Analysis of Building BIM Models
- Open Access
- 4 July 2024
- Published by MDPI AG in Atmosphere
- Vol. 15 (7) , 802
Particulate Matter in the Eastern Slovakia Region: Measurement, Monitoring, and Evaluation
The paper focuses on the measurement of PM and other meteorological parameters in a small region of central Europe—eastern Slovakia and northeastern Hungary. Due to the increasing availability of sensors measuring not only PM, but also temperature, humidity, pressure, VOC, NOx, and CO2, new possibilities arise in terms of comparing (mainly in terms of correlation) PM and the other measured parameters, thus generating a large amount of data for evaluation. The correlations found are typical for inland conditions, thus able to map other regions of the world. The presented measurements can also be used to predict the evolution of PM with alerts for people with respiratory diseases, or in virtual reality using a digital twin of a humanoid robot.
- 4 July 2024
- Published by MDPI AG in Atmosphere
- Vol. 15 (7) , 802
Open AccessParticulate Matter in the Eastern Slovakia Region: Measurement, Monitoring, and Evaluation
The paper focuses on the measurement of PM and other meteorological parameters in a small region of central Europe—eastern Slovakia and northeastern Hungary. Due to the increasing availability of sensors measuring not only PM, but also temperature, humidity, pressure, VOC, NOx, and CO2, new possibilities arise in terms of comparing (mainly in terms of correlation) PM and the other measured parameters, thus generating a large amount of data for evaluation. The correlations found are typical for inland conditions, thus able to map other regions of the world. The presented measurements can also be used to predict the evolution of PM with alerts for people with respiratory diseases, or in virtual reality using a digital twin of a humanoid robot.
- Open Access
- 1 May 2024
- Published by Walter de Gruyter GmbH in Journal of Applied Mathematics, Statistics and Informatics
- Vol. 20 (1) , 67-84
Petri nets for Adaptive learning scenarios in Serious games
Serious games are becoming a more commonly utilized tool in training, education, and learning. On the other hand, Petri nets, a well-known formalism for process modeling, seem to be a promising tool for describing learning activity scenarios for serious games and virtual environments. Thanks to their graphical form and easy-to-understand nature, it can be assumed that participants from different backgrounds should be able to understand and use Petri nets for their scenarios. A present study presented here investigates how this assumption corresponds to reality. In the study, a short explanation of Petri nets and a set of related tasks were given to a sample of 31 participants (n = 31). The participants were students of Computer Science (16) and Humanities (15). The results collected and statistically analyzed demonstrate both similarities and distinctions in the reactions to problem-solving assignments among individuals in the two groups. These findings and their analysis have been condensed and presented in visual form.
- 1 May 2024
- Published by Walter de Gruyter GmbH in Journal of Applied Mathematics, Statistics and Informatics
- Vol. 20 (1) , 67-84
Open AccessPetri nets for Adaptive learning scenarios in Serious games
Serious games are becoming a more commonly utilized tool in training, education, and learning. On the other hand, Petri nets, a well-known formalism for process modeling, seem to be a promising tool for describing learning activity scenarios for serious games and virtual environments. Thanks to their graphical form and easy-to-understand nature, it can be assumed that participants from different backgrounds should be able to understand and use Petri nets for their scenarios. A present study presented here investigates how this assumption corresponds to reality. In the study, a short explanation of Petri nets and a set of related tasks were given to a sample of 31 participants (n = 31). The participants were students of Computer Science (16) and Humanities (15). The results collected and statistically analyzed demonstrate both similarities and distinctions in the reactions to problem-solving assignments among individuals in the two groups. These findings and their analysis have been condensed and presented in visual form.
- 18 October 2023
- Published by Springer Nature
- p. 98-135
Utilizing Rail Traffic Control Simulator in Verified Software Development Courses
- 18 October 2023
- Published by Springer Nature
- p. 98-135
Utilizing Rail Traffic Control Simulator in Verified Software Development Courses
- Open Access
- 24 June 2023
- Published by MDPI AG in Electronics
- Vol. 12 (13) , 2792
Web-Based 3D Virtual Environments Utilization in Primary and Secondary Education of Children with Multiple Impairments
The technological advances we are witnessing today have stimulated the creation of many 3D virtual environments for various purposes, from entertainment to industry to education. While the majority of these environments are perfectly suited for the healthy population, we should not forget about impaired people living among us. Regarding children’s education, one may wonder how impaired children handle them. Do they find them usable and attractive? How well do they handle basic activities in 3D environments, including orientation and interaction with objects? The experiment presented in this article provides answers to these questions within a specific setup. The experiment used a custom web application with several 3D virtual environments in a desktop virtual reality setting. The participants were 12 children, aged 8–14, with multiple impairments, predominantly hearing impairment, borderline and mild degree of mental retardation, and inferior communication skills. The answers can be regarded as positive and are based on results gathered in the form of completion times and the System Usability Scale questionnaire scores. The article also reports on a significant relation found between completion times and questionnaire scores. Future research directions, including those related to the Metaverse concept, are discussed, too.
- 24 June 2023
- Published by MDPI AG in Electronics
- Vol. 12 (13) , 2792
Open AccessWeb-Based 3D Virtual Environments Utilization in Primary and Secondary Education of Children with Multiple Impairments
The technological advances we are witnessing today have stimulated the creation of many 3D virtual environments for various purposes, from entertainment to industry to education. While the majority of these environments are perfectly suited for the healthy population, we should not forget about impaired people living among us. Regarding children’s education, one may wonder how impaired children handle them. Do they find them usable and attractive? How well do they handle basic activities in 3D environments, including orientation and interaction with objects? The experiment presented in this article provides answers to these questions within a specific setup. The experiment used a custom web application with several 3D virtual environments in a desktop virtual reality setting. The participants were 12 children, aged 8–14, with multiple impairments, predominantly hearing impairment, borderline and mild degree of mental retardation, and inferior communication skills. The answers can be regarded as positive and are based on results gathered in the form of completion times and the System Usability Scale questionnaire scores. The article also reports on a significant relation found between completion times and questionnaire scores. Future research directions, including those related to the Metaverse concept, are discussed, too.
- Open Access
- 13 December 2021
- Published by Joint Institute for Nuclear Research
- p. 149-152
VISUALIZATION OF EXPERIMENTAL DATA IN WEB- BASED VIRTUAL REALITY
Technological advances in the field of virtual reality and personal computation in general brought usto the era of web-based virtual reality, where virtual environments can be accessed directly from webbrowsers and without the need of installation of any additional software. Such online virtualenvironments seem to be a promising tool for scientific data visualization. When accessed throughappropriate hardware, such as VR headsets, they also offer full immersion and isolation from externalinfluences. In this paper, we present a prototype solution for a histogram visualization in onlinevirtual environments. The prototype, named NDMVR, has been implemented using A-Frameframework for visualization, React.js for compositionality and JSROOT for histogram dataacquisition. Its user interface is primarily adjusted to personal computers and VR headsets.
- 13 December 2021
- Published by Joint Institute for Nuclear Research
- p. 149-152
Open AccessVISUALIZATION OF EXPERIMENTAL DATA IN WEB- BASED VIRTUAL REALITY
Technological advances in the field of virtual reality and personal computation in general brought usto the era of web-based virtual reality, where virtual environments can be accessed directly from webbrowsers and without the need of installation of any additional software. Such online virtualenvironments seem to be a promising tool for scientific data visualization. When accessed throughappropriate hardware, such as VR headsets, they also offer full immersion and isolation from externalinfluences. In this paper, we present a prototype solution for a histogram visualization in onlinevirtual environments. The prototype, named NDMVR, has been implemented using A-Frameframework for visualization, React.js for compositionality and JSROOT for histogram dataacquisition. Its user interface is primarily adjusted to personal computers and VR headsets.
- 11 November 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 247-251
Sign Language Processing
The aim of the paper is to describe algorithms for automated Slovak words stacking, syntax readable for such algorithms and explain the need for these algorithms. Algorithm for Slovak nouns stacking serves to inflect all forms of Slovak nouns and together with designed syntax accelerate the process of writing them into system for sign language processing.
- 11 November 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 247-251
Sign Language Processing
The aim of the paper is to describe algorithms for automated Slovak words stacking, syntax readable for such algorithms and explain the need for these algorithms. Algorithm for Slovak nouns stacking serves to inflect all forms of Slovak nouns and together with designed syntax accelerate the process of writing them into system for sign language processing.