Dale Leorke
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Dale Leorke has a total of 3 co-authors. Here are the top co-authors by number of shared publications:
- Chris Wood1 shared publication
Danielle Wyatt
University of Melbourne
1 shared publication- Troy Innocent
RMIT University
1 shared publication
Latest Publications
- Open Access
- 20 December 2019
- Published by Trent University Library & Archives in Media Theory
- Vol. 3 (2) , 63-102
‘Alternative Ways of Being’: Reimagining Locative Media Materiality through Speculative Fiction and Design
Following the ‘material turn’ in media studies and a growing intersection with posthuman philosophies, theorists and practitioners in the field of ‘locative media’ have recently sought to make more explicit and visible the underlying material infrastructure and processes of location-aware technologies. These approaches, we argue, concentrate on two, interrelated layers of locative media materiality: the ‘infrastructure’ itself and its socio-political consequences; and the material relations between human and non-human elements that act upon one another to create the ‘performance’ of locative media. These approaches offer a vital and necessary challenge to the predominantly human- and user-centric focus of existing locative media studies. To date, however, they have been focused on rendering visible the infrastructure and performance of locative media as it presently exists; and still remain centred around the human body as the site and metaphor for understanding this materiality. In this paper, we further complicate this human centricity around the infrastructural and performative layers of locative media to challenge and reimagine the role of the human in locative media art and practice. Drawing on the traditions of speculative fiction and design, we propose fiction, design, and world-building as methods for developing imaginaries and alternative futures that expand the potential for locative media to be reframed from a non-human centric perspective. Such an approach emphasises creativity and imagination, in addition to purely empirical knowledge of locative technologies and processes; and allows for a more speculative, playful, and questioning approach to this materiality, taking into account not only ‘what is’ but also ‘what could be’. Through a discussion of two experimental projects undertaken by one of the authors of this paper, we advocate opening up locative media studies to encompass speculation about its alternative and future potentialities.
- 20 December 2019
- Published by Trent University Library & Archives in Media Theory
- Vol. 3 (2) , 63-102
Open Access‘Alternative Ways of Being’: Reimagining Locative Media Materiality through Speculative Fiction and Design
Following the ‘material turn’ in media studies and a growing intersection with posthuman philosophies, theorists and practitioners in the field of ‘locative media’ have recently sought to make more explicit and visible the underlying material infrastructure and processes of location-aware technologies. These approaches, we argue, concentrate on two, interrelated layers of locative media materiality: the ‘infrastructure’ itself and its socio-political consequences; and the material relations between human and non-human elements that act upon one another to create the ‘performance’ of locative media. These approaches offer a vital and necessary challenge to the predominantly human- and user-centric focus of existing locative media studies. To date, however, they have been focused on rendering visible the infrastructure and performance of locative media as it presently exists; and still remain centred around the human body as the site and metaphor for understanding this materiality. In this paper, we further complicate this human centricity around the infrastructural and performative layers of locative media to challenge and reimagine the role of the human in locative media art and practice. Drawing on the traditions of speculative fiction and design, we propose fiction, design, and world-building as methods for developing imaginaries and alternative futures that expand the potential for locative media to be reframed from a non-human centric perspective. Such an approach emphasises creativity and imagination, in addition to purely empirical knowledge of locative technologies and processes; and allows for a more speculative, playful, and questioning approach to this materiality, taking into account not only ‘what is’ but also ‘what could be’. Through a discussion of two experimental projects undertaken by one of the authors of this paper, we advocate opening up locative media studies to encompass speculation about its alternative and future potentialities.
- 8 January 2019
- Published by SAGE Publications in Convergence: The International Journal of Research into New Media Technologies
- Vol. 25 (1) , 18-39
Heightened intensity: Reflecting on player experiences in Wayfinder Live
Location-based games use smartphones and other location-aware devices to incorporate their players’ actions in everyday, physical spaces – the streets and public spaces of the city – into the virtual world of the game. Scholars and designers of these games often claim that they reconfigure their players’ relationship with the people and environment around them. They argue these games either engage and immerse players more deeply in the spaces of the game or distance and detach them from the physical environment through the screen interface. To date, however, relatively few detailed empirical studies of these games have been undertaken to test out and critique these claims. This article presents a study of the 2017 iteration of the location-based augmented reality game Wayfinder Live, in which players use their phones to search for and scan urban codes hidden across Melbourne’s laneways, alleys, and public spaces. Players of the game were interviewed and invited to reflect on their experience. This article relates these experiences to the design and development of the game, particularly to five play design principles that characterize its approach to haptic play in urban space. We begin by outlining these principles and the motivations behind them. Then, drawing on an analysis of the player interviews, we evaluate the impact of the game on their perception of the city.
- 8 January 2019
- Published by SAGE Publications in Convergence: The International Journal of Research into New Media Technologies
- Vol. 25 (1) , 18-39
Heightened intensity: Reflecting on player experiences in Wayfinder Live
Location-based games use smartphones and other location-aware devices to incorporate their players’ actions in everyday, physical spaces – the streets and public spaces of the city – into the virtual world of the game. Scholars and designers of these games often claim that they reconfigure their players’ relationship with the people and environment around them. They argue these games either engage and immerse players more deeply in the spaces of the game or distance and detach them from the physical environment through the screen interface. To date, however, relatively few detailed empirical studies of these games have been undertaken to test out and critique these claims. This article presents a study of the 2017 iteration of the location-based augmented reality game Wayfinder Live, in which players use their phones to search for and scan urban codes hidden across Melbourne’s laneways, alleys, and public spaces. Players of the game were interviewed and invited to reflect on their experience. This article relates these experiences to the design and development of the game, particularly to five play design principles that characterize its approach to haptic play in urban space. We begin by outlining these principles and the motivations behind them. Then, drawing on an analysis of the player interviews, we evaluate the impact of the game on their perception of the city.
- 11 October 2018
- Published by Springer Nature
- p. 117-122
Coda: Library Futures
- 30 January 2014
- Published by SAGE Publications in Space and Culture
- Vol. 18 (1) , 98-105
The Struggle to Reclaim the City
The potential for citizens to reclaim and reappropriate the physical spaces of their city has garnered a great deal of attention over the past year or so. The Occupy movement, “Arab Spring,” and various social protest movements around the world have all reinvigorated debates over the political importance of public space. These movements posit an alternate historical trajectory to the one depicted by urban theorists and sociologists over the past half-century, who lament the steady “decline” of public space. One of the most vocal critics of the detrimental effects of contemporary urban planning for the sanctity of public space and urban life is the New York–based architect, academic, and architectural critic Michael Sorkin. Sorkin is currently Distinguished Professor of Architecture and Director of the Graduate Urban Design Program at the City College of New York. He is the author of several books and hundreds of articles on buildings, cities, and urban planning and design. In this interview, Sorkin weighs into these debates over the political and social importance of public space in cities and the challenges to disempowerment and disenfranchisement in urban environments. He discusses his early influences, the ongoing importance of Jane Jacobs to urban planning, sustainable living and “the possibility of New York becoming completely self-sufficient within its political boundaries”; as well as his views on the Occupy movement and post-9/11 surveillance and paranoia.
- 30 January 2014
- Published by SAGE Publications in Space and Culture
- Vol. 18 (1) , 98-105
The Struggle to Reclaim the City
The potential for citizens to reclaim and reappropriate the physical spaces of their city has garnered a great deal of attention over the past year or so. The Occupy movement, “Arab Spring,” and various social protest movements around the world have all reinvigorated debates over the political importance of public space. These movements posit an alternate historical trajectory to the one depicted by urban theorists and sociologists over the past half-century, who lament the steady “decline” of public space. One of the most vocal critics of the detrimental effects of contemporary urban planning for the sanctity of public space and urban life is the New York–based architect, academic, and architectural critic Michael Sorkin. Sorkin is currently Distinguished Professor of Architecture and Director of the Graduate Urban Design Program at the City College of New York. He is the author of several books and hundreds of articles on buildings, cities, and urban planning and design. In this interview, Sorkin weighs into these debates over the political and social importance of public space in cities and the challenges to disempowerment and disenfranchisement in urban environments. He discusses his early influences, the ongoing importance of Jane Jacobs to urban planning, sustainable living and “the possibility of New York becoming completely self-sufficient within its political boundaries”; as well as his views on the Occupy movement and post-9/11 surveillance and paranoia.