Andrew Schumann
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Andrew Schumann has a total of 9 co-authors. Here are the top co-authors by number of shared publications:
- Krzysztof Pancerz
The John Paul II Catholic University of Lublin
4 shared publications - Andrzej Szelc
University of Information Technology and Management in Rzeszów, Poland
2 shared publications Andrew Adamatzky
Unconventional Computing Centre, UWE, Bristol, UK
1 shared publication- Andrew Adamatzky
Unconventional Computing Laboratory, University of the West of England, UK
1 shared publication James Whiting
University of the West of England
1 shared publication- Jeff Jones
University of the West of England
1 shared publication
Latest Publications
- Open Access
- 7 November 2018
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 7 (4) , 39-47
Creative Reasoning and Content-Genetic Logic
In decision making quite often we face permanently changeable and potentially infinite databases when we cannot apply conventional algorithms for choosing a solution. A decision process on infinite databases (e.g. on a database containing a contradiction) is called troubleshooting. A decision on these databases is called creative reasoning. One of the first heuristic semi-logical means for creative decision making were proposed in the theory of inventive problem solving (TIPS) by Genrich Altshuller. In this paper, I show that his approach corresponds to the so-called content-generic logic established by Soviet philosophers as an alternative to mathematical logic. The main assumption of content-genetic is that we cannot reduce our thinking to a mathematical combination of signs or to a language as such and our thought is ever cyclic and reflexive so that it contains ever a history.
- 7 November 2018
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 7 (4) , 39-47
Open AccessCreative Reasoning and Content-Genetic Logic
In decision making quite often we face permanently changeable and potentially infinite databases when we cannot apply conventional algorithms for choosing a solution. A decision process on infinite databases (e.g. on a database containing a contradiction) is called troubleshooting. A decision on these databases is called creative reasoning. One of the first heuristic semi-logical means for creative decision making were proposed in the theory of inventive problem solving (TIPS) by Genrich Altshuller. In this paper, I show that his approach corresponds to the so-called content-generic logic established by Soviet philosophers as an alternative to mathematical logic. The main assumption of content-genetic is that we cannot reduce our thinking to a mathematical combination of signs or to a language as such and our thought is ever cyclic and reflexive so that it contains ever a history.
- Open Access
- 1 September 2018
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 7 (3) , 3-4
Preface: Ideas and Society on the 150th Anniversary of the Birth of Leon Petrażycki
It is a Preface to Volumes 7:3 and 7:4 (2018) consisting of articles presented at the International Interdisciplinary Conference Ideas and Society on the 150th anniversary of the birth of Leon Petrażycki, held on November 24, 2017, in Rzeszów, Poland.
- 1 September 2018
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 7 (3) , 3-4
Open AccessPreface: Ideas and Society on the 150th Anniversary of the Birth of Leon Petrażycki
It is a Preface to Volumes 7:3 and 7:4 (2018) consisting of articles presented at the International Interdisciplinary Conference Ideas and Society on the 150th anniversary of the birth of Leon Petrażycki, held on November 24, 2017, in Rzeszów, Poland.
- Open Access
- 1 September 2018
- Published by University of Zielona Góra, Poland in International Journal of Applied Mathematics and Computer Science
- Vol. 28 (3) , 531-544
Slime Mould Games Based on Rough Set Theory
We define games on the medium of plasmodia of slime mould, unicellular organisms that look like giant amoebae. The plasmodia try to occupy all the food pieces they can detect. Thus, two different plasmodia can compete with each other. In particular, we consider game-theoretically how plasmodia of Physarum polycephalum and Badhamia utricularis fight for food. Placing food pieces at different locations determines the behavior of plasmodia. In this way, we can program the plasmodia of Physarum polycephalum and Badhamia utricularis by placing food, and we can examine their motion as a Physarum machine-an abstract machine where states are represented as food pieces and transitions among states are represented as movements of plasmodia from one piece to another. Hence, this machine is treated as a natural transition system. The behavior of the Physarum machine in the form of a transition system can be interpreted in terms of rough set theory that enables modeling some ambiguities in motions of plasmodia. The problem is that there is always an ambiguity which direction of plasmodium propagation is currently chosen: one or several concurrent ones, i.e., whether we deal with a sequential, concurrent or massively parallel motion. We propose to manage this ambiguity using rough set theory. Firstly, we define the region of plasmodium interest as a rough set; secondly, we consider concurrent transitions determined by these regions as a context-based game; thirdly, we define strategies in this game as a rough set; fourthly, we show how these results can be interpreted as a Go game.
- 1 September 2018
- Published by University of Zielona Góra, Poland in International Journal of Applied Mathematics and Computer Science
- Vol. 28 (3) , 531-544
Open AccessSlime Mould Games Based on Rough Set Theory
We define games on the medium of plasmodia of slime mould, unicellular organisms that look like giant amoebae. The plasmodia try to occupy all the food pieces they can detect. Thus, two different plasmodia can compete with each other. In particular, we consider game-theoretically how plasmodia of Physarum polycephalum and Badhamia utricularis fight for food. Placing food pieces at different locations determines the behavior of plasmodia. In this way, we can program the plasmodia of Physarum polycephalum and Badhamia utricularis by placing food, and we can examine their motion as a Physarum machine-an abstract machine where states are represented as food pieces and transitions among states are represented as movements of plasmodia from one piece to another. Hence, this machine is treated as a natural transition system. The behavior of the Physarum machine in the form of a transition system can be interpreted in terms of rough set theory that enables modeling some ambiguities in motions of plasmodia. The problem is that there is always an ambiguity which direction of plasmodium propagation is currently chosen: one or several concurrent ones, i.e., whether we deal with a sequential, concurrent or massively parallel motion. We propose to manage this ambiguity using rough set theory. Firstly, we define the region of plasmodium interest as a rough set; secondly, we consider concurrent transitions determined by these regions as a context-based game; thirdly, we define strategies in this game as a rough set; fourthly, we show how these results can be interpreted as a Go game.
- 20 July 2018
- Published by Springer Nature
- p. 111-128
PhyChip: Growing Computers with Slime Mould
- Open Access
- 1 July 2015
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 4 (3) , 41-50
The Swarm Computing Approach to Business Intelligence
We have proposed to use some features of swarm behaviours in modelling business processes. Due to these features we deal with a propagation of business processes in all accessible directions. This propagation is involved into our formalization instead of communicating sequential processes. As a result, we have constructed a business process diagram language based on the swarm behavior and an extension of that language in the form of reflexive management language.
- 1 July 2015
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 4 (3) , 41-50
Open AccessThe Swarm Computing Approach to Business Intelligence
We have proposed to use some features of swarm behaviours in modelling business processes. Due to these features we deal with a propagation of business processes in all accessible directions. This propagation is involved into our formalization instead of communicating sequential processes. As a result, we have constructed a business process diagram language based on the swarm behavior and an extension of that language in the form of reflexive management language.
- 28 May 2015
- Published by Taylor & Francis in International Journal of Parallel, Emergent and Distributed Systems
- Vol. 32 (2) , 218-231
Conventional and unconventional reversible logic gates onPhysarum polycephalum
In this paper, we consider different ways of designing reversible logic gates on Physarum polycephalum motions using controlling stimuli such as attractants and repellents. Repellents are needed because of uncertainty in the direction of plasmodium propagation to eliminate some directions as unimportant. In this way, we can construct conventional reversible logic gates: the CNOT gate, the FREDKIN gate, the TOFFOLI gate, etc. Combinations of reversible logic gates are regarded as matrix multiplications. Nevertheless, the plasmodium in its networking can permanently change its decisions and without repellents we have an extension of matrix multiplication group theory. Within this extension we can design unconventional reversible logic gates, where the number of inputs and outputs is uncertain.
- 28 May 2015
- Published by Taylor & Francis in International Journal of Parallel, Emergent and Distributed Systems
- Vol. 32 (2) , 218-231
Conventional and unconventional reversible logic gates onPhysarum polycephalum
In this paper, we consider different ways of designing reversible logic gates on Physarum polycephalum motions using controlling stimuli such as attractants and repellents. Repellents are needed because of uncertainty in the direction of plasmodium propagation to eliminate some directions as unimportant. In this way, we can construct conventional reversible logic gates: the CNOT gate, the FREDKIN gate, the TOFFOLI gate, etc. Combinations of reversible logic gates are regarded as matrix multiplications. Nevertheless, the plasmodium in its networking can permanently change its decisions and without repellents we have an extension of matrix multiplication group theory. Within this extension we can design unconventional reversible logic gates, where the number of inputs and outputs is uncertain.
- Open Access
- 31 January 2015
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 3 (4) , 11-21
Towards New Probabilistic Assumptions in Business Intelligence
One of the main assumptions of mathematical tools in science is represented by the idea of measurability and additivity of reality. For discovering the physical universe additive measures such as mass, force, energy, temperature, etc. are used. Economics and conventional business intelligence try to continue this empiricist tradition and in statistical and econometric tools they appeal only to the measurable aspects of reality. However, a lot of important variables of economic systems cannot be observable and additive in principle. These variables can be called symbolic values or symbolic meanings and studied within symbolic interactionism, the theory developed since George Herbert Mead and Herbert Blumer. In statistical and econometric tools of business intelligence we accept only phenomena with causal connections measured by additive measures. In the paper we show that in the social world we deal with symbolic interactions which can be studied by non-additive labels (symbolic meanings or symbolic values). For accepting the variety of such phenomena we should avoid additivity of basic labels and construct a new probabilistic method in business intelligence based on non-Archimedean probabilities
- 31 January 2015
- Published by Walter de Gruyter GmbH in Studia Humana
- Vol. 3 (4) , 11-21
Open AccessTowards New Probabilistic Assumptions in Business Intelligence
One of the main assumptions of mathematical tools in science is represented by the idea of measurability and additivity of reality. For discovering the physical universe additive measures such as mass, force, energy, temperature, etc. are used. Economics and conventional business intelligence try to continue this empiricist tradition and in statistical and econometric tools they appeal only to the measurable aspects of reality. However, a lot of important variables of economic systems cannot be observable and additive in principle. These variables can be called symbolic values or symbolic meanings and studied within symbolic interactionism, the theory developed since George Herbert Mead and Herbert Blumer. In statistical and econometric tools of business intelligence we accept only phenomena with causal connections measured by additive measures. In the paper we show that in the social world we deal with symbolic interactions which can be studied by non-additive labels (symbolic meanings or symbolic values). For accepting the variety of such phenomena we should avoid additivity of basic labels and construct a new probabilistic method in business intelligence based on non-Archimedean probabilities
- 12 January 2015
- Published by Taylor & Francis in International Journal of General Systems
- Vol. 44 (3) , 392-408
The double-slit experiment withPhysarum polycephalumandp-adic valued probabilities and fuzziness
Physarum polycephalum is a single-cell slime mould visible by unaided eye. When foraging for sources of nutrients the slime mould optimizes its body shape, or a network of protoplasmic tubes. This optimization can be interpreted as computation. Many experimental laboratory prototypes of Physarum-based non-silicon computing devices have been implemented recently yet the scope of the slime mould as a fuzzy processor was never explored. We are filling this gap and show, by implementing the double-slit experiment, that self-inconsistencies in the slime mould’s behaviour cannot approximate atomic individual acts of Physarum. This finding is analogous to our inability to approximate single photons. We further interpret the Physarum’s behaviour in terms of individual-collective duality using -adic valued probabilities and fuzziness. We also construct a system of -adic many-valued logic to describe experimental responses of Physarum and we show how this logic can be used in -adic fuzzy logic controllers on the medium of Physarum.- 12 January 2015
- Published by Taylor & Francis in International Journal of General Systems
- Vol. 44 (3) , 392-408
The double-slit experiment withPhysarum polycephalumandp-adic valued probabilities and fuzziness
Physarum polycephalum is a single-cell slime mould visible by unaided eye. When foraging for sources of nutrients the slime mould optimizes its body shape, or a network of protoplasmic tubes. This optimization can be interpreted as computation. Many experimental laboratory prototypes of Physarum-based non-silicon computing devices have been implemented recently yet the scope of the slime mould as a fuzzy processor was never explored. We are filling this gap and show, by implementing the double-slit experiment, that self-inconsistencies in the slime mould’s behaviour cannot approximate atomic individual acts of Physarum. This finding is analogous to our inability to approximate single photons. We further interpret the Physarum’s behaviour in terms of individual-collective duality using -adic valued probabilities and fuzziness. We also construct a system of -adic many-valued logic to describe experimental responses of Physarum and we show how this logic can be used in -adic fuzzy logic controllers on the medium of Physarum.- 1 January 2014
- Published by SAGE Publications in Fundamenta Informaticae
- Vol. 133 (2-3) , 271-285
Towards an Object-Oriented Programming Language for Physarum Polycephalum Computing: A Petri Net Model Approach
Our research is focused on creation of a new object-oriented programming language for Physarum polycephalum computing. Physarum polycephalum is a one-cell organism that can be used for developing a biological architecture of different abstract device
- 1 January 2014
- Published by SAGE Publications in Fundamenta Informaticae
- Vol. 133 (2-3) , 271-285
Towards an Object-Oriented Programming Language for Physarum Polycephalum Computing: A Petri Net Model Approach
Our research is focused on creation of a new object-oriented programming language for Physarum polycephalum computing. Physarum polycephalum is a one-cell organism that can be used for developing a biological architecture of different abstract device