Xiong Lu
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Xiong Lu has a total of 33 co-authors. Here are the top co-authors by number of shared publications:
- Changcheng Wu
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing, China
4 shared publications - Aaron Quigley
The Australian National University, Canberra, Australia
3 shared publications - Fei Fei
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing 211100, China
3 shared publications Beibei Qi
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, Nanjing, China
2 shared publications- Chuanlong Zhang
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, China
2 shared publications - Jiaojiao Liu
College of Automation Engineering, Nanjing University of Aeronautics and Astronautics, China
2 shared publications
Latest Publications
- Open Access
Design of a Capacitive Tactile Sensor Array System for Human–Computer Interaction
This paper introduces a novel capacitive sensor array designed for tactile perception applications. Utilizing an all-in-one inkjet deposition printing process, the sensor array exhibited exceptional flexibility and accuracy. With a resolution of up to 32.7 dpi, the sensor array was capable of capturing the fine details of touch inputs, making it suitable for applications requiring high spatial resolution. The design incorporates two multiplexers to achieve a scanning rate of 100 Hz, ensuring the rapid and responsive data acquisition that is essential for real-time feedback in interactive applications, such as gesture recognition and haptic interfaces. To evaluate the performance of the capacitive sensor array, an experiment that involved handwritten number recognition was conducted. The results demonstrated that the sensor accurately captured fingertip inputs with a high precision. When combined with an Auxiliary Classifier Generative Adversarial Network (ACGAN) algorithm, the sensor system achieved a recognition accuracy of 98% for various handwritten numbers from “0” to “9”. These results show the potential of the capacitive sensor array for advanced human–computer interaction applications.
Open AccessDesign of a Capacitive Tactile Sensor Array System for Human–Computer Interaction
This paper introduces a novel capacitive sensor array designed for tactile perception applications. Utilizing an all-in-one inkjet deposition printing process, the sensor array exhibited exceptional flexibility and accuracy. With a resolution of up to 32.7 dpi, the sensor array was capable of capturing the fine details of touch inputs, making it suitable for applications requiring high spatial resolution. The design incorporates two multiplexers to achieve a scanning rate of 100 Hz, ensuring the rapid and responsive data acquisition that is essential for real-time feedback in interactive applications, such as gesture recognition and haptic interfaces. To evaluate the performance of the capacitive sensor array, an experiment that involved handwritten number recognition was conducted. The results demonstrated that the sensor accurately captured fingertip inputs with a high precision. When combined with an Auxiliary Classifier Generative Adversarial Network (ACGAN) algorithm, the sensor system achieved a recognition accuracy of 98% for various handwritten numbers from “0” to “9”. These results show the potential of the capacitive sensor array for advanced human–computer interaction applications.
- Open Access
A Wearable Visually Impaired Assistive System Based on Semantic Vision SLAM for Grasping Operation
Because of the absence of visual perception, visually impaired individuals encounter various difficulties in their daily lives. This paper proposes a visual aid system designed specifically for visually impaired individuals, aiming to assist and guide them in grasping target objects within a tabletop environment. The system employs a visual perception module that incorporates a semantic visual SLAM algorithm, achieved through the fusion of ORB-SLAM2 and YOLO V5s, enabling the construction of a semantic map of the environment. In the human–machine cooperation module, a depth camera is integrated into a wearable device worn on the hand, while a vibration array feedback device conveys directional information of the target to visually impaired individuals for tactile interaction. To enhance the system’s versatility, a Dobot Magician manipulator is also employed to aid visually impaired individuals in grasping tasks. The performance of the semantic visual SLAM algorithm in terms of localization and semantic mapping was thoroughly tested. Additionally, several experiments were conducted to simulate visually impaired individuals’ interactions in grasping target objects, effectively verifying the feasibility and effectiveness of the proposed system. Overall, this system demonstrates its capability to assist and guide visually impaired individuals in perceiving and acquiring target objects.
Open AccessA Wearable Visually Impaired Assistive System Based on Semantic Vision SLAM for Grasping Operation
Because of the absence of visual perception, visually impaired individuals encounter various difficulties in their daily lives. This paper proposes a visual aid system designed specifically for visually impaired individuals, aiming to assist and guide them in grasping target objects within a tabletop environment. The system employs a visual perception module that incorporates a semantic visual SLAM algorithm, achieved through the fusion of ORB-SLAM2 and YOLO V5s, enabling the construction of a semantic map of the environment. In the human–machine cooperation module, a depth camera is integrated into a wearable device worn on the hand, while a vibration array feedback device conveys directional information of the target to visually impaired individuals for tactile interaction. To enhance the system’s versatility, a Dobot Magician manipulator is also employed to aid visually impaired individuals in grasping tasks. The performance of the semantic visual SLAM algorithm in terms of localization and semantic mapping was thoroughly tested. Additionally, several experiments were conducted to simulate visually impaired individuals’ interactions in grasping target objects, effectively verifying the feasibility and effectiveness of the proposed system. Overall, this system demonstrates its capability to assist and guide visually impaired individuals in perceiving and acquiring target objects.
- Open Access
- 12 May 2023
- Published by Association for Computing Machinery (ACM)
- p. 178-183
A Constraints-based Dynamic Time Warping Method for Gesture Recognition with Kinect
- 12 May 2023
- Published by Association for Computing Machinery (ACM)
- p. 178-183
Open AccessA Constraints-based Dynamic Time Warping Method for Gesture Recognition with Kinect
- 25 October 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Sensors Journal
- Vol. 22 (23) , 22356-22367
Magnetic Motion Tracking for Natural Human Computer Interaction: A Review
In the field of multi-modal human-computer interaction (HCI), hand (and finger) motion tracking remains a critical challenge, because it is the input means of visual reproduction and provides the necessary parameters for real-time modeling of the haptic model. Among motion tracking methods including optical tracking methods, inertial tracking methods and magnetic motion tracking (MMT) methods, MMT method has a great development prospect as a marker-based method because of its advantages of no line-of-sight problem, being natural-oriented, and high accuracy. In this paper, we first discuss the performance and application scenarios under different configurations of electromagnet-based MMT and permanent-magnet-based MMT systems. And then, the MMT algorithms are reviewed, which can be divided into two broad categories: The model-based algorithms which include linear algorithm, nonlinear optimization algorithm, and recursive Bayesian algorithm; and the offline-data-based algorithms including neural network algorithm and look-up-table algorithm. In addition, a state-of-the-art comparison of MMT algorithms is given. In the end, we have an insightful discussion and give the expected future outlook of MMT.
- 25 October 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Sensors Journal
- Vol. 22 (23) , 22356-22367
Magnetic Motion Tracking for Natural Human Computer Interaction: A Review
In the field of multi-modal human-computer interaction (HCI), hand (and finger) motion tracking remains a critical challenge, because it is the input means of visual reproduction and provides the necessary parameters for real-time modeling of the haptic model. Among motion tracking methods including optical tracking methods, inertial tracking methods and magnetic motion tracking (MMT) methods, MMT method has a great development prospect as a marker-based method because of its advantages of no line-of-sight problem, being natural-oriented, and high accuracy. In this paper, we first discuss the performance and application scenarios under different configurations of electromagnet-based MMT and permanent-magnet-based MMT systems. And then, the MMT algorithms are reviewed, which can be divided into two broad categories: The model-based algorithms which include linear algorithm, nonlinear optimization algorithm, and recursive Bayesian algorithm; and the offline-data-based algorithms including neural network algorithm and look-up-table algorithm. In addition, a state-of-the-art comparison of MMT algorithms is given. In the end, we have an insightful discussion and give the expected future outlook of MMT.
- 17 October 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Cognitive and Developmental Systems
- Vol. 15 (4) , 1645-1655
3-D Tactile-Based Object Recognition for Robot Hands Using Force-Sensitive and Bend Sensor Arrays
Tactile sensing is a particularly important and challenging task for a modern robot to safely manipulate objects, interact with humans in a shared space, and provide various services. This paper presents a 3D tactile glove for robots with the combination of a piezoresistive-based force sensor array (412 sensors) covering the full hand and a resistive bend sensor array (5 sensors) on the back of five fingers. Deep learning-based CNN (Convolutional Neural Network) methods using the designed tactile glove are proposed for object recognition. In the experiment for recognizing 15 objects with a dexterous robot hand, an average classification accuracy of 93.67% has been achieved. Comparison experiments with three other typical classifiers (the Quadratic SVM, Weighted KNN, and Bagged Trees) and our CNN methods show an average recognition accuracy of 91.67% with the 3D tactile glove, revealing an accuracy improvement of 4.17% over only using the force sensor array. We further apply our 3D tactile glove and the multi-modal CNN to identify three other objects and demonstrate their generalization ability of tactile object recognition with an average success accuracy of 78.33%. The proposed 3D tactile glove can be further used in human-robot interactions, the design of prosthetics and humanoid robots, and for improving the intelligence level in brain-computer collaborative systems.
- 17 October 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Cognitive and Developmental Systems
- Vol. 15 (4) , 1645-1655
3-D Tactile-Based Object Recognition for Robot Hands Using Force-Sensitive and Bend Sensor Arrays
Tactile sensing is a particularly important and challenging task for a modern robot to safely manipulate objects, interact with humans in a shared space, and provide various services. This paper presents a 3D tactile glove for robots with the combination of a piezoresistive-based force sensor array (412 sensors) covering the full hand and a resistive bend sensor array (5 sensors) on the back of five fingers. Deep learning-based CNN (Convolutional Neural Network) methods using the designed tactile glove are proposed for object recognition. In the experiment for recognizing 15 objects with a dexterous robot hand, an average classification accuracy of 93.67% has been achieved. Comparison experiments with three other typical classifiers (the Quadratic SVM, Weighted KNN, and Bagged Trees) and our CNN methods show an average recognition accuracy of 91.67% with the 3D tactile glove, revealing an accuracy improvement of 4.17% over only using the force sensor array. We further apply our 3D tactile glove and the multi-modal CNN to identify three other objects and demonstrate their generalization ability of tactile object recognition with an average success accuracy of 78.33%. The proposed 3D tactile glove can be further used in human-robot interactions, the design of prosthetics and humanoid robots, and for improving the intelligence level in brain-computer collaborative systems.
- 16 February 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Haptics
- Vol. 15 (2) , 328-338
Contactless Haptic Display Through Magnetic Field Control
Haptic rendering enables people to touch, perceive, and manipulate virtual objects in a virtual environment. Using six cascaded identical hollow disk electromagnets and a small permanent magnet attached to an operator's finger, this paper proposes and develops an untethered haptic interface through magnetic field control. The concentric hole inside the six cascaded electromagnets provides the workspace, where the 3D position of the permanent magnet is tracked with a Microsoft Kinect sensor. The driving currents of six cascaded electromagnets are calculated in real-time for generating the desired magnetic force. Offline data from an FEA (finite element analysis) based simulation, determines the relationship between the magnetic force, the driving currents, and the position of the permanent magnet. A set of experiments including the virtual object recognition experiment, the virtual surface identification experiment, and the user perception evaluation experiment were conducted to demonstrate the proposed system, where Microsoft HoloLens holographic glasses are used for visual rendering. The proposed magnetic haptic display leads to an untethered and non-contact interface for natural haptic rendering applications, which overcomes the constraints of mechanical linkages in tool-based traditional haptic devices.
- 16 February 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Haptics
- Vol. 15 (2) , 328-338
Contactless Haptic Display Through Magnetic Field Control
Haptic rendering enables people to touch, perceive, and manipulate virtual objects in a virtual environment. Using six cascaded identical hollow disk electromagnets and a small permanent magnet attached to an operator's finger, this paper proposes and develops an untethered haptic interface through magnetic field control. The concentric hole inside the six cascaded electromagnets provides the workspace, where the 3D position of the permanent magnet is tracked with a Microsoft Kinect sensor. The driving currents of six cascaded electromagnets are calculated in real-time for generating the desired magnetic force. Offline data from an FEA (finite element analysis) based simulation, determines the relationship between the magnetic force, the driving currents, and the position of the permanent magnet. A set of experiments including the virtual object recognition experiment, the virtual surface identification experiment, and the user perception evaluation experiment were conducted to demonstrate the proposed system, where Microsoft HoloLens holographic glasses are used for visual rendering. The proposed magnetic haptic display leads to an untethered and non-contact interface for natural haptic rendering applications, which overcomes the constraints of mechanical linkages in tool-based traditional haptic devices.
- Open Access
- 30 June 2021
- Published by MDPI AG in Micromachines
- Vol. 12 (7) , 771
Development of a Low-Cost Wearable Data Glove for Capturing Finger Joint Angles
Capturing finger joint angle information has important applications in human–computer interaction and hand function evaluation. In this paper, a novel wearable data glove is proposed for capturing finger joint angles. A sensing unit based on a grating strip and an optical detector is specially designed for finger joint angle measurement. To measure the angles of finger joints, 14 sensing units are arranged on the back of the glove. There is a sensing unit on the back of each of the middle phalange, proximal phalange, and metacarpal of each finger, except for the thumb. For the thumb, two sensing units are distributed on the back of the proximal phalange and metacarpal, respectively. Sensing unit response tests and calibration experiments are conducted to evaluate the feasibility of using the designed sensing unit for finger joint measurement. Experimental results of calibration show that the comprehensive precision of measuring the joint angle of a wooden finger model is 1.67%. Grasping tests and static digital gesture recognition experiments are conducted to evaluate the performance of the designed glove. We achieve a recognition accuracy of 99% by using the designed glove and a generalized regression neural network (GRNN). These preliminary experimental results indicate that the designed data glove is effective in capturing finger joint angles.
- 30 June 2021
- Published by MDPI AG in Micromachines
- Vol. 12 (7) , 771
Open AccessDevelopment of a Low-Cost Wearable Data Glove for Capturing Finger Joint Angles
Capturing finger joint angle information has important applications in human–computer interaction and hand function evaluation. In this paper, a novel wearable data glove is proposed for capturing finger joint angles. A sensing unit based on a grating strip and an optical detector is specially designed for finger joint angle measurement. To measure the angles of finger joints, 14 sensing units are arranged on the back of the glove. There is a sensing unit on the back of each of the middle phalange, proximal phalange, and metacarpal of each finger, except for the thumb. For the thumb, two sensing units are distributed on the back of the proximal phalange and metacarpal, respectively. Sensing unit response tests and calibration experiments are conducted to evaluate the feasibility of using the designed sensing unit for finger joint measurement. Experimental results of calibration show that the comprehensive precision of measuring the joint angle of a wooden finger model is 1.67%. Grasping tests and static digital gesture recognition experiments are conducted to evaluate the performance of the designed glove. We achieve a recognition accuracy of 99% by using the designed glove and a generalized regression neural network (GRNN). These preliminary experimental results indicate that the designed data glove is effective in capturing finger joint angles.
- Open Access
Experiment Study for Wrist-Wearable Electro-Tactile Display
Tactile sensation is a promising information display channel for human beings that involves supplementing or replacing degraded visual or auditory channels. In this paper, a wrist-wearable tactile rendering system based on electro-tactile stimulation is designed for information expression, where a square array with 8 × 8 spherical electrodes is used as the touch panel. To verify and improve this touch-based information display method, the optimal mode for stimulus signals was firstly investigated through comparison experiments, which show that sequential stimuli with consecutive-electrode-in-active mode have a better performance than those with single-electrode-in-active mode. Then, simple Chinese and English characters and 26 English characters’ recognition experiments were carried out and the proposed method was verified with an average recognition rate of 95% and 82%, respectively. This wrist-wearable tactile display system would be a new and promising medium for communication and could be of great value for visually impaired people.
Open AccessExperiment Study for Wrist-Wearable Electro-Tactile Display
Tactile sensation is a promising information display channel for human beings that involves supplementing or replacing degraded visual or auditory channels. In this paper, a wrist-wearable tactile rendering system based on electro-tactile stimulation is designed for information expression, where a square array with 8 × 8 spherical electrodes is used as the touch panel. To verify and improve this touch-based information display method, the optimal mode for stimulus signals was firstly investigated through comparison experiments, which show that sequential stimuli with consecutive-electrode-in-active mode have a better performance than those with single-electrode-in-active mode. Then, simple Chinese and English characters and 26 English characters’ recognition experiments were carried out and the proposed method was verified with an average recognition rate of 95% and 82%, respectively. This wrist-wearable tactile display system would be a new and promising medium for communication and could be of great value for visually impaired people.
- 21 July 2020
- Published by Cambridge University Press (CUP) in Robotica
- Vol. 39 (4) , 652-664
A Human Arm’s Mechanical Impedance Tuning Method for Improving the Stability of Haptic Rendering
SUMMARY: Rendering of rigid objects with high stiffness while guaranteeing system stability remains a major and challenging issue in haptics. Being a part of the haptic system, the behavior of human operators, represented as the mechanical impedance of arm, has an inevitable influence on system performance. This paper first verified that the human arm impedance can unconsciously be modified through imposing background forces and resist unstable motions arising from external disturbance forces. Then, a reliable impedance tuning (IT) method for improving the stability and performance of haptic systems is proposed, which tunes human arm impedance by superimposing a position-based background force over the traditional haptic workspace. Moreover, an adaptive IT algorithm, adjusting the maximum background force based on the velocity of the human arm, is proposed to achieve a reasonable trade-off between system stability and transparency. Based on a three-degrees-of-freedom haptic device, maximum achievable stiffness and transparency grading experiments are carried out with 12 subjects, which verify the efficacy and advantage of the proposed method.
- 21 July 2020
- Published by Cambridge University Press (CUP) in Robotica
- Vol. 39 (4) , 652-664
A Human Arm’s Mechanical Impedance Tuning Method for Improving the Stability of Haptic Rendering
SUMMARY: Rendering of rigid objects with high stiffness while guaranteeing system stability remains a major and challenging issue in haptics. Being a part of the haptic system, the behavior of human operators, represented as the mechanical impedance of arm, has an inevitable influence on system performance. This paper first verified that the human arm impedance can unconsciously be modified through imposing background forces and resist unstable motions arising from external disturbance forces. Then, a reliable impedance tuning (IT) method for improving the stability and performance of haptic systems is proposed, which tunes human arm impedance by superimposing a position-based background force over the traditional haptic workspace. Moreover, an adaptive IT algorithm, adjusting the maximum background force based on the velocity of the human arm, is proposed to achieve a reasonable trade-off between system stability and transparency. Based on a three-degrees-of-freedom haptic device, maximum achievable stiffness and transparency grading experiments are carried out with 12 subjects, which verify the efficacy and advantage of the proposed method.
- 8 March 2017
- Published by Springer Nature
- Vol. 13, 46-53
The Wearable Tactile Information Expression System Based on Electrotactile Rendering
- 8 March 2017
- Published by Springer Nature
- Vol. 13, 46-53
The Wearable Tactile Information Expression System Based on Electrotactile Rendering