Weijian Hu
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Weijian Hu has a total of 29 co-authors. Here are the top co-authors by number of shared publications:
- Kaiwei Wang
Zhejiang University
7 shared publications - Kailun Yang
Hunan University, Changsha, China
6 shared publications - Ruiqi Cheng
State Key Laboratory of Modern Optical Instrumentation, Zhejiang University, Hangzhou 310027, China
3 shared publications - Jian Bai
Zhejiang University
2 shared publications - Dongming Sun
Department of Computing, Imperial College London, London SW7 2AZ, UK
1 shared publication - Eduardo Romera
Electronics Department, University of Alcalá, Campus Universitario, 28805 Alcalá de Henares, Spain
1 shared publication
Latest Publications
- Open Access
Towards Real-world Lens Active Alignment with Unlabeled Data via Domain Adaptation
Active Alignment (AA) is a key technology for the large-scale automated assembly of high-precision optical systems. Compared with labor-intensive per-model on-device calibration, a digital-twin pipeline built on optical simulation offers a substantial advantage in generating large-scale labeled data. However, complex imaging conditions induce a domain gap between simulation and real-world images, limiting the generalization of simulation-trained models. To address this, we propose augmenting a simulation baseline with minimal unlabeled real-world images captured at random misalignment positions, mitigating the gap from a domain adaptation perspective. We introduce Domain Adaptive Active Alignment (DA3), which utilizes an autoregressive domain transformation generator and an adversarial-based feature alignment strategy to distill real-world domain information via self-supervised learning. This enables the extraction of domain-invariant image degradation features to facilitate robust misalignment prediction. Experiments on two lens types reveal that DA3 improves accuracy by 46% over a purely simulation pipeline. Notably, it approaches the performance achieved with precisely labeled real-world data collected on 3 lens samples, while reducing on-device data collection time by 98.7%. The results demonstrate that domain adaptation effectively endows simulation-trained models with robust real-world performance, validating the digital-twin pipeline as a practical solution to significantly enhance the efficiency of large-scale optical assembly.
Open AccessTowards Real-world Lens Active Alignment with Unlabeled Data via Domain Adaptation
Active Alignment (AA) is a key technology for the large-scale automated assembly of high-precision optical systems. Compared with labor-intensive per-model on-device calibration, a digital-twin pipeline built on optical simulation offers a substantial advantage in generating large-scale labeled data. However, complex imaging conditions induce a domain gap between simulation and real-world images, limiting the generalization of simulation-trained models. To address this, we propose augmenting a simulation baseline with minimal unlabeled real-world images captured at random misalignment positions, mitigating the gap from a domain adaptation perspective. We introduce Domain Adaptive Active Alignment (DA3), which utilizes an autoregressive domain transformation generator and an adversarial-based feature alignment strategy to distill real-world domain information via self-supervised learning. This enables the extraction of domain-invariant image degradation features to facilitate robust misalignment prediction. Experiments on two lens types reveal that DA3 improves accuracy by 46% over a purely simulation pipeline. Notably, it approaches the performance achieved with precisely labeled real-world data collected on 3 lens samples, while reducing on-device data collection time by 98.7%. The results demonstrate that domain adaptation effectively endows simulation-trained models with robust real-world performance, validating the digital-twin pipeline as a practical solution to significantly enhance the efficiency of large-scale optical assembly.
- Open Access
Neuro-inspired automated lens design
The highly non-convex optimization landscape of modern lens design necessitates extensive human expertise, resulting in inefficiency and constrained design diversity. While automated methods are desirable, existing approaches remain limited to simple tasks or produce complex lenses with suboptimal image quality. Drawing inspiration from the synaptic pruning mechanism in mammalian neural development, this study proposes OptiNeuro--a novel automated lens design framework that first generates diverse initial structures and then progressively eliminates low-performance lenses while refining remaining candidates through gradient-based optimization. By fully automating the design of complex aspheric imaging lenses, OptiNeuro demonstrates quasi-human-level performance, identifying multiple viable candidates with minimal human intervention. This advancement not only enhances the automation level and efficiency of lens design but also facilitates the exploration of previously uncharted lens architectures.
Open AccessNeuro-inspired automated lens design
The highly non-convex optimization landscape of modern lens design necessitates extensive human expertise, resulting in inefficiency and constrained design diversity. While automated methods are desirable, existing approaches remain limited to simple tasks or produce complex lenses with suboptimal image quality. Drawing inspiration from the synaptic pruning mechanism in mammalian neural development, this study proposes OptiNeuro--a novel automated lens design framework that first generates diverse initial structures and then progressively eliminates low-performance lenses while refining remaining candidates through gradient-based optimization. By fully automating the design of complex aspheric imaging lenses, OptiNeuro demonstrates quasi-human-level performance, identifying multiple viable candidates with minimal human intervention. This advancement not only enhances the automation level and efficiency of lens design but also facilitates the exploration of previously uncharted lens architectures.
- Open Access
Seeing through Events: Real-Time Moving Object Sonification for Visually Impaired People Using Event-Based Camera
Scene sonification is a powerful technique to help Visually Impaired People (VIP) understand their surroundings. Existing methods usually perform sonification on the entire images of the surrounding scene acquired by a standard camera or on the priori static obstacles acquired by image processing algorithms on the RGB image of the surrounding scene. However, if all the information in the scene are delivered to VIP simultaneously, it will cause information redundancy. In fact, biological vision is more sensitive to moving objects in the scene than static objects, which is also the original intention of the event-based camera. In this paper, we propose a real-time sonification framework to help VIP understand the moving objects in the scene. First, we capture the events in the scene using an event-based camera and cluster them into multiple moving objects without relying on any prior knowledge. Then, sonification based on MIDI is enabled on these objects synchronously. Finally, we conduct comprehensive experiments on the scene video with sonification audio attended by 20 VIP and 20 Sighted People (SP). The results show that our method allows both participants to clearly distinguish the number, size, motion speed, and motion trajectories of multiple objects. The results show that our method is more comfortable to hear than existing methods in terms of aesthetics.
Open AccessSeeing through Events: Real-Time Moving Object Sonification for Visually Impaired People Using Event-Based Camera
Scene sonification is a powerful technique to help Visually Impaired People (VIP) understand their surroundings. Existing methods usually perform sonification on the entire images of the surrounding scene acquired by a standard camera or on the priori static obstacles acquired by image processing algorithms on the RGB image of the surrounding scene. However, if all the information in the scene are delivered to VIP simultaneously, it will cause information redundancy. In fact, biological vision is more sensitive to moving objects in the scene than static objects, which is also the original intention of the event-based camera. In this paper, we propose a real-time sonification framework to help VIP understand the moving objects in the scene. First, we capture the events in the scene using an event-based camera and cluster them into multiple moving objects without relying on any prior knowledge. Then, sonification based on MIDI is enabled on these objects synchronously. Finally, we conduct comprehensive experiments on the scene video with sonification audio attended by 20 VIP and 20 Sighted People (SP). The results show that our method allows both participants to clearly distinguish the number, size, motion speed, and motion trajectories of multiple objects. The results show that our method is more comfortable to hear than existing methods in terms of aesthetics.
- Open Access
A Comparative Study in Real-Time Scene Sonification for Visually Impaired People
In recent years, with the development of depth cameras and scene detection algorithms, a wide variety of electronic travel aids for visually impaired people have been proposed. However, it is still challenging to convey scene information to visually impaired people efficiently. In this paper, we propose three different auditory-based interaction methods, i.e., depth image sonification, obstacle sonification as well as path sonification, which convey raw depth images, obstacle information and path information respectively to visually impaired people. Three sonification methods are compared comprehensively through a field experiment attended by twelve visually impaired participants. The results show that the sonification of high-level scene information, such as the direction of pathway, is easier to learn and adapt, and is more suitable for point-to-point navigation. In contrast, through the sonification of low-level scene information, such as raw depth images, visually impaired people can understand the surrounding environment more comprehensively. Furthermore, there is no interaction method that is best suited for all participants in the experiment, and visually impaired individuals need a period of time to find the most suitable interaction method. Our findings highlight the features and the differences of three scene detection algorithms and the corresponding sonification methods. The results provide insights into the design of electronic travel aids, and the conclusions can also be applied in other fields, such as the sound feedback of virtual reality applications.
Open AccessA Comparative Study in Real-Time Scene Sonification for Visually Impaired People
In recent years, with the development of depth cameras and scene detection algorithms, a wide variety of electronic travel aids for visually impaired people have been proposed. However, it is still challenging to convey scene information to visually impaired people efficiently. In this paper, we propose three different auditory-based interaction methods, i.e., depth image sonification, obstacle sonification as well as path sonification, which convey raw depth images, obstacle information and path information respectively to visually impaired people. Three sonification methods are compared comprehensively through a field experiment attended by twelve visually impaired participants. The results show that the sonification of high-level scene information, such as the direction of pathway, is easier to learn and adapt, and is more suitable for point-to-point navigation. In contrast, through the sonification of low-level scene information, such as raw depth images, visually impaired people can understand the surrounding environment more comprehensively. Furthermore, there is no interaction method that is best suited for all participants in the experiment, and visually impaired individuals need a period of time to find the most suitable interaction method. Our findings highlight the features and the differences of three scene detection algorithms and the corresponding sonification methods. The results provide insights into the design of electronic travel aids, and the conclusions can also be applied in other fields, such as the sound feedback of virtual reality applications.
- Open Access
Unifying Terrain Awareness for the Visually Impaired through Real-Time Semantic Segmentation
Navigational assistance aims to help visually-impaired people to ambulate the environment safely and independently. This topic becomes challenging as it requires detecting a wide variety of scenes to provide higher level assistive awareness. Vision-based technologies with monocular detectors or depth sensors have sprung up within several years of research. These separate approaches have achieved remarkable results with relatively low processing time and have improved the mobility of impaired people to a large extent. However, running all detectors jointly increases the latency and burdens the computational resources. In this paper, we put forward seizing pixel-wise semantic segmentation to cover navigation-related perception needs in a unified way. This is critical not only for the terrain awareness regarding traversable areas, sidewalks, stairs and water hazards, but also for the avoidance of short-range obstacles, fast-approaching pedestrians and vehicles. The core of our unification proposal is a deep architecture, aimed at attaining efficient semantic understanding. We have integrated the approach in a wearable navigation system by incorporating robust depth segmentation. A comprehensive set of experiments prove the qualified accuracy over state-of-the-art methods while maintaining real-time speed. We also present a closed-loop field test involving real visually-impaired users, demonstrating the effectivity and versatility of the assistive framework.
Open AccessUnifying Terrain Awareness for the Visually Impaired through Real-Time Semantic Segmentation
Navigational assistance aims to help visually-impaired people to ambulate the environment safely and independently. This topic becomes challenging as it requires detecting a wide variety of scenes to provide higher level assistive awareness. Vision-based technologies with monocular detectors or depth sensors have sprung up within several years of research. These separate approaches have achieved remarkable results with relatively low processing time and have improved the mobility of impaired people to a large extent. However, running all detectors jointly increases the latency and burdens the computational resources. In this paper, we put forward seizing pixel-wise semantic segmentation to cover navigation-related perception needs in a unified way. This is critical not only for the terrain awareness regarding traversable areas, sidewalks, stairs and water hazards, but also for the avoidance of short-range obstacles, fast-approaching pedestrians and vehicles. The core of our unification proposal is a deep architecture, aimed at attaining efficient semantic understanding. We have integrated the approach in a wearable navigation system by incorporating robust depth segmentation. A comprehensive set of experiments prove the qualified accuracy over state-of-the-art methods while maintaining real-time speed. We also present a closed-loop field test involving real visually-impaired users, demonstrating the effectivity and versatility of the assistive framework.
- Open Access
Detecting Traversable Area and Water Hazards for the Visually Impaired with a pRGB-D Sensor
The use of RGB-Depth (RGB-D) sensors for assisting visually impaired people (VIP) has been widely reported as they offer portability, function-diversity and cost-effectiveness. However, polarization cues to assist traversability awareness without precautions against stepping into water areas are weak. In this paper, a polarized RGB-Depth (pRGB-D) framework is proposed to detect traversable area and water hazards simultaneously with polarization-color-depth-attitude information to enhance safety during navigation. The approach has been tested on a pRGB-D dataset, which is built for tuning parameters and evaluating the performance. Moreover, the approach has been integrated into a wearable prototype which generates a stereo sound feedback to guide visually impaired people (VIP) follow the prioritized direction to avoid obstacles and water hazards. Furthermore, a preliminary study with ten blindfolded participants suggests its effectivity and reliability.
Open AccessDetecting Traversable Area and Water Hazards for the Visually Impaired with a pRGB-D Sensor
The use of RGB-Depth (RGB-D) sensors for assisting visually impaired people (VIP) has been widely reported as they offer portability, function-diversity and cost-effectiveness. However, polarization cues to assist traversability awareness without precautions against stepping into water areas are weak. In this paper, a polarized RGB-Depth (pRGB-D) framework is proposed to detect traversable area and water hazards simultaneously with polarization-color-depth-attitude information to enhance safety during navigation. The approach has been tested on a pRGB-D dataset, which is built for tuning parameters and evaluating the performance. Moreover, the approach has been integrated into a wearable prototype which generates a stereo sound feedback to guide visually impaired people (VIP) follow the prioritized direction to avoid obstacles and water hazards. Furthermore, a preliminary study with ten blindfolded participants suggests its effectivity and reliability.
- Open Access
Expanding the Detection of Traversable Area with RealSense for the Visually Impaired
The introduction of RGB-Depth (RGB-D) sensors into the visually impaired people (VIP)-assisting area has stirred great interest of many researchers. However, the detection range of RGB-D sensors is limited by narrow depth field angle and sparse depth map in the distance, which hampers broader and longer traversability awareness. This paper proposes an effective approach to expand the detection of traversable area based on a RGB-D sensor, the Intel RealSense R200, which is compatible with both indoor and outdoor environments. The depth image of RealSense is enhanced with IR image large-scale matching and RGB image-guided filtering. Traversable area is obtained with RANdom SAmple Consensus (RANSAC) segmentation and surface normal vector estimation, preliminarily. A seeded growing region algorithm, combining the depth image and RGB image, enlarges the preliminary traversable area greatly. This is critical not only for avoiding close obstacles, but also for allowing superior path planning on navigation. The proposed approach has been tested on a score of indoor and outdoor scenarios. Moreover, the approach has been integrated into an assistance system, which consists of a wearable prototype and an audio interface. Furthermore, the presented approach has been proved to be useful and reliable by a field test with eight visually impaired volunteers.
Open AccessExpanding the Detection of Traversable Area with RealSense for the Visually Impaired
The introduction of RGB-Depth (RGB-D) sensors into the visually impaired people (VIP)-assisting area has stirred great interest of many researchers. However, the detection range of RGB-D sensors is limited by narrow depth field angle and sparse depth map in the distance, which hampers broader and longer traversability awareness. This paper proposes an effective approach to expand the detection of traversable area based on a RGB-D sensor, the Intel RealSense R200, which is compatible with both indoor and outdoor environments. The depth image of RealSense is enhanced with IR image large-scale matching and RGB image-guided filtering. Traversable area is obtained with RANdom SAmple Consensus (RANSAC) segmentation and surface normal vector estimation, preliminarily. A seeded growing region algorithm, combining the depth image and RGB image, enlarges the preliminary traversable area greatly. This is critical not only for avoiding close obstacles, but also for allowing superior path planning on navigation. The proposed approach has been tested on a score of indoor and outdoor scenarios. Moreover, the approach has been integrated into an assistance system, which consists of a wearable prototype and an audio interface. Furthermore, the presented approach has been proved to be useful and reliable by a field test with eight visually impaired volunteers.