Michael Barz
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Michael Barz has a total of 89 co-authors. Here are the top co-authors by number of shared publications:
- Daniel Sonntag
German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
38 shared publications - Abdulrahman Mohamed Selim
Interactive Machine Learning, German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
16 shared publications Daniel Sonntag
German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
15 shared publications- Omair Shahzad Bhatti
Interactive Machine Learning, German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
11 shared publications - László Kopácsi
Interactive Machine Learning, German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
9 shared publications - Sara-Jane Bittner
Interactive Machine Learning, German Research Center for Artificial Intelligence (DFKI), Oldenburg, Germany
5 shared publications
Latest Publications
- Open Access
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Heads Up!: Towards In Situ Photogrammetry Annotations and Augmented Reality Visualizations for Guided Backcountry Skiing
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Open AccessHeads Up!: Towards In Situ Photogrammetry Annotations and Augmented Reality Visualizations for Guided Backcountry Skiing
- Open Access
- 4 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 290-298
Local Optical Flow for Eye Movement Event Detection in Head-Mounted Setups
- 4 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 290-298
Open AccessLocal Optical Flow for Eye Movement Event Detection in Head-Mounted Setups
- Open Access
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
EyeGestureLogin: Spontaneous Hands‑Free Gaze‑Based Lock Pattern Authentication for Public Displays
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccessEyeGestureLogin: Spontaneous Hands‑Free Gaze‑Based Lock Pattern Authentication for Public Displays
- Open Access
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Train the Spire: An ML-Driven Single Player GWAP for Image Annotation
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessTrain the Spire: An ML-Driven Single Player GWAP for Image Annotation
- Open Access
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
OpenGazeLab: An Interactive Toolkit for Gaze Analysis and Event Detection
Event detection (e.g., fixations and saccades) is a prerequisite for many eye-tracking analyses. However, existing solutions often require coding experience, rely on closed-source vendor tools, or focus on narrow paradigms (e.g., reading). Additionally, most are designed for stationary eye tracking, whereas head-mounted recordings are affected by head/scene motion, making event detection more difficult. Therefore, we present OpenGazeLab, a publicly available, browser-based toolkit that unifies event extraction, parameter configuration, and data inspection for both stationary and head-mounted eye tracking. OpenGazeLab implements I-DT and I-VT, and extends them for head-mounted data using scene-motion compensation and adaptive thresholds. The toolkit also provides a timeline-based visualisation that overlays gaze and detected events on the stimulus image or scene video, enabling quick visual verification. OpenGazeLab is implemented using widely used, well-maintained Python frameworks to support reproducible, easy-to-adopt workflows, and we plan to extend it with additional event classes (e.g., smooth pursuit) and alternative detectors.
- 31 May 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open AccessOpenGazeLab: An Interactive Toolkit for Gaze Analysis and Event Detection
Event detection (e.g., fixations and saccades) is a prerequisite for many eye-tracking analyses. However, existing solutions often require coding experience, rely on closed-source vendor tools, or focus on narrow paradigms (e.g., reading). Additionally, most are designed for stationary eye tracking, whereas head-mounted recordings are affected by head/scene motion, making event detection more difficult. Therefore, we present OpenGazeLab, a publicly available, browser-based toolkit that unifies event extraction, parameter configuration, and data inspection for both stationary and head-mounted eye tracking. OpenGazeLab implements I-DT and I-VT, and extends them for head-mounted data using scene-motion compensation and adaptive thresholds. The toolkit also provides a timeline-based visualisation that overlays gaze and detected events on the stimulus image or scene video, enabling quick visual verification. OpenGazeLab is implemented using widely used, well-maintained Python frameworks to support reproducible, easy-to-adopt workflows, and we plan to extend it with additional event classes (e.g., smooth pursuit) and alternative detectors.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-28
Do You (Dis)agree With Me? Modelling Implicit User Disagreement in Human–AI Interaction Using Gaze Data
The widespread use of generative AI has led to increased focus on human–AI interaction. However, AI systems can generate unexpected outputs, leading to disagreement or human–AI conflict. This paper focuses on modelling user disagreement using machine learning (ML) by observing users’ implicit viewing behaviour. We conducted a controlled study with 30 participants evaluating captions from a simulated ML image-captioning system. Participants indicated agreement or disagreement with each caption while we recorded their gaze and facial-expression data, which we used to predict (dis)agreement. We show that unimodal gaze-based personalised modelling (0.684 average balanced accuracy) outperforms generalised modelling (0.570), whereas multimodal approaches did not improve performance. Our exploratory post hoc gaze-based analysis highlights the importance of feature selection and temporal dynamics, which help guide system design and future work. We release the dataset to support reproducibility and further work. Due to the nature of this research, we also discuss the potential ethical and privacy implications of continuous passive gaze and facial monitoring.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-28
Open AccessDo You (Dis)agree With Me? Modelling Implicit User Disagreement in Human–AI Interaction Using Gaze Data
The widespread use of generative AI has led to increased focus on human–AI interaction. However, AI systems can generate unexpected outputs, leading to disagreement or human–AI conflict. This paper focuses on modelling user disagreement using machine learning (ML) by observing users’ implicit viewing behaviour. We conducted a controlled study with 30 participants evaluating captions from a simulated ML image-captioning system. Participants indicated agreement or disagreement with each caption while we recorded their gaze and facial-expression data, which we used to predict (dis)agreement. We show that unimodal gaze-based personalised modelling (0.684 average balanced accuracy) outperforms generalised modelling (0.570), whereas multimodal approaches did not improve performance. Our exploratory post hoc gaze-based analysis highlights the importance of feature selection and temporal dynamics, which help guide system design and future work. We release the dataset to support reproducibility and further work. Due to the nature of this research, we also discuss the potential ethical and privacy implications of continuous passive gaze and facial monitoring.
- 1 January 2026
- Published by SPIE-Intl Soc Optical Eng in Journal of Medical Imaging
- Vol. 13 (01) , 1-22
Asynchronous federated learning for web-based OCT image analysis
PurposeCentralized machine learning often struggles with limited data access and expert involvement. We investigate decentralized approaches that preserve data privacy while enabling collaborative model training for medical imaging tasks.ApproachWe explore asynchronous federated learning (FL) using the FL with buffered asynchronous aggregation (FedBuff) algorithm for classifying optical coherence tomography (OCT) retina images. Unlike synchronous algorithms such as FedAvg, which require all clients to participate simultaneously, FedBuff supports independent client updates. We compare its performance to both centralized models and FedAvg. In addition, we develop a browser-based proof-of-concept system using modern web technologies to assess the feasibility and limitations of interactive, collaborative learning in real-world settings.ResultsFedBuff performs well in binary OCT classification tasks but shows reduced accuracy in more complex, multiclass scenarios. FedAvg achieves results comparable to centralized training, consistent with previous findings. Although FedBuff underperforms compared with FedAvg and centralized models, it still delivers acceptable accuracy in less complex settings. The browser-based prototype demonstrates the potential for accessible, user-driven FL systems but also highlights technical limitations in current web standards, especially regarding local computation and communication efficiency.ConclusionAsynchronous FL via FedBuff offers a promising, privacy-preserving approach for medical image classification, particularly when synchronous participation is impractical. However, its scalability to complex classification tasks remains limited. Web-based implementations have the potential to broaden access to collaborative AI tools, but limitations of the current technologies need to be further investigated.
- 1 January 2026
- Published by SPIE-Intl Soc Optical Eng in Journal of Medical Imaging
- Vol. 13 (01) , 1-22
Asynchronous federated learning for web-based OCT image analysis
PurposeCentralized machine learning often struggles with limited data access and expert involvement. We investigate decentralized approaches that preserve data privacy while enabling collaborative model training for medical imaging tasks.ApproachWe explore asynchronous federated learning (FL) using the FL with buffered asynchronous aggregation (FedBuff) algorithm for classifying optical coherence tomography (OCT) retina images. Unlike synchronous algorithms such as FedAvg, which require all clients to participate simultaneously, FedBuff supports independent client updates. We compare its performance to both centralized models and FedAvg. In addition, we develop a browser-based proof-of-concept system using modern web technologies to assess the feasibility and limitations of interactive, collaborative learning in real-world settings.ResultsFedBuff performs well in binary OCT classification tasks but shows reduced accuracy in more complex, multiclass scenarios. FedAvg achieves results comparable to centralized training, consistent with previous findings. Although FedBuff underperforms compared with FedAvg and centralized models, it still delivers acceptable accuracy in less complex settings. The browser-based prototype demonstrates the potential for accessible, user-driven FL systems but also highlights technical limitations in current web standards, especially regarding local computation and communication efficiency.ConclusionAsynchronous FL via FedBuff offers a promising, privacy-preserving approach for medical image classification, particularly when synchronous participation is impractical. However, its scalability to complex classification tasks remains limited. Web-based implementations have the potential to broaden access to collaborative AI tools, but limitations of the current technologies need to be further investigated.
- Open Access
- 16 September 2025
- Published by Springer Nature
- p. 520-543
Gaze-Based Menu Navigation in Virtual Reality: A Comparative Study of Layouts and Interaction Techniques
Integrating eye-tracking technologies in Extended Reality (XR) headsets has enabled intuitive, hands-free system interaction, such as gaze-based menu navigation. However, there is a lack of comprehensive comparisons and consensus in the literature on the optimal use of gaze-based menu navigation. This paper presents a comparative analysis of gaze-based menu navigation in virtual environments, focusing on two common menu layouts: pie and list menus, with three interaction methods: gaze-based dwell, controller-based, and a multimodal approach combining gaze and controller inputs. We conducted a 19-participant within-subject study, measuring task completion time, error rate, usability, and user preference for each condition. The results indicate that while the pie layout was statistically faster and less erroneous than the list layout, novice users tend to favour list layouts. Furthermore, we found that users preferred the multimodal interaction method, despite its lower task completion times and higher error rates compared to controller-based navigation. Based on our findings, we offer design guidelines and recommendations for implementing gaze-based menu systems.
- 16 September 2025
- Published by Springer Nature
- p. 520-543
Open AccessGaze-Based Menu Navigation in Virtual Reality: A Comparative Study of Layouts and Interaction Techniques
Integrating eye-tracking technologies in Extended Reality (XR) headsets has enabled intuitive, hands-free system interaction, such as gaze-based menu navigation. However, there is a lack of comprehensive comparisons and consensus in the literature on the optimal use of gaze-based menu navigation. This paper presents a comparative analysis of gaze-based menu navigation in virtual environments, focusing on two common menu layouts: pie and list menus, with three interaction methods: gaze-based dwell, controller-based, and a multimodal approach combining gaze and controller inputs. We conducted a 19-participant within-subject study, measuring task completion time, error rate, usability, and user preference for each condition. The results indicate that while the pie layout was statistically faster and less erroneous than the list layout, novice users tend to favour list layouts. Furthermore, we found that users preferred the multimodal interaction method, despite its lower task completion times and higher error rates compared to controller-based navigation. Based on our findings, we offer design guidelines and recommendations for implementing gaze-based menu systems.
- 9 September 2025
- Published by Springer Nature
- p. 576-601
Eliciting Multimodal Approaches for Machine Learning–Assisted Photobook Creation
- 9 September 2025
- Published by Springer Nature
- p. 576-601
Eliciting Multimodal Approaches for Machine Learning–Assisted Photobook Creation
- Open Access
- 7 July 2025
- Published by MDPI AG in Journal of Eye Movement Research
- Vol. 18 (4) , 27
eyeNotate: Interactive Annotation of Mobile Eye Tracking Data Based on Few-Shot Image Classification
Mobile eye tracking is an important tool in psychology and human-centered interaction design for understanding how people process visual scenes and user interfaces. However, analyzing recordings from head-mounted eye trackers, which typically include an egocentric video of the scene and a gaze signal, is a time-consuming and largely manual process. To address this challenge, we develop eyeNotate, a web-based annotation tool that enables semi-automatic data annotation and learns to improve from corrective user feedback. Users can manually map fixation events to areas of interest (AOIs) in a video-editing-style interface (baseline version). Further, our tool can generate fixation-to-AOI mapping suggestions based on a few-shot image classification model (IML-support version). We conduct an expert study with trained annotators (n = 3) to compare the baseline and IML-support versions. We measure the perceived usability, annotations’ validity and reliability, and efficiency during a data annotation task. We asked our participants to re-annotate data from a single individual using an existing dataset (n = 48). Further, we conducted a semi-structured interview to understand how participants used the provided IML features and assessed our design decisions. In a post hoc experiment, we investigate the performance of three image classification models in annotating data of the remaining 47 individuals.
- 7 July 2025
- Published by MDPI AG in Journal of Eye Movement Research
- Vol. 18 (4) , 27
Open AccesseyeNotate: Interactive Annotation of Mobile Eye Tracking Data Based on Few-Shot Image Classification
Mobile eye tracking is an important tool in psychology and human-centered interaction design for understanding how people process visual scenes and user interfaces. However, analyzing recordings from head-mounted eye trackers, which typically include an egocentric video of the scene and a gaze signal, is a time-consuming and largely manual process. To address this challenge, we develop eyeNotate, a web-based annotation tool that enables semi-automatic data annotation and learns to improve from corrective user feedback. Users can manually map fixation events to areas of interest (AOIs) in a video-editing-style interface (baseline version). Further, our tool can generate fixation-to-AOI mapping suggestions based on a few-shot image classification model (IML-support version). We conduct an expert study with trained annotators (n = 3) to compare the baseline and IML-support versions. We measure the perceived usability, annotations’ validity and reliability, and efficiency during a data annotation task. We asked our participants to re-annotate data from a single individual using an existing dataset (n = 48). Further, we conducted a semi-structured interview to understand how participants used the provided IML features and assessed our design decisions. In a post hoc experiment, we investigate the performance of three image classification models in annotating data of the remaining 47 individuals.