Martin Beer
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Martin Beer has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Louis Nisiotis
University of Central Lancashire, Cyprus, Pyla, Cyprus
2 shared publications - Kennedy E. Ehimwenma
Department of Computer Science, Wenzhou-Kean University, Wenzhou, China
1 shared publication - Lyuba Alboul
School of Engineering and Built Environment, Sheffield Hallam University, Howard Street, Sheffield S1 1WB, UK
1 shared publication - Lyuba Alboul
Materials and Engineering Research Institute Sheffield Hallam University Sheffield, U.K.
1 shared publication - Paul Crowther
Department of Computing, Sheffield Hallam University, Sheffield, UK
1 shared publication - Safiya Al-Sharji
Department of Information Technology, University of Technology and Applied Sciences, Muscat, Oman
1 shared publication
Latest Publications
- Open Access
- 13 October 2020
- Published by Springer Nature in SN Computer Science
- Vol. 1 (6) , 1-19
An SQL Domain Ontology Learning for Analyzing Hierarchies of Structures in Pre-Learning Assessment Agents
- 13 October 2020
- Published by Springer Nature in SN Computer Science
- Vol. 1 (6) , 1-19
Open AccessAn SQL Domain Ontology Learning for Analyzing Hierarchies of Structures in Pre-Learning Assessment Agents
- Open Access
- 15 January 2020
- Published by MDPI AG in Sustainability
- Vol. 12 (2) , 645
A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage
With the rapid development of technology and the increasing use of social networks, many opportunities for the design and deployment of interconnected systems arise that could enable a paradigm shift in the ways we interact with cultural heritage. The project described in this paper aims to create a new type of conceptually led environment, a kind of Cyber–Physical–Social Eco-Society (CPSeS) system that would seamlessly blend the real with virtual worlds interactively using Virtual Reality, Robots, and Social Networking technologies, engendered by humans’ interactions and intentions. The project seeks to develop new methods of engaging the current generation of museum visitors, who are influenced by their exposure to modern technology such as social media, smart phones, Internet of Things, smart devices, and visual games, by providing a unique experience of exploring and interacting with real and virtual worlds simultaneously. The research envisions a system that connects visitors to events and/or objects separated either in time or in space, or both, providing social meeting points between them. To demonstrate the attributes of the proposed system, a Virtual Museum scenario has been chosen. The following pages will describe the RoboSHU: Virtual Museum prototype, its capabilities and features, and present a generic development framework that will also be applicable to other contexts and sociospatial domains.
- 15 January 2020
- Published by MDPI AG in Sustainability
- Vol. 12 (2) , 645
Open AccessA Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage
With the rapid development of technology and the increasing use of social networks, many opportunities for the design and deployment of interconnected systems arise that could enable a paradigm shift in the ways we interact with cultural heritage. The project described in this paper aims to create a new type of conceptually led environment, a kind of Cyber–Physical–Social Eco-Society (CPSeS) system that would seamlessly blend the real with virtual worlds interactively using Virtual Reality, Robots, and Social Networking technologies, engendered by humans’ interactions and intentions. The project seeks to develop new methods of engaging the current generation of museum visitors, who are influenced by their exposure to modern technology such as social media, smart phones, Internet of Things, smart devices, and visual games, by providing a unique experience of exploring and interacting with real and virtual worlds simultaneously. The research envisions a system that connects visitors to events and/or objects separated either in time or in space, or both, providing social meeting points between them. To demonstrate the attributes of the proposed system, a Virtual Museum scenario has been chosen. The following pages will describe the RoboSHU: Virtual Museum prototype, its capabilities and features, and present a generic development framework that will also be applicable to other contexts and sociospatial domains.
- 28 July 2019
- Published by Springer Nature
- p. 256-263
Virtual Museums as a New Type of Cyber-Physical-Social System
- 28 July 2019
- Published by Springer Nature
- p. 256-263
Virtual Museums as a New Type of Cyber-Physical-Social System