Luca Andrea Ludovico
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Research Interests
Luca Andrea Ludovico has a total of 83 co-authors. Here are the top co-authors by number of shared publications:
- Adriano Baratè
University of Milan
41 shared publications - Federico Avanzini
University of Milan
19 shared publications - Goffredo Haus
Università degli Studi di Milano
17 shared publications - Giorgio Presti
Università degli Studi di Milano, Milan, Italy
15 shared publications - Marcella Mandanici
Music Conservatory Luca Marenzio
9 shared publications - Simone Spagnol
Università Iuav di Venezia
7 shared publications
Latest Publications
- Open Access
- 30 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 303-308
Detmold musical Instrument Timbre Explorer (DmITE): Interactive visualization of musical instruments radiation pattern using IEEE 1599
- 30 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 303-308
Open AccessDetmold musical Instrument Timbre Explorer (DmITE): Interactive visualization of musical instruments radiation pattern using IEEE 1599
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 8698-8706
AN INCLUSIVE AND ACCESSIBLE MUSIC INSTRUMENT PROTOTYPE AND ITS LEARNING METHOD
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 8698-8706
AN INCLUSIVE AND ACCESSIBLE MUSIC INSTRUMENT PROTOTYPE AND ITS LEARNING METHOD
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 8707-8714
TECHNOLOGY AND MUSIC: THE ROLE OF AI IN INSTRUMENTAL AND COMPOSITIONAL EDUCATION
- 1 June 2025
- Published by IATED Academy in EDULEARN Proceedings
- Vol. 1, 8707-8714
TECHNOLOGY AND MUSIC: THE ROLE OF AI IN INSTRUMENTAL AND COMPOSITIONAL EDUCATION
- 7 March 2025
- Published by Springer Nature
- p. 316-330
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
- 7 March 2025
- Published by Springer Nature
- p. 316-330
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
- Open Access
- 18 September 2024
- Published by Association for Computing Machinery (ACM)
- p. 260-269
Optical Music Recognition in Manuscripts from the Ricordi Archive
The Ricordi archive, a prestigious collection of significant musical manuscripts from renowned opera composers such as Donizetti, Verdi and Puccini, has been digitized. This process has allowed us to automatically extract samples that represent various musical elements depicted on the manuscripts, including notes, staves, clefs, erasures, and composer’s annotations, among others. To distinguish between digitization noise and actual music elements, a subset of these images was meticulously grouped and labeled by multiple individuals into several classes. After assessing the consistency of the annotations, we trained multiple neural network-based classifiers to differentiate between the identified music elements. The primary objective of this study was to evaluate the reliability of these classifiers, with the ultimate goal of using them for the automatic categorization of the remaining unannotated data set. The dataset, complemented by manual annotations, models, and source code used in these experiments are publicly accessible for replication purposes.1
- 18 September 2024
- Published by Association for Computing Machinery (ACM)
- p. 260-269
Open AccessOptical Music Recognition in Manuscripts from the Ricordi Archive
The Ricordi archive, a prestigious collection of significant musical manuscripts from renowned opera composers such as Donizetti, Verdi and Puccini, has been digitized. This process has allowed us to automatically extract samples that represent various musical elements depicted on the manuscripts, including notes, staves, clefs, erasures, and composer’s annotations, among others. To distinguish between digitization noise and actual music elements, a subset of these images was meticulously grouped and labeled by multiple individuals into several classes. After assessing the consistency of the annotations, we trained multiple neural network-based classifiers to differentiate between the identified music elements. The primary objective of this study was to evaluate the reliability of these classifiers, with the ultimate goal of using them for the automatic categorization of the remaining unannotated data set. The dataset, complemented by manual annotations, models, and source code used in these experiments are publicly accessible for replication purposes.1
- 28 January 2024
- Published by Springer Nature
- p. 517-531
A Multidimensional Taxonomy Model for Music Tangible User Interfaces
- 28 January 2024
- Published by Springer Nature
- p. 517-531
A Multidimensional Taxonomy Model for Music Tangible User Interfaces
- 23 December 2023
- Published by Springer Nature
- p. 353-372
A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario
- 23 December 2023
- Published by Springer Nature
- p. 353-372
A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario
- 23 December 2023
- Published by Springer Nature
- p. 244-257
A Web Platform to Investigate the Relationship Between Sounds, Colors and Emotions
- 23 December 2023
- Published by Springer Nature
- p. 244-257
A Web Platform to Investigate the Relationship Between Sounds, Colors and Emotions
- Open Access
- 30 August 2023
- Published by Association for Computing Machinery (ACM)
- p. 59-62
Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm
In recent years, Accessible Digital Musical Instruments (ADMIs) designed for motor-impaired individuals that incorporate gaze-tracking technologies have become more prevalent. To ensure a reliable user experience and minimize delays between actions and sound production, interaction methods must be carefully studied. This paper presents Kiroll, an affordable and open-source software ADMI specifically designed for quadriplegic users. Kiroll can be played by motor-impaired users through eye gaze for note selection and breath for sound control. The interface features the infinite keyboards context-switching interaction method, which exploits the smooth-pursuit capabilities of human eyes to provide an indefinitely scrolling layout so as to resolve the Midas Touch issue typical of gaze-based interaction. This paper outlines Kiroll’s interaction paradigm, features, implementation processes, and design approach.
- 30 August 2023
- Published by Association for Computing Machinery (ACM)
- p. 59-62
Open AccessKiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm
In recent years, Accessible Digital Musical Instruments (ADMIs) designed for motor-impaired individuals that incorporate gaze-tracking technologies have become more prevalent. To ensure a reliable user experience and minimize delays between actions and sound production, interaction methods must be carefully studied. This paper presents Kiroll, an affordable and open-source software ADMI specifically designed for quadriplegic users. Kiroll can be played by motor-impaired users through eye gaze for note selection and breath for sound control. The interface features the infinite keyboards context-switching interaction method, which exploits the smooth-pursuit capabilities of human eyes to provide an indefinitely scrolling layout so as to resolve the Midas Touch issue typical of gaze-based interaction. This paper outlines Kiroll’s interaction paradigm, features, implementation processes, and design approach.
- 24 August 2023
- Published by Springer Nature
- p. 1-25
Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation
- 24 August 2023
- Published by Springer Nature
- p. 1-25
Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation