Joanna Bergström
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Research Interests
Joanna Bergström has a total of 75 co-authors. Here are the top co-authors by number of shared publications:
- Kasper Hornbæk
University of Copenhagen, Denmark
18 shared publications - Difeng Yu
Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
7 shared publications - Tor-Salve Dalsgaard
Department of Computer Science, University of Copenhagen, Copenhagen, Denmark
6 shared publications Antti Oulasvirta
Max Planck Institute for Informatics & Saarland University, Saarbruecken, Germany
4 shared publications- Erik Skjoldan Mortensen
University of Copenhagen, Copenhagen, Denmark
4 shared publications - Mark Schram Christensen
University of Copenhagen, Copenhagen, Denmark
4 shared publications
Latest Publications
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-13
A Faster VR Body to Speed Up Choices
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Open AccessA Faster VR Body to Speed Up Choices
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-23
A Design Space of Virtual Bodies: Their Types, Effects, and Theoretical Foundations
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-23
Open AccessA Design Space of Virtual Bodies: Their Types, Effects, and Theoretical Foundations
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
From Movement Adaptation to De Novo Learning: A Design Space of VR Interaction Techniques
VR interaction techniques define mappings between physical movements and virtual outcomes. While some mappings are learned through the adaptation of existing movement strategies, others require acquiring entirely new control policies. Drawing on motor learning theory, we introduce a design space that organizes these mappings into three families and provides a basis for reasoning about how the mappings are learned. To examine learning within individual families and their compositions, we start with two simple hand-based mappings, mirror reversal and cross-hand control, and their combination, allowing us to probe the design space in a controlled experiment with 96 participants. The mappings differ in initial difficulty, but participants achieve comparable overall learning. In the combined condition, prior exposure produces mapping specific start-up advantages. We discuss how this design space can support the analysis and design of VR mapping techniques.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessFrom Movement Adaptation to De Novo Learning: A Design Space of VR Interaction Techniques
VR interaction techniques define mappings between physical movements and virtual outcomes. While some mappings are learned through the adaptation of existing movement strategies, others require acquiring entirely new control policies. Drawing on motor learning theory, we introduce a design space that organizes these mappings into three families and provides a basis for reasoning about how the mappings are learned. To examine learning within individual families and their compositions, we start with two simple hand-based mappings, mirror reversal and cross-hand control, and their combination, allowing us to probe the design space in a controlled experiment with 96 participants. The mappings differ in initial difficulty, but participants achieve comparable overall learning. In the combined condition, prior exposure produces mapping specific start-up advantages. We discuss how this design space can support the analysis and design of VR mapping techniques.
- Open Access
- 27 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Illusory-UMH: A Systematic Comparison of Tactile Illusions and Modulation Techniques in Ultrasonic Mid-air Haptics
- 27 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Open AccessIllusory-UMH: A Systematic Comparison of Tactile Illusions and Modulation Techniques in Ultrasonic Mid-air Haptics
- Open Access
- 21 August 2025
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 204
Understanding the inference and design of haptic experiences
- 21 August 2025
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 204
Open AccessUnderstanding the inference and design of haptic experiences
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Deriving Selection Techniques for GUIs based on the Multiple Process Model
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessDeriving Selection Techniques for GUIs based on the Multiple Process Model
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-21
A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about Presence
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-21
Open AccessA Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about Presence
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Tendon Vibration for Creating Movement Illusions in Virtual Reality
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessTendon Vibration for Creating Movement Illusions in Virtual Reality
- Open Access
- 4 October 2024
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 193
DIRA: A model of the user interface
- 4 October 2024
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 193
Open AccessDIRA: A model of the user interface
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessMetrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality