EBEmili Balaguer-Ballester

Emili Balaguer-Ballester

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

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Previous Organizations / Institutes

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Emili Balaguer-Ballester has a total of 559 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Multi-modal physiological markers of arousal induced by CO 2 inhalation in Virtual Reality

    by Michal Gnacek, Neslihan Özhan, John Broulidakis, Ifigeneia Mavridou, Theodoros Kostoulas, Emili Balaguer-Ballester, Martin Gjoreski, Hristijan Gjoreski, Charles Nduka, Matthew Garner, et al.


  • Open Access

    Affect recognition in immersive room-scale environments: A large-scale VR study with custom facial sensing at the Science Museum in London

    by Ifigeneia Mavridou, Emili Balaguer-Ballester, Theodoros Kostoulas, Ellen Seiss

    Recent technological advances have provided the chance to conduct Virtual Reality (VR) experiments with increased ecological validity, which in turn can elicit more naturalistic responses in immersed users. However, many studies still prefer highly controlled setups and passive stimulation, often due to the practical complexities in effectively associating cause (stimulus) to response in highly interactive and dynamic VR experiences. Many of these studies also rely on subjective ratings from participants recorded either after the experience (relying on memory) or during the experience (interrupting immersion). In this paper, we advance this experimental protocol in a large-scale feasibility study by (1) investigating affective changes in terms of valence and arousal ratings in various interactive 3D room-scale VR environments with (2) continuous valence and arousal self-ratings from a controller and (3) a novel wireless physiological facial EMG and PPG sensor setup specifically designed to record affect, without relying on memory or interrupting immersion. In this study, n=291 participants experienced neutral, positive and negative virtual environments in ’passive’ and ’active’ conditions. Continuous self-ratings and physiological measures confirmed the feasibility of detecting affective states in room-scale VR conditions. To our knowledge, this is the highest n in a feasibility study in affect detection to date. Our study generated the most populated physiological data library collected in VR, which also compares passive and active VR settings. This setup can provide a solid experimental foundation for VR affective computing studies in more unconstrained, ecologically valid environments.


  • RAMOSS - Resource Aware Multi-Objective Semantic Segmentation Through Neuroevolution

    by Daniel Dimanov, Colin Singleton, Shahin Rostami, Emili Balaguer-Ballester

  • Open Access

    Quality of life in adults with Down syndrome: A mixed methods systematic review

    by Ogochukwu Ann Ijezie, Jane Healy, Philip Davies, Emili Balaguer-Ballester, Vanessa Heaslip

    Background: As the life expectancy of adults (aged ≥ 18 years) with Down syndrome increases for a plethora of reasons including recognition of rights, access, and technological and medical advances, there is a need to collate evidence about their quality of life. Objective: Using Schalock and Verdugo’s multidimensional quality of life assessment model, this systematic review aimed to identify, synthesise and integrate the quantitative and qualitative evidence on quality of life in adults with Down syndrome via self-and proxy-reporting. Methods: Five databases were systematically searched: MEDLINE, CINAHL, PsycINFO, Scopus, and Web of Science to identify relevant articles published between 1980 and 2022 along with grey literature and reference lists from relevant studies. A mixed methods systematic review was performed according to the Joanna Briggs Institute methodology using the convergent integrated approach. The review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. Results: Thirty-nine studies were included: 20 quantitative, 17 qualitative, and 2 mixed methods studies. The synthesised findings were grouped into the 8 core domains of quality of life: personal development, self-determination, interpersonal relations, social inclusion, rights, emotional, physical and material well-being. Of the 39 studies, 30 (76.92%) reported on emotional well-being and 10 (25.64%) on rights. Only 7 (17.94%) studies reported that adults with Down syndrome have a good quality of life centred around self-determination and interpersonal relations. Most adults with Down syndrome wanted to become more independent, have relationships, participate in the community, and exercise their human rights. Self-reported quality of life from adults with Down syndrome was rated higher than proxy reported quality of life. Discrepancies in quality of life instruments were discovered. Conclusion: This review highlighted the need for a better systematic approach to improving the quality of life in adults with Down syndrome in targeted areas. Future research is required to evaluate self-and proxy-reporting methods and culture-specific quality of life instruments that are more appropriate for adults with Down syndrome. In addition, further studies should consider including digital assistive technologies to obtain self-reported quality of life data in adults with Down syndrome. International prospective register of systematic reviews registration number: CRD42019140056.


  • Open Access

    Correction: Modeling and MEG evidence of early consonance processing in auditory cortex

    by Alejandro Tabas, Martin Andermann, Valeria Schuberth, Helmut Riedel, Emili Balaguer-Ballester, André Rupp

    [This corrects the article DOI: 10.1371/journal.pcbi.1006820.].

  • Open Access

    Representation of foreseeable choice outcomes in orbitofrontal cortex triplet-wise interactions

    by Emili Balaguer-Ballester, Ramon Nogueira, Juan M. Abofalia, Ruben Moreno-Bote, Maria V. Sanchez-Vives

    Shared neuronal variability has been shown to modulate cognitive processing. However, the relationship between shared variability and behavioral performance is heterogeneous and complex in frontal areas such as the orbitofrontal cortex (OFC). Mounting evidence shows that single-units in OFC encode a detailed cognitive map of task-space events, but the existence of a robust neuronal ensemble coding for the predictability of choice outcome is less established. Here, we hypothesize that the coding of foreseeable outcomes is potentially unclear from the analysis of units activity and their pairwise correlations. However, this code might be established more conclusively when higher-order neuronal interactions are mapped to the choice outcome. As a case study, we investigated the trial-to-trial shared variability of neuronal ensemble activity during a two-choice interval-discrimination task in rodent OFC, specifically designed such that a lose-switch strategy is optimal by repeating the rewarded stimulus in the upcoming trial. Results show that correlations among triplets are higher during correct choices with respect to incorrect ones, and that this is sustained during the entire trial. This effect is not observed for pairwise nor for higher than third-order correlations. This scenario is compatible with constellations of up to three interacting units assembled during trials in which the task is performed correctly. More interestingly, a state-space spanned by such constellations shows that only correct outcome states that can be successfully predicted are robust over 100 trials of the task, and thus they can be accurately decoded. However, both incorrect and unpredictable outcome representations were unstable and thus non-decodeable, due to spurious negative correlations. Our results suggest that predictability of successful outcomes, and hence the optimal behavioral strategy, can be mapped out in OFC ensemble states reliable over trials of the task, and revealed by sufficiency complex neuronal interactions. Neuronal responses can differ substantially during repetitions of the same tasks; however, they are often coordinated (shared) across multiple neighboring neurons. Such correlation between neurons has been related to the capacity of the brain to take decisions, but specifically how this relation is established is still under study. In this work, we address this question by focusing on an intriguing case study, the orbitofrontal cortex, since this brain area has been found in various studies to be useful for decision-making. Here, we question whether orchestrated groups of neurons encode sufficient information for optimizing their decision strategy; that is, whether the outcome of a choice can be predicted or not on the basis of previous experience. We thus designed a decision-making task for a rat in which some of the correct choices can be predicted. We found that only successful outcomes that can actually be predicted were robustly encoded over time. This finding was shown by analyzing sufficiently complex interactions between three neurons, whilst more complex orchestrations did not add further insights. Thus, we propose that coordinated responses of up to three neurons in the OFC could contribute to the capacity of the animal to take the optimal decision.


  • Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games

    by Lazaros Michailidis, Jesus Lucas Barcias, Fred Charles, Xun He, Emili Balaguer-Ballester


  • Open Access

    Modeling and MEG evidence of early consonance processing in auditory cortex

    by Alejandro Tabas, Martin Andermann, Valeria Schuberth, Helmut Riedel, Emili Balaguer-Ballester, André Rupp

    Pitch is a fundamental attribute of auditory perception. The interaction of concurrent pitches gives rise to a sensation that can be characterized by its degree of consonance or dissonance. In this work, we propose that human auditory cortex (AC) processes pitch and consonance through a common neural network mechanism operating at early cortical levels. First, we developed a new model of neural ensembles incorporating realistic neuronal and synaptic parameters to assess pitch processing mechanisms at early stages of AC. Next, we designed a magnetoencephalography (MEG) experiment to measure the neuromagnetic activity evoked by dyads with varying degrees of consonance or dissonance. MEG results show that dissonant dyads evoke a pitch onset response (POR) with a latency up to 36 ms longer than consonant dyads. Additionally, we used the model to predict the processing time of concurrent pitches; here, consonant pitch combinations were decoded faster than dissonant combinations, in line with the experimental observations. Specifically, we found a striking match between the predicted and the observed latency of the POR as elicited by the dyads. These novel results suggest that consonance processing starts early in human auditory cortex and may share the network mechanisms that are responsible for (single) pitch processing. In this work, we argue that human auditory cortex processes pitch and consonance by means of a common neural network mechanism operating at early cortical stages. We introduce a neural population model of cortical pitch processing that contains biophysically realistic synaptic and neural parameters. The model quantitatively explains, for the first time, the neuromagnetic responses observed in human auditory cortex during pitch perception. The model is subsequently used to elucidate the cortical processing of musical dyads, in which concurrent pitches lead to the perception of consonance or dissonance. Interestingly, the model predicts that sounds perceived as dissonant need more time for cortical processing than consonant sounds. This prediction is experimentally validated by recording cortical neuromagnetic fields in response to consonant and dissonant dyads. Taken together, our results suggest a novel mechanistic explanation for early cortical processing of musical harmony, in the sense that the differential response to consonance and dissonance starts early, simultaneously to (single) pitch processing, in auditory cortex.


  • Open Access

    Towards an effective arousal detection system for virtual reality

    by Ifigeneia Mavridou, Ellen Seiss, Theodoros Kostoulas, Charles Nduka, Emili Balaguer-Ballester


  • Top Cited Papers
    Open Access

    Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

    by Lazaros Michailidis, Emili Balaguer-Ballester, Xun He

    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.