Alexander Meschtscherjakov
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Alexander Meschtscherjakov has a total of 297 co-authors. Here are the top co-authors by number of shared publications:
Manfred Tscheligi
University of Salzburg
94 shared publicationsDavid Wilfinger
University of Salzburg
28 shared publicationsSandra Trösterer
University of Salzburg, Salzburg, Austria
22 shared publicationsMagdalena Gärtner
Department of Artificial Intelligence and Human Interfaces, University of Salzburg, Salzburg, Austria
20 shared publications- Vincent van Rheden
Human Computer Interaction Division, University of Salzburg, Salzburg, Austria
18 shared publications Alexander G. Mirnig
Human-Computer Interaction Division, Department of Artificial Intelligence and Human Interfaces, University of Salzburg, Austria and Center for Technology Experience, AIT Austrian Institute of Technology, Austria
15 shared publications
Latest Publications
- Open Access
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
GestureGoggles: Exploring facial Gestures for Truly Mobile Interaction while Running
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Open AccessGestureGoggles: Exploring facial Gestures for Truly Mobile Interaction while Running
- Open Access
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Tuning Into the Run: Interactive Sonification Control While Running
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessTuning Into the Run: Interactive Sonification Control While Running
- Open Access
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
SkiTone: A Real-Time Sonification Feedback System for Alpine Skiers
- 15 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessSkiTone: A Real-Time Sonification Feedback System for Alpine Skiers
- Open Access
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Conceptualising an Initial Design Space for Guidance in Digital Physical Activity Support
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessConceptualising an Initial Design Space for Guidance in Digital Physical Activity Support
- Open Access
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Everyday ARctivities in-the-Wild: Insights from a Farmers Market Field Study
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessEveryday ARctivities in-the-Wild: Insights from a Farmers Market Field Study
- Open Access
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 381-385
Understanding Motion Comfort in Automated Driving: Bridging Vehicle Dynamics, Driving Style, and Human-Machine Interaction
Passenger comfort is emerging as a key challenge for the successful deployment and public acceptance of highly automated vehicles. Existing research has examined individual comfort determinants, including vehicle dynamics, driving style, trust, perceived safety, and human-machine interaction (HMI), although these factors have been largely investigated in isolation. Consequently, a comprehensive understanding of how they jointly influence passenger comfort remains limited. This workshop aims to bring together researchers and practitioners from the AutomotiveUI community to develop a holistic perspective on comfort in automated driving. Through interactive brainstorming, small-group discussions, and collaborative framework building, participants will identify key comfort determinants, explore the relationships between vehicle behavior, user characteristics, contextual factors, and HMI designs, and discuss methodological challenges in measuring and improving passenger comfort. The workshop will culminate in a community-driven research agenda and an initial conceptual framework to guide future interdisciplinary research on adaptive, human-centered automated mobility systems.
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 381-385
Open AccessUnderstanding Motion Comfort in Automated Driving: Bridging Vehicle Dynamics, Driving Style, and Human-Machine Interaction
Passenger comfort is emerging as a key challenge for the successful deployment and public acceptance of highly automated vehicles. Existing research has examined individual comfort determinants, including vehicle dynamics, driving style, trust, perceived safety, and human-machine interaction (HMI), although these factors have been largely investigated in isolation. Consequently, a comprehensive understanding of how they jointly influence passenger comfort remains limited. This workshop aims to bring together researchers and practitioners from the AutomotiveUI community to develop a holistic perspective on comfort in automated driving. Through interactive brainstorming, small-group discussions, and collaborative framework building, participants will identify key comfort determinants, explore the relationships between vehicle behavior, user characteristics, contextual factors, and HMI designs, and discuss methodological challenges in measuring and improving passenger comfort. The workshop will culminate in a community-driven research agenda and an initial conceptual framework to guide future interdisciplinary research on adaptive, human-centered automated mobility systems.
- Open Access
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 431-433
Wait to Win: Strategic Departure Timing for Multi-Stop Navigation
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 431-433
Open AccessWait to Win: Strategic Departure Timing for Multi-Stop Navigation
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
From Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessFrom Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Next Steps for Augmented Reality On-the-Move: Challenges and Opportunities
Recent advancements in augmented reality (AR) technologies have brought us closer to the vision of everyday ubiquitous computing and pervasive AR use. State-of-the-art AR glasses now enable mobile, on-the-move experiences that extend beyond laboratory settings. This promise has already been explored across diverse mobile contexts, including transportation, entertainment, shopping, and tourism. This workshop focuses on AR on-the-move, examining how AR can support interaction in dynamic settings where environmental and social contexts shift rapidly and users are in locomotion. We will discuss both the unique challenges and the rich opportunities such scenarios present for meaningful augmentation and new forms of interaction. By uniting established scholars and emerging researchers from across HCI, this workshop seeks to map out critical directions for future inquiry. Through hands-on activities and reflection, participants will collectively identify key opportunities, challenges, and next steps for advancing research on AR on-the-move.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessNext Steps for Augmented Reality On-the-Move: Challenges and Opportunities
Recent advancements in augmented reality (AR) technologies have brought us closer to the vision of everyday ubiquitous computing and pervasive AR use. State-of-the-art AR glasses now enable mobile, on-the-move experiences that extend beyond laboratory settings. This promise has already been explored across diverse mobile contexts, including transportation, entertainment, shopping, and tourism. This workshop focuses on AR on-the-move, examining how AR can support interaction in dynamic settings where environmental and social contexts shift rapidly and users are in locomotion. We will discuss both the unique challenges and the rich opportunities such scenarios present for meaningful augmentation and new forms of interaction. By uniting established scholars and emerging researchers from across HCI, this workshop seeks to map out critical directions for future inquiry. Through hands-on activities and reflection, participants will collectively identify key opportunities, challenges, and next steps for advancing research on AR on-the-move.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
SportsHCI Meet-Up: Exploring the Role of AI in the Evolving World of SportsHCI
Sports Human-Computer Interaction (SportsHCI) is a growing field that is dedicated to investigating the coming together of human-computer interaction and sports. Through this meet-up, we aim to bring together the SportsHCI community and engage adjacent communities including User-centered AI, MobileHCI, CHIPlay, ISWC-Ubicomp, and Augmented Humans. Sports inherently involves mobile, playful, and ubiquitous technologies as well as human augmentation—making SportsHCI directly relevant to these subcommunities. By framing discussions around AI in the athlete experience and the role of multifaceted sports data, we create natural entry points for researchers across these domains. We invite participants to discuss their thoughts on these topics to foster collaboration among research groups.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open AccessSportsHCI Meet-Up: Exploring the Role of AI in the Evolving World of SportsHCI
Sports Human-Computer Interaction (SportsHCI) is a growing field that is dedicated to investigating the coming together of human-computer interaction and sports. Through this meet-up, we aim to bring together the SportsHCI community and engage adjacent communities including User-centered AI, MobileHCI, CHIPlay, ISWC-Ubicomp, and Augmented Humans. Sports inherently involves mobile, playful, and ubiquitous technologies as well as human augmentation—making SportsHCI directly relevant to these subcommunities. By framing discussions around AI in the athlete experience and the role of multifaceted sports data, we create natural entry points for researchers across these domains. We invite participants to discuss their thoughts on these topics to foster collaboration among research groups.