Chongyang Deng
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Chongyang Deng has a total of 74 co-authors. Here are the top co-authors by number of shared publications:
- Weiyin Ma
Department of Mechanical Engineering, City University of Hong Kong, Hong Kong, China
11 shared publications Yajuan Li
10 shared publications- Yajuan Li
School of Science, Hangzhou Dianzi University, Hangzhou, China
7 shared publications - Kai Hormann
Università della Svizzera Italiana Lugano Switzerland
6 shared publications - Huixia Xu
Institute of Mathematics, Zhejiang Wanli University, Ningbo 315100, China
5 shared publications Jianzhen Liu
School of Science, Hangzhou Dianzi University, Hangzhou, People’s Republic of China
4 shared publications
Latest Publications
- Open Access
- 9 November 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 45 (6) , 1-17
Tight Quad-Dominant Tri-Quad Cage Construction for 3D Shapes
Cages are compact geometric proxies widely used in computer graphics. Existing cage generation methods mainly focus on triangular cages. In this paper, we present the first automatic method for constructing high-quality quad-dominant tri-quad cages. Generating such cages is challenging because topology editing, geometric approximation, validity, and quadrilateral dominance are highly coupled in a constrained optimization problem. We make the problem tractable by decoupling topology and geometry while maintaining all cage-validity requirements throughout the pipeline, including being self-intersection-free, collision-free and feature-preserving. Starting from a feasible quad-dominant offset surface extracted from the signed distance field (SDF) of the input, we first perform constrained simplification. In this process, metric-aware and direction-preserving topology edits reduce complexity and suppress unnecessary triangles only when validity checks are satisfied. We then optimize the simplified feasible cage under the same validity constraints by minimizing a fidelity-and-quality energy that encourages tight approximation, rectangularity, smoothness, and orientation coherence. Because every update remains feasible and decreases the objective, validity is preserved by construction, and the algorithm converges to a stable local optimum. Comparative experiments demonstrate that our method produces tight, collision-free, and self-intersection-free quad-dominant tri-quad cages with high geometric fidelity and coherent directional structure. We further demonstrate their utility in nested cages construction, simplification, cage-based deformation, and subdivision-surface generation, showing advantages in approximation quality, deformation control, and directional coherence.
- 9 November 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 45 (6) , 1-17
Open AccessTight Quad-Dominant Tri-Quad Cage Construction for 3D Shapes
Cages are compact geometric proxies widely used in computer graphics. Existing cage generation methods mainly focus on triangular cages. In this paper, we present the first automatic method for constructing high-quality quad-dominant tri-quad cages. Generating such cages is challenging because topology editing, geometric approximation, validity, and quadrilateral dominance are highly coupled in a constrained optimization problem. We make the problem tractable by decoupling topology and geometry while maintaining all cage-validity requirements throughout the pipeline, including being self-intersection-free, collision-free and feature-preserving. Starting from a feasible quad-dominant offset surface extracted from the signed distance field (SDF) of the input, we first perform constrained simplification. In this process, metric-aware and direction-preserving topology edits reduce complexity and suppress unnecessary triangles only when validity checks are satisfied. We then optimize the simplified feasible cage under the same validity constraints by minimizing a fidelity-and-quality energy that encourages tight approximation, rectangularity, smoothness, and orientation coherence. Because every update remains feasible and decreases the objective, validity is preserved by construction, and the algorithm converges to a stable local optimum. Comparative experiments demonstrate that our method produces tight, collision-free, and self-intersection-free quad-dominant tri-quad cages with high geometric fidelity and coherent directional structure. We further demonstrate their utility in nested cages construction, simplification, cage-based deformation, and subdivision-surface generation, showing advantages in approximation quality, deformation control, and directional coherence.
- Open Access
- 21 October 2026
- Published by Elsevier in SSRN Electronic Journal
AL-PIA: An Augmented Lagrangian-Based Progressive-Iterative Approximation Method for B-Spline Interpolation with Normal Constraints
To address the interpolation problem of data points with normal constraints, we propose an interpolation algorithm for non-uniform B-spline curves (surfaces) that combines the augmented Lagrangian method with progressive-iterative approximation (PIA), which is termed AL-PIA (augmented Lagrangian-based progressive-iterative approximation).Firstly, the initial control points are obtained through parameterization and knot insertion of the given data points, so as to construct the initial sequence of non-uniform B-spline curves (surfaces). Then, in each iteration, an error vector satisfying interpolation conditions and energy minimization is constructed to update the control points iteratively. Finally, non-uniform B-spline curves (surfaces) interpolating the data points and satisfying normal constraints are generated. Theoretical analysis shows that the algorithm is convergent, and numerical experimental results verify the effectiveness of the AL-PIA algorithm. This method is applicable to planar curves, spatial curves and tensor product surfaces, providing a new approach with both theoretical completeness and computational efficiency for B-spline interpolation problems with geometric constraints.
- 21 October 2026
- Published by Elsevier in SSRN Electronic Journal
Open AccessAL-PIA: An Augmented Lagrangian-Based Progressive-Iterative Approximation Method for B-Spline Interpolation with Normal Constraints
To address the interpolation problem of data points with normal constraints, we propose an interpolation algorithm for non-uniform B-spline curves (surfaces) that combines the augmented Lagrangian method with progressive-iterative approximation (PIA), which is termed AL-PIA (augmented Lagrangian-based progressive-iterative approximation).Firstly, the initial control points are obtained through parameterization and knot insertion of the given data points, so as to construct the initial sequence of non-uniform B-spline curves (surfaces). Then, in each iteration, an error vector satisfying interpolation conditions and energy minimization is constructed to update the control points iteratively. Finally, non-uniform B-spline curves (surfaces) interpolating the data points and satisfying normal constraints are generated. Theoretical analysis shows that the algorithm is convergent, and numerical experimental results verify the effectiveness of the AL-PIA algorithm. This method is applicable to planar curves, spatial curves and tensor product surfaces, providing a new approach with both theoretical completeness and computational efficiency for B-spline interpolation problems with geometric constraints.
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (10) , 8183-8195
Feature-Preserving Cage Construction Based on Signed Distance Field
We propose a novel automatic approach to construct low-complexity, manifold, and non-self-intersecting cages, which preserves geometric features, maintains tight enclosure, enforces symmetry, and produces high-quality meshes. The method is realized through a coherent three-stage pipeline. Starting with isosurface extraction from the Signed Distance Field (SDF), our method inherently enforces envelope and non-self-intersection properties via density field modification and leverages sharp features of the input to drive a shape-preserving initial cage. Second, a constrained Quadric Error Metric (QEM) simplification problem is solved using a geometry-driven push-pull strategy, decimating the initial cage to a user-specified vertex count. This yields a concise intermediate structure while preserving the fundamental properties. Finally, we introduce a symmetry-aware refinement stage via an integrated optimization that simultaneously preserves symmetry, improves mesh quality, and ensures tight alignment with the input. We evaluate symmetry using a deviation metric (SDE) to extract a symmetry plane and produce a symmetry-consistent cage, followed by mesh quality enhancement and collision-free enforcement. Through extensive experiments on diverse models, including evaluations on public benchmarks, we demonstrate that our method outperforms existing techniques in handling complex shapes, automatically preserving features and symmetry while generating a compact, coarse cage.
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (10) , 8183-8195
Feature-Preserving Cage Construction Based on Signed Distance Field
We propose a novel automatic approach to construct low-complexity, manifold, and non-self-intersecting cages, which preserves geometric features, maintains tight enclosure, enforces symmetry, and produces high-quality meshes. The method is realized through a coherent three-stage pipeline. Starting with isosurface extraction from the Signed Distance Field (SDF), our method inherently enforces envelope and non-self-intersection properties via density field modification and leverages sharp features of the input to drive a shape-preserving initial cage. Second, a constrained Quadric Error Metric (QEM) simplification problem is solved using a geometry-driven push-pull strategy, decimating the initial cage to a user-specified vertex count. This yields a concise intermediate structure while preserving the fundamental properties. Finally, we introduce a symmetry-aware refinement stage via an integrated optimization that simultaneously preserves symmetry, improves mesh quality, and ensures tight alignment with the input. We evaluate symmetry using a deviation metric (SDE) to extract a symmetry plane and produce a symmetry-consistent cage, followed by mesh quality enhancement and collision-free enforcement. Through extensive experiments on diverse models, including evaluations on public benchmarks, we demonstrate that our method outperforms existing techniques in handling complex shapes, automatically preserving features and symmetry while generating a compact, coarse cage.
- 22 August 2026
- Published by Elsevier in Neurocomputing
- Vol. 705
Integrating spatial priors into activations and mappings with adaptive regularization
- 22 August 2026
- Published by Elsevier in Neurocomputing
- Vol. 705
Integrating spatial priors into activations and mappings with adaptive regularization
- Open Access
- 19 July 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-10
C 0 Generalized Coons Volumes over Arbitrary Polyhedra
Transfinite interpolation is a fundamental theme in geometric modeling. The most well-known transfinite interpolation volume is the Coons volume. However, the topology of Coons volumes is restricted to hexahedra, which significantly limits their applications. In this paper, we generalize the Coons volume from hexahedral topology to arbitrary polyhedral topologies via generalized barycentric coordinates. We prove that the proposed generalized Coons volume possesses several desirable geometric properties and demonstrate its applications in computer graphics.
- 19 July 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessC 0 Generalized Coons Volumes over Arbitrary Polyhedra
Transfinite interpolation is a fundamental theme in geometric modeling. The most well-known transfinite interpolation volume is the Coons volume. However, the topology of Coons volumes is restricted to hexahedra, which significantly limits their applications. In this paper, we generalize the Coons volume from hexahedral topology to arbitrary polyhedral topologies via generalized barycentric coordinates. We prove that the proposed generalized Coons volume possesses several desirable geometric properties and demonstrate its applications in computer graphics.
- Open Access
- 3 July 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 45 (4) , 1-16
PR-Cage: Progressive Feasibility Relaxation for Tight Bounding Cage Generation
Cages are fundamental structures in computer graphics, serving as versatile proxies for a wide range of applications. A high-quality cage must balance two competing objectives: minimizing the face count to ensure simplicity, and maximizing tightness to maintain high geometric fidelity to the input mesh. In this paper, we propose PR-Cage, a nested optimization framework for automated cage generation. For the outer control layer, we introduce a thickness parameter τ that defines a feasibility region; the evolving cage is guided by the τ -offset surface. We observe that an optimal balance between simplicity and tightness is achievable by progressively relaxing the parameter τ via a staircase schedule. For the inner iterations, we extend the traditional Quadric Error Metric (QEM) framework by incorporating rigorous linear inequality constraints to suppress triangle degeneration and prevent normal flips. Our algorithm relies exclusively on the atomic operations of edge collapses and edge flips, resulting in high computational efficiency and robustness. Comparative experiments on public datasets demonstrate that PR-Cage consistently outperforms existing methods, achieving extreme simplification while maintaining high adherence to the underlying geometry; see the teaser figure. Due to these favorable properties, we demonstrate the utility of our method in several downstream applications, such as contact simulation and deformation, where PR-Cage exhibits significant advantages in both quality and performance.
- 3 July 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 45 (4) , 1-16
Open AccessPR-Cage: Progressive Feasibility Relaxation for Tight Bounding Cage Generation
Cages are fundamental structures in computer graphics, serving as versatile proxies for a wide range of applications. A high-quality cage must balance two competing objectives: minimizing the face count to ensure simplicity, and maximizing tightness to maintain high geometric fidelity to the input mesh. In this paper, we propose PR-Cage, a nested optimization framework for automated cage generation. For the outer control layer, we introduce a thickness parameter τ that defines a feasibility region; the evolving cage is guided by the τ -offset surface. We observe that an optimal balance between simplicity and tightness is achievable by progressively relaxing the parameter τ via a staircase schedule. For the inner iterations, we extend the traditional Quadric Error Metric (QEM) framework by incorporating rigorous linear inequality constraints to suppress triangle degeneration and prevent normal flips. Our algorithm relies exclusively on the atomic operations of edge collapses and edge flips, resulting in high computational efficiency and robustness. Comparative experiments on public datasets demonstrate that PR-Cage consistently outperforms existing methods, achieving extreme simplification while maintaining high adherence to the underlying geometry; see the teaser figure. Due to these favorable properties, we demonstrate the utility of our method in several downstream applications, such as contact simulation and deformation, where PR-Cage exhibits significant advantages in both quality and performance.
- 23 February 2026
- Published by Elsevier in Computer-Aided Design
- Vol. 194
Low-rank tensor optimization with total variation regularization for point cloud denoising
- 23 February 2026
- Published by Elsevier in Computer-Aided Design
- Vol. 194
Low-rank tensor optimization with total variation regularization for point cloud denoising
- Open Access
- 19 November 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (6) , 1-15
C^0 Generalized Coons Patches for High-order Cage-based Deformation
Space deformations deform the ambient space and thus implicitly deform the embedded objects. Free-Form Deformation allows high-order deformation to the embedding space, yet the lattice may fail to conform to the object and involves many internal control points. Cage-based Deformation utilizes a cage space that conforms to the object, obviating the need for additional internal control points, but it is typically linear at edges. In this paper, we propose a simple and general method with both advantages while avoiding their drawbacks, allowing users to implement high-order cage-based deformation. To achieve this goal, we introduce a new parametric transfinite interpolation scheme based on generalized barycentric coordinates, which unifies and generalizes the rectangular and triangular Coons patch. This C 0 Generalized Coons patch can be defined not only over 2D domains but also 3D domains or even higher-dimensional domains, with arbitrary polytopes, even including non-manifold topologies. Moreover, the C 0 Generalized Coons patch has an elegant mathematical expression.
- 19 November 2024
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 43 (6) , 1-15
Open AccessC^0 Generalized Coons Patches for High-order Cage-based Deformation
Space deformations deform the ambient space and thus implicitly deform the embedded objects. Free-Form Deformation allows high-order deformation to the embedding space, yet the lattice may fail to conform to the object and involves many internal control points. Cage-based Deformation utilizes a cage space that conforms to the object, obviating the need for additional internal control points, but it is typically linear at edges. In this paper, we propose a simple and general method with both advantages while avoiding their drawbacks, allowing users to implement high-order cage-based deformation. To achieve this goal, we introduce a new parametric transfinite interpolation scheme based on generalized barycentric coordinates, which unifies and generalizes the rectangular and triangular Coons patch. This C 0 Generalized Coons patch can be defined not only over 2D domains but also 3D domains or even higher-dimensional domains, with arbitrary polytopes, even including non-manifold topologies. Moreover, the C 0 Generalized Coons patch has an elegant mathematical expression.
- Open Access
ITS: Implicit Thin Shell for Polygonal Meshes
In computer graphics, simplifying a polygonal mesh surface~$\mathcal{M}$ into a geometric proxy that maintains close conformity to~$\mathcal{M}$ is crucial, as it can significantly reduce computational demands in various applications. In this paper, we introduce the Implicit Thin Shell~(ITS), a concept designed to implicitly represent the sandwich-walled space surrounding~$\mathcal{M}$, defined as~$\{\textbf{x}\in\mathbb{R}^3|ε_1\leq f(\textbf{x}) \leq ε_2, ε_1< 0, ε_2>0\}$. Here, $f$ is an approximation of the signed distance function~(SDF) of~$\mathcal{M}$, and we aim to minimize the thickness~$ε_2-ε_1$. To achieve a balance between mathematical simplicity and expressive capability in~$f$, we employ a tri-variate tensor-product B-spline to represent~$f$. This representation is coupled with adaptive knot grids that adapt to the inherent shape variations of~$\mathcal{M}$, while restricting~$f$'s basis functions to the first degree. In this manner, the analytical form of~$f$ can be rapidly determined by solving a sparse linear system. Moreover, the process of identifying the extreme values of~$f$ among the infinitely many points on~$\mathcal{M}$ can be simplified to seeking extremes among a finite set of candidate points. By exhausting the candidate points, we find the extreme values~$ε_10$ that minimize the thickness. The constructed ITS is guaranteed to wrap~$\mathcal{M}$ rigorously, without any intersections between the bounding surfaces and~$\mathcal{M}$. ITS offers numerous potential applications thanks to its rigorousness, tightness, expressiveness, and computational efficiency. We demonstrate the efficacy of ITS in rapid inside-outside tests and in mesh simplification through the control of global error.Open AccessITS: Implicit Thin Shell for Polygonal Meshes
In computer graphics, simplifying a polygonal mesh surface~$\mathcal{M}$ into a geometric proxy that maintains close conformity to~$\mathcal{M}$ is crucial, as it can significantly reduce computational demands in various applications. In this paper, we introduce the Implicit Thin Shell~(ITS), a concept designed to implicitly represent the sandwich-walled space surrounding~$\mathcal{M}$, defined as~$\{\textbf{x}\in\mathbb{R}^3|ε_1\leq f(\textbf{x}) \leq ε_2, ε_1< 0, ε_2>0\}$. Here, $f$ is an approximation of the signed distance function~(SDF) of~$\mathcal{M}$, and we aim to minimize the thickness~$ε_2-ε_1$. To achieve a balance between mathematical simplicity and expressive capability in~$f$, we employ a tri-variate tensor-product B-spline to represent~$f$. This representation is coupled with adaptive knot grids that adapt to the inherent shape variations of~$\mathcal{M}$, while restricting~$f$'s basis functions to the first degree. In this manner, the analytical form of~$f$ can be rapidly determined by solving a sparse linear system. Moreover, the process of identifying the extreme values of~$f$ among the infinitely many points on~$\mathcal{M}$ can be simplified to seeking extremes among a finite set of candidate points. By exhausting the candidate points, we find the extreme values~$ε_10$ that minimize the thickness. The constructed ITS is guaranteed to wrap~$\mathcal{M}$ rigorously, without any intersections between the bounding surfaces and~$\mathcal{M}$. ITS offers numerous potential applications thanks to its rigorousness, tightness, expressiveness, and computational efficiency. We demonstrate the efficacy of ITS in rapid inside-outside tests and in mesh simplification through the control of global error. - 3 May 2024
- Published by Elsevier in Computer Aided Geometric Design
- Vol. 111
Generalized Bézier volumes over simple convex polyhedra
- 3 May 2024
- Published by Elsevier in Computer Aided Geometric Design
- Vol. 111
Generalized Bézier volumes over simple convex polyhedra