Current Organizations / Institutes

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Previous Organizations / Institutes

The organizations / institutes from the scholar's other articles in the past ten years


Jesús Vilares has a total of 46 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    LyS at SemEval 2025 Task 8: Zero-Shot Code Generation for Tabular QA

    by Adrián Gude, Roi Santos-Ríos, Francisco Prado-Valiño, Ana Ezquerro, Jesús Vilares

    This paper describes our participation in SemEval 2025 Task 8, focused on Tabular Question Answering. We developed a zero-shot pipeline that leverages an Large Language Model to generate functional code capable of extracting the relevant information from tabular data based on an input question. Our approach consists of a modular pipeline where the main code generator module is supported by additional components that identify the most relevant columns and analyze their data types to improve extraction accuracy. In the event that the generated code fails, an iterative refinement process is triggered, incorporating the error feedback into a new generation prompt to enhance robustness. Our results show that zero-shot code generation is a valid approach for Tabular QA, achieving rank 33 of 53 in the test phase despite the lack of task-specific fine-tuning.

  • Open Access

    On the performance of phonetic algorithms in microtext normalization

    by Yerai Doval, Manuel Vilares, Jesús Vilares

    User-generated content published on microblogging social networks constitutes a priceless source of information. However, microtexts usually deviate from the standard lexical and grammatical rules of the language, thus making its processing by traditional intelligent systems very difficult. As an answer, microtext normalization consists in transforming those non-standard microtexts into standard well-written texts as a preprocessing step, allowing traditional approaches to continue with their usual processing. Given the importance of phonetic phenomena in non-standard text formation, an essential element of the knowledge base of a normalizer would be the phonetic rules that encode these phenomena, which can be found in the so-called phonetic algorithms. In this work we experiment with a wide range of phonetic algorithms for the English language. The aim of this study is to determine the best phonetic algorithms within the context of candidate generation for microtext normalization. In other words, we intend to find those algorithms that taking as input non-standard terms to be normalized allow us to obtain as output the smallest possible sets of normalization candidates which still contain the corresponding target standard words. As it will be stated, the choice of the phonetic algorithm will depend heavily on the capabilities of the candidate selection mechanism which we usually find at the end of a microtext normalization pipeline. The faster it can make the right choices among big enough sets of candidates, the more we can sacrifice on the precision of the phonetic algorithms in favour of coverage in order to increase the overall performance of the normalization system. KEYWORDS: microtext normalization; phonetic algorithm; fuzzy matching; Twitter; texting

  • Open Access

    Absolute convergence and error thresholds in non-active adaptive sampling

    by Manuel Vilares Ferro, Víctor M. Darriba Bilbao, Jesús Vilares Ferro


  • Top Cited Papers
    Open Access

    Sentiment Analysis for Fake News Detection

    by Miguel A. Alonso, David Vilares, Carlos Gómez-Rodríguez, Jesús Vilares

    In recent years, we have witnessed a rise in fake news, i.e., provably false pieces of information created with the intention of deception. The dissemination of this type of news poses a serious threat to cohesion and social well-being, since it fosters political polarization and the distrust of people with respect to their leaders. The huge amount of news that is disseminated through social media makes manual verification unfeasible, which has promoted the design and implementation of automatic systems for fake news detection. The creators of fake news use various stylistic tricks to promote the success of their creations, with one of them being to excite the sentiments of the recipients. This has led to sentiment analysis, the part of text analytics in charge of determining the polarity and strength of sentiments expressed in a text, to be used in fake news detection approaches, either as a basis of the system or as a complementary element. In this article, we study the different uses of sentiment analysis in the detection of fake news, with a discussion of the most relevant elements and shortcomings, and the requirements that should be met in the near future, such as multilingualism, explainability, mitigation of biases, or treatment of multimedia elements.


  • Open Access

    On the Use of Parsing for Named Entity Recognition

    by Miguel A. Alonso, Carlos Gómez-Rodríguez, Jesús Vilares

    Parsing is a core natural language processing technique that can be used to obtain the structure underlying sentences in human languages. Named entity recognition (NER) is the task of identifying the entities that appear in a text. NER is a challenging natural language processing task that is essential to extract knowledge from texts in multiple domains, ranging from financial to medical. It is intuitive that the structure of a text can be helpful to determine whether or not a certain portion of it is an entity and if so, to establish its concrete limits. However, parsing has been a relatively little-used technique in NER systems, since most of them have chosen to consider shallow approaches to deal with text. In this work, we study the characteristics of NER, a task that is far from being solved despite its long history; we analyze the latest advances in parsing that make its use advisable in NER settings; we review the different approaches to NER that make use of syntactic information; and we propose a new way of using parsing in NER based on casting parsing itself as a sequence labeling task.


  • Open Access

    Towards Robust Word Embeddings for Noisy Texts

    by Yerai Doval, Jesús Vilares, Carlos Gómez-Rodríguez

    Research on word embeddings has mainly focused on improving their performance on standard corpora, disregarding the difficulties posed by noisy texts in the form of tweets and other types of non-standard writing from social media. In this work, we propose a simple extension to the skipgram model in which we introduce the concept of bridge-words, which are artificial words added to the model to strengthen the similarity between standard words and their noisy variants. Our new embeddings outperform baseline models on noisy texts on a wide range of evaluation tasks, both intrinsic and extrinsic, while retaining a good performance on standard texts. To the best of our knowledge, this is the first explicit approach at dealing with these types of noisy texts at the word embedding level that goes beyond the support for out-of-vocabulary words.


  • Open Access

    Towards robust word embeddings for noisy texts

    by Yerai Doval, Jesús Vilares, Carlos Gómez-Rodríguez

    Research on word embeddings has mainly focused on improving their performance on standard corpora, disregarding the difficulties posed by noisy texts in the form of tweets and other types of non-standard writing from social media. In this work, we propose a simple extension to the skipgram model in which we introduce the concept of bridge-words, which are artificial words added to the model to strengthen the similarity between standard words and their noisy variants. Our new embeddings outperform baseline models on noisy texts on a wide range of evaluation tasks, both intrinsic and extrinsic, while retaining a good performance on standard texts. To the best of our knowledge, this is the first explicit approach at dealing with this type of noisy texts at the word embedding level that goes beyond the support for out-of-vocabulary words.

  • Open Access

    Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques

    by Luís Fernández-Núñez, Darío Penas, Jorge Viteri, Carlos Gómez-Rodríguez, Jesús Vilares

    The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader.