Jiangchuan Liu
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Jiangchuan Liu has a total of 513 co-authors. Here are the top co-authors by number of shared publications:
- Hongbo Jiang
Hunan University
25 shared publications - Feng Wang
The University of Mississippi
24 shared publications Mark S. Drew
Simon Fraser University
23 shared publicationsZe-Nian Li
Simon Fraser University
23 shared publications- Wei Gong
University of Science and Technology of China
21 shared publications - Mark S. Drew
Simon Fraser University
20 shared publications
Latest Publications
- Open Access
- 22 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 131-140
Towards Agile and Active Scene Update for Embodied Space Exploration: A WiFi-Guided Approach
- 22 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 131-140
Open AccessTowards Agile and Active Scene Update for Embodied Space Exploration: A WiFi-Guided Approach
- Open Access
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 8810-8818
Toruk: Spatially Adaptive Large-Scale 3DGS Scene Streaming for Photorealistic Interactive Virtual Walkthrough
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 8810-8818
Open AccessToruk: Spatially Adaptive Large-Scale 3DGS Scene Streaming for Photorealistic Interactive Virtual Walkthrough
- Open Access
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 18036-18039
International Workshop on Industrial Physical AI
- 9 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 18036-18039
Open AccessInternational Workshop on Industrial Physical AI
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21788-21802
From Cloud to Crowd: Democratizing LLM Service With Decentralized Edge Collaboration for RAG
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21788-21802
From Cloud to Crowd: Democratizing LLM Service With Decentralized Edge Collaboration for RAG
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21278-21292
Incentive Mechanism for Dynamic Workers With Non-Stationary Qualities in Spatial Crowdsourcing
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21278-21292
Incentive Mechanism for Dynamic Workers With Non-Stationary Qualities in Spatial Crowdsourcing
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21252-21265
Adaptive Inter-Satellite Power Transfer for Sustainable Space Computing
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (11) , 21252-21265
Adaptive Inter-Satellite Power Transfer for Sustainable Space Computing
- Open Access
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1618-1621
WiP: Dream It Until It Matters: Risk-Aware World Model for Space AI
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1618-1621
Open AccessWiP: Dream It Until It Matters: Risk-Aware World Model for Space AI
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (10) , 16092-16104
Battery Scheduling and Causal Pricing for Base-Station-Centric Energy-Communication-Transportation Hubs
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Mobile Computing
- Vol. 25 (10) , 16092-16104
Battery Scheduling and Causal Pricing for Base-Station-Centric Energy-Communication-Transportation Hubs
- Open Access
- 8 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 5384-5394
Sparsity Curse: Understanding RLVR Model Parameter Space from Model Merging
- 8 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 5384-5394
Open AccessSparsity Curse: Understanding RLVR Model Parameter Space from Model Merging
- Open Access
- 19 July 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-12
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
Volumetric video (VV) streaming delivers truly immersive viewing experiences over the Internet, serving as a critical foundation for next-generation applications, including immersive telepresence in the metaverse, the surveillance of remote ecological systems, and robotic teleoperation for embodied AI, and beyond. Beyond immersive viewing, these applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous network conditions. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5 ∼ 20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations. The code is available at https://github.com/yindaheng98/ColorAdaptiveGaussianSplatting.
- 19 July 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccessCAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
Volumetric video (VV) streaming delivers truly immersive viewing experiences over the Internet, serving as a critical foundation for next-generation applications, including immersive telepresence in the metaverse, the surveillance of remote ecological systems, and robotic teleoperation for embodied AI, and beyond. Beyond immersive viewing, these applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous network conditions. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5 ∼ 20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations. The code is available at https://github.com/yindaheng98/ColorAdaptiveGaussianSplatting.