Guoxin Su
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Guoxin Su has a total of 100 co-authors. Here are the top co-authors by number of shared publications:
- Li Liu
Xinjiang University
18 shared publications - Fenghui Ren
School of Computing and Information Technology, University of Wollongong, Wollongong, Australia
10 shared publications - Wen Gu
Department of Computer Science, Nagoya Institute of Technology, Nagoya, Japan
9 shared publications David S. Rosenblum
National University of Singapore, Singapore
8 shared publications- Shohei Kato
Nagoya Institute of Technology
8 shared publications - Minjie Zhang
University of Wollongong, Wollongong, NSW, Australia
6 shared publications
Latest Publications
- 26 October 2026
- Published by Elsevier in Neurocomputing
- Vol. 711
Latent disentanglement with structural causal learning for interpretable chronic disease inference
- 26 October 2026
- Published by Elsevier in Neurocomputing
- Vol. 711
Latent disentanglement with structural causal learning for interpretable chronic disease inference
- 1 October 2026
- Published by Elsevier in Expert Systems with Applications
- Vol. 334
AiDRG: Diffusion-based digital rubbing synthesis via shading inversion and attention-guided optimization sampling
- 1 October 2026
- Published by Elsevier in Expert Systems with Applications
- Vol. 334
AiDRG: Diffusion-based digital rubbing synthesis via shading inversion and attention-guided optimization sampling
- 8 September 2026
- Published by Elsevier in Knowledge-Based Systems
- Vol. 352
Constructing knowledge graphs by Large Language Models: Methodology, practice, and challenges
- 8 September 2026
- Published by Elsevier in Knowledge-Based Systems
- Vol. 352
Constructing knowledge graphs by Large Language Models: Methodology, practice, and challenges
- 27 June 2026
- Published by Elsevier in Applied Soft Computing
- Vol. 202
Predicting cancer risks by a deep causal network with unobserved deconfounding
- 27 June 2026
- Published by Elsevier in Applied Soft Computing
- Vol. 202
Predicting cancer risks by a deep causal network with unobserved deconfounding
- 26 May 2026
- Published by Elsevier in Expert Systems with Applications
- Vol. 330
A constraint-based causal model for feature selection in cancer risk prognosis
- 26 May 2026
- Published by Elsevier in Expert Systems with Applications
- Vol. 330
A constraint-based causal model for feature selection in cancer risk prognosis
- Open Access
- 17 April 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Software Engineering and Methodology
Fault-Tolerant Design and Multi-Objective Model Checking for Real-Time Deep Reinforcement Learning Systems
Deep reinforcement learning (DRL) has emerged as a powerful paradigm for solving complex decision-making problems. However, DRL-based systems still face significant dependability challenges particularly in real-time environments due to the simulation-to-reality gap, out-of-distribution observations, and the critical impact of latency. Latency-induced faults, in particular, can lead to unsafe or unstable behaviour, yet existing fault-tolerance approaches to DRL systems lack formal methods to rigorously analyse and optimise performance and safety simultaneously in real-time settings. To address this, we propose a formal framework for designing and analysing real-time switching mechanisms between DRL agents and alternative controllers. Our approach leverages Timed Automata (TAs) for explicit switch logic design, which is then syntactically converted to a Markov Decision Process (MDP) for formal analysis. We develop a novel convex query technique for multi-objective model checking, enabling the optimisation of soft performance objectives while ensuring hard safety constraints for MDPs. Furthermore, we present MOPMC, a GPU-accelerated software tool implementing this technique, demonstrating superior scalability in both model size and objective numbers.
- 17 April 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Software Engineering and Methodology
Open AccessFault-Tolerant Design and Multi-Objective Model Checking for Real-Time Deep Reinforcement Learning Systems
Deep reinforcement learning (DRL) has emerged as a powerful paradigm for solving complex decision-making problems. However, DRL-based systems still face significant dependability challenges particularly in real-time environments due to the simulation-to-reality gap, out-of-distribution observations, and the critical impact of latency. Latency-induced faults, in particular, can lead to unsafe or unstable behaviour, yet existing fault-tolerance approaches to DRL systems lack formal methods to rigorously analyse and optimise performance and safety simultaneously in real-time settings. To address this, we propose a formal framework for designing and analysing real-time switching mechanisms between DRL agents and alternative controllers. Our approach leverages Timed Automata (TAs) for explicit switch logic design, which is then syntactically converted to a Markov Decision Process (MDP) for formal analysis. We develop a novel convex query technique for multi-objective model checking, enabling the optimisation of soft performance objectives while ensuring hard safety constraints for MDPs. Furthermore, we present MOPMC, a GPU-accelerated software tool implementing this technique, demonstrating superior scalability in both model size and objective numbers.
- Open Access
- 10 January 2026
- Published by Springer Nature in Autonomous Agents and Multi-Agent Systems
- Vol. 40 (1) , 2
Improving scalability of multi-agent deep reinforcement learning with suboptimal human knowledge
Due to its exceptional learning ability, multi-agent deep reinforcement learning (MADRL) has garnered widespread research interest. However, since the learning is data-driven and involves sampling from millions of steps, training a large number of agents is inherently challenging and inefficient. Inspired by the human learning process, we aim to transfer knowledge from humans to avoid starting from scratch. Given the growing emphasis on the Human-on-the-Loop concept, this study focuses on addressing the challenges of large-population learning by incorporating suboptimal human knowledge into the cooperative multi-agent environment. To leverage human experience, we integrate human knowledge into the training process of MADRL, representing it in natural language rather than specific action-state pairs. Compared to previous works, we further consider the attributes of transferred knowledge to assess its impact on algorithm scalability. Additionally, we examine several features of knowledge mapping to effectively convert human knowledge to the action space where agent learning occurs. In reaction to the disparity in knowledge construction between humans and agents, our approach allows agents to decide freely which portions of the state space to leverage human knowledge. From the challenging domains of the StarCraft Multi-agent Challenge, our method successfully alleviates the scalability issue in MADRL. Furthermore, we find that, despite individual-type knowledge significantly accelerating the training process, cooperative-type knowledge is more desirable for addressing a large agent population. We hope this study provides valuable insights into applying and mapping human knowledge, ultimately enhancing the interpretability of agent behavior.
- 10 January 2026
- Published by Springer Nature in Autonomous Agents and Multi-Agent Systems
- Vol. 40 (1) , 2
Open AccessImproving scalability of multi-agent deep reinforcement learning with suboptimal human knowledge
Due to its exceptional learning ability, multi-agent deep reinforcement learning (MADRL) has garnered widespread research interest. However, since the learning is data-driven and involves sampling from millions of steps, training a large number of agents is inherently challenging and inefficient. Inspired by the human learning process, we aim to transfer knowledge from humans to avoid starting from scratch. Given the growing emphasis on the Human-on-the-Loop concept, this study focuses on addressing the challenges of large-population learning by incorporating suboptimal human knowledge into the cooperative multi-agent environment. To leverage human experience, we integrate human knowledge into the training process of MADRL, representing it in natural language rather than specific action-state pairs. Compared to previous works, we further consider the attributes of transferred knowledge to assess its impact on algorithm scalability. Additionally, we examine several features of knowledge mapping to effectively convert human knowledge to the action space where agent learning occurs. In reaction to the disparity in knowledge construction between humans and agents, our approach allows agents to decide freely which portions of the state space to leverage human knowledge. From the challenging domains of the StarCraft Multi-agent Challenge, our method successfully alleviates the scalability issue in MADRL. Furthermore, we find that, despite individual-type knowledge significantly accelerating the training process, cooperative-type knowledge is more desirable for addressing a large agent population. We hope this study provides valuable insights into applying and mapping human knowledge, ultimately enhancing the interpretability of agent behavior.
- 31 December 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Cybernetics
- Vol. PP (21682267) , 1-13
Fuzzy Knowledge-Based Hierarchical Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems
Multiagent reinforcement learning (MARL) has garnered extensive research attention due to its strong learning capabilities, leading to its deployment in increasingly challenging scenarios. Although progress has been made toward more generalizable solutions, many MARL algorithms continue to struggle with balancing scalability and heterogeneity, particularly under conditions of growing uncertainty. Research has shown that combining dense local interactions with sparse global interactions can significantly enhance scalability while preserving agent heterogeneity. Motivated by these insights and inspired by human social behavior, we propose a novel hierarchical method that integrates human guidance with multiagent systems (MASs). Rather than requiring agents to learn from scratch, our method transfers abstract knowledge from humans, employing fuzzy logic to manage the inherent uncertainty in this guidance and reduce the required human effort. To accommodate both local and global interactions, we introduce two levels of human guidance: individual action guidance for agents and an attention graph to describe agent relationships. Our proposed approach is end-to-end and compatible with diverse MARL algorithms. We evaluate our approach in the starcraft multiagent challenge (SMAC) and SMACv2 environments. Empirical results demonstrate its effectiveness, even under low-performance fuzzy human guidance.
- 31 December 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Cybernetics
- Vol. PP (21682267) , 1-13
Fuzzy Knowledge-Based Hierarchical Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems
Multiagent reinforcement learning (MARL) has garnered extensive research attention due to its strong learning capabilities, leading to its deployment in increasingly challenging scenarios. Although progress has been made toward more generalizable solutions, many MARL algorithms continue to struggle with balancing scalability and heterogeneity, particularly under conditions of growing uncertainty. Research has shown that combining dense local interactions with sparse global interactions can significantly enhance scalability while preserving agent heterogeneity. Motivated by these insights and inspired by human social behavior, we propose a novel hierarchical method that integrates human guidance with multiagent systems (MASs). Rather than requiring agents to learn from scratch, our method transfers abstract knowledge from humans, employing fuzzy logic to manage the inherent uncertainty in this guidance and reduce the required human effort. To accommodate both local and global interactions, we introduce two levels of human guidance: individual action guidance for agents and an attention graph to describe agent relationships. Our proposed approach is end-to-end and compatible with diverse MARL algorithms. We evaluate our approach in the starcraft multiagent challenge (SMAC) and SMACv2 environments. Empirical results demonstrate its effectiveness, even under low-performance fuzzy human guidance.