Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Michael P. Wellman has a total of 219 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    A game-theoretic approach for hierarchical epidemic control

    by Feiran Jia, Aditya Mate, Zun Li, Shahin Jabbari, Mithun Chakraborty, Milind Tambe, Michael P. Wellman, Yevgeniy Vorobeychik

    We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two cost components that have opposite dependence on the policy strength—post-intervention infection rates and the socio-economic cost of policy implementation. Additionally, our model includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of counties with state-level policies. We propose two novel algorithms for approximating solutions to such games. The first is based on best response dynamics (BRD) and exploits the tree structure of the game. The second combines quadratic integer programming (QIP), which enables us to collapse the two lowest levels of the game, with the best response dynamics. We experimentally characterize the scalability and equilibrium approximation quality of our two approaches against model parameters. Finally, we conduct experiments in simulations based on both synthetic and real-world data under various parameter configurations and analyze the resulting (approximate) equilibria to gain insight into the impact of decentralization on overall welfare (measured as the negative sum of costs) as well as emergent properties like social welfare, free-riding, and fairness in cost distribution among policy-makers.


  • Top Cited Papers

    Empirical Game Theoretic Analysis: A Survey

    by Michael P. Wellman, Karl Tuyls, Amy Greenwald

    In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing this approach was to enable game-theoretic reasoning about strategic situations too complex for analytic specification and solution. Since its introduction over twenty years ago, EGTA has been applied to a wide range of multiagent domains, from auctions and markets to recreational games to cyber-security. We survey the extensive methodology developed for EGTA over the years, organized by the elemental subproblems comprising the EGTA process. We describe key EGTA concepts and techniques, and the questions at the frontier of EGTA research. Recent advances in machine learning are accelerating progress in EGTA, and promise to significantly expand our capacities for reasoning about complex game situations.


  • Open Access

    The Effect of Liquidity on the Spoofability of Financial Markets

    by Anri Gu, Yongzhao Wang, Chris Mascioli, Mithun Chakraborty, Rahul Savani, Theodore L. Turocy, Michael P. Wellman

    We investigate the relationship between market liquidity and spoofing, a manipulative practice involving the submission of deceptive orders aimed at misleading other traders. Utilizing an agent-based market simulator, we model markets with varying levels of liquidity, adjusting the spread and intervals of a market maker’s orders to control liquidity. Within these simulated markets, we evaluate the effectiveness of two novel spoofing strategies against a benchmark approach. Our experiments show that in high-liquidity markets, spoofing is substantially less profitable and less detrimental to other traders compared to their low-liquidity counterparts. Additionally, we identify two distinct spoofing behavior regimes based on liquidity, each of which employ drastically different profit-making strategies. Finally, building on our quantitative findings, we identify and expound upon the mechanisms through which liquidity mitigates market manipulation.


  • Open Access

    Market Making with Learned Beta Policies

    by Yongzhao Wang, Rahul Savani, Anri Gu, Chris Mascioli, Theodore Turocy, Michael Wellman

    In market making, a market maker (MM) can concurrently place many buy and sell limit orders at various prices and volumes, resulting in a vast action space. To handle this large action space, beta policies were introduced, utilizing a scaled beta distribution to concisely represent the volume distribution of an MM’s orders across different price levels. However, in these policies, the parameters of the scaled beta distributions are either fixed or adjusted only according to predefined rules based on the MM’s inventory. As we show, this approach potentially limits the effectiveness of market-making policies and overlooks the significance of other market characteristics in a dynamic market. To address this limitation, we introduce a general adaptive MM based on beta policies by employing deep reinforcement learning (RL) to dynamically control the scaled beta distribution parameters and generate orders based on current market conditions. A sophisticated market simulator is employed to evaluate a wide range of existing market-making policies and to train the RL policy in markets with varying levels of inventory risk, ensuring a comprehensive assessment of their performance and effectiveness. By carefully designing the reward function and observation features, we demonstrate that our RL beta policy outperforms baseline policies across multiple metrics in different market settings. We emphasize the strong adaptability of the learned RL beta policy, underscoring its pivotal role in achieving superior performance compared to other market-making policies.


  • Open Access

    A Financial Market Simulation Environment for Trading Agents Using Deep Reinforcement Learning

    by Chris Mascioli, Anri Gu, Yongzhao Wang, Mithun Chakraborty, Michael Wellman

    We present PyMarketSim, a financial market simulation environment designed for training and evaluating trading agents using deep reinforcement learning (dRL). Our agent-based environment incorporates key elements such as private valuations, asymmetric information, and a flexible limit order book mechanism. We demonstrate the efficiency and versatility of our platform through experiments including both single-agent and multi-agent dRL settings. For single-agent settings, we showcase how our environment can be used to learn background trading strategies implemented as recurrent neural networks. These trained response order networks (TRON agents) can flexibly condition their behavior on observed market characteristics. At the multi-agent level, we use empirical game-theoretic techniques to identify equilibrium configurations of TRON agents. Our open-source implementation provides researchers and practitioners with a powerful tool for studying complex market dynamics, developing advanced trading algorithms, and exploring the emergent behaviors of financial ecosystems driven by machine learning.


  • Open Access

    A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning

    by Zun Li, Michael P. Wellman

    Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods. We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.


  • Open Access

    Fraud Risk Mitigation in Real-Time Payments: A Strategic Agent-Based Analysis

    by Katherine Mayo, Nicholas Grabill, Michael P. Wellman

    Whereas standard financial mechanisms for payment may take days to finalize, real-time payments (RTPs) provide immediate processing and final receipt of funds. The speed of settlement benefits customers, but raises vulnerability to fraud. We seek to understand how bank nodes may strategically mitigate fraud risk in RTPs, through investment in fraud detection and restricting payments eligible for real-time processing. To study this, we introduce an agent-based model of the payment network supporting both real-time and standard payments, and define a game among banks and fraudsters. Using empirical game-theoretic analysis, we identify Nash equilibria in nine game configurations defined by network attributes. Our analysis finds that as banks become more liable for fraud, they continue to allow RTPs but are more likely to employ both restrictions and a high level of fraud detection. Fraudsters, in response, switch from targeting only RTPs to attempting fraud with any type of payment and tend to exploit banks where they have historically been most successful. We also conduct a strategic feature gains assessment to further understand the benefit offered by each of the bank's risk mitigation measures, which confirms the importance of selective RTP restrictions. Finally, we find that in equilibrium bank strategic decisions negatively affect fraudsters while minimally impacting customers.


  • Navigating in a space of game views

    by Michael P. Wellman, Katherine Mayo

  • Open Access

    A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning

    by Zun Li, Michael P. Wellman

    Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods.We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.