Martyn Amos
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Martyn Amos has a total of 135 co-authors. Here are the top co-authors by number of shared publications:
- Ángel Goñi-Moreno
Systems Biology Department, Centro Nacional de Biotecnología (CNB), CSIC, Madrid, Spain
11 shared publications - Manuel Ujaldón
Computer Architecture Department, University of Malaga, Malaga, Spain.
6 shared publications - Steve Gwynne
University of Greenwich
6 shared publications - Jose Manuel García
Universidad de Murcia
5 shared publications Alan Gibbons
King’s College London, UK
4 shared publications- Andy Nisbet
School of Computing, Mathematics and Digital Technology Manchester Metropolitan University M15GD Manchester UK
4 shared publications
Latest Publications
- Open Access
- 6 April 2024
- Published by Elsevier in Safety Science
- Vol. 175
A dynamic state-based model of crowds
- 6 April 2024
- Published by Elsevier in Safety Science
- Vol. 175
Open AccessA dynamic state-based model of crowds
- 1 April 2024
- Published by Elsevier in Safety Science
- Vol. 175
Empirical evolution of an evacuation reporting template
- 1 April 2024
- Published by Elsevier in Safety Science
- Vol. 175
Empirical evolution of an evacuation reporting template
- Open Access
Impact of baggage collection behaviour on aircraft evacuation
Recent reports of emergency aircraft evacuations have highlighted an increasing tendency amongst evacuees to ignore clear safety warnings and to collect and carry personal items of baggage during egress. However, relatively little work has so far been done on quantifying the impact of such behaviour on the evacuation process. In this paper, we report the results of validated simulation experiments (using the Boeing 777 wide-body aircraft), which confirm that even a relatively low level of baggage collection can significantly delay evacuation. Our platform provides one possible framework for the investigation of processes and mitigation tactics to minimise the impact of baggage collection behaviour in future.
Open AccessImpact of baggage collection behaviour on aircraft evacuation
Recent reports of emergency aircraft evacuations have highlighted an increasing tendency amongst evacuees to ignore clear safety warnings and to collect and carry personal items of baggage during egress. However, relatively little work has so far been done on quantifying the impact of such behaviour on the evacuation process. In this paper, we report the results of validated simulation experiments (using the Boeing 777 wide-body aircraft), which confirm that even a relatively low level of baggage collection can significantly delay evacuation. Our platform provides one possible framework for the investigation of processes and mitigation tactics to minimise the impact of baggage collection behaviour in future.
- 19 May 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Games
- Vol. 14 (3) , 391-402
J-POP: Japanese Puzzles as Optimization Problems
Japanese puzzle games such as Sudoku and Futoshiki are familiar recreational pursuits, but they also present an interesting computational challenge. A number of algorithms exist for the automated solution of such puzzles, but, until now, these have not been compared in a unified way. Here we present an integrated framework for the study of combinatorial black-box optimisation, using Japanese puzzles as the test-bed. Importantly, our platform is extendable, allowing for the easy addition of both puzzles and solvers. We compare the performance of a number of optimization algorithms on six different puzzle games, and identify a subset of puzzle instances that could provide a challenging benchmark set for future algorithms.
- 19 May 2021
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Games
- Vol. 14 (3) , 391-402
J-POP: Japanese Puzzles as Optimization Problems
Japanese puzzle games such as Sudoku and Futoshiki are familiar recreational pursuits, but they also present an interesting computational challenge. A number of algorithms exist for the automated solution of such puzzles, but, until now, these have not been compared in a unified way. Here we present an integrated framework for the study of combinatorial black-box optimisation, using Japanese puzzles as the test-bed. Importantly, our platform is extendable, allowing for the easy addition of both puzzles and solvers. We compare the performance of a number of optimization algorithms on six different puzzle games, and identify a subset of puzzle instances that could provide a challenging benchmark set for future algorithms.
- 1 September 2020
- Published by Elsevier in Safety Science
- Vol. 129
The future of evacuation drills: Assessing and enhancing evacuee performance
- 1 September 2020
- Published by Elsevier in Safety Science
- Vol. 129
The future of evacuation drills: Assessing and enhancing evacuee performance
- Open Access
- 22 July 2020
- Published by The Royal Society in Royal Society Open Science
- Vol. 7 (7) , 200307
A Turing test for crowds
The accuracy and believability of crowd simulations underpins computational studies of human collective behaviour, with implications for urban design, policing, security and many other areas. Accuracy concerns the closeness of the fit between a simulation and observed data, and believability concerns the human perception of plausibility. In this paper, we address both issues via a so-called ‘Turing test’ for crowds, using movies generated from both accurate simulations and observations of real crowds. The fundamental question we ask is ‘Can human observers distinguish between real and simulated crowds?’ In two studies with student volunteers (n= 384 andn= 156), we find that non-specialist individuals are able to reliablydistinguishbetween real and simulated crowds when they are presented side-by-side, but they are unable to accuratelyclassifythem. Classification performance improves slightly when crowds are presented individually, but not enough to out-perform random guessing. We find that untrained individuals have an idealized view of human crowd behaviour which is inconsistent with observations of real crowds. Our results suggest a possible framework for establishing a minimal set of collective behaviours that should be integrated into the next generation of crowd simulation models.
- 22 July 2020
- Published by The Royal Society in Royal Society Open Science
- Vol. 7 (7) , 200307
Open AccessA Turing test for crowds
The accuracy and believability of crowd simulations underpins computational studies of human collective behaviour, with implications for urban design, policing, security and many other areas. Accuracy concerns the closeness of the fit between a simulation and observed data, and believability concerns the human perception of plausibility. In this paper, we address both issues via a so-called ‘Turing test’ for crowds, using movies generated from both accurate simulations and observations of real crowds. The fundamental question we ask is ‘Can human observers distinguish between real and simulated crowds?’ In two studies with student volunteers (n= 384 andn= 156), we find that non-specialist individuals are able to reliablydistinguishbetween real and simulated crowds when they are presented side-by-side, but they are unable to accuratelyclassifythem. Classification performance improves slightly when crowds are presented individually, but not enough to out-perform random guessing. We find that untrained individuals have an idealized view of human crowd behaviour which is inconsistent with observations of real crowds. Our results suggest a possible framework for establishing a minimal set of collective behaviours that should be integrated into the next generation of crowd simulation models.
- Top Cited PapersOpen Access
- 20 November 2019
- Published by Springer Nature in Nature Communications
- Vol. 10 (1) , 5250
Pathways to cellular supremacy in biocomputing
Synthetic biology uses living cells as the substrate for performing human-defined computations. Many current implementations of cellular computing are based on the “genetic circuit” metaphor, an approximation of the operation of silicon-based computers. Although this conceptual mapping has been relatively successful, we argue that it fundamentally limits the types of computation that may be engineered inside the cell, and fails to exploit the rich and diverse functionality available in natural living systems. We propose the notion of “cellular supremacy” to focus attention on domains in which biocomputing might offer superior performance over traditional computers. We consider potential pathways toward cellular supremacy, and suggest application areas in which it may be found.
- 20 November 2019
- Published by Springer Nature in Nature Communications
- Vol. 10 (1) , 5250
Top Cited PapersOpen AccessPathways to cellular supremacy in biocomputing
Synthetic biology uses living cells as the substrate for performing human-defined computations. Many current implementations of cellular computing are based on the “genetic circuit” metaphor, an approximation of the operation of silicon-based computers. Although this conceptual mapping has been relatively successful, we argue that it fundamentally limits the types of computation that may be engineered inside the cell, and fails to exploit the rich and diverse functionality available in natural living systems. We propose the notion of “cellular supremacy” to focus attention on domains in which biocomputing might offer superior performance over traditional computers. We consider potential pathways toward cellular supremacy, and suggest application areas in which it may be found.
- 20 September 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Games
- Vol. 12 (3) , 302-311
Solving Sudoku With Ant Colony Optimization
In this paper we present a new algorithm for the well-known and computationally-challenging Sudoku puzzle game. Our Ant Colony Optimization-based method significantly out-performs the state-of-the-art algorithm on the hardest, large instances of Sudoku. We provide evidence that – compared to traditional backtracking methods – our algorithm offers a much more efficient search of the solution space, and demonstrate the utility of a novel anti-stagnation operator. This work lays the foundation for future work on a general-purpose puzzle solver, and establishes Japanese pencil puzzles as a suitable platform for benchmarking a wide range of algorithms.
- 20 September 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Games
- Vol. 12 (3) , 302-311
Solving Sudoku With Ant Colony Optimization
In this paper we present a new algorithm for the well-known and computationally-challenging Sudoku puzzle game. Our Ant Colony Optimization-based method significantly out-performs the state-of-the-art algorithm on the hardest, large instances of Sudoku. We provide evidence that – compared to traditional backtracking methods – our algorithm offers a much more efficient search of the solution space, and demonstrate the utility of a novel anti-stagnation operator. This work lays the foundation for future work on a general-purpose puzzle solver, and establishes Japanese pencil puzzles as a suitable platform for benchmarking a wide range of algorithms.
- Open Access
- 13 July 2019
- Published by Association for Computing Machinery (ACM)
- p. 129-130
Solving nurikabe with ant colony optimization
- 13 July 2019
- Published by Association for Computing Machinery (ACM)
- p. 129-130
Open AccessSolving nurikabe with ant colony optimization
- Open Access
- 13 July 2019
- Published by Association for Computing Machinery (ACM)
- p. 47-54
Scaling techniques for parallel ant colony optimization on large problem instances
- 13 July 2019
- Published by Association for Computing Machinery (ACM)
- p. 47-54
Open AccessScaling techniques for parallel ant colony optimization on large problem instances