Angela Pereira
Angela Pereira has a total of 27 co-authors. Here are the top co-authors by number of shared publications:
- Micaela Esteves
Polytechnic Institute of Leiria
11 shared publications - Rosa Matias
Polytechnic Institute of Leiria
5 shared publications - Benjamim Fonseca
INESC TEC, University of Trás-os-Montes e Alto Douro, 5000-801 Vila Real, Portugal
2 shared publications - Leonel Morgado
Universidade Aberta
2 shared publications - Nuno Veiga
Polytechnic Institute of Leiria
2 shared publications - Alexandre Rodrigues
School of Health Sciences, University of Aveiro, 3810-193 Aveiro, Portugal
1 shared publication
Latest Publications
- Open Access
- 2 October 2023
- Published by Qeios Ltd
Review of: "Factors Influencing the Laptop Buying Behavior of Students in Vietnam"
Firstly, the paper needs thorough editing for grammar, clarity, and accuracy. The ABSTRACT should be informative, giving readers a quick overview of your study's purpose, methods, and most importantly, the results and conclusions. The INTRODUCTION...
- 2 October 2023
- Published by Qeios Ltd
Open AccessReview of: "Factors Influencing the Laptop Buying Behavior of Students in Vietnam"
Firstly, the paper needs thorough editing for grammar, clarity, and accuracy. The ABSTRACT should be informative, giving readers a quick overview of your study's purpose, methods, and most importantly, the results and conclusions. The INTRODUCTION...
- 18 April 2019
- Published by Springer Nature
- p. 103-116
MyVitalWallet—I Bring My (Own) Health
- 18 April 2019
- Published by Springer Nature
- p. 117-130
PTGuide—A Platform for Personal Trainers and Customers
- 18 April 2019
- Published by Springer Nature
- p. 117-130
PTGuide—A Platform for Personal Trainers and Customers
- 1 March 2019
- Published by Springer Nature
- p. 342-352
HappyGuest—A System for Hospitality Complaint Management Based on an Academic-Industry Partnership
- 1 March 2019
- Published by Springer Nature
- p. 342-352
HappyGuest—A System for Hospitality Complaint Management Based on an Academic-Industry Partnership
- 1 March 2019
- Published by Springer Nature
- p. 174-184
S.A.M.—A System for Academic Management
- 1 March 2019
- Published by Springer Nature
- p. 525-535
Project Based Learning a New Approach in Higher Education: A Case Study
- 1 March 2019
- Published by Springer Nature
- p. 525-535
Project Based Learning a New Approach in Higher Education: A Case Study
- 8 August 2018
- Published by Springer Nature
- p. 17-24
Collaborative Learning Environment in Higher Education: A Case Study
- 8 August 2018
- Published by Springer Nature
- p. 17-24
Collaborative Learning Environment in Higher Education: A Case Study
- Open Access
- 2 May 2018
- Published by International Association of Online Engineering (IAOE) in International Journal of Engineering Pedagogy (iJEP)
- Vol. 8 (2) , 115-127
The Use of New Learning Technologies in Higher Education Classroom: A Case Study
We have conducted a study with higher level education students, in lecture classes of three Undergraduate Courses and one Professional Higher Technical Course that involved six different subjects with a total of 324 students. In this research the use of Game-Based Learning platform was analysed in order to encourage the students’ participation, increasing motivation and keeping them motivated and committed during lessons, therefore, increasing their learning skills. Based on these results, we recommend that Kahoot is used in lectures in order to help students develop their performances and abilities and at the same time be more successful and prepared to have an active participation in society.
- 2 May 2018
- Published by International Association of Online Engineering (IAOE) in International Journal of Engineering Pedagogy (iJEP)
- Vol. 8 (2) , 115-127
Open AccessThe Use of New Learning Technologies in Higher Education Classroom: A Case Study
We have conducted a study with higher level education students, in lecture classes of three Undergraduate Courses and one Professional Higher Technical Course that involved six different subjects with a total of 324 students. In this research the use of Game-Based Learning platform was analysed in order to encourage the students’ participation, increasing motivation and keeping them motivated and committed during lessons, therefore, increasing their learning skills. Based on these results, we recommend that Kahoot is used in lectures in order to help students develop their performances and abilities and at the same time be more successful and prepared to have an active participation in society.
- 14 February 2018
- Published by Springer Nature
- p. 681-690
Controlling Diabetes with a Mobile Application: Diabetes Friend
- 14 February 2018
- Published by Springer Nature
- p. 681-690
Controlling Diabetes with a Mobile Application: Diabetes Friend
- 14 February 2018
- Published by Springer Nature
- p. 843-849
A Cloud Computing Solution for Digital Marketing: A Case Study for Small and Medium-Sized Enterprises
- 14 February 2018
- Published by Springer Nature
- p. 843-849
A Cloud Computing Solution for Digital Marketing: A Case Study for Small and Medium-Sized Enterprises