SBSven Behnke

Sven Behnke

*This is an algorithmically generated author record based on publicly available information.

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Previous Organizations / Institutes

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Sven Behnke has a total of 393 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Iterative Motion Compensation for Canonical 3D Reconstruction From UAV Plant Images Captured in Windy Conditions

    by Andre Rochow, Jonas Marcic, Svetlana Seliunina, Sven Behnke

    Three-dimensional (3D) phenotyping of plants plays a crucial role for understanding plant growth, yield prediction, and disease control. We present a pipeline capable of generating high-quality 3D reconstructions of individual agricultural plants. To acquire data, a small commercially available Unmanned aerial vehicle (UAV) captures images of a selected plant. Apart from placing ArUco markers, the entire image acquisition process is fully autonomous, controlled by a self-developed Android application running on the drone's controller. The reconstruction task is particularly challenging due to environmental wind and downwash of the UAV. Our proposed pipeline supports the integration of arbitrary state-of-the-art 3D reconstruction methods. To mitigate errors caused by leaf motion during image capture, we use an iterative method that gradually adjusts the input images through deformation. Motion is estimated using optical flow between the original input images and intermediate 3D reconstructions rendered from the corresponding viewpoints. This alignment gradually reduces scene motion, resulting in a canonical representation. After a few iterations, our pipeline improves the reconstruction of state-of-the-art methods and enables the extraction of high-resolution 3D meshes.

  • OMCL: Open-Vocabulary Monte Carlo Localization

    by Evgenii Kruzhkov, Raphael Memmesheimer, Sven Behnke

    Robust robot localization is an important prerequisite for navigation, but it becomes challenging when the map and robot measurements are obtained from different sensors. Prior methods are often tailored to specific environments, relying on closed-set semantics or fine-tuned features. In this work, we extend Monte Carlo Localization with vision-language features, allowing OMCL to robustly compute the likelihood of visual observations given a camera pose and a 3D map created from posed RGB-D images or aligned point clouds These open-vocabulary features enable us to associate observations and map elements from different modalities, and to natively initialize global localization through natural language descriptions of nearby objects. We evaluate our approach using Matterport3D and Replica for indoor scenes and demonstrate generalization on SemanticKITTI for outdoor scenes.


  • Open Access

    Iterative Motion Compensation for Canonical 3D Reconstruction from UAV Plant Images Captured in Windy Conditions

    by Andre Rochow, Jonas Marcic, Svetlana Seliunina, Sven Behnke

    3D phenotyping of plants plays a crucial role for understanding plant growth, yield prediction, and disease control. We present a pipeline capable of generating high-quality 3D reconstructions of individual agricultural plants. To acquire data, a small commercially available UAV captures images of a selected plant. Apart from placing ArUco markers, the entire image acquisition process is fully autonomous, controlled by a self-developed Android application running on the drone's controller. The reconstruction task is particularly challenging due to environmental wind and downwash of the UAV. Our proposed pipeline supports the integration of arbitrary state-of-the-art 3D reconstruction methods. To mitigate errors caused by leaf motion during image capture, we use an iterative method that gradually adjusts the input images through deformation. Motion is estimated using optical flow between the original input images and intermediate 3D reconstructions rendered from the corresponding viewpoints. This alignment gradually reduces scene motion, resulting in a canonical representation. After a few iterations, our pipeline improves the reconstruction of state-of-the-art methods and enables the extraction of high-resolution 3D meshes. We will publicly release the source code of our reconstruction pipeline. Additionally, we provide a dataset consisting of multiple plants from various crops, captured across different points in time.

  • Open Access

    AGILOped: Agile Open-Source Humanoid Robot for Research

    by Grzegorz Ficht, Luis Denninger, Sven Behnke

    With academic and commercial interest for humanoid robots peaking, multiple platforms are being developed. Through a high level of customization, they showcase impressive performance. Most of these systems remain closed-source or have high acquisition and maintenance costs, however. In this work, we present AGILOped - an open-source humanoid robot that closes the gap between high performance and accessibility. Our robot is driven by off-the-shelf backdrivable actuators with high power density and uses standard electronic components. With a height of 110 cm and weighing only 14.5 kg, AGILOped can be operated without a gantry by a single person. Experiments in walking, jumping, impact mitigation and getting-up demonstrate its viability for use in research.

  • Leveraging Vision-Language Models for Open-Vocabulary Instance Segmentation and Tracking

    by Bastian Pätzold, Jan Nogga, Sven Behnke

    Vision-language models (VLMs) excel in visual understanding but often lack reliable grounding capabilities and actionable inference rates. Integrating them with open-vocabulary object detection (OVD), instance segmentation, and tracking leverages their strengths while mitigating these drawbacks. We utilize VLM-generated structured descriptions to identify visible object instances, collect application-relevant attributes, and inform an open-vocabulary detector to extract corresponding bounding boxes that are passed to a video segmentation model providing segmentation masks and tracking. Once initialized, this model directly extracts segmentation masks, processing image streams in real time with minimal computational overhead. Tracks can be updated online as needed by generating new structured descriptions and detections. This combines the descriptive power of VLMs with the grounding capability of OVD and the pixel-level understanding and speed of video segmentation. Our evaluation across datasets and robotics platforms demonstrates the broad applicability of this approach, showcasing its ability to extract task-specific attributes from non-standard objects in dynamic environments.


  • Dexterous Pre-Grasp Manipulation for Human-Like Functional Categorical Grasping: Deep Reinforcement Learning and Grasp Representations

    by Dmytro Pavlichenko, Sven Behnke

    Many objects such as tools and household items can be used only if grasped in a very specific way—grasped functionally. Often, a direct functional grasp is not possible, though. We propose a method for learning a dexterous pre-grasp manipulation policy to achieve human-like functional grasps using deep reinforcement learning. We introduce a dense multi-component reward function that enables learning a single policy, capable of dexterous pre-grasp manipulation of novel instances of several known object categories with an anthropomorphic hand. The policy is learned purely by means of reinforcement learning from scratch, without any expert demonstrations, and implicitly learns to reposition and reorient objects of complex shapes to achieve given functional grasps. In addition, we explore two different ways to represent a desired grasp: explicit and more abstract, constraint-based. We show that our method learns to successfully manipulate and achieve desired grasps on previously unseen instances of known categories using both grasp representations. Learning is done on a single GPU in less than three hours.


  • Open Access

    LiLMaps: Learnable Implicit Language Maps

    by Evgenii Kruzhkov, Sven Behnke

    One of the current trends in robotics is to employ large language models (LLMs) to provide non-predefined command execution and natural human-robot interaction. It is useful to have an environment map together with its language representation, which can be further utilized by LLMs. Such a comprehensive scene representation enables numerous ways of interaction with the map for autonomously operating robots. In this work, we present an approach that enhances incremental implicit mapping through the integration of vision-language features. Specifically, we (i) propose a decoder optimization technique for implicit language maps which can be used when new objects appear on the scene, and (ii) address the problem of inconsistent vision-language predictions between different viewing positions. Our experiments demonstrate the effectiveness of LiLMaps and solid improvements in performance.