Ryan P. McMahan
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Ryan P. McMahan has a total of 153 co-authors. Here are the top co-authors by number of shared publications:
- Doug A. Bowman
Center for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, USA
7 shared publications Alec G. Moore
School of Arts, Technology, and Emerging Communication, University of Texas at Dallas, Richardson, TX, United States
6 shared publicationsDoug A. Bowman
Department of Computer Science, Virginia Tech, Blacksburg, VA
6 shared publicationsChengyuan Lai
The University of Texas at Dallas, Richardson, TX U.S.A
5 shared publicationsDavid J. Zielinski
Duke University, USA
5 shared publicationsEric D. Ragan
Texas A&M University
5 shared publications
Latest Publications
- Open Access
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Can You Say This for Me? Speaking Up by Proxy in Co-Located Discussion
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessCan You Say This for Me? Speaking Up by Proxy in Co-Located Discussion
- Open Access
- 3 September 2026
- Published by Elsevier in SSRN Electronic Journal
Pedestrian Crossing Behavior in the Presence of Autonomous Vehicles Under Diverse Road and Traffic Environments: A Virtual Reality Study
Autonomous vehicles (AVs) have the potential to improve road safety and influence travel behavior, but their lack of conventional driver–pedestrian communication cues has motivated research on external Human–Machine Interfaces (eHMIs) to communicate AV intentions to pedestrians, particularly at unsignalized crossings. However, most prior studies have evaluated eHMIs under limited road and traffic conditions, often focusing on a single road configuration. To address this limitation, the current study investigated pedestrian crossing behavior in front of AVs across diverse environments. Using a within-subjects design in immersive virtual reality(VR), participants performed a road-crossing task across combinations of three road configurations and three traffic conditions, in which AVs either yielded or did not yield. When yielding, AVs decelerated gradually and displayed either a Light Band or Pedestrian Icon eHMI. Results showed that pedestrians made similar crossing decisions based on timing of entry when encountering AVs with the Light Band and Pedestrian Icon eHMIs across the examined conditions. Moreover, pedestrians typically initiated crossing only after the yielding AV had fully stopped despite receiving eHMI information early during vehicle deceleration, suggesting that vehicle movement cues continued to influence crossing decisions. The effects of the eHMI depended on the road and traffic context, such that pedestrians generally waited less for AVs displaying an eHMI than for AVs without an eHMI in scenarios where these vehicles decelerated and stopped at stop-controlled intersections. These findings provide insights into pedestrian–AV interactions in scalable traffic environments and inform the design of eHMIs for safe pedestrian crossing.
- 3 September 2026
- Published by Elsevier in SSRN Electronic Journal
Open AccessPedestrian Crossing Behavior in the Presence of Autonomous Vehicles Under Diverse Road and Traffic Environments: A Virtual Reality Study
Autonomous vehicles (AVs) have the potential to improve road safety and influence travel behavior, but their lack of conventional driver–pedestrian communication cues has motivated research on external Human–Machine Interfaces (eHMIs) to communicate AV intentions to pedestrians, particularly at unsignalized crossings. However, most prior studies have evaluated eHMIs under limited road and traffic conditions, often focusing on a single road configuration. To address this limitation, the current study investigated pedestrian crossing behavior in front of AVs across diverse environments. Using a within-subjects design in immersive virtual reality(VR), participants performed a road-crossing task across combinations of three road configurations and three traffic conditions, in which AVs either yielded or did not yield. When yielding, AVs decelerated gradually and displayed either a Light Band or Pedestrian Icon eHMI. Results showed that pedestrians made similar crossing decisions based on timing of entry when encountering AVs with the Light Band and Pedestrian Icon eHMIs across the examined conditions. Moreover, pedestrians typically initiated crossing only after the yielding AV had fully stopped despite receiving eHMI information early during vehicle deceleration, suggesting that vehicle movement cues continued to influence crossing decisions. The effects of the eHMI depended on the road and traffic context, such that pedestrians generally waited less for AVs displaying an eHMI than for AVs without an eHMI in scenarios where these vehicles decelerated and stopped at stop-controlled intersections. These findings provide insights into pedestrian–AV interactions in scalable traffic environments and inform the design of eHMIs for safe pedestrian crossing.
- Open Access
- 1 August 2026
- Published by American Association of Physics Teachers (AAPT) in American Journal of Physics
- Vol. 94 (8) , 614-619
QISCIT: A concept inventory assessment for quantum information science
Quantum information science (QIS) is a critical interdisciplinary field, deeply rooted in physics, that requires a well-educated workforce in the near future. Numerous researchers and educators have been actively investigating how to best educate and prepare such a workforce. An open issue has been the lack of a tool with a strong validation argument to assess QIS understanding without requiring college-level math. In this paper, we present the systematic development of and content validation argument for a new assessment instrument called the Quantum Information Science Concept Introductory Test (QISCIT). With feedback from 11 QIS experts, we have developed a 31-item version of QISCIT that covers concepts like quantum states, quantum measurement, qubits, entanglement, coherence and decoherence, quantum gates and computing, and quantum teleportation.
- 1 August 2026
- Published by American Association of Physics Teachers (AAPT) in American Journal of Physics
- Vol. 94 (8) , 614-619
Open AccessQISCIT: A concept inventory assessment for quantum information science
Quantum information science (QIS) is a critical interdisciplinary field, deeply rooted in physics, that requires a well-educated workforce in the near future. Numerous researchers and educators have been actively investigating how to best educate and prepare such a workforce. An open issue has been the lack of a tool with a strong validation argument to assess QIS understanding without requiring college-level math. In this paper, we present the systematic development of and content validation argument for a new assessment instrument called the Quantum Information Science Concept Introductory Test (QISCIT). With feedback from 11 QIS experts, we have developed a 31-item version of QISCIT that covers concepts like quantum states, quantum measurement, qubits, entanglement, coherence and decoherence, quantum gates and computing, and quantum teleportation.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Effects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence Scale
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccessEffects of Virtual Reality System Fidelity on Presence using the Fidelity-based Presence Scale
- Open Access
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessThe Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors
- 28 September 2025
- Published by SAGE Publications in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Vol. 69 (1) , 1090-1096
An Investigation of Look Cues and Pick Cues for Guidance in Dense Operating Environments
Interaction cues, which inform users about potential actions to take, are common to many types of extended reality applications. While numerous studies have compared individual interaction cues, few studies have investigated combinations of interaction cues for complex tasks, particularly ones involving high counts of similar actions. We present a within-subject study ( n = 48) investigating the effects of interaction cue combinations for guiding users through in-cockpit procedures for a UH-60 Black Hawk helicopter. The results of our study indicate significant effects for different interaction cue combinations for perceived mental effort and discomfort. Furthermore, the completion time results in our study contradict previous results pertaining to the effectiveness of specific interaction cues, which we believe are due to the context and complexity of the real-world application underlying our study. These results imply that Look Arrow and Pick Arrow are the optimal interaction cue combination for scenarios that involve dense operating environments.
- 28 September 2025
- Published by SAGE Publications in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Vol. 69 (1) , 1090-1096
An Investigation of Look Cues and Pick Cues for Guidance in Dense Operating Environments
Interaction cues, which inform users about potential actions to take, are common to many types of extended reality applications. While numerous studies have compared individual interaction cues, few studies have investigated combinations of interaction cues for complex tasks, particularly ones involving high counts of similar actions. We present a within-subject study ( n = 48) investigating the effects of interaction cue combinations for guiding users through in-cockpit procedures for a UH-60 Black Hawk helicopter. The results of our study indicate significant effects for different interaction cue combinations for perceived mental effort and discomfort. Furthermore, the completion time results in our study contradict previous results pertaining to the effectiveness of specific interaction cues, which we believe are due to the context and complexity of the real-world application underlying our study. These results imply that Look Arrow and Pick Arrow are the optimal interaction cue combination for scenarios that involve dense operating environments.
- Open Access
- 7 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents
- 7 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessMitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents
- Open Access
- 26 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Challenges of Precueing Instructions for Compound Task Procedures in Mixed Reality
- 26 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Open AccessChallenges of Precueing Instructions for Compound Task Procedures in Mixed Reality
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessThe Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
- Open Access
- 2 October 2024
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (12) , 7593-7625
The Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual Reality
- 2 October 2024
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (12) , 7593-7625
Open AccessThe Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual Reality