Cheng-Wei Chiang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Cheng-Wei Chiang has a total of 8 co-authors. Here are the top co-authors by number of shared publications:
- You-Shyang Chen
College of Management, National Chin-Yi University of Technology, Taichung 411030, Taiwan
2 shared publications - Yuh-Shihng Chang
Department of Information Management, National Chin-Yi University of Technology, Taichung 41170, Taiwan
2 shared publications - Artur Lugmayr
Curtin University
1 shared publication Chien-Po Wang
Department of Management Information Systems, National Chiayi University, Chiayi, Taiwan
1 shared publicationJing-Wei Liu
National Taiwan University of Sport
1 shared publication- Kuo-Jui Hu
Graduate Institute of Color and Illumination Technology, National Taiwan University of Science and Technology, Taipei, Taiwan, ROC
1 shared publication
Latest Publications
- Retraction
- 20 September 2022
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 82 (9) , 14335
Retraction Note: The differences in pleasing value and learning performance among different groups using mobile augmented reality system for cultural environment learning
- 20 September 2022
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 82 (9) , 14335
RetractionRetraction Note: The differences in pleasing value and learning performance among different groups using mobile augmented reality system for cultural environment learning
- 6 April 2020
- Published by Emerald Publishing in The Electronic Library
- Vol. 38 (2) , 223-237
An elderly assistive device substitutes for traditional online library catalogs
Purpose: This paper aims to present an augmented reality (AR) application to aid the elderly in library reference search. The application supports the elderly in searching books and videos in a large library when librarians have insufficient time to meet their needs. The elderly searching in a large library could be difficult for them due to the vast area, complicated online library catalogs and their physical deterioration, such as failing eyesight, tendinitis and memory problems. Our system, SearchAR, fully supports the 3D images of object content based on books and videos in Ling Tung University (LTU) library catalogs. Using the latest AR technology, users can use mobile phone to scan the quick response (QR) code in front of the LTU library, and then the elderly can experience LTU library map labeled by different colors in real-time and understand the locations of the video areas and book shelves areas. Later, they can use SearchAR to scan the QR codes on bookshelves, books or videos to view the 3D graphics without reading complicated catalogs and content. The results show that among the images, the elderly recognition of the “3 D images” was the highest, and the experimental group using AR technology as a searching aid shows a higher searching effectiveness than the control group; 60 per cent of the elderly felt they saved more time for searching books and videos with the help of SearchAR, and it was easy to arouse their association; the elderly indicated that combined image of the library map and the labels with different colors are clear and simple; the content of books and videos are easy associated with the 3D images; the elderly mentioned that using SearchAR is a great experience without any reading complicated online catalogs. Finally, this study concludes that AR technology does enhance the elderly searching ability in LTU large library. Design/methodology/approach: The SearchAR application was an integrating library catalog, which provides AR and 3D graphics. The elderly can also use SearchAR to see a library map and every library element via 3D graphics before they start searching in a wide area. Findings: This makes it easier for elderly to navigate a library without using complicated online catalogs, and it reduces time spent on reading and searching. Originality/value: AR has been used for a variety of guiding and educational purposes. However, AR has been rarely applied to supplement traditional library services for elderly.
- 6 April 2020
- Published by Emerald Publishing in The Electronic Library
- Vol. 38 (2) , 223-237
An elderly assistive device substitutes for traditional online library catalogs
Purpose: This paper aims to present an augmented reality (AR) application to aid the elderly in library reference search. The application supports the elderly in searching books and videos in a large library when librarians have insufficient time to meet their needs. The elderly searching in a large library could be difficult for them due to the vast area, complicated online library catalogs and their physical deterioration, such as failing eyesight, tendinitis and memory problems. Our system, SearchAR, fully supports the 3D images of object content based on books and videos in Ling Tung University (LTU) library catalogs. Using the latest AR technology, users can use mobile phone to scan the quick response (QR) code in front of the LTU library, and then the elderly can experience LTU library map labeled by different colors in real-time and understand the locations of the video areas and book shelves areas. Later, they can use SearchAR to scan the QR codes on bookshelves, books or videos to view the 3D graphics without reading complicated catalogs and content. The results show that among the images, the elderly recognition of the “3 D images” was the highest, and the experimental group using AR technology as a searching aid shows a higher searching effectiveness than the control group; 60 per cent of the elderly felt they saved more time for searching books and videos with the help of SearchAR, and it was easy to arouse their association; the elderly indicated that combined image of the library map and the labels with different colors are clear and simple; the content of books and videos are easy associated with the 3D images; the elderly mentioned that using SearchAR is a great experience without any reading complicated online catalogs. Finally, this study concludes that AR technology does enhance the elderly searching ability in LTU large library. Design/methodology/approach: The SearchAR application was an integrating library catalog, which provides AR and 3D graphics. The elderly can also use SearchAR to see a library map and every library element via 3D graphics before they start searching in a wide area. Findings: This makes it easier for elderly to navigate a library without using complicated online catalogs, and it reduces time spent on reading and searching. Originality/value: AR has been used for a variety of guiding and educational purposes. However, AR has been rarely applied to supplement traditional library services for elderly.
- Open Access
Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory
In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects as e.g., chairs or tables on top of a design layout plan and interact with these on their mobile devices. Students can experience alternative design decision in real-time and increases the special perception of interior designs. Our system fully supports the import of interior deployment layouts and the generation of 3D models based on design artefacts based on typical design layout plan design symbols and allows the user to investigate different design alternatives. We applied John Keller’s Attention, Relevance, Confidence, and Satisfaction (ARCS) learning motivation model to validate our solution to examine the students’ willingness and verify the ability of students to improve learning through MAR technology. We compared a sample experimental group of N = 52 test-subjects with a sample of N = 48 candidates in a control group. Learning indicators as learning interest, confidence, satisfaction and effective have been utilized to assess the students’ learning motivation through the use of MAR technology. The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference. The result of the study clearly shows that the reference group utilizing MAR technology as a learning aid show a higher learning effectiveness as the control group. Thus, we conclude that MAR technology does enhance students’ learning ability for interior design and making appropriate design decisions.
Open AccessApplying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory
In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects as e.g., chairs or tables on top of a design layout plan and interact with these on their mobile devices. Students can experience alternative design decision in real-time and increases the special perception of interior designs. Our system fully supports the import of interior deployment layouts and the generation of 3D models based on design artefacts based on typical design layout plan design symbols and allows the user to investigate different design alternatives. We applied John Keller’s Attention, Relevance, Confidence, and Satisfaction (ARCS) learning motivation model to validate our solution to examine the students’ willingness and verify the ability of students to improve learning through MAR technology. We compared a sample experimental group of N = 52 test-subjects with a sample of N = 48 candidates in a control group. Learning indicators as learning interest, confidence, satisfaction and effective have been utilized to assess the students’ learning motivation through the use of MAR technology. The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference. The result of the study clearly shows that the reference group utilizing MAR technology as a learning aid show a higher learning effectiveness as the control group. Thus, we conclude that MAR technology does enhance students’ learning ability for interior design and making appropriate design decisions.
- Retracted
- 5 December 2018
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 78 (4) , 4965-4986
RETRACTED ARTICLE: The differences in pleasing value and learning performance among different groups using mobile augmented reality system for cultural environment learning
- 5 December 2018
- Published by Springer Nature in Multimedia Tools and Applications
- Vol. 78 (4) , 4965-4986
RetractedRETRACTED ARTICLE: The differences in pleasing value and learning performance among different groups using mobile augmented reality system for cultural environment learning