Lei Tai
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Lei Tai has a total of 19 co-authors. Here are the top co-authors by number of shared publications:
- Ming Liu
Deakin University, Melbourne, VIC, Australia
8 shared publications Ming Liu
Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology
4 shared publications- Peng Yun
Department of Computer Science and Engineering, The Hong Kong University of Science and Technology, Hong Kong
2 shared publications Shaohua Li
Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology, Hong Kong
2 shared publications- Wolfram Burgard
University of Technology Nuremberg
2 shared publications - Chengju Liu
Tongji University
1 shared publication
Latest Publications
- 17 January 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 5 (2) , 1247-1254
High-Speed Autonomous Drifting With Deep Reinforcement Learning
Drifting is a complicated task for autonomous vehicle control. Most traditional methods in this area are based on motion equations derived by the understanding of vehicle dynamics, which is difficult to be modeled precisely. We propose a robust drift controller without explicit motion equations, which is based on the latest model-free deep reinforcement learning algorithm soft actor-critic. The drift control problem is formulated as a trajectory following task, where the errorbased state and reward are designed. After being trained on tracks with different levels of difficulty, our controller is capable of making the vehicle drift through various sharp corners quickly and stably in the unseen map. The proposed controller is further shown to have excellent generalization ability, which can directly handle unseen vehicle types with different physical properties, such as mass, tire friction, etc.
- 17 January 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 5 (2) , 1247-1254
High-Speed Autonomous Drifting With Deep Reinforcement Learning
Drifting is a complicated task for autonomous vehicle control. Most traditional methods in this area are based on motion equations derived by the understanding of vehicle dynamics, which is difficult to be modeled precisely. We propose a robust drift controller without explicit motion equations, which is based on the latest model-free deep reinforcement learning algorithm soft actor-critic. The drift control problem is formulated as a trajectory following task, where the errorbased state and reward are designed. After being trained on tracks with different levels of difficulty, our controller is capable of making the vehicle drift through various sharp corners quickly and stably in the unseen map. The proposed controller is further shown to have excellent generalization ability, which can directly handle unseen vehicle types with different physical properties, such as mass, tire friction, etc.
- 23 January 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 4 (2) , 1263-1270
Focal Loss in 3D Object Detection
3D object detection is still an open problem in autonomous driving scenes. When recognizing and localizing key objects from sparse 3D inputs, autonomous vehicles suffer from a larger continuous searching space and higher fore-background imbalance compared to image-based object detection. In this letter, we aim to solve this fore-background imbalance in 3D object detection. Inspired by the recent use of focal loss in image-based object detection, we extend this hard-mining improvement of binary cross entropy to point-cloud-based object detection and conduct experiments to show its performance based on two different 3D detectors: 3D-FCN and VoxelNet. The evaluation results show up to 11.2AP gains through the focal loss in a wide range of hyperparameters for 3D object detection.
- 23 January 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 4 (2) , 1263-1270
Focal Loss in 3D Object Detection
3D object detection is still an open problem in autonomous driving scenes. When recognizing and localizing key objects from sparse 3D inputs, autonomous vehicles suffer from a larger continuous searching space and higher fore-background imbalance compared to image-based object detection. In this letter, we aim to solve this fore-background imbalance in 3D object detection. Inspired by the recent use of focal loss in image-based object detection, we extend this hard-mining improvement of binary cross entropy to point-cloud-based object detection and conduct experiments to show its performance based on two different 3D detectors: 3D-FCN and VoxelNet. The evaluation results show up to 11.2AP gains through the focal loss in a wide range of hyperparameters for 3D object detection.
- 21 January 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 4 (2) , 1148-1155
VR-Goggles for Robots: Real-to-Sim Domain Adaptation for Visual Control
In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, we seek to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a simple yet effective shift loss that is agnostic to the downstream task, to constrain the consistency between subsequent frames which is important for consistent policy outputs.We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in indoor and outdoor robotics experiments.
- 21 January 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 4 (2) , 1148-1155
VR-Goggles for Robots: Real-to-Sim Domain Adaptation for Visual Control
In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, we seek to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a simple yet effective shift loss that is agnostic to the downstream task, to constrain the consistency between subsequent frames which is important for consistent policy outputs.We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in indoor and outdoor robotics experiments.
- 1 May 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1111-1117
Socially Compliant Navigation Through Raw Depth Inputs with Generative Adversarial Imitation Learning
We present an approach for mobile robots to learn to navigate in dynamic environments with pedestrians via raw depth inputs, in a socially compliant manner. To achieve this, we adopt a generative adversarial imitation learning (GAIL) strategy, which improves upon a pre-trained behavior cloning policy. Our approach overcomes the disadvantages of previous methods, as they heavily depend on the full knowledge of the location and velocity information of nearby pedestrians, which not only requires specific sensors, but also the extraction of such state information from raw sensory input could consume much computation time. In this paper, our proposed GAIL-based model performs directly on raw depth inputs and plans in real-time. Experiments show that our GAIL-based approach greatly improves the safety and efficiency of the behavior of mobile robots from pure behavior cloning. The real-world deployment also shows that our method is capable of guiding autonomous vehicles to navigate in a socially compliant manner directly through raw depth inputs. In addition, we release a simulation plugin for modeling pedestrian behaviors based on the social force model.
- 1 May 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1111-1117
Socially Compliant Navigation Through Raw Depth Inputs with Generative Adversarial Imitation Learning
We present an approach for mobile robots to learn to navigate in dynamic environments with pedestrians via raw depth inputs, in a socially compliant manner. To achieve this, we adopt a generative adversarial imitation learning (GAIL) strategy, which improves upon a pre-trained behavior cloning policy. Our approach overcomes the disadvantages of previous methods, as they heavily depend on the full knowledge of the location and velocity information of nearby pedestrians, which not only requires specific sensors, but also the extraction of such state information from raw sensory input could consume much computation time. In this paper, our proposed GAIL-based model performs directly on raw depth inputs and plans in real-time. Experiments show that our GAIL-based approach greatly improves the safety and efficiency of the behavior of mobile robots from pure behavior cloning. The real-world deployment also shows that our method is capable of guiding autonomous vehicles to navigate in a socially compliant manner directly through raw depth inputs. In addition, we release a simulation plugin for modeling pedestrian behaviors based on the social force model.
- Top Cited Papers
- 1 September 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 31-36
Virtual-to-real deep reinforcement learning: Continuous control of mobile robots for mapless navigation
We present a learning-based mapless motion planner by taking the sparse 10-dimensional range findings and the target position with respect to the mobile robot coordinate frame as input and the continuous steering commands as output. Traditional motion planners for mobile ground robots with a laser range sensor mostly depend on the obstacle map of the navigation environment where both the highly precise laser sensor and the obstacle map building work of the environment are indispensable. We show that, through an asynchronous deep reinforcement learning method, a mapless motion planner can be trained end-to-end without any manually designed features and prior demonstrations. The trained planner can be directly applied in unseen virtual and real environments. The experiments show that the proposed mapless motion planner can navigate the nonholonomic mobile robot to the desired targets without colliding with any obstacles.
- 1 September 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 31-36
Top Cited PapersVirtual-to-real deep reinforcement learning: Continuous control of mobile robots for mapless navigation
We present a learning-based mapless motion planner by taking the sparse 10-dimensional range findings and the target position with respect to the mobile robot coordinate frame as input and the continuous steering commands as output. Traditional motion planners for mobile ground robots with a laser range sensor mostly depend on the obstacle map of the navigation environment where both the highly precise laser sensor and the obstacle map building work of the environment are indispensable. We show that, through an asynchronous deep reinforcement learning method, a mapless motion planner can be trained end-to-end without any manually designed features and prior demonstrations. The trained planner can be directly applied in unseen virtual and real environments. The experiments show that the proposed mapless motion planner can navigate the nonholonomic mobile robot to the desired targets without colliding with any obstacles.
- Open Access
- 1 July 2017
- Published by SAGE Publications in International Journal of Advanced Robotic Systems
- Vol. 14 (4)
Autonomous exploration of mobile robots through deep neural networks
The exploration problem of mobile robots aims to allow mobile robots to explore an unknown environment. We describe an indoor exploration algorithm for mobile robots using a hierarchical structure that fuses several convolutional neural network layers with decision-making process. The whole system is trained end to end by taking only visual information (RGB-D information) as input and generates a sequence of main moving direction as output so that the robot achieves autonomous exploration ability. The robot is a TurtleBot with a Kinect mounted on it. The model is trained and tested in a real world environment. And the training data set is provided for download. The outputs of the test data are compared with the human decision. We use Gaussian process latent variable model to visualize the feature map of last convolutional layer, which proves the effectiveness of this deep convolution neural network mode. We also present a novel and lightweight deep-learning library libcnn especially for deep-learning processing of robotics tasks.
- 1 July 2017
- Published by SAGE Publications in International Journal of Advanced Robotic Systems
- Vol. 14 (4)
Open AccessAutonomous exploration of mobile robots through deep neural networks
The exploration problem of mobile robots aims to allow mobile robots to explore an unknown environment. We describe an indoor exploration algorithm for mobile robots using a hierarchical structure that fuses several convolutional neural network layers with decision-making process. The whole system is trained end to end by taking only visual information (RGB-D information) as input and generates a sequence of main moving direction as output so that the robot achieves autonomous exploration ability. The robot is a TurtleBot with a Kinect mounted on it. The model is trained and tested in a real world environment. And the training data set is provided for download. The outputs of the test data are compared with the human decision. We use Gaussian process latent variable model to visualize the feature map of last convolutional layer, which proves the effectiveness of this deep convolution neural network mode. We also present a novel and lightweight deep-learning library libcnn especially for deep-learning processing of robotics tasks.
- 1 July 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 124-130
PCA-aided fully convolutional networks for semantic segmentation of multi-channel fMRI
Semantic segmentation of functional magnetic resonance imaging (fMRI) makes great sense for pathology diagnosis and decision system of medical robots. The multi-channel fMRI provides more information of the pathological features. But the increased amount of data causes complexity in feature detections. This paper proposes a principal component analysis (PCA)-aided fully convolutional network to particularly deal with multi-channel fMRI. We transfer the learned weights of contemporary classification networks to the segmentation task by fine-tuning. The results of the convolutional network are compared with various methods e.g. k-NN. A new labeling strategy is proposed to solve the semantic segmentation problem with unclear boundaries. Even with a small-sized training dataset, the test results demonstrate that our model outperforms other pathological feature detection methods. Besides, its forward inference only takes 90 milliseconds for a single set of fMRI data. To our knowledge, this is the first time to realize pixel-wise labeling of multi-channel magnetic resonance image using FCN.
- 1 July 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 124-130
PCA-aided fully convolutional networks for semantic segmentation of multi-channel fMRI
Semantic segmentation of functional magnetic resonance imaging (fMRI) makes great sense for pathology diagnosis and decision system of medical robots. The multi-channel fMRI provides more information of the pathological features. But the increased amount of data causes complexity in feature detections. This paper proposes a principal component analysis (PCA)-aided fully convolutional network to particularly deal with multi-channel fMRI. We transfer the learned weights of contemporary classification networks to the segmentation task by fine-tuning. The results of the convolutional network are compared with various methods e.g. k-NN. A new labeling strategy is proposed to solve the semantic segmentation problem with unclear boundaries. Even with a small-sized training dataset, the test results demonstrate that our model outperforms other pathological feature detection methods. Besides, its forward inference only takes 90 milliseconds for a single set of fMRI data. To our knowledge, this is the first time to realize pixel-wise labeling of multi-channel magnetic resonance image using FCN.
- Open Access
Extrinsic Calibration of 3D Range Finder and Camera without Auxiliary Object or Human Intervention
Fusion of heterogeneous extroceptive sensors is the most effient and effective way to representing the environment precisely, as it overcomes various defects of each homogeneous sensor. The rigid transformation (aka. extrinsic parameters) of heterogeneous sensory systems should be available before precisely fusing the multisensor information. Researchers have proposed several approaches to estimating the extrinsic parameters. These approaches require either auxiliary objects, like chessboards, or extra help from human to select correspondences. In this paper, we proposed a novel extrinsic calibration approach for the extrinsic calibration of range and image sensors. As far as we know, it is the first automatic approach with no requirement of auxiliary objects or any human interventions. First, we estimate the initial extrinsic parameters from the individual motion of the range finder and the camera. Then we extract lines in the image and point-cloud pairs, to refine the line feature associations by the initial extrinsic parameters. At the end, we discussed the degenerate case which may lead to the algorithm failure and validate our approach by simulation. The results indicate high-precision extrinsic calibration results against the ground-truth.
Open AccessExtrinsic Calibration of 3D Range Finder and Camera without Auxiliary Object or Human Intervention
Fusion of heterogeneous extroceptive sensors is the most effient and effective way to representing the environment precisely, as it overcomes various defects of each homogeneous sensor. The rigid transformation (aka. extrinsic parameters) of heterogeneous sensory systems should be available before precisely fusing the multisensor information. Researchers have proposed several approaches to estimating the extrinsic parameters. These approaches require either auxiliary objects, like chessboards, or extra help from human to select correspondences. In this paper, we proposed a novel extrinsic calibration approach for the extrinsic calibration of range and image sensors. As far as we know, it is the first automatic approach with no requirement of auxiliary objects or any human interventions. First, we estimate the initial extrinsic parameters from the individual motion of the range finder and the camera. Then we extract lines in the image and point-cloud pairs, to refine the line feature associations by the initial extrinsic parameters. At the end, we discussed the degenerate case which may lead to the algorithm failure and validate our approach by simulation. The results indicate high-precision extrinsic calibration results against the ground-truth.
- Open Access
- 21 December 2016
- Published by Springer Nature in Robotics and Biomimetics
- Vol. 3 (1) , 24
Mobile robots exploration through cnn-based reinforcement learning
Exploration in an unknown environment is an elemental application for mobile robots. In this paper, we outlined a reinforcement learning method aiming for solving the exploration problem in a corridor environment. The learning model took the depth image from an RGB-D sensor as the only input. The feature representation of the depth image was extracted through a pre-trained convolutional-neural-networks model. Based on the recent success of deep Q-network on artificial intelligence, the robot controller achieved the exploration and obstacle avoidance abilities in several different simulated environments. It is the first time that the reinforcement learning is used to build an exploration strategy for mobile robots through raw sensor information.
- 21 December 2016
- Published by Springer Nature in Robotics and Biomimetics
- Vol. 3 (1) , 24
Open AccessMobile robots exploration through cnn-based reinforcement learning
Exploration in an unknown environment is an elemental application for mobile robots. In this paper, we outlined a reinforcement learning method aiming for solving the exploration problem in a corridor environment. The learning model took the depth image from an RGB-D sensor as the only input. The feature representation of the depth image was extracted through a pre-trained convolutional-neural-networks model. Based on the recent success of deep Q-network on artificial intelligence, the robot controller achieved the exploration and obstacle avoidance abilities in several different simulated environments. It is the first time that the reinforcement learning is used to build an exploration strategy for mobile robots through raw sensor information.