Nian-Shing Chen
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Nian-Shing Chen has a total of 218 co-authors. Here are the top co-authors by number of shared publications:
- Gwo-Jen Hwang
Graduate Institute of Educational Information and Measurement National Taichung University of Education Taichung Taiwan
9 shared publications Wei-Chieh Fang
Department of Education, Washington University in St Louis, Missouri, USA
9 shared publications- Hui-Chin Yeh
National Yunlin University of Science and Technology
8 shared publications Kinshuk
University of North Texas
8 shared publicationsYa-Wen Cheng
Department of Early Childhood Education, Asia University, Taichung City, Taiwan
6 shared publicationsYuping Wang
School of Language and Linguistics, Griffith University
6 shared publications
Latest Publications
- 16 July 2026
- Published by Taylor & Francis in Interactive Learning Environments
- p. 1-18
Designing pedagogical AI agents as digital twins of teachers: insights from a multi-cohort training program
1. Recent advances in artificial intelligence (AI) have prompted educators and researchers to reconsider fundamental assumptions about teaching, learning, and instructional design. As AI tools beco...
- 16 July 2026
- Published by Taylor & Francis in Interactive Learning Environments
- p. 1-18
Designing pedagogical AI agents as digital twins of teachers: insights from a multi-cohort training program
1. Recent advances in artificial intelligence (AI) have prompted educators and researchers to reconsider fundamental assumptions about teaching, learning, and instructional design. As AI tools beco...
- 30 September 2025
- Published by Springer Nature in International Journal of Social Robotics
- Vol. 17 (11) , 2531-2546
Designing Educational Robots for Preschool Classrooms: Challenges, Solutions, and Collaborative Insights from Content, Pedagogy, and Technology Experts
- 30 September 2025
- Published by Springer Nature in International Journal of Social Robotics
- Vol. 17 (11) , 2531-2546
Designing Educational Robots for Preschool Classrooms: Challenges, Solutions, and Collaborative Insights from Content, Pedagogy, and Technology Experts
- Open Access
- 15 July 2025
- Published by MDPI AG in Education Sciences
- Vol. 15 (7) , 900
Integrating AI-Driven Wearable Metaverse Technologies into Ubiquitous Blended Learning: A Framework Based on Embodied Interaction and Multi-Agent Collaboration
Ubiquitous blended learning, leveraging mobile devices, has democratized education by enabling autonomous and readily accessible knowledge acquisition. However, its reliance on traditional interfaces often limits learner immersion and meaningful interaction. The emergence of the wearable metaverse offers a compelling solution, promising enhanced multisensory experiences and adaptable learning environments that transcend the constraints of conventional ubiquitous learning. This research proposes a novel framework for ubiquitous blended learning in the wearable metaverse, aiming to address critical challenges, such as multi-source data fusion, effective human–computer collaboration, and efficient rendering on resource-constrained wearable devices, through the integration of embodied interaction and multi-agent collaboration. This framework leverages a real-time multi-modal data analysis architecture, powered by the MobileNetV4 and xLSTM neural networks, to facilitate the dynamic understanding of the learner’s context and environment. Furthermore, we introduced a multi-agent interaction model, utilizing CrewAI and spatio-temporal graph neural networks, to orchestrate collaborative learning experiences and provide personalized guidance. Finally, we incorporated lightweight SLAM algorithms, augmented using visual perception techniques, to enable accurate spatial awareness and seamless navigation within the metaverse environment. This innovative framework aims to create immersive, scalable, and cost-effective learning spaces within the wearable metaverse.
- 15 July 2025
- Published by MDPI AG in Education Sciences
- Vol. 15 (7) , 900
Open AccessIntegrating AI-Driven Wearable Metaverse Technologies into Ubiquitous Blended Learning: A Framework Based on Embodied Interaction and Multi-Agent Collaboration
Ubiquitous blended learning, leveraging mobile devices, has democratized education by enabling autonomous and readily accessible knowledge acquisition. However, its reliance on traditional interfaces often limits learner immersion and meaningful interaction. The emergence of the wearable metaverse offers a compelling solution, promising enhanced multisensory experiences and adaptable learning environments that transcend the constraints of conventional ubiquitous learning. This research proposes a novel framework for ubiquitous blended learning in the wearable metaverse, aiming to address critical challenges, such as multi-source data fusion, effective human–computer collaboration, and efficient rendering on resource-constrained wearable devices, through the integration of embodied interaction and multi-agent collaboration. This framework leverages a real-time multi-modal data analysis architecture, powered by the MobileNetV4 and xLSTM neural networks, to facilitate the dynamic understanding of the learner’s context and environment. Furthermore, we introduced a multi-agent interaction model, utilizing CrewAI and spatio-temporal graph neural networks, to orchestrate collaborative learning experiences and provide personalized guidance. Finally, we incorporated lightweight SLAM algorithms, augmented using visual perception techniques, to enable accurate spatial awareness and seamless navigation within the metaverse environment. This innovative framework aims to create immersive, scalable, and cost-effective learning spaces within the wearable metaverse.
- Top Cited Papers
- 17 February 2025
- Published by Springer Nature in Educational Technology Research and Development
- Vol. 73 (3) , 1539-1567
Enhancing the flipped classroom model with generative AI and Metaverse technologies: insights from lag sequential and epistemic network analysis
- 17 February 2025
- Published by Springer Nature in Educational Technology Research and Development
- Vol. 73 (3) , 1539-1567
Top Cited PapersEnhancing the flipped classroom model with generative AI and Metaverse technologies: insights from lag sequential and epistemic network analysis
- Open Access
- 10 February 2025
- Published by Springer Nature in International Journal of Science and Mathematics Education
- Vol. 23 (6) , 1855-1881
Adopting Maker Education: A Comparative Analysis of Intentions Between In-Service and Pre-Service STEM Teachers
This study aims to investigate whether there are differences in the intentions to adopt maker education between in-service and pre-service teachers. It also seeks to identify the key factors affecting their intentions, providing insights for tailoring professional development (PD) training programs to meet the needs of teachers at different career stages. A hybrid maker-based PD program was designed and offered to both in-service and pre-service teachers. The participants' behavioral intentions to adopt maker education were assessed after the PD program using an extended Theory of Planned Behavior model. The intentions of in-service and pre-service teachers were examined, and the key factors affecting their intentions were identified using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results showed that pre-service teachers had significantly lower intentions to adopt maker education compared to in-service teachers. For pre-service teachers, attitude was the key factor influencing their intentions, while for in-service teachers, subjective norms played a crucial role. These findings highlight the importance of tailored PD for teachers at different career stages.
- 10 February 2025
- Published by Springer Nature in International Journal of Science and Mathematics Education
- Vol. 23 (6) , 1855-1881
Open AccessAdopting Maker Education: A Comparative Analysis of Intentions Between In-Service and Pre-Service STEM Teachers
This study aims to investigate whether there are differences in the intentions to adopt maker education between in-service and pre-service teachers. It also seeks to identify the key factors affecting their intentions, providing insights for tailoring professional development (PD) training programs to meet the needs of teachers at different career stages. A hybrid maker-based PD program was designed and offered to both in-service and pre-service teachers. The participants' behavioral intentions to adopt maker education were assessed after the PD program using an extended Theory of Planned Behavior model. The intentions of in-service and pre-service teachers were examined, and the key factors affecting their intentions were identified using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results showed that pre-service teachers had significantly lower intentions to adopt maker education compared to in-service teachers. For pre-service teachers, attitude was the key factor influencing their intentions, while for in-service teachers, subjective norms played a crucial role. These findings highlight the importance of tailored PD for teachers at different career stages.
- Open Access
- 6 February 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (11) , 15231-15280
Assessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items derived from 25 existing and validated questionnaires and surveys. The tool uses a 1–5 Likert scale and its items correspond to 15 factors, which are categorized into 5 dimensions. Both the factors and dimensions are supported by related theoretical aspects and background, and are grouped as follows: (1) System usability: Ease of use and Instructional clarity, (2) Learner’s basic psychological needs: Enjoyment, Autonomy, Self-efficacy, and Social interaction, (3) Learner’s learning state: Flow, Presence, and Immersion, (4) Learner’s learning performance: Learning outcomes, Learning motivation, and Learning engagement, (5) Learner’s learning perceptions: Perceived usefulness, Learning preferences alignment, and Behavioral intention. To validate the tool, descriptive statistics and reliability tests, validity tests, and factor analyses, Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA), and Structural Equation Modelling (SEM) were used. An extended reality application was developed and applied in higher education settings over the course of a semester. The experiment data was used to validate the created evaluation tool, which was then used to evaluate the effectiveness of the developed XR application and to answer the 6 research questions set to be explored. The results confirmed the validity of the XREd questionnaire and its effectiveness in evaluating extended reality applications. Additionally, its potential to be modularly integrated to evaluate non-extended reality learning applications was highlighted. Finally, the developed application was positively assessed by students, who regarded it as an effective learning tool that can support and enrich their learning experience and improve learning outcomes.
- 6 February 2025
- Published by Springer Nature in Education and Information Technologies
- Vol. 30 (11) , 15231-15280
Open AccessAssessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items derived from 25 existing and validated questionnaires and surveys. The tool uses a 1–5 Likert scale and its items correspond to 15 factors, which are categorized into 5 dimensions. Both the factors and dimensions are supported by related theoretical aspects and background, and are grouped as follows: (1) System usability: Ease of use and Instructional clarity, (2) Learner’s basic psychological needs: Enjoyment, Autonomy, Self-efficacy, and Social interaction, (3) Learner’s learning state: Flow, Presence, and Immersion, (4) Learner’s learning performance: Learning outcomes, Learning motivation, and Learning engagement, (5) Learner’s learning perceptions: Perceived usefulness, Learning preferences alignment, and Behavioral intention. To validate the tool, descriptive statistics and reliability tests, validity tests, and factor analyses, Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA), and Structural Equation Modelling (SEM) were used. An extended reality application was developed and applied in higher education settings over the course of a semester. The experiment data was used to validate the created evaluation tool, which was then used to evaluate the effectiveness of the developed XR application and to answer the 6 research questions set to be explored. The results confirmed the validity of the XREd questionnaire and its effectiveness in evaluating extended reality applications. Additionally, its potential to be modularly integrated to evaluate non-extended reality learning applications was highlighted. Finally, the developed application was positively assessed by students, who regarded it as an effective learning tool that can support and enrich their learning experience and improve learning outcomes.
- Open Access
- 30 December 2024
- Published by University of Silesia in Katowice in International Journal of Research in E-learning
- Vol. 10 (2) , 1-30
Education in the Era of AI, Enhancing Skills, Challenges and Perspectives – International Context and National Experience
The article analysed the main reflections presented by experts from different countries in the area of AI in education, who participated in the round table debate “E-Learning and Enhancing soft skills: Contemporary Models of Education in the era of Artificial Intelligence”. The agenda included three topics: 1) E-learning and enhancing soft skills: contemporary models of education in the era of artificial intelligence; 2) Good practice examples using AI in education for soft skills development; 3) AI – perspectives and challenges of its use in education. The conclusions of the round table lead to the reflection that integrating AI and robots can enhance soft skills development and revolutionize education by creating personalized, efficient, and inclusive learning environments. AI offers benefits like task automation, real-time feedback, and support for diverse needs. However, challenges such as equity, privacy, bias, and ethical concerns must be addressed. Success requires adequate teacher training, a focus on equity and accessibility, ethical considerations, strong data protection, and maintaining human interaction and creativity. By addressing these challenges thoughtfully, education systems can fully harness AI’s potential to improve learning outcomes.
- 30 December 2024
- Published by University of Silesia in Katowice in International Journal of Research in E-learning
- Vol. 10 (2) , 1-30
Open AccessEducation in the Era of AI, Enhancing Skills, Challenges and Perspectives – International Context and National Experience
The article analysed the main reflections presented by experts from different countries in the area of AI in education, who participated in the round table debate “E-Learning and Enhancing soft skills: Contemporary Models of Education in the era of Artificial Intelligence”. The agenda included three topics: 1) E-learning and enhancing soft skills: contemporary models of education in the era of artificial intelligence; 2) Good practice examples using AI in education for soft skills development; 3) AI – perspectives and challenges of its use in education. The conclusions of the round table lead to the reflection that integrating AI and robots can enhance soft skills development and revolutionize education by creating personalized, efficient, and inclusive learning environments. AI offers benefits like task automation, real-time feedback, and support for diverse needs. However, challenges such as equity, privacy, bias, and ethical concerns must be addressed. Success requires adequate teacher training, a focus on equity and accessibility, ethical considerations, strong data protection, and maintaining human interaction and creativity. By addressing these challenges thoughtfully, education systems can fully harness AI’s potential to improve learning outcomes.
- 9 April 2024
- Published by Wiley in Journal of Computer Assisted Learning
- Vol. 40 (4) , 1777-1790
Uncovering emotion sequence patterns in different interaction groups using deep learning and sequential pattern mining
- 9 April 2024
- Published by Wiley in Journal of Computer Assisted Learning
- Vol. 40 (4) , 1777-1790
Uncovering emotion sequence patterns in different interaction groups using deep learning and sequential pattern mining
- 15 October 2023
- Published by Springer Nature
- p. 3369-3392
Context-Aware Ubiquitous Learning in Science Museum with iBeacon Technology
- 15 October 2023
- Published by Springer Nature
- p. 3369-3392
Context-Aware Ubiquitous Learning in Science Museum with iBeacon Technology