TATomohiro Amemiya
Tomohiro Amemiya
*This is an algorithmically generated author record based on publicly available information.
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Tomohiro Amemiya has a total of 85 co-authors. Here are the top co-authors by number of shared publications:
- Hideaki Kuzuoka
The University of Tokyo, Tokyo, Japan
10 shared publications - Kazuma Aoyama
The University of Tokyo
10 shared publications - Takuji Narumi
The University of Tokyo, Tokyo, Japan
10 shared publications - Hideyuki Ando
Osaka University, Osaka, Japan
9 shared publications Kazuma Aoyama
Faculty of Informatics, Gunma University, Gunma, Japan
5 shared publications- Michiteru Kitazaki
Toyohashi University of Technology, Toyohashi, Aichi, Japan
5 shared publications
Latest Publications
- 28 July 2026
- Published by Springer Nature
- p. 200-209
Bimanual Tendon Vibration Alters Perceived Length of a Statically Held Object
- 28 July 2026
- Published by Springer Nature
- p. 200-209
Bimanual Tendon Vibration Alters Perceived Length of a Statically Held Object
- 7 July 2026
- Published by Springer Nature
- p. 63-78
FEM-Based Optimal Electrode Configuration for Combined Transcutaneous Electrical Nerve Stimulation
- 7 July 2026
- Published by Springer Nature
- p. 63-78
FEM-Based Optimal Electrode Configuration for Combined Transcutaneous Electrical Nerve Stimulation
- Open Access
- 21 June 2026
- Published by Elsevier in Computers in Human Behavior
- Vol. 185
Combining intergroup contact and outgroup embodiment in virtual reality: An exploratory test of backfire and secondary transfer effects of outgroup embodiment
- 21 June 2026
- Published by Elsevier in Computers in Human Behavior
- Vol. 185
Open AccessCombining intergroup contact and outgroup embodiment in virtual reality: An exploratory test of backfire and secondary transfer effects of outgroup embodiment
- Open Access
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 469-478
ThickSip: Pseudo-Haptic Augmentation of Liquid Weight and Thickness in Perceived Mouthfeel
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 469-478
Open AccessThickSip: Pseudo-Haptic Augmentation of Liquid Weight and Thickness in Perceived Mouthfeel
- Open Access
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 479-488
Self-Hand Joint Deformation with Contact-Color Cueing for Pseudo-Weight and Pressure in VR: A Deployable Design with Initial Validation
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 479-488
Open AccessSelf-Hand Joint Deformation with Contact-Color Cueing for Pseudo-Weight and Pressure in VR: A Deployable Design with Initial Validation
- Open Access
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessCo-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments
- Open Access
- 8 August 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Pulling Illusions on Seating Surfaces: Force Feedback Induced by Distributed Asymmetric Vibrations on Seats
- 8 August 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessPulling Illusions on Seating Surfaces: Force Feedback Induced by Distributed Asymmetric Vibrations on Seats
- Open Access
- 8 August 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Evaluating the Text-to-Video-to-Motion Pipeline for Realistic Avatar Animation: A Comparative User Study
- 8 August 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessEvaluating the Text-to-Video-to-Motion Pipeline for Realistic Avatar Animation: A Comparative User Study
- Open Access
- 10 July 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 31 (10) , 8956-8968
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking
Redirected walking (RDW) is a method for exploring virtual spaces larger than physical spaces while preserving a natural walking sensation. Expanding the range of visual manipulation gains that can be applied without causing discomfort is necessary to apply RDW in practice. Ankle tendon electrical stimulation (TES) can expand the range by inducing body tilt sensation and sway. Therefore, in this study, we proposed a locomotion method that applies ankle TES to RDW. In Experiment 1, we evaluated the effect of TES on the detection threshold (DT), which is the maximal gain at which visual manipulation remains unnoticed. The results indicated that the DT was expanded when TES was applied to induce the body tilt sensation in the same direction as the RDW’s visual manipulation. Specifically, the pooled mean of the DT was expanded by more than 18%. In Experiment 2, we evaluated the applicability, a supplementary index for assessing locomotion techniques. The results demonstrated that ankle TES mitigates the reduction of the applicability, especially under a curvature gain of$\pm 0.3 [m^{-1}]$ .- 10 July 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 31 (10) , 8956-8968
Open AccessEffects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking
Redirected walking (RDW) is a method for exploring virtual spaces larger than physical spaces while preserving a natural walking sensation. Expanding the range of visual manipulation gains that can be applied without causing discomfort is necessary to apply RDW in practice. Ankle tendon electrical stimulation (TES) can expand the range by inducing body tilt sensation and sway. Therefore, in this study, we proposed a locomotion method that applies ankle TES to RDW. In Experiment 1, we evaluated the effect of TES on the detection threshold (DT), which is the maximal gain at which visual manipulation remains unnoticed. The results indicated that the DT was expanded when TES was applied to induce the body tilt sensation in the same direction as the RDW’s visual manipulation. Specifically, the pooled mean of the DT was expanded by more than 18%. In Experiment 2, we evaluated the applicability, a supplementary index for assessing locomotion techniques. The results demonstrated that ankle TES mitigates the reduction of the applicability, especially under a curvature gain of$\pm 0.3 [m^{-1}]$ . - Open Access
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 455-458
Co-embodied Mirroring: Preliminary Investigating the Effects of Movement Blending on Partner Impressions
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 455-458
Open AccessCo-embodied Mirroring: Preliminary Investigating the Effects of Movement Blending on Partner Impressions