Michael Burke
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Michael Burke has a total of 79 co-authors. Here are the top co-authors by number of shared publications:
- Subramanian Ramamoorthy
School of Informatics, The University of Edinburgh, Edinburgh, U.K.
11 shared publications - Todor Davchev
Institute of Perception Action and Behaviour School of Informatics Institute of Perception Action and Behaviour School of Informatics Institute of Perception Action and Behaviour School of Informatics University of Edinburgh University of Edinburgh University of Edinburgh
5 shared publications - Dana Kulic
Monash University
4 shared publications - Jules-Raymond Tapamo
Discipline of Electrical, Electronic and Computer Engineering, University of KwaZulu-Natal, Durban 4041, South Africa
4 shared publications Kartic Subr
School of Informatics, University of Edinburgh, Edinburgh, UK
4 shared publications- Daniel Angelov
Institute of Perception Action and Behaviour University of Edinburgh Edinburgh UK
3 shared publications
Latest Publications
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 11 (11) , 12687-12694
Convex Data-Driven Model Predictive Control for Trajectory Tracking in Robotic Manipulators
- 1 November 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 11 (11) , 12687-12694
Convex Data-Driven Model Predictive Control for Trajectory Tracking in Robotic Manipulators
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 11 (10) , 11330-11337
The Role of Variability in Human Navigational Instructions in Visual Language Robot Navigation
- 1 October 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Robotics and Automation Letters
- Vol. 11 (10) , 11330-11337
The Role of Variability in Human Navigational Instructions in Visual Language Robot Navigation
- Open Access
- 18 April 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Human-Robot Interaction
- Vol. 15 (3) , 1-33
Influence-Based Reward Modulation for Implicit Communication in Human–Robot Interaction
Communication is essential for successful interaction. In Human–Robot Interaction (HRI), implicit communication holds the potential to enhance robots’ understanding of human needs, emotions and intentions. This article introduces a method to foster implicit communication in HRI without explicitly modelling human intentions or relying on pre-existing knowledge. Leveraging Transfer Entropy, we modulate influence between agents in social interactions in scenarios involving either collaboration or competition. By integrating influence into agents’ rewards within a partially observable Markov decision process, we demonstrate that boosting influence enhances collaboration and interaction, while resisting influence promotes social independence and diminishes performance in certain scenarios. Our findings are validated through simulations and real-world experiments with human participants in social navigation and autonomous driving settings.
- 18 April 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Human-Robot Interaction
- Vol. 15 (3) , 1-33
Open AccessInfluence-Based Reward Modulation for Implicit Communication in Human–Robot Interaction
Communication is essential for successful interaction. In Human–Robot Interaction (HRI), implicit communication holds the potential to enhance robots’ understanding of human needs, emotions and intentions. This article introduces a method to foster implicit communication in HRI without explicitly modelling human intentions or relying on pre-existing knowledge. Leveraging Transfer Entropy, we modulate influence between agents in social interactions in scenarios involving either collaboration or competition. By integrating influence into agents’ rewards within a partially observable Markov decision process, we demonstrate that boosting influence enhances collaboration and interaction, while resisting influence promotes social independence and diminishes performance in certain scenarios. Our findings are validated through simulations and real-world experiments with human participants in social navigation and autonomous driving settings.
- Open Access
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 475-484
Explaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferences
- 16 March 2026
- Published by Association for Computing Machinery (ACM)
- p. 475-484
Open AccessExplaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferences
- Open Access
- 27 December 2025
- Published by Elsevier in Neural Networks
- Vol. 199, 108521
Multi-step first: A lightweight deep reinforcement learning strategy for robust continuous control with partial observability
- 27 December 2025
- Published by Elsevier in Neural Networks
- Vol. 199, 108521
Open AccessMulti-step first: A lightweight deep reinforcement learning strategy for robust continuous control with partial observability
- Open Access
- 30 October 2025
- Published by Elsevier in Journal of Process Control
- Vol. 156
A Bayesian Optimisation with segmentation approach to optimising liquid handling parameters
- 30 October 2025
- Published by Elsevier in Journal of Process Control
- Vol. 156
Open AccessA Bayesian Optimisation with segmentation approach to optimising liquid handling parameters
- Open Access
Sentiment Matters: An Analysis of 200 Human-SAV Interactions
Shared Autonomous Vehicles (SAVs) are likely to become an important part of the transportation system, making effective human-SAV interactions an important area of research. This paper introduces a dataset of 200 human-SAV interactions to further this area of study. We present an open-source human-SAV conversational dataset, comprising both textual data (e.g., 2,136 human-SAV exchanges) and empirical data (e.g., post-interaction survey results on a range of psychological factors). The dataset's utility is demonstrated through two benchmark case studies: First, using random forest modeling and chord diagrams, we identify key predictors of SAV acceptance and perceived service quality, highlighting the critical influence of response sentiment polarity (i.e., perceived positivity). Second, we benchmark the performance of an LLM-based sentiment analysis tool against the traditional lexicon-based TextBlob method. Results indicate that even simple zero-shot LLM prompts more closely align with user-reported sentiment, though limitations remain. This study provides novel insights for designing conversational SAV interfaces and establishes a foundation for further exploration into advanced sentiment modeling, adaptive user interactions, and multimodal conversational systems.
Open AccessSentiment Matters: An Analysis of 200 Human-SAV Interactions
Shared Autonomous Vehicles (SAVs) are likely to become an important part of the transportation system, making effective human-SAV interactions an important area of research. This paper introduces a dataset of 200 human-SAV interactions to further this area of study. We present an open-source human-SAV conversational dataset, comprising both textual data (e.g., 2,136 human-SAV exchanges) and empirical data (e.g., post-interaction survey results on a range of psychological factors). The dataset's utility is demonstrated through two benchmark case studies: First, using random forest modeling and chord diagrams, we identify key predictors of SAV acceptance and perceived service quality, highlighting the critical influence of response sentiment polarity (i.e., perceived positivity). Second, we benchmark the performance of an LLM-based sentiment analysis tool against the traditional lexicon-based TextBlob method. Results indicate that even simple zero-shot LLM prompts more closely align with user-reported sentiment, though limitations remain. This study provides novel insights for designing conversational SAV interfaces and establishes a foundation for further exploration into advanced sentiment modeling, adaptive user interactions, and multimodal conversational systems.
- Open Access
Advancements and Challenges in Continual Reinforcement Learning: A Comprehensive Review
The diversity of tasks and dynamic nature of reinforcement learning (RL) require RL agents to be able to learn sequentially and continuously, a learning paradigm known as continuous reinforcement learning. This survey reviews how continual learning transforms RL agents into dynamic continual learners. This enables RL agents to acquire and retain useful and reusable knowledge seamlessly. The paper delves into fundamental aspects of continual reinforcement learning, exploring key concepts, significant challenges, and novel methodologies. Special emphasis is placed on recent advancements in continual reinforcement learning within robotics, along with a succinct overview of evaluation environments utilized in prominent research, facilitating accessibility for newcomers to the field. The review concludes with a discussion on limitations and promising future directions, providing valuable insights for researchers and practitioners alike.
Open AccessAdvancements and Challenges in Continual Reinforcement Learning: A Comprehensive Review
The diversity of tasks and dynamic nature of reinforcement learning (RL) require RL agents to be able to learn sequentially and continuously, a learning paradigm known as continuous reinforcement learning. This survey reviews how continual learning transforms RL agents into dynamic continual learners. This enables RL agents to acquire and retain useful and reusable knowledge seamlessly. The paper delves into fundamental aspects of continual reinforcement learning, exploring key concepts, significant challenges, and novel methodologies. Special emphasis is placed on recent advancements in continual reinforcement learning within robotics, along with a succinct overview of evaluation environments utilized in prominent research, facilitating accessibility for newcomers to the field. The review concludes with a discussion on limitations and promising future directions, providing valuable insights for researchers and practitioners alike.
- Open Access
- 31 December 2024
- Published by Elsevier in Technological Forecasting and Social Change
- Vol. 212
A new framework to predict and visualize technology acceptance: A case study of shared autonomous vehicles
- 31 December 2024
- Published by Elsevier in Technological Forecasting and Social Change
- Vol. 212
Open AccessA new framework to predict and visualize technology acceptance: A case study of shared autonomous vehicles
- Open Access
Carefully Structured Compression: Efficiently Managing StarCraft II Data
Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.
Open AccessCarefully Structured Compression: Efficiently Managing StarCraft II Data
Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.