Fan Zhang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Fan Zhang has a total of 10 co-authors. Here are the top co-authors by number of shared publications:
David Kaufman
Simon Fraser University
5 shared publications- David Kaufman
Departments of Neurology and Psychiatry, Montefiore Medical Center, Albert Einstein College of Medicine, Bronx, New York
4 shared publications Julija Jeremic
Faculty of Education, Simon Fraser University, Burnaby, Canada
3 shared publicationsRobyn Schell
Simon Fraser University
3 shared publications- Simone Hausknecht
Simon Fraser University
3 shared publications Glaucia Salgado
Faculty of Education, Simon Fraser University, Burnaby, Canada
2 shared publications
Latest Publications
- 8 June 2019
- Published by Springer Nature
- p. 267-276
Impact of Intergenerational Play on Young People’s Perceptions Towards Old Adults
- 8 June 2019
- Published by Springer Nature
- p. 267-276
Impact of Intergenerational Play on Young People’s Perceptions Towards Old Adults
- 1 June 2018
- Published by Springer Nature
- p. 581-593
Intergenerational Play Between Young People and Old Family Members: Patterns, Benefits, and Challenges
- 1 June 2018
- Published by Springer Nature
- p. 581-593
Intergenerational Play Between Young People and Old Family Members: Patterns, Benefits, and Challenges
- 3 August 2017
- Published by Springer Nature
- p. 464-475
Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres
- 3 August 2017
- Published by Springer Nature
- p. 464-475
Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres
- 1 August 2017
- Published by Elsevier in Computers in Human Behavior
- Vol. 73, 451-458
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing
- 1 August 2017
- Published by Elsevier in Computers in Human Behavior
- Vol. 73, 451-458
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing
- Open Access
- 3 July 2017
- Published by Springer Nature in International Journal of Educational Technology in Higher Education
- Vol. 14 (1) , 1-16
Situated learning through intergenerational play between older adults and undergraduates
- 3 July 2017
- Published by Springer Nature in International Journal of Educational Technology in Higher Education
- Vol. 14 (1) , 1-16
Open AccessSituated learning through intergenerational play between older adults and undergraduates
- 14 May 2017
- Published by Springer Nature
- p. 296-307
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults
- 14 May 2017
- Published by Springer Nature
- p. 296-307
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults
- 14 May 2017
- Published by Springer Nature
- p. 308-322
Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay
- 14 May 2017
- Published by Springer Nature
- p. 308-322
Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay
- 9 July 2016
- Published by SAGE Publications in Journal of Applied Gerontology
- Vol. 35 (11) , 1189-1210
Physical and Cognitive Impacts of Digital Games on Older Adults
The purpose of this study is to examine the physical and cognitive impacts of digital games on older adults. We conducted five independent meta-analyses by reporting 58 effect sizes generated from 36 studies. Results suggested that playing digital games is effective in improving older adults’ physical balance (g = 0.67), balance confidence (g = 0.46), functional mobility (g = 0.53), executive function (g = 0.76), and processing speed (g = 0.54). Based on the results of heterogeneity analysis, we conducted moderator analyses for physical balance and processing speed. Key findings included the following: Playing digital games can not only improve the physical balance of older adults living in community but also those living in nursing homes; the relationship between age of participants or amount of time of gameplay and effect size is weak and the direction of the relationship is not definitive.
- 9 July 2016
- Published by SAGE Publications in Journal of Applied Gerontology
- Vol. 35 (11) , 1189-1210
Physical and Cognitive Impacts of Digital Games on Older Adults
The purpose of this study is to examine the physical and cognitive impacts of digital games on older adults. We conducted five independent meta-analyses by reporting 58 effect sizes generated from 36 studies. Results suggested that playing digital games is effective in improving older adults’ physical balance (g = 0.67), balance confidence (g = 0.46), functional mobility (g = 0.53), executive function (g = 0.76), and processing speed (g = 0.54). Based on the results of heterogeneity analysis, we conducted moderator analyses for physical balance and processing speed. Key findings included the following: Playing digital games can not only improve the physical balance of older adults living in community but also those living in nursing homes; the relationship between age of participants or amount of time of gameplay and effect size is weak and the direction of the relationship is not definitive.
- 11 February 2016
- Published by Springer Nature
- p. 504-522
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults’ Socio-Psychological Wellbeing?
- 11 February 2016
- Published by Springer Nature
- p. 504-522
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults’ Socio-Psychological Wellbeing?
- 27 December 2015
- Published by Springer Nature
- p. 198-216
Older Adults Digital Gameplay: A Follow-up Study of Social Benefits
- 27 December 2015
- Published by Springer Nature
- p. 198-216
Older Adults Digital Gameplay: A Follow-up Study of Social Benefits