Toon Huysmans
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Toon Huysmans has a total of 159 co-authors. Here are the top co-authors by number of shared publications:
- Jan Sijbers
Imec-Vision Lab, Department of Physics, University of Antwerp, Wilrijk, Belgium
27 shared publications Guido De Bruyne
University of Antwerp
8 shared publications- Femke Danckaers
Imec - Vision Lab, Department of Physics, University of Antwerp, Antwerp, Belgium
7 shared publications Jochen Vleugels
University of Antwerp
7 shared publicationsStijn Verwulgen
University of Antwerp
7 shared publications- Farzam Tajdari
Cognitive Robotics, TU Delft, Mekelweg 2, Delft, 2628CD, Delft, The Netherlands
6 shared publications
Latest Publications
- 8 May 2025
- Published by Elsevier in Applied Ergonomics
- Vol. 128, 104551
3D facial anthropometry of Chilean workers and migrants: Cross-country comparisons and insights for PPE design
- 8 May 2025
- Published by Elsevier in Applied Ergonomics
- Vol. 128, 104551
3D facial anthropometry of Chilean workers and migrants: Cross-country comparisons and insights for PPE design
- Open Access
- 29 February 2024
- Published by TU Delft OPEN Publishing
Computational design for (industrial) designers using Rhino Grasshopper
This interactive textbook provides an educational resource into computational design for (industrial) designers. The book focusses on the use of computational design of products/artifacts at a human scale, which might be contrasted by the architectural/build environment scale – a domain which also extensively utilizes computational design principles and tools. Throughout the book, we make use of (commercial) computer-aided-design software, namely Rhinoceros®, and specifically the (build-in) module Grasshopper®. The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation). The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base. The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.
- 29 February 2024
- Published by TU Delft OPEN Publishing
Open AccessComputational design for (industrial) designers using Rhino Grasshopper
This interactive textbook provides an educational resource into computational design for (industrial) designers. The book focusses on the use of computational design of products/artifacts at a human scale, which might be contrasted by the architectural/build environment scale – a domain which also extensively utilizes computational design principles and tools. Throughout the book, we make use of (commercial) computer-aided-design software, namely Rhinoceros®, and specifically the (build-in) module Grasshopper®. The lessons and knowledge base offered in this book focus on topics that are specifically relevant for and/or attuned to product design (scale), which are categorized in relation to its goal (e.g. design for personalized fit/comfort/aesthetics), by its means (e.g. design for digital fabrication), or for its role in the design process (e.g. for design exploration or design simulation). The book is intended for students both at bachelor and master level. As we believe in a learning-by-doing approach, we aimed for a hands-on, easy-to-get-started set of introductory lessons, which is complemented with a knowledge base. The introductory lessons do not assume any specific prior skills or knowledge (in general or with Rhino Grasshopper) to get started. Yet, (some) experience with computer-aided design (CAD), programming, data processing, and/or mathematics will likely be helpful to really delve into the more complex topics, such as those covered in the knowledge base. The book is currently used as course material in two courses taught at Industrial Design Engineering: “Prototyping with/for Digital Fabrication” (BSc level, part of the Minor Advanced Prototyping), and “Computational design for Digital Fabrication” (MSc level, Elective). The content in this book is in part based on course materials from the above-mentioned courses, which have been been taught to and applied by students with diverse (technical) backgrounds (e.g. industrial design, mechanical engineering, computer science, and electrical engineering). Other parts of the book are inspired by student (graduation) projects and/or follow from research activities by the various contributing authors.
- 26 August 2023
- Published by Elsevier in Applied Ergonomics
- Vol. 114, 104126
Autonomic responses to pressure sensitivity of head, face and neck: Heart rate and skin conductance
- 26 August 2023
- Published by Elsevier in Applied Ergonomics
- Vol. 114, 104126
Autonomic responses to pressure sensitivity of head, face and neck: Heart rate and skin conductance
- Open Access
- 25 July 2023
- Published by Springer Nature in International Journal on Interactive Design and Manufacturing (IJIDeM)
- Vol. 18 (8) , 5991-6011
From an ellipsoid-based to an anthropomorphic articulated total body model for multibody applications
Human computer models represent a useful tool for investigating the human body response to external static/dynamic loads or for human-centred design. Articulated Total Body (ATB) models are the simplest human multibody models, where body segments are represented by ellipsoids joined at skeletal articulations. Over the years, regression models on both living subjects’ and cadavers’ data have been developed to predict body segments properties. These models are affected by two main limitations: the only inputs are the subject’s weight and height, not considering that for the same combination different morphologies can exist; secondly, regression analyses were performed over a specific population not including peculiar morphologies (under-weight or obese). A novel methodology for developing anthropomorphic ATB models is here presented: a statistical shape model able to predict the external geometry of the human body from a limited set of anthropometric measurements was implemented and body segments were obtained by segmentation; the respective inertial properties were computed from volumes, assuming a constant density value. The properties of this new anthropomorphic ATB model were compared to those calculated by GEBOD (Generator of Body Data), a well-known programme for ATB data calculation. A virtual population of twenty subjects was analysed: with reference to the inertial properties the most relevant differences occurred at the abdomen and the thighs segments (60% relative error), while the trunk, the shoulder and the calves represent the most critical areas for the geometry reconstruction (50 mm average error). The significance of these outcomes was investigated performing multibody simulations with various scenarios.
- 25 July 2023
- Published by Springer Nature in International Journal on Interactive Design and Manufacturing (IJIDeM)
- Vol. 18 (8) , 5991-6011
Open AccessFrom an ellipsoid-based to an anthropomorphic articulated total body model for multibody applications
Human computer models represent a useful tool for investigating the human body response to external static/dynamic loads or for human-centred design. Articulated Total Body (ATB) models are the simplest human multibody models, where body segments are represented by ellipsoids joined at skeletal articulations. Over the years, regression models on both living subjects’ and cadavers’ data have been developed to predict body segments properties. These models are affected by two main limitations: the only inputs are the subject’s weight and height, not considering that for the same combination different morphologies can exist; secondly, regression analyses were performed over a specific population not including peculiar morphologies (under-weight or obese). A novel methodology for developing anthropomorphic ATB models is here presented: a statistical shape model able to predict the external geometry of the human body from a limited set of anthropometric measurements was implemented and body segments were obtained by segmentation; the respective inertial properties were computed from volumes, assuming a constant density value. The properties of this new anthropomorphic ATB model were compared to those calculated by GEBOD (Generator of Body Data), a well-known programme for ATB data calculation. A virtual population of twenty subjects was analysed: with reference to the inertial properties the most relevant differences occurred at the abdomen and the thighs segments (60% relative error), while the trunk, the shoulder and the calves represent the most critical areas for the geometry reconstruction (50 mm average error). The significance of these outcomes was investigated performing multibody simulations with various scenarios.
- Open Access
4D Feet: Registering Walking Foot Shapes Using Attention Enhanced Dynamic-Synchronized Graph Convolutional LSTM Network
4D scans of dynamic deformable human body parts help researchers have a better understanding of spatiotemporal features. However, reconstructing 4D scans based on multiple asynchronous cameras encounters two main challenges: 1) finding the dynamic correspondences among different frames captured by each camera at the timestamps of the camera in terms of dynamic feature recognition, and 2) reconstructing 3D shapes from the combined point clouds captured by different cameras at asynchronous timestamps in terms of multi-view fusion. In this paper, we introduce a generic framework that is able to 1) find and align dynamic features in the 3D scans captured by each camera using the nonrigid iterative closest-farthest points algorithm; 2) synchronize scans captured by asynchronous cameras through a novel ADGC-LSTM-based network, which is capable of aligning 3D scans captured by different cameras to the timeline of a specific camera; and 3) register a high-quality template to synchronized scans at each timestamp to form a high-quality 3D mesh model using a non-rigid registration method. With a newly developed 4D foot scanner, we validate the framework and create the first open-access data-set, namely the 4D feet. It includes 4D shapes (15 fps) of the right and left feet of 58 participants (116 feet in total, including 5147 3D frames), covering significant phases of the gait cycle. The results demonstrate the effectiveness of the proposed framework, especially in synchronizing asynchronous 4D scans using the proposed ADGC-LSTM network.
Open Access4D Feet: Registering Walking Foot Shapes Using Attention Enhanced Dynamic-Synchronized Graph Convolutional LSTM Network
4D scans of dynamic deformable human body parts help researchers have a better understanding of spatiotemporal features. However, reconstructing 4D scans based on multiple asynchronous cameras encounters two main challenges: 1) finding the dynamic correspondences among different frames captured by each camera at the timestamps of the camera in terms of dynamic feature recognition, and 2) reconstructing 3D shapes from the combined point clouds captured by different cameras at asynchronous timestamps in terms of multi-view fusion. In this paper, we introduce a generic framework that is able to 1) find and align dynamic features in the 3D scans captured by each camera using the nonrigid iterative closest-farthest points algorithm; 2) synchronize scans captured by asynchronous cameras through a novel ADGC-LSTM-based network, which is capable of aligning 3D scans captured by different cameras to the timeline of a specific camera; and 3) register a high-quality template to synchronized scans at each timestamp to form a high-quality 3D mesh model using a non-rigid registration method. With a newly developed 4D foot scanner, we validate the framework and create the first open-access data-set, namely the 4D feet. It includes 4D shapes (15 fps) of the right and left feet of 58 participants (116 feet in total, including 5147 3D frames), covering significant phases of the gait cycle. The results demonstrate the effectiveness of the proposed framework, especially in synchronizing asynchronous 4D scans using the proposed ADGC-LSTM network.
- 8 June 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 30 (8) , 4910-4926
Non-Rigid Registration Via Intelligent Adaptive Feedback Control
Preserving features or local shape characteristics of a mesh using conventional non-rigid registration methods is always difficult, as the preservation and deformation are competing with each other. The challenge is to find a balance between these two terms in the process of the registration, especially in presence of artefacts in the mesh. We present a non-rigid Iterative Closest Points (ICP) algorithm which addresses the challenge as a control problem. An adaptive feedback control scheme with global asymptotic stability is derived to control the stiffness ratio for maximum feature preservation and minimum mesh quality loss during the registration process. A cost function is formulated with the distance term and the stiffness term where the initial stiffness ratio value is defined by an Adaptive Neuro-Fuzzy Inference System (ANFIS)-based predictor regarding the source mesh and the target mesh topology, and the distance between the correspondences. During the registration process, the stiffness ratio of each vertex is continuously adjusted by the intrinsic information, represented by shape descriptors, of the surrounding surface as well as the steps in the registration process. Besides, the estimated process-dependent stiffness ratios are used as dynamic weights for establishing the correspondences in each step of the registration. Experiments on simple geometric shapes as well as 3D scanning datasets indicated that the proposed approach outperforms current methodologies, especially for the regions where features are not eminent and/or there exist interferences between/among features, due to its ability to embed the inherent properties of the surface in the process of the mesh registration.
- 8 June 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 30 (8) , 4910-4926
Non-Rigid Registration Via Intelligent Adaptive Feedback Control
Preserving features or local shape characteristics of a mesh using conventional non-rigid registration methods is always difficult, as the preservation and deformation are competing with each other. The challenge is to find a balance between these two terms in the process of the registration, especially in presence of artefacts in the mesh. We present a non-rigid Iterative Closest Points (ICP) algorithm which addresses the challenge as a control problem. An adaptive feedback control scheme with global asymptotic stability is derived to control the stiffness ratio for maximum feature preservation and minimum mesh quality loss during the registration process. A cost function is formulated with the distance term and the stiffness term where the initial stiffness ratio value is defined by an Adaptive Neuro-Fuzzy Inference System (ANFIS)-based predictor regarding the source mesh and the target mesh topology, and the distance between the correspondences. During the registration process, the stiffness ratio of each vertex is continuously adjusted by the intrinsic information, represented by shape descriptors, of the surrounding surface as well as the steps in the registration process. Besides, the estimated process-dependent stiffness ratios are used as dynamic weights for establishing the correspondences in each step of the registration. Experiments on simple geometric shapes as well as 3D scanning datasets indicated that the proposed approach outperforms current methodologies, especially for the regions where features are not eminent and/or there exist interferences between/among features, due to its ability to embed the inherent properties of the surface in the process of the mesh registration.
- Open Access
- 11 November 2022
- Published by Elsevier in Applied Ergonomics
- Vol. 107, 103919
Dense 3D pressure discomfort threshold (PDT) map of the human head, face and neck: A new method for mapping human sensitivity
- 11 November 2022
- Published by Elsevier in Applied Ergonomics
- Vol. 107, 103919
Open AccessDense 3D pressure discomfort threshold (PDT) map of the human head, face and neck: A new method for mapping human sensitivity
- Open Access
- 10 October 2022
- Published by MDPI AG in Applied Sciences
- Vol. 12 (19) , 10158
Predicting User’s Measurements without Manual Measuring: A Case on Sports Garment Applications
As sports garments are stretchable, different sizing tables are used than for retail clothing. However, customers measuring themselves leads to errors and unsatisfaction, since these customized branded garments cannot be returned. Using fitting sets avoids this, but this is not always feasible, especially in an online retail environment. Therefore, this research aims to use descriptive measures—parameters that do not require manual measuring because they are readily known by heart by almost any customer—to predict users’ body measurements, which can, thus, be used by customers to determine the size of their sports garment from a sizing chart. To validate if these input measures are sufficient to predict the correct size, three prediction methods are used and compared with baseline manual measurements. The methods are: (i) clothing size predictions from shape models with descriptive measures as inputs, (ii) clothing size predictions from a regression analysis, and (iii) clothing size predictions from a shape model based on extensive 3D scanned measurements as input. The conclusion is that a regression algorithm with, as input variables, the straightforward demographics of age, gender, stature, and weight is more accurate than the algorithm with the same inputs but with a shape model behind it. Moreover, chest and hip circumferences have an intraclass correlation coefficient rating above 0.9 and are, thus, suited for online retail of stretchable garments, such as cycling clothes. As validated by end-users, the regression predictions are shown to agree with preferred garment sizes of the participants, within the natural variation of personal preferences.
- 10 October 2022
- Published by MDPI AG in Applied Sciences
- Vol. 12 (19) , 10158
Open AccessPredicting User’s Measurements without Manual Measuring: A Case on Sports Garment Applications
As sports garments are stretchable, different sizing tables are used than for retail clothing. However, customers measuring themselves leads to errors and unsatisfaction, since these customized branded garments cannot be returned. Using fitting sets avoids this, but this is not always feasible, especially in an online retail environment. Therefore, this research aims to use descriptive measures—parameters that do not require manual measuring because they are readily known by heart by almost any customer—to predict users’ body measurements, which can, thus, be used by customers to determine the size of their sports garment from a sizing chart. To validate if these input measures are sufficient to predict the correct size, three prediction methods are used and compared with baseline manual measurements. The methods are: (i) clothing size predictions from shape models with descriptive measures as inputs, (ii) clothing size predictions from a regression analysis, and (iii) clothing size predictions from a shape model based on extensive 3D scanned measurements as input. The conclusion is that a regression algorithm with, as input variables, the straightforward demographics of age, gender, stature, and weight is more accurate than the algorithm with the same inputs but with a shape model behind it. Moreover, chest and hip circumferences have an intraclass correlation coefficient rating above 0.9 and are, thus, suited for online retail of stretchable garments, such as cycling clothes. As validated by end-users, the regression predictions are shown to agree with preferred garment sizes of the participants, within the natural variation of personal preferences.
- 5 October 2022
- Published by Elsevier in Applied Ergonomics
- Vol. 106, 103916
Pressure sensitivity for head, face and neck in relation to soft tissue
- 5 October 2022
- Published by Elsevier in Applied Ergonomics
- Vol. 106, 103916
Pressure sensitivity for head, face and neck in relation to soft tissue
- Open Access
DYNAMIC 3D MESH RECONSTRUCTION BASED ON NONRIGID ITERATIVE CLOSEST-FARTHEST POINTS REGISTRATION
Fitting apparel and apparel in performing different activities is essential for the functional yet comfortable experience of the user. 4D scans, i.e. 3D scans in continuous timestamps, of the body (part) in performing those activities are the basis for the design of garments/apparel in 4D. In this paper, we proposed a semi-automatic workflow for constructing 4D scans of the body parts with the emphasis on registering noisy scans at a given timestamp. Continuous 3D scans regarding the moving body parts are captured first from different depth cameras from different view angles. In a given timestamp, the collected 3D scans are roughly aligned to a template using the rigid Iterative Closest Points (ICP) algorithm. Then these scans are further registered using a newly proposed non-rigid Iterative Closest-Farthest Points (ICFP) algorithm, in which correspondences between the source and the target are established by either closest or farthest points based on the newly defined logical distance concept and the probability theory. Experimental results indicated that the ICFP method is robust against noise and the scanning accuracy can be as high as 3.4 %. It also reveals that, for the human foot, the differences of ball width and ball angles between the loaded and the unloaded situation can be as large as 8 mm and 2 degrees, respectively. This highlights the importance of using 4D scan in designing garments and apparel.
Open AccessDYNAMIC 3D MESH RECONSTRUCTION BASED ON NONRIGID ITERATIVE CLOSEST-FARTHEST POINTS REGISTRATION
Fitting apparel and apparel in performing different activities is essential for the functional yet comfortable experience of the user. 4D scans, i.e. 3D scans in continuous timestamps, of the body (part) in performing those activities are the basis for the design of garments/apparel in 4D. In this paper, we proposed a semi-automatic workflow for constructing 4D scans of the body parts with the emphasis on registering noisy scans at a given timestamp. Continuous 3D scans regarding the moving body parts are captured first from different depth cameras from different view angles. In a given timestamp, the collected 3D scans are roughly aligned to a template using the rigid Iterative Closest Points (ICP) algorithm. Then these scans are further registered using a newly proposed non-rigid Iterative Closest-Farthest Points (ICFP) algorithm, in which correspondences between the source and the target are established by either closest or farthest points based on the newly defined logical distance concept and the probability theory. Experimental results indicated that the ICFP method is robust against noise and the scanning accuracy can be as high as 3.4 %. It also reveals that, for the human foot, the differences of ball width and ball angles between the loaded and the unloaded situation can be as large as 8 mm and 2 degrees, respectively. This highlights the importance of using 4D scan in designing garments and apparel.