Belen Masia
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Belen Masia has a total of 134 co-authors. Here are the top co-authors by number of shared publications:
- Ana Serrano
University of Zaragoza - I3A, Zaragoza, Spain
18 shared publications Diego Gutierrez
Universidad de Zaragoza, Zaragoza, Spain
17 shared publications- Diego Gutierrez
Universidad de Zaragoza - I3A, Zaragoza, Spain
17 shared publications Adrian Jarabo
Graphics and Imaging Lab, Universidad de Zaragoza, Zaragoza, Spain
6 shared publications- Daniel Martin
Universidad de Zaragoza, I3A, Zaragoza, Spain
5 shared publications Gordon Wetzstein
Stanford University
5 shared publications
Latest Publications
- Open Access
- 3 August 2026
- Published by Elsevier in Computers & Graphics
- Vol. 139
Style-aware gloss control for generative non-photorealistic rendering
- 3 August 2026
- Published by Elsevier in Computers & Graphics
- Vol. 139
Open AccessStyle-aware gloss control for generative non-photorealistic rendering
- Open Access
- 17 July 2026
- Published by Universidad de Zaragoza in Jornada de Jóvenes Investigadores del I3A
- Vol. 14
Análisis de la influencia de la carga cognitiva en las señales fisiológicas del usuario en realidad virtual
Este trabajo presenta un análisis de la influencia de la carga cognitiva en las señales fisiológicas del usuario en realidad virtual (VR). Para ello, diseñamos un experimento multitarea en VR con distintos grados de carga cognitiva y movimiento. Nuestros resultados muestran la robustez de la actividad electrodérmica (EDA) como indicador de la carga cognitiva.
- 17 July 2026
- Published by Universidad de Zaragoza in Jornada de Jóvenes Investigadores del I3A
- Vol. 14
Open AccessAnálisis de la influencia de la carga cognitiva en las señales fisiológicas del usuario en realidad virtual
Este trabajo presenta un análisis de la influencia de la carga cognitiva en las señales fisiológicas del usuario en realidad virtual (VR). Para ello, diseñamos un experimento multitarea en VR con distintos grados de carga cognitiva y movimiento. Nuestros resultados muestran la robustez de la actividad electrodérmica (EDA) como indicador de la carga cognitiva.
- Open Access
Style-Aware Gloss Control for Generative Non-Photorealistic Rendering
Humans can infer material characteristics of objects from their visual appearance, and this ability extends to artistic depictions, where similar perceptual strategies guide the interpretation of paintings or drawings. Among the factors that define material appearance, gloss, along with color, is widely regarded as one of the most important, and recent studies indicate that humans can perceive gloss independently of the artistic style used to depict an object. To investigate how gloss and artistic style are represented in learned models, we train an unsupervised generative model on a newly curated dataset of painterly objects designed to systematically vary such factors. Our analysis reveals a hierarchical latent space in which gloss is disentangled from other appearance factors, allowing for a detailed study of how gloss is represented and varies across artistic styles. Building on this representation, we introduce a lightweight adapter that connects our style- and gloss-aware latent space to a latent-diffusion model, enabling the synthesis of non-photorealistic images with fine-grained control of these factors. We compare our approach with previous models and observe improved disentanglement and controllability of the learned factors.
Open AccessStyle-Aware Gloss Control for Generative Non-Photorealistic Rendering
Humans can infer material characteristics of objects from their visual appearance, and this ability extends to artistic depictions, where similar perceptual strategies guide the interpretation of paintings or drawings. Among the factors that define material appearance, gloss, along with color, is widely regarded as one of the most important, and recent studies indicate that humans can perceive gloss independently of the artistic style used to depict an object. To investigate how gloss and artistic style are represented in learned models, we train an unsupervised generative model on a newly curated dataset of painterly objects designed to systematically vary such factors. Our analysis reveals a hierarchical latent space in which gloss is disentangled from other appearance factors, allowing for a detailed study of how gloss is represented and varies across artistic styles. Building on this representation, we introduce a lightweight adapter that connects our style- and gloss-aware latent space to a latent-diffusion model, enabling the synthesis of non-photorealistic images with fine-grained control of these factors. We compare our approach with previous models and observe improved disentanglement and controllability of the learned factors.
- Open Access
- 4 December 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 44 (6) , 1-11
Fine-Grained Spatially Varying Material Selection in Images
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
- 4 December 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 44 (6) , 1-11
Open AccessFine-Grained Spatially Varying Material Selection in Images
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
- 7 July 2025
- Published by Optica Publishing Group in Biomedical Optics Express
- Vol. 16 (8) , 3047-3060
Deep learning-based keratoconus detection from Scheimpflug images
This study evaluates the effectiveness of deep learning techniques applied to raw Scheimpflug corneal images for keratoconus detection, with a particular focus on forme fruste (FF) keratoconus, which refers to preclinical cases. Using an original dataset of 22,750 images from 910 eyes, a deep learning model based on transfer learning with a pre-trained VGG16 architecture was trained, incorporating specific preprocessing steps and data augmentation strategies. The proposed approach achieved an overall accuracy of 90.70%, with a sensitivity of 80.57%, and a specificity of 80.56% for FF keratoconus classification, and an AUC of 0.89. For clinical keratoconus, the model demonstrated a sensitivity of 93.28%, a specificity of 99.40%, and an AUC of 1.00. These findings highlight the potential of leveraging raw Scheimpflug images in deep learning-based keratoconus detection, particularly for identifying early-stage structural changes that may not be apparent in conventional topographic assessments.
- 7 July 2025
- Published by Optica Publishing Group in Biomedical Optics Express
- Vol. 16 (8) , 3047-3060
Deep learning-based keratoconus detection from Scheimpflug images
This study evaluates the effectiveness of deep learning techniques applied to raw Scheimpflug corneal images for keratoconus detection, with a particular focus on forme fruste (FF) keratoconus, which refers to preclinical cases. Using an original dataset of 22,750 images from 910 eyes, a deep learning model based on transfer learning with a pre-trained VGG16 architecture was trained, incorporating specific preprocessing steps and data augmentation strategies. The proposed approach achieved an overall accuracy of 90.70%, with a sensitivity of 80.57%, and a specificity of 80.56% for FF keratoconus classification, and an AUC of 0.89. For clinical keratoconus, the model demonstrated a sensitivity of 93.28%, a specificity of 99.40%, and an AUC of 1.00. These findings highlight the potential of leveraging raw Scheimpflug images in deep learning-based keratoconus detection, particularly for identifying early-stage structural changes that may not be apparent in conventional topographic assessments.
- Open Access
Fine-Grained Spatially Varying Material Selection in Images
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
Open AccessFine-Grained Spatially Varying Material Selection in Images
Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
- Open Access
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-11
TexSliders: Diffusion-Based Texture Editing in CLIP Space
Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural image editing. In this work, we propose to apply diffusion techniques to edit textures, a specific class of images that are an essential part of 3D content creation pipelines. We analyze existing editing methods and show that they are not directly applicable to textures, since their common underlying approach, manipulating attention maps, is unsuitable for the texture domain. To address this, we propose a novel approach that instead manipulates CLIP image embeddings to condition the diffusion generation. We define editing directions using simple text prompts (e.g., “aged wood” to “new wood”) and map these to CLIP image embedding space using a texture prior, with a sampling-based approach that gives us identity-preserving directions in CLIP space. To further improve identity preservation, we project these directions to a CLIP subspace that minimizes identity variations resulting from entangled texture attributes. Our editing pipeline facilitates the creation of arbitrary sliders using natural language prompts only, with no ground-truth annotated data necessary.
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessTexSliders: Diffusion-Based Texture Editing in CLIP Space
Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural image editing. In this work, we propose to apply diffusion techniques to edit textures, a specific class of images that are an essential part of 3D content creation pipelines. We analyze existing editing methods and show that they are not directly applicable to textures, since their common underlying approach, manipulating attention maps, is unsuitable for the texture domain. To address this, we propose a novel approach that instead manipulates CLIP image embeddings to condition the diffusion generation. We define editing directions using simple text prompts (e.g., “aged wood” to “new wood”) and map these to CLIP image embedding space using a texture prior, with a sampling-based approach that gives us identity-preserving directions in CLIP space. To further improve identity preservation, we project these directions to a CLIP subspace that minimizes identity variations resulting from entangled texture attributes. Our editing pipeline facilitates the creation of arbitrary sliders using natural language prompts only, with no ground-truth annotated data necessary.
- Open Access
- 22 June 2024
- Published by Elsevier in Computers & Graphics
- Vol. 122
tSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction
- 22 June 2024
- Published by Elsevier in Computers & Graphics
- Vol. 122
Open AccesstSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction
- Open Access
- 27 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2)
Navigating the Manifold of Translucent Appearance
We present a perceptually‐motivated manifold for translucent appearance, designed for intuitive editing of translucent materials by navigating through the manifold. Classic tools for editing translucent appearance, based on the use of sliders to tune a number of parameters, are challenging for non‐expert users: These parameters have a highly non‐linear effect on appearance, and exhibit complex interplay and similarity relations between them. Instead, we pose editing as a navigation task in a low‐dimensional space of appearances, which abstracts the user from the underlying optical parameters. To achieve this, we build a low‐dimensional continuous manifold of translucent appearance that correlates with how humans perceive this type of materials. We first analyze the correlation of different distance metrics in image space with human perception. We select the best‐performing metric to build a low‐dimensional manifold, which can be used to navigate the space of translucent appearance. To evaluate the validity of our proposed manifold within its intended application scenario, we build an editing interface that leverages the manifold, and relies on image navigation plus a fine‐tuning step to edit appearance. We compare our intuitive interface to a traditional, slider‐based one in a user study, demonstrating its effectiveness and superior performance when editing translucent objects.
- 27 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2)
Open AccessNavigating the Manifold of Translucent Appearance
We present a perceptually‐motivated manifold for translucent appearance, designed for intuitive editing of translucent materials by navigating through the manifold. Classic tools for editing translucent appearance, based on the use of sliders to tune a number of parameters, are challenging for non‐expert users: These parameters have a highly non‐linear effect on appearance, and exhibit complex interplay and similarity relations between them. Instead, we pose editing as a navigation task in a low‐dimensional space of appearances, which abstracts the user from the underlying optical parameters. To achieve this, we build a low‐dimensional continuous manifold of translucent appearance that correlates with how humans perceive this type of materials. We first analyze the correlation of different distance metrics in image space with human perception. We select the best‐performing metric to build a low‐dimensional manifold, which can be used to navigate the space of translucent appearance. To evaluate the validity of our proposed manifold within its intended application scenario, we build an editing interface that leverages the manifold, and relies on image navigation plus a fine‐tuning step to edit appearance. We compare our intuitive interface to a traditional, slider‐based one in a user study, demonstrating its effectiveness and superior performance when editing translucent objects.
- Open Access
- 27 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2)
Predicting Perceived Gloss: Do Weak Labels Suffice?
Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fully‐understood interactions with external factors, such as geometry and lighting. Supervised deep learning models have recently been shown to outperform traditional approaches, but rely on large datasets of human‐annotated images for accurate perception predictions. Obtaining reliable annotations is a costly endeavor, aggravated by the limited ability of these models to generalise to different aspects of appearance. In this work, we show how a much smaller set of human annotations (“strong labels”) can be effectively augmented with automatically derived “weak labels” in the context of learning a low‐dimensional image‐computable gloss metric. We evaluate three alternative weak labels for predicting human gloss perception from limited annotated data. Incorporating weak labels enhances our gloss prediction beyond the current state of the art. Moreover, it enables a substantial reduction in human annotation costs without sacrificing accuracy, whether working with rendered images or real photographs.
- 27 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2)
Open AccessPredicting Perceived Gloss: Do Weak Labels Suffice?
Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fully‐understood interactions with external factors, such as geometry and lighting. Supervised deep learning models have recently been shown to outperform traditional approaches, but rely on large datasets of human‐annotated images for accurate perception predictions. Obtaining reliable annotations is a costly endeavor, aggravated by the limited ability of these models to generalise to different aspects of appearance. In this work, we show how a much smaller set of human annotations (“strong labels”) can be effectively augmented with automatically derived “weak labels” in the context of learning a low‐dimensional image‐computable gloss metric. We evaluate three alternative weak labels for predicting human gloss perception from limited annotated data. Incorporating weak labels enhances our gloss prediction beyond the current state of the art. Moreover, it enables a substantial reduction in human annotation costs without sacrificing accuracy, whether working with rendered images or real photographs.