Chunyu Lin
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Chunyu Lin has a total of 159 co-authors. Here are the top co-authors by number of shared publications:
- Yao Zhao
Institute of Information Science, Beijing Jiaotong University, Beijing, China and Visual Intelligence + X International Joint Laboratory, Beijing, China
67 shared publications Yao Zhao
34 shared publications- Kang Liao
Nanyang Technological University
33 shared publications - Lang Nie
Chongqing University of Posts and Telecommunications
29 shared publications - Zhijie Shen
Beijing Jiaotong University, Beijing, China
11 shared publications - Shuaicheng Liu
University of Electronic Science and Technology of China
9 shared publications
Latest Publications
- 25 September 2026
- Published by Springer Nature
- p. 452-469
UniStitch: Unifying Semantic and Geometric Features for Image Stitching
- 25 September 2026
- Published by Springer Nature
- p. 452-469
UniStitch: Unifying Semantic and Geometric Features for Image Stitching
- 22 September 2026
- Published by Springer Nature
- p. 260-278
Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
- 22 September 2026
- Published by Springer Nature
- p. 260-278
Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
- 1 July 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (7) , 5156-5166
Robust Image Stitching With Optimal Plane
We present RopStitch, an unsupervised deep image stitching framework with both robustness and naturalness. To ensure the robustness of RopStitch, we propose to incorporate the universal prior of content perception into the image stitching model by a dual-branch architecture. It separately captures coarse and fine features and integrates them to achieve highly generalizable performance across diverse unseen real-world scenes. Concretely, the dual-branch model consists of a pretrained branch to capture semantically invariant representations and a learnable branch to extract fine-grained discriminative features, which are then merged into a whole by a controllable factor at the correlation level. Besides, considering that content alignment and structural preservation are often contradictory to each other, we propose a concept of virtual optimal planes to relieve this conflict. To this end, we model this problem as a process of estimating homography decomposition coefficients, and design an iterative coefficient predictor and minimal semantic distortion constraint to identify the optimal plane. This scheme is finally incorporated into RopStitch by warping both views onto the optimal plane bidirectionally. Extensive experiments across various datasets demonstrate that RopStitch significantly outperforms existing methods, particularly in scene robustness and content naturalness.
- 1 July 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (7) , 5156-5166
Robust Image Stitching With Optimal Plane
We present RopStitch, an unsupervised deep image stitching framework with both robustness and naturalness. To ensure the robustness of RopStitch, we propose to incorporate the universal prior of content perception into the image stitching model by a dual-branch architecture. It separately captures coarse and fine features and integrates them to achieve highly generalizable performance across diverse unseen real-world scenes. Concretely, the dual-branch model consists of a pretrained branch to capture semantically invariant representations and a learnable branch to extract fine-grained discriminative features, which are then merged into a whole by a controllable factor at the correlation level. Besides, considering that content alignment and structural preservation are often contradictory to each other, we propose a concept of virtual optimal planes to relieve this conflict. To this end, we model this problem as a process of estimating homography decomposition coefficients, and design an iterative coefficient predictor and minimal semantic distortion constraint to identify the optimal plane. This scheme is finally incorporated into RopStitch by warping both views onto the optimal plane bidirectionally. Extensive experiments across various datasets demonstrate that RopStitch significantly outperforms existing methods, particularly in scene robustness and content naturalness.
- 25 March 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. PP (15209210) , 1-11
Semi-Supervised 360 Layout Estimation with Panoramic Collaborative Perturbations
The performance of existing supervised layout estimation methods heavily relies on the quality of data annotations. However, obtaining large-scale and high-quality datasets remains a laborious and time-consuming challenge. To solve this problem, semi-supervised approaches are introduced to relieve the demand for expensive data annotations by encouraging the consistent results of unlabeled data with different perturbations. However, existing solutions merely employ vanilla perturbations, ignoring the characteristics of panoramic layout estimation. In contrast, we propose a novel semi-supervised method named SemiLayout360, which incorporates the priors of the panoramic layout and distortion through collaborative perturbations. Specifically, we leverage the panoramic layout prior to enhance the model's focus on potential layout boundaries. Meanwhile, we introduce the panoramic distortion prior to strengthen distortion awareness. Furthermore, to prevent intense perturbations from hindering model convergence and ensure the effectiveness of prior-based perturbations, we divide and reorganize them as panoramic collaborative perturbations. Our experimental results on three mainstream benchmarks demonstrate that the proposed method offers significant advantages over existing state-of-the-art (SoTA) solutions.
- 25 March 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. PP (15209210) , 1-11
Semi-Supervised 360 Layout Estimation with Panoramic Collaborative Perturbations
The performance of existing supervised layout estimation methods heavily relies on the quality of data annotations. However, obtaining large-scale and high-quality datasets remains a laborious and time-consuming challenge. To solve this problem, semi-supervised approaches are introduced to relieve the demand for expensive data annotations by encouraging the consistent results of unlabeled data with different perturbations. However, existing solutions merely employ vanilla perturbations, ignoring the characteristics of panoramic layout estimation. In contrast, we propose a novel semi-supervised method named SemiLayout360, which incorporates the priors of the panoramic layout and distortion through collaborative perturbations. Specifically, we leverage the panoramic layout prior to enhance the model's focus on potential layout boundaries. Meanwhile, we introduce the panoramic distortion prior to strengthen distortion awareness. Furthermore, to prevent intense perturbations from hindering model convergence and ensure the effectiveness of prior-based perturbations, we divide and reorganize them as panoramic collaborative perturbations. Our experimental results on three mainstream benchmarks demonstrate that the proposed method offers significant advantages over existing state-of-the-art (SoTA) solutions.
- 19 February 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. 36 (7) , 10780-10793
Toward Oriented Multi-Object Tracking for Fisheye Images: Dataset and Framework
Multi-object tracking (MOT) in fisheye images becomes particularly challenging due to significant radial distortion. In MOT, Camera Motion Compensation (CMC) is crucial for mitigating inter-frame errors caused by camera movement. However, conventional CMC methods degrade in fisheye images, as their rigid motion models cannot characterize the non-uniform motion fields introduced by severe distortion. In this paper, we first establish this limitation through theoretical derivation and then propose a plug-and-play ROI-Centric Motion Compensation (RCMC) mechanism, which serves as a new CMC solution that leverages instance-aware ROI for motion estimation. Moreover, fisheye distortion introduces significant target tilt, distorting object geometry and thereby hindering accurate detection and separation of adjacent instances. To address this issue, we integrate RCMC with tailored adjustments for oriented bounding boxes (OBB) to form FO-MOT, a MOT framework for fisheye images. In addition, to overcome the lack of dedicated evaluation benchmarks, we present FisheyeMOT, a comprehensively annotated dataset with OBB-based labels, designed to support the development and validation of fisheye MOT systems. Finally, we demonstrate the superiority of our framework by qualitative and quantitative experiments. The dataset and code will be released at https://github.com/lukanightfever/FO-MOT.
- 19 February 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. 36 (7) , 10780-10793
Toward Oriented Multi-Object Tracking for Fisheye Images: Dataset and Framework
Multi-object tracking (MOT) in fisheye images becomes particularly challenging due to significant radial distortion. In MOT, Camera Motion Compensation (CMC) is crucial for mitigating inter-frame errors caused by camera movement. However, conventional CMC methods degrade in fisheye images, as their rigid motion models cannot characterize the non-uniform motion fields introduced by severe distortion. In this paper, we first establish this limitation through theoretical derivation and then propose a plug-and-play ROI-Centric Motion Compensation (RCMC) mechanism, which serves as a new CMC solution that leverages instance-aware ROI for motion estimation. Moreover, fisheye distortion introduces significant target tilt, distorting object geometry and thereby hindering accurate detection and separation of adjacent instances. To address this issue, we integrate RCMC with tailored adjustments for oriented bounding boxes (OBB) to form FO-MOT, a MOT framework for fisheye images. In addition, to overcome the lack of dedicated evaluation benchmarks, we present FisheyeMOT, a comprehensively annotated dataset with OBB-based labels, designed to support the development and validation of fisheye MOT systems. Finally, we demonstrate the superiority of our framework by qualitative and quantitative experiments. The dataset and code will be released at https://github.com/lukanightfever/FO-MOT.
- 28 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. 36 (6) , 7457-7470
Revisiting Monocular 3D Object Detection With Depth Thickness Field
Monocular 3D object detection is challenging due to the lack of accurate depth. However, existing depth-assisted solutions still exhibit inferior performance, whose reason is universally acknowledged as the unsatisfactory accuracy of monocular depth estimation models. In this paper, we revisit monocular 3D object detection from the depth perspective and formulate an additional issue as the limited 3D structure-aware capability of existing depth representations (e.g., depth one-hot encoding or depth distribution). To address this issue, we introduce a novel Depth Thickness Field approach to embed clear 3D structures of the scenes. Specifically, we present MonoDTF, a scene-to-instance depth-adapted network comprising a Scene-Level Depth Retargeting (SDR) module and an Instance-Level Spatial Refinement (ISR) module. The former retargets traditional depth representations to the proposed depth thickness field, incorporating the scene-level perception of 3D structures. The latter refines the voxel space with the guidance of instances, enhancing the 3D instance-aware capability of the depth thickness field and thus improving detection accuracy. Extensive experiments on the KITTI and Waymo datasets demonstrate our superiority to existing state-of-the-art (SoTA) methods and the universality when equipped with different depth estimation models. The source codes are available at https://github.com/QiuDeZhang/MonoDTF.
- 28 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Circuits and Systems for Video Technology
- Vol. 36 (6) , 7457-7470
Revisiting Monocular 3D Object Detection With Depth Thickness Field
Monocular 3D object detection is challenging due to the lack of accurate depth. However, existing depth-assisted solutions still exhibit inferior performance, whose reason is universally acknowledged as the unsatisfactory accuracy of monocular depth estimation models. In this paper, we revisit monocular 3D object detection from the depth perspective and formulate an additional issue as the limited 3D structure-aware capability of existing depth representations (e.g., depth one-hot encoding or depth distribution). To address this issue, we introduce a novel Depth Thickness Field approach to embed clear 3D structures of the scenes. Specifically, we present MonoDTF, a scene-to-instance depth-adapted network comprising a Scene-Level Depth Retargeting (SDR) module and an Instance-Level Spatial Refinement (ISR) module. The former retargets traditional depth representations to the proposed depth thickness field, incorporating the scene-level perception of 3D structures. The latter refines the voxel space with the guidance of instances, enhancing the 3D instance-aware capability of the depth thickness field and thus improving detection accuracy. Extensive experiments on the KITTI and Waymo datasets demonstrate our superiority to existing state-of-the-art (SoTA) methods and the universality when equipped with different depth estimation models. The source codes are available at https://github.com/QiuDeZhang/MonoDTF.
- 13 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 48 (5) , 5979-5991
Revisiting 360 Depth Estimation With PanoGabor: A New Fusion Perspective
Depth estimation from a monocular 360 image is important to the perception of the entire 3D environment. However, the inherent distortion and large field of view (FoV) in 360 images pose great challenges for this task. To this end, existing mainstream solutions typically introduce additional perspective-based 360 representations (e.g., Cubemap) to achieve effective feature extraction. Nevertheless, regardless of the introduced representations, they eventually need to be unified into the equirectangular projection (ERP) format for the subsequent depth estimation, which inevitably reintroduces additional distortions. In this work, we propose an oriented-distortion-aware Gabor Fusion framework (PGFuse) to address the above challenges. First, we introduce Gabor filters that analyze texture in the frequency domain, extending the receptive fields and enhancing depth cues. To address the reintroduced distortions, we design a latitude-aware distortion representation to generate customized, distortion-aware Gabor filters (PanoGabor filters). Furthermore, we design a channel-wise and spatial-wise unidirectional fusion module (CS-UFM) that integrates the proposed PanoGabor filters to unify other representations into the ERP format, delivering effective and distortion-aware features. Considering the orientation sensitivity of the Gabor transform, we further introduce a spherical gradient constraint to stabilize this sensitivity. Experimental results on three popular indoor 360 benchmarks demonstrate the superiority of the proposed PGFuse to existing state-of-the-art solutions. Code and models will be available at https://github.com/zhijieshen-bjtu/PGFuse.
- 13 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Pattern Analysis and Machine Intelligence
- Vol. 48 (5) , 5979-5991
Revisiting 360 Depth Estimation With PanoGabor: A New Fusion Perspective
Depth estimation from a monocular 360 image is important to the perception of the entire 3D environment. However, the inherent distortion and large field of view (FoV) in 360 images pose great challenges for this task. To this end, existing mainstream solutions typically introduce additional perspective-based 360 representations (e.g., Cubemap) to achieve effective feature extraction. Nevertheless, regardless of the introduced representations, they eventually need to be unified into the equirectangular projection (ERP) format for the subsequent depth estimation, which inevitably reintroduces additional distortions. In this work, we propose an oriented-distortion-aware Gabor Fusion framework (PGFuse) to address the above challenges. First, we introduce Gabor filters that analyze texture in the frequency domain, extending the receptive fields and enhancing depth cues. To address the reintroduced distortions, we design a latitude-aware distortion representation to generate customized, distortion-aware Gabor filters (PanoGabor filters). Furthermore, we design a channel-wise and spatial-wise unidirectional fusion module (CS-UFM) that integrates the proposed PanoGabor filters to unify other representations into the ERP format, delivering effective and distortion-aware features. Considering the orientation sensitivity of the Gabor transform, we further introduce a spherical gradient constraint to stabilize this sensitivity. Experimental results on three popular indoor 360 benchmarks demonstrate the superiority of the proposed PGFuse to existing state-of-the-art solutions. Code and models will be available at https://github.com/zhijieshen-bjtu/PGFuse.
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 28, 12304-12315
StructDiff: A Structure-Preserving and Spatially Controllable Diffusion Model for Single-Image Generation
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 28, 12304-12315
StructDiff: A Structure-Preserving and Spatially Controllable Diffusion Model for Single-Image Generation
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (10) , 1-15
LivingAvatars: Robust Head Reconstruction With Gaussian Lifecycle Management and Neural Detail Synthesis
Creating robust, high-fidelity head avatars with 3D Gaussian Splatting (3DGS) remains constrained by two bottlenecks: one is the representation bottleneck that limits the modeling of dynamic details, and the other is the dynamic robustness bottleneck that causes information loss and point cloud inflation. To this end, we present LivingAvatars, which addresses both issues through two key designs: (i) a functionally decoupled Gaussian representation that separates identity-stable base Gaussians from detail Gaussians carrying high-frequency appearance, while a lightweight neural decoder injects features into the latter to synthesize expression-dependent details; and (ii) a Gaussian lifecycle management system that endows Gaussians with multiple states and replaces destructive pruning with probabilistic selective pruning and temporary hiding to suppress redundant growth, ensuring a compact and robust representation. On novel-view synthesis and self-reenactment, LivingAvatars achieves overall better metrics than existing methods. In cross-identity reenactment, it better preserves transient, expression-dependent signals, yielding higher perceptual fidelity. These results suggest that functionally decoupled Gaussian representations and lifecycle management are effective principles for building neural head avatars that remain robust and compact under dynamic occlusions, reliably reconstructing high-frequency details and improving overall realism.
- 1 January 2026
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (10) , 1-15
LivingAvatars: Robust Head Reconstruction With Gaussian Lifecycle Management and Neural Detail Synthesis
Creating robust, high-fidelity head avatars with 3D Gaussian Splatting (3DGS) remains constrained by two bottlenecks: one is the representation bottleneck that limits the modeling of dynamic details, and the other is the dynamic robustness bottleneck that causes information loss and point cloud inflation. To this end, we present LivingAvatars, which addresses both issues through two key designs: (i) a functionally decoupled Gaussian representation that separates identity-stable base Gaussians from detail Gaussians carrying high-frequency appearance, while a lightweight neural decoder injects features into the latter to synthesize expression-dependent details; and (ii) a Gaussian lifecycle management system that endows Gaussians with multiple states and replaces destructive pruning with probabilistic selective pruning and temporary hiding to suppress redundant growth, ensuring a compact and robust representation. On novel-view synthesis and self-reenactment, LivingAvatars achieves overall better metrics than existing methods. In cross-identity reenactment, it better preserves transient, expression-dependent signals, yielding higher perceptual fidelity. These results suggest that functionally decoupled Gaussian representations and lifecycle management are effective principles for building neural head avatars that remain robust and compact under dynamic occlusions, reliably reconstructing high-frequency details and improving overall realism.
- 17 December 2025
- Published by Elsevier in Journal of Visual Communication and Image Representation
- Vol. 115
Point cloud accumulation via multi-dimensional pseudo label and progressive instance association
- 17 December 2025
- Published by Elsevier in Journal of Visual Communication and Image Representation
- Vol. 115
Point cloud accumulation via multi-dimensional pseudo label and progressive instance association