JZJiangcheng Zhu

Jiangcheng Zhu

*This is an algorithmically generated author record based on publicly available information.

Jiangcheng Zhu has a total of 55 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • An Empirical Study on Google Research Football Multi-agent Scenarios

    by Yan Song, He Jiang, Zheng Tian, Haifeng Zhang, Yingping Zhang, Jiangcheng Zhu, Zonghong Dai, Weinan Zhang, Jun Wang


  • Self-Supervised MAFENN for Classifying Low-Labeled Distorted Images Over Mobile Fading Channels

    by Yang Li, Fanglei Sun, Jingchen Hu, Chang Liu, Fan Wu, Kai Li, Ying Wen, Zheng Tian, Yaodong Yang, Jiangcheng Zhu, et al.

    Image distortion during wireless transmission presents a significant challenge for real-world artificial intelligence (AI) applications. Recent methods have attempted to address this issue by integrating neural networks into the wireless transmission system. However, these approaches often require a large volume of labeled training data, which can be expensive and time-consuming to collect. To address this issue, we propose a novel approach, S elf- S upervised M ulti- A gent F eedback E nabled N eural N etworks ( S2MAFENN ). S2MAFENN is designed to improve the efficiency of labeled data in wireless image transmission. It incorporates a Feedbacker agent that emulates the error correction mechanisms observed in primate brains and employs self-supervised contrastive learning to extract representations from unlabeled distorted images independently. From a theoretical perspective, we model the training process of S2MAFENN as a three-player Stackelberg game and provide evidence that S2MAFENN can achieve exponential convergence rates. We then empirically validate our approach by assessing the representations learned through S2MAFENN. We use varied labeled CIFAR10 and CIFAR100 data to simulate real image transmissions over the Rayleigh fading and 5G channels. Our results show that S2MAFENN matches or even surpasses the performance of state-of-the-art self-supervised training methods, even when only 50% of labels are used. Moreover, S2MAFENN yields average accuracy gains of 5.11%, 5.8%, and 4.58% with only 0.1, 0.2, and 0.5 of the labels transmitted over the 5G channel, respectively. For the downstream task of semantic segmentation over the 5G channel, S2MAFENN exhibits significant advancements on the ADE20K dataset. It achieves enhancements of approximately 7% and 8.7% in Mean IoU and DICE metrics, respectively, surpassing the performance of current state-of-the-art methods.


  • ASN: action semantics network for multiagent reinforcement learning

    by Tianpei Yang, Weixun Wang, Jianye Hao, Matthew E. Taylor, Yong Liu, Xiaotian Hao, Yujing Hu, Yingfeng Chen, Changjie Fan, Chunxu Ren, et al.


  • CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning

    by Jian Zhao, Xunhan Hu, Mingyu Yang, Wengang Zhou, Jiangcheng Zhu, Houqiang Li

    Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic, which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.


  • Open Access

    LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning

    by Mingyu Yang, Jian Zhao, Xunhan Hu, Wengang Zhou, Jiangcheng Zhu, Houqiang Li

    Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity. To reasonably assign agents to different subtasks, we propose an ability-based subtask selection strategy, which can dynamically group agents with similar abilities into the same subtask. In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities. We further introduce two regularizers to increase the representation difference between subtasks and stabilize the training by discouraging agents from frequently changing subtasks, respectively. Empirical results show that LDSA learns reasonable and effective subtask assignment for better collaboration and significantly improves the learning performance on the challenging StarCraft II micromanagement benchmark and Google Research Football.


  • Open Access

    MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning

    by Jian Zhao, Mingyu Yang, Youpeng Zhao, Xunhan Hu, Wengang Zhou, Jiangcheng Zhu, Houqiang Li

    In cooperative multi-agent tasks, a team of agents jointly interact with an environment by taking actions, receiving a team reward and observing the next state. During the interactions, the uncertainty of environment and reward will inevitably induce stochasticity in the long-term returns and the randomness can be exacerbated with the increasing number of agents. However, such randomness is ignored by most of the existing value-based multi-agent reinforcement learning (MARL) methods, which only model the expectation of Q-value for both individual agents and the team. Compared to using the expectations of the long-term returns, it is preferable to directly model the stochasticity by estimating the returns through distributions. With this motivation, this work proposes a novel value-based MARL framework from a distributional perspective, \emph{i.e.}, parameterizing value function via \underline{M}ixture of \underline{C}ategorical distributions for MARL. Specifically, we model both individual Q-values and global Q-value with categorical distribution. To integrate categorical distributions, we define five basic operations on the distribution, which allow the generalization of expected value function factorization methods (\emph{e.g.}, VDN and QMIX) to their MCMARL variants. We further prove that our MCMARL framework satisfies \emph{Distributional-Individual-Global-Max} (DIGM) principle with respect to the expectation of distribution, which guarantees the consistency between joint and individual greedy action selections in the global Q-value and individual Q-values. Empirically, we evaluate MCMARL on both a stochastic matrix game and a challenging set of StarCraft II micromanagement tasks, showing the efficacy of our framework.

  • Open Access

    Look Before You Leap: Safe Model-Based Reinforcement Learning with Human Intervention

    by Yunkun Xu, Zhenyu Liu, Guifang Duan, Jiangcheng Zhu, Xiaolong Bai, Jianrong Tan

    Safety has become one of the main challenges of applying deep reinforcement learning to real world systems. Currently, the incorporation of external knowledge such as human oversight is the only means to prevent the agent from visiting the catastrophic state. In this paper, we propose MBHI, a novel framework for safe model-based reinforcement learning, which ensures safety in the state-level and can effectively avoid both "local" and "non-local" catastrophes. An ensemble of supervised learners are trained in MBHI to imitate human blocking decisions. Similar to human decision-making process, MBHI will roll out an imagined trajectory in the dynamics model before executing actions to the environment, and estimate its safety. When the imagination encounters a catastrophe, MBHI will block the current action and use an efficient MPC method to output a safety policy. We evaluate our method on several safety tasks, and the results show that MBHI achieved better performance in terms of sample efficiency and number of catastrophes compared to the baselines.

  • Open Access

    Time‐in‐action RL

    by Jiangcheng Zhu, Zhepei Wang, Douglas Mcilwraith, Chao Wu, Chao Xu, Yike Guo

    The authors propose a novel reinforcement learning (RL) framework, where agent behaviour is governed by traditional control theory. This integrated approach, called time‐in‐action RL, enables RL to be applicable to many real‐world systems, where underlying dynamics are known in their control theoretical formalism. The key insight to facilitate this integration is to model the explicit time function, mapping the state‐action pair to the time accomplishing the action by its underlying controller. In their framework, they describe an action by its value (action value), and the time that it takes to perform (action time). An action‐value results from the policy of RL regarding a state. Action time is estimated by an explicit time model learnt from the measured activities of the underlying controller. RL value network is then trained with embedded time model to predict action time. This approach is tested using a variant of Atari Pong and proved to be convergent.


  • Hierarchical Decision and Control for Continuous Multitarget Problem: Policy Evaluation With Action Delay

    by Jiangcheng Zhu, Jun Zhu, Zhepei Wang, Shan Guo, Chao Xu

    This paper proposes a hierarchical decision-making and control algorithm for the shepherd game, the seventh mission in the International Aerial Robotics Competition (IARC). In this game, the agent (a multirotor aerial robot) is required to contact targets (ground vehicles) sequentially and drive them to a certain boundary to earn score. During the game of 10 min, the agent should be fully autonomous without any human interference. Regarding the lower-level controller and dynamics of the agent, each action takes a duration of time to accomplish. Denoted as an action delay, in this paper, this action duration is nonconstant and is related to the final reward. Therefore, the challenging point is making the agent ``aware of time'' when applying a certain action. We solve this problem by two approaches: deep Q-networks and lookup table. The action delay predictor in the decision-level is fitted by a lower-level controller. Through simulations by the example of the shepherd game, the effectiveness and efficiency of this approach are validated. This paper helps our team winning the first prize in IARC 2017, and keeps the best record of this mission since it was released in 2013.