Beat Vollenwyder
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Beat Vollenwyder has a total of 25 co-authors. Here are the top co-authors by number of shared publications:
- Florian Brühlmann
University of Basel, Basel, Switzerland
5 shared publications - Elisa D. Mekler
IT University of Copenhagen, Copenhagen, Denmark
4 shared publications - Klaus Opwis
Faculty of Psychology, University of Basel, Basel, Switzerland
3 shared publications - Andrea Schneider
Swiss Federal Railways
2 shared publications Klaus Opwis
2 shared publications- Klaus Opwis
University of Basel, Basel, Switzerland
2 shared publications
Latest Publications
- Open Access
- 11 December 2024
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (16) , 10399-10419
Development and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS)
- 11 December 2024
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (16) , 10399-10419
Open AccessDevelopment and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS)
- Open Access
- 29 October 2022
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 170
How compliance with web accessibility standards shapes the experiences of users with and without disabilities
- 29 October 2022
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 170
Open AccessHow compliance with web accessibility standards shapes the experiences of users with and without disabilities
- Open Access
- 4 September 2020
- Published by Springer Nature
- Vol. 12376, 10-18
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
Travellers with visual impairments may face substantial information gaps on their journeys by public transport. For instance, information displayed in trains, as well as on departure boards in train stations and on platforms, are often not available in acoustic or tactile form. Digital technologies, such as smartphones or smartwatches, can provide an alternative means of access. However, these alternatives do not guarantee that the user experience is comparable in value, quality and efficiency. The present case study details a participatory design process, where travellers with visual impairments co-designed a mobile app. The goal was to tackle information gaps on journeys by public transport and to learn how participatory design can facilitate the provision of comparable experiences for users with disabilities. Travellers with visual impairments were involved in a collaborative process in all project phases, including problem identification, technical feasibility, proof of concept, design and development. Participatory design contributed to a thorough understanding of the user perspective and allowed the app to be optimised for the needs of travellers with visual impairments. Furthermore, co-design proved to be an effective method for fostering awareness and knowledge about digital accessibility at all organisational levels.
- 4 September 2020
- Published by Springer Nature
- Vol. 12376, 10-18
Open AccessMy Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
Travellers with visual impairments may face substantial information gaps on their journeys by public transport. For instance, information displayed in trains, as well as on departure boards in train stations and on platforms, are often not available in acoustic or tactile form. Digital technologies, such as smartphones or smartwatches, can provide an alternative means of access. However, these alternatives do not guarantee that the user experience is comparable in value, quality and efficiency. The present case study details a participatory design process, where travellers with visual impairments co-designed a mobile app. The goal was to tackle information gaps on journeys by public transport and to learn how participatory design can facilitate the provision of comparable experiences for users with disabilities. Travellers with visual impairments were involved in a collaborative process in all project phases, including problem identification, technical feasibility, proof of concept, design and development. Participatory design contributed to a thorough understanding of the user perspective and allowed the app to be optimised for the needs of travellers with visual impairments. Furthermore, co-design proved to be an effective method for fostering awareness and knowledge about digital accessibility at all organisational levels.
- Open Access
- 4 September 2020
- Published by Springer Nature
- Vol. 12376, 294-302
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
Providing usable web information and services to as many people as possible confronts web professionals with a challenging task. The present study delivers insights about how Web accessibility is perceived in practice. Using a survey, a total of 163 web professionals in various roles reported their evaluation of Web accessibility implementation in their projects with regard to three aspects: the professional roles primarily responsible for Web accessibility, key phases in the development process, and the types of disabilities primarily considered. Results show that non-technical professional roles are perceived to be less involved in the development process, that Web accessibility considerations are mainly restricted to the design and implementation phases of projects, and that efforts focus predominantly on the needs of people with visual impairments.
- 4 September 2020
- Published by Springer Nature
- Vol. 12376, 294-302
Open AccessHow Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
Providing usable web information and services to as many people as possible confronts web professionals with a challenging task. The present study delivers insights about how Web accessibility is perceived in practice. Using a survey, a total of 163 web professionals in various roles reported their evaluation of Web accessibility implementation in their projects with regard to three aspects: the professional roles primarily responsible for Web accessibility, key phases in the development process, and the types of disabilities primarily considered. Results show that non-technical professional roles are perceived to be less involved in the development process, that Web accessibility considerations are mainly restricted to the design and implementation phases of projects, and that efforts focus predominantly on the needs of people with visual impairments.
- 1 March 2019
- Published by Elsevier in Computers in Human Behavior
- Vol. 92, 352-360
Salient beliefs influencing the intention to consider Web Accessibility
- 1 March 2019
- Published by Elsevier in Computers in Human Behavior
- Vol. 92, 352-360
Salient beliefs influencing the intention to consider Web Accessibility
- Open Access
- 26 June 2018
- Published by Springer Nature
- p. 514-522
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
Plain Language and Easy-to-Read Language are two approaches to reduce language complexity, which are also applied in the context of Web Accessibility. While Easy-to-Read Language was specifically designed to meet the needs of people with cognitive and learning disabilities, benefits for users with a variety of abilities have been reported. However, studies have also found unintended side-effects on non-disabled users, such as reduced text liking and intention to revisit a website compared to variants in conventional language. The present study addresses this issue by testing two approaches combining conventional with Easy-to-Read Language against a Plain Language variant, as well as a control group in conventional language. In an online study, 308 non-disabled participants read three texts presented in one of the four language variants. Measurements of performance indicators as well as subjective responses show that Easy-to-Read language may be implemented without unintended side-effects.
- 26 June 2018
- Published by Springer Nature
- p. 514-522
Open AccessHow to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
Plain Language and Easy-to-Read Language are two approaches to reduce language complexity, which are also applied in the context of Web Accessibility. While Easy-to-Read Language was specifically designed to meet the needs of people with cognitive and learning disabilities, benefits for users with a variety of abilities have been reported. However, studies have also found unintended side-effects on non-disabled users, such as reduced text liking and intention to revisit a website compared to variants in conventional language. The present study addresses this issue by testing two approaches combining conventional with Easy-to-Read Language against a Plain Language variant, as well as a control group in conventional language. In an online study, 308 non-disabled participants read three texts presented in one of the four language variants. Measurements of performance indicators as well as subjective responses show that Easy-to-Read language may be implemented without unintended side-effects.
- Open Access
- 19 April 2018
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Measuring the “Why” of Interaction
- 19 April 2018
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Open AccessMeasuring the “Why” of Interaction
- Open Access
- 1 January 2016
- Published by BCS Learning & Development Ltd in Electronic Workshops in Computing
Design for Distinct User Groups: A Case Study of User-Centered Methods.
The present case study provides an insight in the user-centered design process of two applications with comparable underlying functionalities, but two very distinct user groups. Both projects were realised in close cooperation with the multidisciplinary User Experience (UX) team of the Swiss Federal Railways. User experience.
- 1 January 2016
- Published by BCS Learning & Development Ltd in Electronic Workshops in Computing
Open AccessDesign for Distinct User Groups: A Case Study of User-Centered Methods.
The present case study provides an insight in the user-centered design process of two applications with comparable underlying functionalities, but two very distinct user groups. Both projects were realised in close cooperation with the multidisciplinary User Experience (UX) team of the Swiss Federal Railways. User experience.
- Open Access
- 16 November 2014
- Published by Association for Computing Machinery (ACM)
- p. 357-362
Interact! An Evidence-Based Framework For Digitally Supported School Field Trips
Interact! is an evidence-based framework for the support of school class visits to science exhibitions featuring a large vertical multi-touch surface and a set of tablet computers. The overall framework is designed to foster interest in computer sciences and collaborative learning of selected topics by drawing upon subject areas of personal importance and encouraging small group knowledge processes. Interact! was implemented as a prototype and tested in a field experiment with 53 pupils.
- 16 November 2014
- Published by Association for Computing Machinery (ACM)
- p. 357-362
Open AccessInteract! An Evidence-Based Framework For Digitally Supported School Field Trips
Interact! is an evidence-based framework for the support of school class visits to science exhibitions featuring a large vertical multi-touch surface and a set of tablet computers. The overall framework is designed to foster interest in computer sciences and collaborative learning of selected topics by drawing upon subject areas of personal importance and encouraging small group knowledge processes. Interact! was implemented as a prototype and tested in a field experiment with 53 pupils.