Carl Thomas Haas
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Carl Thomas Haas has a total of 119 co-authors. Here are the top co-authors by number of shared publications:
- SangHyun Lee
University of Michigan
6 shared publications Aida Mollaei
Univ. of Waterloo
5 shared publications- Ralph C. G. Haas
Professor, Dept. of Civil and Environmental Engineering, Univ. of Waterloo, 200 University Ave. West, Waterloo, ON, Canada N2L 3G1
5 shared publications - Samin Shokri
Postdoctoral Fellow, Dept. of Civil and Environmental Engineering, Univ. of Waterloo, 200 University Ave. West, Waterloo, ON, Canada N2L 3G1
5 shared publications - Eihab Muhammed Abdel-Rahman
University of Waterloo
4 shared publications - Ekin Eray
Postdoctoral Fellow, Dept. of Civil and Environmental Engineering, Univ. of Waterloo, 200 University Ave. West, Waterloo, ON, Canada N2L 3G1. ORCID:
4 shared publications
Latest Publications
- Open Access
- 16 August 2026
- Published by Elsevier in Developments in the Built Environment
- Vol. 27
The interoperability of digital technologies for the reuse of the building stock: A systematic literature review
- 16 August 2026
- Published by Elsevier in Developments in the Built Environment
- Vol. 27
Open AccessThe interoperability of digital technologies for the reuse of the building stock: A systematic literature review
- 1 June 2026
- Published by American Society of Civil Engineers (ASCE) in Journal of Construction Engineering and Management
- Vol. 152 (6)
Automatically Transforming Virtual RealitySimulations into Project Schedules
- 1 June 2026
- Published by American Society of Civil Engineers (ASCE) in Journal of Construction Engineering and Management
- Vol. 152 (6)
Automatically Transforming Virtual RealitySimulations into Project Schedules
- 19 February 2026
- Published by Emerald Publishing in Infrastructure Asset Management
- p. 1-16
Enhancing project planning with virtual reality and game engines
Planning is challenging. It requires imagining necessary steps, exploring solutions, and evaluating costs. Traditional planning software systems in the AEC (architectural, engineering and construction) industry are often complex, time-consuming and unusable directly by experienced project leaders. This paper contributes a novel framework for easily accessible preliminary project planning with virtual reality (VR) and game engines. It includes: (1) new integration and workflow models, (2) specifications for game engine, physics engine and multi-player functionalities, and (3) newly defined levels of detail that align simulation capabilities with planner needs. To examine the framework's potential efficacy, application domains are identified and corresponding use cases were developed and analysed. It was found that in those use cases, the VR controls were easy-to-learn, and the simulation was powerful for visualisation and useful to detect clashes and line-of-sight issues. However, vertigo affected some users. The game engine facilitated efficient creation of simulations with adequate physics, collision detection and multiplayer capabilities. Thus, the framework is demonstrated to facilitate potentially faster exploration and iteration through plan options, intuitive manipulation of virtual environments, enhanced collaboration and immersive communication with clients.
- 19 February 2026
- Published by Emerald Publishing in Infrastructure Asset Management
- p. 1-16
Enhancing project planning with virtual reality and game engines
Planning is challenging. It requires imagining necessary steps, exploring solutions, and evaluating costs. Traditional planning software systems in the AEC (architectural, engineering and construction) industry are often complex, time-consuming and unusable directly by experienced project leaders. This paper contributes a novel framework for easily accessible preliminary project planning with virtual reality (VR) and game engines. It includes: (1) new integration and workflow models, (2) specifications for game engine, physics engine and multi-player functionalities, and (3) newly defined levels of detail that align simulation capabilities with planner needs. To examine the framework's potential efficacy, application domains are identified and corresponding use cases were developed and analysed. It was found that in those use cases, the VR controls were easy-to-learn, and the simulation was powerful for visualisation and useful to detect clashes and line-of-sight issues. However, vertigo affected some users. The game engine facilitated efficient creation of simulations with adequate physics, collision detection and multiplayer capabilities. Thus, the framework is demonstrated to facilitate potentially faster exploration and iteration through plan options, intuitive manipulation of virtual environments, enhanced collaboration and immersive communication with clients.
- Top Cited Papers
- 1 February 2026
- Published by American Society of Civil Engineers (ASCE) in Journal of Construction Engineering and Management
- Vol. 152 (2)
Enhancing Circularity in the Building Industry: A Review of Material Passports and Digital Twin Technologies
- 1 February 2026
- Published by American Society of Civil Engineers (ASCE) in Journal of Construction Engineering and Management
- Vol. 152 (2)
Top Cited PapersEnhancing Circularity in the Building Industry: A Review of Material Passports and Digital Twin Technologies
- Open Access
- 28 April 2025
- Published by Elsevier in Resources, Conservation and Recycling
- Vol. 220
Assembly restoration framework for modelling circular building strategies
- 28 April 2025
- Published by Elsevier in Resources, Conservation and Recycling
- Vol. 220
Open AccessAssembly restoration framework for modelling circular building strategies
- 14 March 2025
- Published by Springer Nature
- p. 702-709
A VR Engineering Remote Collaboration Framework: The BIM to VR Pipeline
- 14 March 2025
- Published by Springer Nature
- p. 702-709
A VR Engineering Remote Collaboration Framework: The BIM to VR Pipeline
- Open Access
- 16 October 2024
- Published by Elsevier in Journal of Cleaner Production
- Vol. 479
Building material reuse: An optimization framework for sourcing new and reclaimed building materials
- 16 October 2024
- Published by Elsevier in Journal of Cleaner Production
- Vol. 479
Open AccessBuilding material reuse: An optimization framework for sourcing new and reclaimed building materials
- Open Access
- 28 December 2023
- Published by Elsevier in Sustainable Production and Consumption
- Vol. 45, 177-191
From research to practice: A review on technologies for addressing the information gap for building material reuse in circular construction
- 28 December 2023
- Published by Elsevier in Sustainable Production and Consumption
- Vol. 45, 177-191
Open AccessFrom research to practice: A review on technologies for addressing the information gap for building material reuse in circular construction