Daisuke Sakamoto
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Daisuke Sakamoto has a total of 232 co-authors. Here are the top co-authors by number of shared publications:
Takeo Igarashi
The University of Tokyo, Japan
41 shared publicationsMasahiko Inami
University of Tokyo
16 shared publicationsTetsuo Ono
Division of Computer Science and Information Technology, Hokkaido University, Japan
15 shared publications- Tetsuo Ono
Human-Computer Interaction Lab, Hokkaido University, Sapporo, Hokkaido, Japan and Kyoto Tachibana University, Kyoto, Japan
14 shared publications Yuta Sugiura
Keio University, Japan
14 shared publications- Takayuki Kanda
Kyoto University, Japan
10 shared publications
Latest Publications
- Open Access
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 2886-2902
Toward Lived Metaphor: Exploring AR-Based Visual Metaphors for Instructing and Learning Embodied Knowledge in Aikido Practice
In this paper, we designed the augmented reality (AR) -based visualization of metaphor that instructors in an Aikido community of practice use in everyday teaching to explain techniques. We deployed these AR-based visual metaphors in regular Aikido club training over a two-month period and examined their use through ethnographic observations and interviews. Our findings reveal three key points. First, instructors felt AR metaphors reduced misunderstandings and stress, although using metaphors created by others diminished agency unless they incorporated their own interpretations. Second, learners grasped successful techniques more quickly, increasing motivation, yet some felt anxious about teaching others later because they had not reasoned through the mechanics. Third, AR metaphors strengthened ties to the originating instructor while weakening connections with on-site members. Based on these findings, we present three design takeaways for deploying AR-based visual metaphors into communities of practice in the real-world.
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 2886-2902
Open AccessToward Lived Metaphor: Exploring AR-Based Visual Metaphors for Instructing and Learning Embodied Knowledge in Aikido Practice
In this paper, we designed the augmented reality (AR) -based visualization of metaphor that instructors in an Aikido community of practice use in everyday teaching to explain techniques. We deployed these AR-based visual metaphors in regular Aikido club training over a two-month period and examined their use through ethnographic observations and interviews. Our findings reveal three key points. First, instructors felt AR metaphors reduced misunderstandings and stress, although using metaphors created by others diminished agency unless they incorporated their own interpretations. Second, learners grasped successful techniques more quickly, increasing motivation, yet some felt anxious about teaching others later because they had not reasoned through the mechanics. Third, AR metaphors strengthened ties to the originating instructor while weakening connections with on-site members. Based on these findings, we present three design takeaways for deploying AR-based visual metaphors into communities of practice in the real-world.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Understanding the Feasibility of Auditory Hand-Steering Guidance for Blind and Low-Vision People
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessUnderstanding the Feasibility of Auditory Hand-Steering Guidance for Blind and Low-Vision People
- Open Access
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance
- 12 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessPerceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance
- Open Access
- 10 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 449-451
Watchful Eyes of Robots and Social Anxiety: Implications for Socially-Sensitive Design
- 10 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 449-451
Open AccessWatchful Eyes of Robots and Social Anxiety: Implications for Socially-Sensitive Design
- Open Access
- 2 May 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (2) , 1-30
"I feel lonely when they stop chatting": Exploring Auditory Comment Display for Eyes-Free Social-Viewing Experience in Online Music Videos
Online music videos on video-sharing platforms offer video comments that viewers can read to enjoy their social-viewing experience. However, because these comments rely on visual elements through texts, they are not accessible to eyes-free listeners, such as those who listen to music videos while jogging, commuting, or showering. To address this gap, we explore Auditory Comment Display (ACD), which offers text comments via text-to-speech (TTS) synthesis, enabling eyes-free listeners to enjoy a social-viewing experience while listening to music videos. We used music concert videos as example content and prototyped varying comment-to-speech styles in this context. We conducted a formative study (N = 8), prototyping (N = 10), and a user study (N = 12). The results indicated that ACD enhanced eyes-free listeners' social-viewing experience, although it may not be appropriate for specific situations and users. We discuss the design implications and future directions for the eyes-free social-viewing experience via comment-to-speech synthesis.
- 2 May 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (2) , 1-30
Open Access"I feel lonely when they stop chatting": Exploring Auditory Comment Display for Eyes-Free Social-Viewing Experience in Online Music Videos
Online music videos on video-sharing platforms offer video comments that viewers can read to enjoy their social-viewing experience. However, because these comments rely on visual elements through texts, they are not accessible to eyes-free listeners, such as those who listen to music videos while jogging, commuting, or showering. To address this gap, we explore Auditory Comment Display (ACD), which offers text comments via text-to-speech (TTS) synthesis, enabling eyes-free listeners to enjoy a social-viewing experience while listening to music videos. We used music concert videos as example content and prototyped varying comment-to-speech styles in this context. We conducted a formative study (N = 8), prototyping (N = 10), and a user study (N = 12). The results indicated that ACD enhanced eyes-free listeners' social-viewing experience, although it may not be appropriate for specific situations and users. We discuss the design implications and future directions for the eyes-free social-viewing experience via comment-to-speech synthesis.
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
“I can run at night!": Using Augmented Reality to Support Nighttime Guided Running for Low-vision Runners
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open Access“I can run at night!": Using Augmented Reality to Support Nighttime Guided Running for Low-vision Runners
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Exploring Auditory Hand Guidance for Eyes-free 3D Path Tracing
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessExploring Auditory Hand Guidance for Eyes-free 3D Path Tracing
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-21
Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-21
Open AccessUnderstanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
- Open Access
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 229-240
MR Nudge: A Study on Behavior Changes Prompted by Virtual Objects in Mixed Reality
- 16 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 229-240
Open AccessMR Nudge: A Study on Behavior Changes Prompted by Virtual Objects in Mixed Reality