RERaimon Efendi

Raimon Efendi

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Raimon Efendi has a total of 37 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    The application of augmented reality in competency-based learning

    by Raimon Efendi, Ambiyar Ambiyar, Estuhono Estuhono, Blas Orti'Z Bento, Dodi Widia Nanda

    This research aims to overcome several challenges in vocational education, primarily related to the lack of learning tools and the development of 21st-century skills such as critical thinking, communication, collaboration, and creativity. This research uses the research and development (RD) model with the ADDIE development procedure, with the steps analysis, design, development, implementation, and evaluation. Data was collected through surveys, interviews, and observations of students and teachers during the teaching and learning process. The research results show that the augmented reality-competency based learning (AR-CBL) application effectively increases students’ understanding of computer network material. Apart from that, AR-CBL also has the potential to be an interactive learning tool that can improve student learning motivation. The AR-CBL learning model resulting from this research can support the development of technical skills and critical thinking, communication, collaboration, and creativity (4C) abilities. The implementation of AR-CBL also has the potential to improve educational standards in vocational schools and help graduates better match industry needs. With the results of this research, schools and education stakeholders can consider using AR-CBL technology in the vocational school curriculum to prepare graduates to face the world of work in this digital era.

  • Open Access

    Assistance In Optimizing Fishery Processing Technology And Protection Of Intellectual Property Rights For Pokdakan Sakato Farm In Supporting The Creative Economy

    by Ratih Agustin Wulandari, Eka Ermawati, Febriyanno Suryana, Raimon Efendi

    Assistance In Optimizing Fishery Processing Technology And Protection Of Intellectual Property Rights For Pokdakan Sakato Farm In Supporting The Creative Economy

  • Open Access

    Pendampingan Implementasi Smart Farming dan Pakan Alternatif Bernutrisi Tinggi Berbasis IoT untuk Meningkatkan Produktivitas Budidaya Perikanan dan Ketahanan Pangan

    by Heri Sudibyo, Eko Joko Guntoro, Fauzi Tri Yuniko, Raimon Efendi, Ratih Agustin Wulandari

    Pendampingan Implementasi Smart Farming dan Pakan Alternatif Bernutrisi Tinggi Berbasis IoT untuk Meningkatkan Produktivitas Budidaya Perikanan dan Ketahanan Pangan


  • Open Access

    Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

    by Raimon Efendi, Ambiyar, Estuhono, Ratih Agustin Wulandari

    Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE model for instructional design and the SEM-PLS method to evaluate effectiveness. The urgency of this research stems from the disparity between vocational graduates’ skills and industry needs, coupled with augmented reality’s (AR) potential to offer a more immersive and interactive learning experience. By employing the ADDIE model, the research successfully created a valid, practical, and effective AR-based mobile learning model. This model enhances students’ cognitive, affective, and psychomotor competencies and fosters 21st-century skills such as critical thinking, creativity, collaboration, and communication. The SEM-PLS analysis revealed significant improvements in creativity and critical thinking, while effects on communication and collaboration were less pronounced. These findings suggest that while the ARMOL model effectively enhances certain competencies, further refinement is needed to fully address all 21st-century skills. This innovative learning model offers a promising solution for elevating the quality of vocational education and preparing graduates for global competition.


  • Open Access

    Digital Transformation in Fisheries Cultivation: Catfish Farmer Group Management Information System

    by Hayatul Ihsan, Raimon Efendi, Efri Yandani

    The development of a web-based management information system at Pokdakan Rangkiang Farm aims to improve the efficiency and effectiveness of fisheries cultivation data management. By switching from manual recording methods that are prone to errors and difficulties in tracking data, this system is designed to provide structured digital recording and facilitate access to information. This study uses the Black Box Testing method to ensure that all system functions run well, which shows positive results in admin and user testing. The implementation of this system not only improves the accuracy of data management but also supports environmentally friendly cultivation practices through real-time water quality monitoring using Internet of Things (IoT) technology. In addition, this system allows for deeper data analysis, which is important for better decision making in fisheries cultivation. Thus, this information system is expected to make a significant contribution to the sustainability of fisheries cultivation businesses and improve community welfare. This study is in line with previous findings showing that information technology can increase productivity and sustainability in the aquaculture sector, as well as support the achievement of sustainable development goals.


  • Open Access

    SISTEM MONITORING BUDIDAYA PERIKANAN BERBASIS IOT FISH FEEDER SEBAGAI IMPLEMENTASI SMART FARMING

    by Heri Sudibyo, Fauzi Tri Yuniko, Ahmad Fadel, Lido Sabda Lesmana, Raimon Efendi

    Aquaculture faces various challenges, including uncertainty in timely and appropriate feeding, which can affect fish health and productivity. This research aims to design and implement an Internet of Things (IoT)-based aquaculture monitoring system equipped with an automatic fish feeder. The research method used in this research is the prototype method. The automatic fish feeder prototype is developed and integrated with sensors and IoT devices. Data was collected through system testing at a real aquaculture site, by monitoring water quality parameters and feeding schedules using a web-based application. The results showed that the IoT-based monitoring system was able to provide real-time information on feeding status and pond conditions. The automatic fish feeder successfully delivers feed according to fish needs, reduces feed wastage, and improves pond environmental quality.


  • Open Access

    Pendampingan Implementasi Teknologi Pakan Alternatif Ikan Lele Terintegrasi Magot BSF pada Pokdakan Rangkiang

    by Raimon Efendi, Eliza Eliza, Fauzi Tri Yuniko, Ratih Agustin Wulandari, Tri Vani Meisy, Wili Ramadhani, Septia Dwi Armanda

    Pelatihan dan pendampingan implementasi teknologi pakan alternatif ikan lele terintegrasi magot BSF di Pokdakan Rangkiang Farm bertujuan untuk meningkatkan produktivitas dan efisiensi budidaya ikan lele dengan memanfaatkan sumber daya lokal. Latar belakang dari kegiatan ini adalah tingginya biaya pakan yang menjadi kendala utama bagi petani ikan lele, serta kebutuhan untuk meningkatkan hasil panen yang optimal. Metode yang digunakan dalam kegiatan ini meliputi tahap persiapan, penyuluhan, praktik pembuatan pakan alternatif, serta penerapan teknologi manajemen berbasis web dan IoT. Hasil dari pelatihan menunjukkan peningkatan signifikan 80% peserta melaporkan peningkatan pemahaman, sementara 86,67% peserta mengalami peningkatan dalam pemahaman mengenai efisiensi dan efektivitas penggunaan teknologi pakan alternatif. Selain itu, peserta juga menunjukkan peningkatan keterampilan teknis dan percaya diri dalam menggunakan teknologi baru. Implikasi dari kegiatan ini adalah adanya potensi peningkatan ekonomi bagi kelompok tani melalui penerapan teknologi yang lebih efisien, serta kontribusi positif terhadap keberlanjutan lingkungan. Dengan demikian, pelatihan ini tidak hanya bermanfaat untuk meningkatkan kapasitas teknis peserta, tetapi juga untuk mendorong inovasi dan keberlanjutan dalam sektor budidaya ikan. Training and mentoring for the implementation of alternative feed technology for catfish integrated with BSF maggot at Pokdakan Rangkiang Farm aims to increase the productivity and efficiency of catfish farming by utilizing local resources. The background of this activity is the high feed costs that are a major constraint for catfish farmers, as well as the need to improve optimal harvest results. The methods used in this activity include preparatory stages, counseling, practical training in making alternative feed, and the application of web-based management technology and IoT. The results of the training show a significant increase in participants' understanding of alternative feed technology and its application in catfish farming. Additionally, participants also demonstrate improved technical skills and confidence in using new technologies. The implications of this activity include the potential for economic improvement for farmer groups through the implementation of more efficient technology, as well as a positive contribution to environmental sustainability. Thus, this training is beneficial not only for enhancing participants' technical capacity but also for promoting innovation and sustainability in the fish farming sector.

  • Perancangan Sistem Pendeteksi Kebakaran Mengunakan Arduino Uno

    by Raimon Efendi, Ongki Ongki, Lido Sabda Lesmana

    This research explores the design and implementation of a Fire Detection System using Arduino Uno as an integral part of efforts to enhance efficiency in preventing and anticipating fires. The developed system utilizes smoke and temperature sensors connected to the Arduino Uno board to detect early signs of fire. When a fire detection occurs, the system promptly responds by triggering an alarm in the form of a buzzer and has the capability to integrate with the Internet of Things (IoT) to provide real-time notifications. Additionally, this research thoroughly discusses the benefits and limitations of the implemented system while also offering recommendations for future development to improve the reliability and functionality of this fire detection system.


  • Open Access

    Development of Research-Based Learning IPAS E-Module Using the Book Creator Application in the Merdeka Curriculum

    by Estuhono Estuhono, Raimon Efendi

    Students struggled to understand science learning content about the forms of substances and their changes due to the usage of printed teaching materials that only provided information in outline format. The research aims to develop a credible, practical, and effective e-module for scientific learners utilising a bookmaker application and research-based learning. The research and development (RD) approach is utilised. The Plomp model consists of three stages: preliminary study, prototype stage, and assessment phase, and is the development process used. The assessment portion of the research yielded an average of 88.7% in the highly valid category during the validity test. The homeroom teachers of classes I and IV found that the teacher response questionnaire research resulted in an average score of 82% in the highly practical category. The one-to-one evaluation experiment yielded an average of 92% in the highly practical category, while the small group evaluation trial achieved an average of 85% in the same area. The study of effectiveness data from three categories (knowledge, attitudes, and abilities) yielded an average of 81.36%, falling under the "very effective" group.


  • Open Access

    PENGEMBANGAN GAME INTERAKTIF MENGGUNAKAN PLATFORM WORDWALL.NET SEBAGAI ALAT EVALUASI HASIL BELAJAR MATERI PECAHAN KELAS IV

    by Eka Filahanasari, Rahmi Juwita Wahyuni, Raimon Efendi

    This study aims to develop interactive games as an evaluation tool to be a solution to this problem. This study uses the ADDIE development model with its stages namely analysis, design, development, implementation and evaluation. From the results of the study it was found that the game developed was very valid with a final percentage of 84.3% which was assessed by 3 expert validators namely media, material and language experts. Assessment of product practicality using a student response questionnaire with a percentage result of 97.5% and a teacher response questionnaire with a percentage result of 97,9% is categorized as very practical. Furthermore, the effectiveness obtained from the student perception questionnaire on the game obtained the final percentage of 95.5% categorized as very effective and the level of agreement with the category strongly agreed on each aspect of the assessment.