SSSilvia Sipone

Silvia Sipone

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Silvia Sipone has a total of 13 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Understanding User Behaviour in Autonomous Mobility: A Literature Review on Value of Time, Willingness to Pay, and Onboard Services

    by Issa Mahamied, Andrés Rodríguez, Silvia Sipone, Luigi Dell’Olio

    Autonomous mobility is reshaping how travel time is perceived, experienced, and monetised. Most existing studies have examined the value of time (VOT), willingness to pay (WTP), comfort and safety perception, digital services, and user perception as isolated phenomena, with limited efforts to integrate these dimensions into unified analytical frameworks. This study aims to address the fragmented nature of existing research by developing an integrated understanding of user behaviour in autonomous mobility, linking VOT, WTP, psychological constructs, and service-related factors within a unified analytical perspective. A systematic review methodology following PRISMA 2020 guidelines was applied. A total of 81 peer-reviewed studies published between 2015 and 2026 were included and analysed, focusing on Private Autonomous Vehicles (PAVs) and Shared Autonomous Vehicles (SAVs). The results reveal three main trends. First, autonomous travel introduces greater flexibility in time use and enables productive or leisure activities during travel. Second, behavioural aspects of VOT and WTP are strongly influenced by psychological constructs such as trust, safety, and risk perception. Third, notable differences emerge between PAV and SAV contexts, particularly in terms of comfort, control, and safety perception. The literature predominantly employs stated preference surveys, discrete choice models, and hybrid models incorporating psychological factors. However, fragmentation persists in modelling behavioural aspects of time perception and shared mobility services. This study provides a structured synthesis of existing evidence and highlights key research gaps by integrating economic, psychological, and service-related dimensions. The findings emphasise the importance of context-specific and psychologically informed modelling approaches to better understand user acceptance and behavioural adaptation in autonomous mobility systems.

  • Open Access

    Gender dynamics in electric bike-sharing: Insights on usage and fare structures

    by Andrés Rodríguez, Maira Delgado-Lindeman, Silvia Sipone, Luigi Dell’oLio


  • Open Access

    Sustainable mobility education through escape rooms: A gender perspective

    by Silvia Sipone, Andrés Rodríguez, Maira Delgado-Lindeman, José Luis Moura

  • Open Access

    Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children

    by Silvia Sipone, Andrés Rodríguez Gutiérrez, José Luis Moura Berodia, Marta Rojo Arce

  • Open Access

    Gamification and player type: Relationships of the HEXAD model with the learning experience

    by Silvia Sipone, Victor Abella, Marta Rojo, José Luis Moura

    Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users’ experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities to teach primary school pupils about sustainable mobility. The study investigates the relationship between player profiles, as defined by the Hexad scale, and the use of the ClassCraft platform for learning sustainable mobility concepts. The Hexad scale serves as an instrument to analyse the various motivations exhibited by each student when interacting with the gamified application. Specifically, we examine the connection between player profiles, learning levels, the components of the ClassCraft platform, and the impact of gender on this relationship.An experiment was conducted with 75 fifth-grade primary school students (aged 10–12) who used the ClassCraft platform. Several linear regression models correlated various variables with the player profiles included in the Hexad scale.The results indicate a relationship between player profiles and the variables considered: final score on the platform, number of activities completed, number of connections made, player level achieved, student satisfaction level, and learning levels. Additionally, the high percentage of socialiser profiles found among the students is perfectly in line with some of the intrinsic characteristics of the ClassCraft platform.Furthermore, the analysis revealed minimal differences between male and female players across most profiles.


  • Open Access

    Dataset on the behavior of local and foreign users in their willingness to pay for bike sharing in medium-sized cities

    by Andres Rodriguez, Luigi Dell'OLio, Silvia Sipone, Maira Delgado-Lindeman


  • Open Access

    Modeling Airport Choice Using a Latent Class Logit Model

    by Luigi Dell’olio, Andrés Rodríguez, Silvia Sipone

    Studying the location of an airport is essential for optimizing its functionality, ensuring safety, and maximizing its economic benefits. There are many airports located within a short distance of each other, and users can often choose to travel between one or the other depending on a number of variables that they value for their final choice. In this paper, we design a stated preference survey and estimate a latent class logit model to study user behavior in the choice of nearby airports. The idea is to study if the choice of airport can indeed depend on the characteristics of the users and the purpose of their trip and if factors such as traveling with family, children, or friends can play a role in determining the preferred airport. It is also investigated whether the presence of low-cost airlines or direct connections to the final destinations of the trip (number of transfers) and other factors influence the choice of airport. It is shown that there are two classes of users who have different travel behavior, and that the perception of certain variables influences the choice of the nearest or furthest airport depending on the type of trip.


  • Open Access

    Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school

    by Silvia Sipone, Victor Abella, Marta Rojo, José Luis Moura

    The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.


  • Open Access

    Learning about Sustainable Mobility in Primary Schools from a Playful Perspective: A Focus Group Approach

    by Silvia Sipone, Victor Abella-García, Rosa Barreda, Marta Rojo

    Nowadays, educational activities need to be oriented towards sustainable mobility as a tool to guarantee a better future for younger generations. Two focus groups (FGs) of children aged 10–12 years were formed, for the design, development, and evaluation of educational tools for gamification techniques on the subject of sustainable mobility. The study involved a group of children from three classes in the fifth-year of primary education at a school in the City of Burgos (Spain). The first focus group revealed the cognitive perceptions of the children toward sustainable mobility and their cognitive understanding of its need. The information was used in the design of learning activities of gamification techniques. The children in the second focus group, after the educational experience, were evaluated with regard to the knowledge they had acquired on the topic and changes in their attitudes. The basic knowledge of children before their participation in the research was limited to the environmental aspects of sustainable mobility, as we observed in the first focus group. Through the use of the gamification tools, the children acquired new concepts that clarified the importance of social and economic components linked to sustainable mobility, and they started to develop an awareness of how to play an active role in changing their behavior.