Yeonjin Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Yeonjin Kim has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Byeong-Seok Shin
Inha University
2 shared publications - Dongho Kim
Soongsil University
2 shared publications - Jaewoon Lee
Department of Digital Media, Graduate School, Soongsil University, 369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea
2 shared publications - Myeong-Hyeon Heo
Department of Sports Information Technology, Graduate School, Soongsil University, 369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea
2 shared publications
Latest Publications
- Open Access
Real-Time Projection-Based Augmented Reality System for Dynamic Objects in the Performing Arts
This paper describes the case study of applying projection-based augmented reality, especially for dynamic objects in live performing shows, such as plays, dancing, or musicals. Our study aims to project imagery correctly inside the silhouettes of flexible objects, in other words, live actors or the surface of actor’s costumes; the silhouette transforms its own shape frequently. To realize this work, we implemented a special projection system based on the real-time masking technique, that is to say real-time projection-based augmented reality system for dynamic objects in performing arts. We installed the sets on a stage for live performance, and rehearsed particular scenes of a musical. In live performance, using projection-based augmented reality technology enhances technical and theatrical aspects which were not possible with existing video projection techniques. The projected images on the surfaces of actor’s costume could not only express the particular scene of a performance more effectively, but also lead the audience to an extraordinary visual experience.
Open AccessReal-Time Projection-Based Augmented Reality System for Dynamic Objects in the Performing Arts
This paper describes the case study of applying projection-based augmented reality, especially for dynamic objects in live performing shows, such as plays, dancing, or musicals. Our study aims to project imagery correctly inside the silhouettes of flexible objects, in other words, live actors or the surface of actor’s costumes; the silhouette transforms its own shape frequently. To realize this work, we implemented a special projection system based on the real-time masking technique, that is to say real-time projection-based augmented reality system for dynamic objects in performing arts. We installed the sets on a stage for live performance, and rehearsed particular scenes of a musical. In live performance, using projection-based augmented reality technology enhances technical and theatrical aspects which were not possible with existing video projection techniques. The projected images on the surfaces of actor’s costume could not only express the particular scene of a performance more effectively, but also lead the audience to an extraordinary visual experience.
- 1 January 2015
- Published by Springer Nature
- p. 163-169
Real-Time Projection Mapping for Performance Arts
- 1 January 2015
- Published by Springer Nature
- p. 163-169
Real-Time Projection Mapping for Performance Arts