Bogoan Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Bogoan Kim has a total of 35 co-authors. Here are the top co-authors by number of shared publications:
- Kyungsik Han
Hanyang University, Seoul, Republic of Korea
12 shared publications - Hwajung Hong
Department of Industrial Design, KAIST, Deajeon, Republic of Korea
10 shared publications - Dayoung Jeong
Department of Artificial Intelligence, Hanyang University, Seoul, Republic of Korea
7 shared publications - Hee Jeong Yoo
Department of Psychiatry, Seoul National University College of Medicine, Seoul, Korea
5 shared publications - Sung-In Kim
Department of Psychiatry, Seoul National University Bundang Hospital, Seongnam, Republic of Korea
5 shared publications - Jennifer G. Kim
School of Interactive Computing, Georgia Institute of Technology, Atlanta, Georgia, USA
4 shared publications
Latest Publications
- Open Access
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 2392-2408
When Special Education Meets LLMs: Investigating the use of LLM-based Conversational AI by Special Education Teachers for Autism in China
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 2392-2408
Open AccessWhen Special Education Meets LLMs: Investigating the use of LLM-based Conversational AI by Special Education Teachers for Autism in China
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
QuerySwitch: Supporting the Design Process by Balancing Vagueness through Large Language Models
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessQuerySwitch: Supporting the Design Process by Balancing Vagueness through Large Language Models
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-21
Understanding Human–Multi-Agent Team Formation for Creative Work
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-21
Open AccessUnderstanding Human–Multi-Agent Team Formation for Creative Work
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-19
LAPS: Automating Hypothesis-Driven Statistical Analysis of Public Survey Using Large Language Models
Public surveys are indispensable resources for understanding social dynamics, yet their analysis often imposes a high cognitive load due to structural complexity. In this paper, we present LAPS, a Large Language Model (LLM)-assisted automated framework that supports end-to-end, hypothesis-driven statistical analysis of survey data. LAPS consists of four modules (i.e., Operationalization, Planning, Execution, and Reporting) with human-in-the-loop mechanisms to balance automation with user agency. To evaluate the applicability of LAPS, we conducted a within-subjects user study with 12 social science researchers across three analytical environments: traditional statistical tools, a general-purpose LLM, and LAPS. Our findings demonstrate that LAPS ensures researcher agency and analytical stability, reduces the cognitive burden in the analysis workflow, and produces trustworthy, coherent outputs. Based on these findings, we reflect on how LAPS improves researchers’ workflows and discuss design implications for scalable and trustworthy human-AI collaboration in survey-based research.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-19
Open AccessLAPS: Automating Hypothesis-Driven Statistical Analysis of Public Survey Using Large Language Models
Public surveys are indispensable resources for understanding social dynamics, yet their analysis often imposes a high cognitive load due to structural complexity. In this paper, we present LAPS, a Large Language Model (LLM)-assisted automated framework that supports end-to-end, hypothesis-driven statistical analysis of survey data. LAPS consists of four modules (i.e., Operationalization, Planning, Execution, and Reporting) with human-in-the-loop mechanisms to balance automation with user agency. To evaluate the applicability of LAPS, we conducted a within-subjects user study with 12 social science researchers across three analytical environments: traditional statistical tools, a general-purpose LLM, and LAPS. Our findings demonstrate that LAPS ensures researcher agency and analytical stability, reduces the cognitive burden in the analysis workflow, and produces trustworthy, coherent outputs. Based on these findings, we reflect on how LAPS improves researchers’ workflows and discuss design implications for scalable and trustworthy human-AI collaboration in survey-based research.
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-23
"I Don't Know Why I Should Use This App": Holistic Analysis on User Engagement Challenges in Mobile Mental Health
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-23
Open Access"I Don't Know Why I Should Use This App": Holistic Analysis on User Engagement Challenges in Mobile Mental Health
- Open Access
- 5 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 25-29
Early Prediction of Cybersickness in Virtual Reality Using a Large Language Model for Multimodal Time Series Data
Cybersickness in virtual reality (VR) significantly disrupts user immersion. Although recent studies have proposed cybersickness prediction models, existing models have considered the moment of cybersickness onset, limiting their applicability in proactive detection. To address this limitation, we used long-term time series forecasting (LTSF) models based on multimodal sensor data collected from the head-mounted display (HMD). We used a pre-trained large language model (LLM) to effectively learn the salient features (e.g., seasonality) of multimodal sensor data by understanding the nuanced context within the data. The results of our experiment demonstrated that our model achieved comparable performance to the baseline models, with an MAE of 0.971 and an RMSE of 1.696. This indicates the potential for early prediction of cybersickness by employing LLM- and LTSF-based models with multimodal sensor data, suggesting a new direction in model development.
- 5 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 25-29
Open AccessEarly Prediction of Cybersickness in Virtual Reality Using a Large Language Model for Multimodal Time Series Data
Cybersickness in virtual reality (VR) significantly disrupts user immersion. Although recent studies have proposed cybersickness prediction models, existing models have considered the moment of cybersickness onset, limiting their applicability in proactive detection. To address this limitation, we used long-term time series forecasting (LTSF) models based on multimodal sensor data collected from the head-mounted display (HMD). We used a pre-trained large language model (LLM) to effectively learn the salient features (e.g., seasonality) of multimodal sensor data by understanding the nuanced context within the data. The results of our experiment demonstrated that our model achieved comparable performance to the baseline models, with an MAE of 0.971 and an RMSE of 1.696. This indicates the potential for early prediction of cybersickness by employing LLM- and LTSF-based models with multimodal sensor data, suggesting a new direction in model development.
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Narrating Routines through Game Dynamics: Impact of a Gamified Routine Management App for Autistic Individuals
Maintaining a daily routine has profound implications for physical, emotional, and social well-being. Autistic individuals may experience various challenges in establishing and maintaining a healthy daily routine due to their tendency to be inactive in daily life combined with their characteristics and preferences. Previous studies employing mobile technology to support autistic individuals have primarily focused on self-help functions, with limited exploration into the detailed needs of these individuals to develop and maintain personalized routines. In this study, we conducted a nine-week field study with 18 autistic individuals using RoutineAid, a gamified app designed to support key routines of autistic individuals (i.e., physical activity, diet, mindfulness, and sleep). Our analysis incorporated five measures of self-evaluation on daily life, app usage logs, Fitbit physical activity data, and interviews. Our findings demonstrate the effectiveness of RoutineAid and highlight its two primary affordances for autistic individuals: (1) promoting self-efficacy and embedding health behavior and (2) refining daily routines for healthier outcomes. We discuss salient design insights for developing daily routine management systems for autistic individuals.
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessNarrating Routines through Game Dynamics: Impact of a Gamified Routine Management App for Autistic Individuals
Maintaining a daily routine has profound implications for physical, emotional, and social well-being. Autistic individuals may experience various challenges in establishing and maintaining a healthy daily routine due to their tendency to be inactive in daily life combined with their characteristics and preferences. Previous studies employing mobile technology to support autistic individuals have primarily focused on self-help functions, with limited exploration into the detailed needs of these individuals to develop and maintain personalized routines. In this study, we conducted a nine-week field study with 18 autistic individuals using RoutineAid, a gamified app designed to support key routines of autistic individuals (i.e., physical activity, diet, mindfulness, and sleep). Our analysis incorporated five measures of self-evaluation on daily life, app usage logs, Fitbit physical activity data, and interviews. Our findings demonstrate the effectiveness of RoutineAid and highlight its two primary affordances for autistic individuals: (1) promoting self-efficacy and embedding health behavior and (2) refining daily routines for healthier outcomes. We discuss salient design insights for developing daily routine management systems for autistic individuals.
- Open Access
- 11 January 2024
- Published by JMIR Publications Inc. in JMIR Formative Research
- Vol. 8 (1) , e52157
Promoting Self-Efficacy of Individuals With Autism in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: Mixed Methods Study
Background: Individuals with autism often experience heightened anxiety in workplace environments because of challenges in communication and sensory overload. As these experiences can result in negative self-image, promoting their self-efficacy in the workplace is crucial. Virtual reality (VR) systems have emerged as promising tools for enhancing the self-efficacy of individuals with autism in navigating social scenarios, aiding in the identification of anxiety-inducing situations, and preparing for real-world interactions. However, there is limited research exploring the potential of VR to enhance self-efficacy by facilitating an understanding of emotional and physiological states during social skills practice. Objective: This study aims to develop and evaluate a VR system that enabled users to experience simulated work-related social scenarios and reflect on their behavioral and physiological data through data visualizations. We intended to investigate how these data, combined with the simulations, can support individuals with autism in building their self-efficacy in social skills. Methods: We developed WorkplaceVR, a comprehensive VR system designed for engagement in simulated work-related social scenarios, supplemented with data-driven reflections of users’ behavioral and physiological responses. A within-subject deployment study was subsequently conducted with 14 young adults with autism to examine WorkplaceVR’s feasibility. A mixed methods approach was used, compassing pre- and postsystem use assessments of participants’ self-efficacy perceptions. Results: The study results revealed WorkplaceVR’s effectiveness in enhancing social skills and self-efficacy among individuals with autism. First, participants exhibited a statistically significant increase in perceived self-efficacy following their engagement with the VR system (P=.02). Second, thematic analysis of the interview data confirmed that the VR system and reflections on the data fostered increased self-awareness among participants about social situations that trigger their anxiety, as well as the behaviors they exhibit during anxious moments. This increased self-awareness prompted the participants to recollect their related experiences in the real world and articulate anxiety management strategies. Furthermore, the insights uncovered motivated participants to engage in self-advocacy, as they wanted to share the insights with others. Conclusions: This study highlights the potential of VR simulations enriched with physiological and behavioral sensing as a valuable tool for augmenting self-efficacy in workplace social interactions for individuals with autism. Data reflection facilitated by physiological sensors helped participants with autism become more self-aware of their emotions and behaviors, advocate for their characteristics, and develop positive self-beliefs.
- 11 January 2024
- Published by JMIR Publications Inc. in JMIR Formative Research
- Vol. 8 (1) , e52157
Open AccessPromoting Self-Efficacy of Individuals With Autism in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: Mixed Methods Study
Background: Individuals with autism often experience heightened anxiety in workplace environments because of challenges in communication and sensory overload. As these experiences can result in negative self-image, promoting their self-efficacy in the workplace is crucial. Virtual reality (VR) systems have emerged as promising tools for enhancing the self-efficacy of individuals with autism in navigating social scenarios, aiding in the identification of anxiety-inducing situations, and preparing for real-world interactions. However, there is limited research exploring the potential of VR to enhance self-efficacy by facilitating an understanding of emotional and physiological states during social skills practice. Objective: This study aims to develop and evaluate a VR system that enabled users to experience simulated work-related social scenarios and reflect on their behavioral and physiological data through data visualizations. We intended to investigate how these data, combined with the simulations, can support individuals with autism in building their self-efficacy in social skills. Methods: We developed WorkplaceVR, a comprehensive VR system designed for engagement in simulated work-related social scenarios, supplemented with data-driven reflections of users’ behavioral and physiological responses. A within-subject deployment study was subsequently conducted with 14 young adults with autism to examine WorkplaceVR’s feasibility. A mixed methods approach was used, compassing pre- and postsystem use assessments of participants’ self-efficacy perceptions. Results: The study results revealed WorkplaceVR’s effectiveness in enhancing social skills and self-efficacy among individuals with autism. First, participants exhibited a statistically significant increase in perceived self-efficacy following their engagement with the VR system (P=.02). Second, thematic analysis of the interview data confirmed that the VR system and reflections on the data fostered increased self-awareness among participants about social situations that trigger their anxiety, as well as the behaviors they exhibit during anxious moments. This increased self-awareness prompted the participants to recollect their related experiences in the real world and articulate anxiety management strategies. Furthermore, the insights uncovered motivated participants to engage in self-advocacy, as they wanted to share the insights with others. Conclusions: This study highlights the potential of VR simulations enriched with physiological and behavioral sensing as a valuable tool for augmenting self-efficacy in workplace social interactions for individuals with autism. Data reflection facilitated by physiological sensors helped participants with autism become more self-aware of their emotions and behaviors, advocate for their characteristics, and develop positive self-beliefs.
- Open Access
- 29 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-13
V-DAT (Virtual Reality Data Analysis Tool): Supporting Self-Awareness for Autistic People from Multimodal VR Sensor Data
- 29 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Open AccessV-DAT (Virtual Reality Data Analysis Tool): Supporting Self-Awareness for Autistic People from Multimodal VR Sensor Data