Mingyue Guo
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Mingyue Guo has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Dejun Zhang
School of Computer Science, China University of Geosciences, Wuhan, China
2 shared publications - Yiqi Wu
School of Computer Science, China University of Geosciences, Wuhan, China
2 shared publications - Jun Sun
College of Information and Engineering, Sichuan Agricultural University, Yaan 625014, China
1 shared publication - Yilin Chen
Hubei Key Laboratory of Intelligent Robot (Wuhan Institute of Technology), Wuhan, Hubei, 430205, China
1 shared publication
Latest Publications
- Open Access
- 15 September 2021
- Published by MDPI AG in Electronics
- Vol. 10 (18) , 2267
Deep Learning Methods for 3D Human Pose Estimation under Different Supervision Paradigms: A Survey
The rise of deep learning technology has broadly promoted the practical application of artificial intelligence in production and daily life. In computer vision, many human-centered applications, such as video surveillance, human-computer interaction, digital entertainment, etc., rely heavily on accurate and efficient human pose estimation techniques. Inspired by the remarkable achievements in learning-based 2D human pose estimation, numerous research studies are devoted to the topic of 3D human pose estimation via deep learning methods. Against this backdrop, this paper provides an extensive literature survey of recent literature about deep learning methods for 3D human pose estimation to display the development process of these research studies, track the latest research trends, and analyze the characteristics of devised types of methods. The literature is reviewed, along with the general pipeline of 3D human pose estimation, which consists of human body modeling, learning-based pose estimation, and regularization for refinement. Different from existing reviews of the same topic, this paper focus on deep learning-based methods. The learning-based pose estimation is discussed from two categories: single-person and multi-person. Each one is further categorized by data type to the image-based methods and the video-based methods. Moreover, due to the significance of data for learning-based methods, this paper surveys the 3D human pose estimation methods according to the taxonomy of supervision form. At last, this paper also enlists the current and widely used datasets and compares performances of reviewed methods. Based on this literature survey, it can be concluded that each branch of 3D human pose estimation starts with fully-supervised methods, and there is still much room for multi-person pose estimation based on other supervision methods from both image and video. Besides the significant development of 3D human pose estimation via deep learning, the inherent ambiguity and occlusion problems remain challenging issues that need to be better addressed.
- 15 September 2021
- Published by MDPI AG in Electronics
- Vol. 10 (18) , 2267
Open AccessDeep Learning Methods for 3D Human Pose Estimation under Different Supervision Paradigms: A Survey
The rise of deep learning technology has broadly promoted the practical application of artificial intelligence in production and daily life. In computer vision, many human-centered applications, such as video surveillance, human-computer interaction, digital entertainment, etc., rely heavily on accurate and efficient human pose estimation techniques. Inspired by the remarkable achievements in learning-based 2D human pose estimation, numerous research studies are devoted to the topic of 3D human pose estimation via deep learning methods. Against this backdrop, this paper provides an extensive literature survey of recent literature about deep learning methods for 3D human pose estimation to display the development process of these research studies, track the latest research trends, and analyze the characteristics of devised types of methods. The literature is reviewed, along with the general pipeline of 3D human pose estimation, which consists of human body modeling, learning-based pose estimation, and regularization for refinement. Different from existing reviews of the same topic, this paper focus on deep learning-based methods. The learning-based pose estimation is discussed from two categories: single-person and multi-person. Each one is further categorized by data type to the image-based methods and the video-based methods. Moreover, due to the significance of data for learning-based methods, this paper surveys the 3D human pose estimation methods according to the taxonomy of supervision form. At last, this paper also enlists the current and widely used datasets and compares performances of reviewed methods. Based on this literature survey, it can be concluded that each branch of 3D human pose estimation starts with fully-supervised methods, and there is still much room for multi-person pose estimation based on other supervision methods from both image and video. Besides the significant development of 3D human pose estimation via deep learning, the inherent ambiguity and occlusion problems remain challenging issues that need to be better addressed.
- Open Access
Symmetry Encoder-Decoder Network with Attention Mechanism for Fast Video Object Segmentation
Semi-supervised video object segmentation (VOS) has obtained significant progress in recent years. The general purpose of VOS methods is to segment objects in video sequences provided with a single annotation in the first frame. However, many of the recent successful methods heavily fine-tune the object mask in the first frame, which decreases their efficiency. In this work, to address this issue, we propose a symmetry encoder-decoder network with the attention mechanism for video object segmentation (SAVOS) requiring only one forward pass to segment the target object in a video. Specifically, the encoder generates a low-resolution mask with smoothed boundaries, while the decoder further refines the details of the segmentation mask and integrates lower level features progressively. Besides, to obtain accurate segmentation results, we sequentially apply the attention module on multi-scale feature maps for refinement. We conduct several experiments on three challenging datasets (i.e., DAVIS 2016, DAVIS 2017, and SegTrack v2) to show that SAVOS achieves competitive performance against the state-of-the-art.
Open AccessSymmetry Encoder-Decoder Network with Attention Mechanism for Fast Video Object Segmentation
Semi-supervised video object segmentation (VOS) has obtained significant progress in recent years. The general purpose of VOS methods is to segment objects in video sequences provided with a single annotation in the first frame. However, many of the recent successful methods heavily fine-tune the object mask in the first frame, which decreases their efficiency. In this work, to address this issue, we propose a symmetry encoder-decoder network with the attention mechanism for video object segmentation (SAVOS) requiring only one forward pass to segment the target object in a video. Specifically, the encoder generates a low-resolution mask with smoothed boundaries, while the decoder further refines the details of the segmentation mask and integrates lower level features progressively. Besides, to obtain accurate segmentation results, we sequentially apply the attention module on multi-scale feature maps for refinement. We conduct several experiments on three challenging datasets (i.e., DAVIS 2016, DAVIS 2017, and SegTrack v2) to show that SAVOS achieves competitive performance against the state-of-the-art.