Mau-Tsuen Yang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Mau-Tsuen Yang has a total of 26 co-authors. Here are the top co-authors by number of shared publications:
Ya-Chun Shih
3 shared publicationsWan-Che Liao
Department of Computer Science and Information Engineering, National Dong-Hwa University, Hualien, Taiwan
2 shared publications- Cheng-Chin Chiang
National Dong Hwa University
1 shared publication - Isaias Majil
Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien 974301, Taiwan
1 shared publication J. McCandless
Human Information Processing Research Branch, NASA Ames Research Center, CA, USA
1 shared publicationJia‐Sheng Hou
Department of Computer Science and Information Engineering National Dong‐Hwa University Taiwan
1 shared publication
Latest Publications
- 30 May 2025
- Published by Springer Nature
- p. 186-192
Enhancing Virtual Object Placement in Augmented Reality Using Semantic Segmentation and Scene Understanding
- 30 May 2025
- Published by Springer Nature
- p. 186-192
Enhancing Virtual Object Placement in Augmented Reality Using Semantic Segmentation and Scene Understanding
- Open Access
- 12 August 2024
- Published by MDPI AG in Electronics
- Vol. 13 (16) , 3182
Integrating Depth-Based and Deep Learning Techniques for Real-Time Video Matting without Green Screens
Virtual production, a filmmaking technique that seamlessly merges virtual and real cinematography, has revolutionized the film and television industry. However, traditional virtual production requires the setup of green screens, which can be both costly and cumbersome. We have developed a green screen-free virtual production system that incorporates a 3D tracker for camera tracking, enabling the compositing of virtual and real-world images from a moving camera with varying perspectives. To address the core issue of video matting in virtual production, we introduce a novel Boundary-Selective Fusion (BSF) technique that combines the alpha mattes generated by deep learning-based and depth-based approaches, leveraging their complementary strengths. Experimental results demonstrate that this combined alpha matte is more accurate and robust than those produced by either method alone. Overall, the proposed BSF technique is competitive with state-of-the-art video matting methods, particularly in scenarios involving humans holding objects or other complex settings. The proposed system enables real-time previewing of composite footage during filmmaking, reducing the costs associated with green screen setups and simplifying the compositing process of virtual and real images.
- 12 August 2024
- Published by MDPI AG in Electronics
- Vol. 13 (16) , 3182
Open AccessIntegrating Depth-Based and Deep Learning Techniques for Real-Time Video Matting without Green Screens
Virtual production, a filmmaking technique that seamlessly merges virtual and real cinematography, has revolutionized the film and television industry. However, traditional virtual production requires the setup of green screens, which can be both costly and cumbersome. We have developed a green screen-free virtual production system that incorporates a 3D tracker for camera tracking, enabling the compositing of virtual and real-world images from a moving camera with varying perspectives. To address the core issue of video matting in virtual production, we introduce a novel Boundary-Selective Fusion (BSF) technique that combines the alpha mattes generated by deep learning-based and depth-based approaches, leveraging their complementary strengths. Experimental results demonstrate that this combined alpha matte is more accurate and robust than those produced by either method alone. Overall, the proposed BSF technique is competitive with state-of-the-art video matting methods, particularly in scenarios involving humans holding objects or other complex settings. The proposed system enables real-time previewing of composite footage during filmmaking, reducing the costs associated with green screen setups and simplifying the compositing process of virtual and real images.
- Open Access
Augmented Reality Based Interactive Cooking Guide
Cooking at home is a critical survival skill. We propose a new cooking assistance system in which a user only needs to wear an all-in-one augmented reality (AR) headset without having to install any external sensors or devices in the kitchen. Utilizing the built-in camera and cutting-edge computer vision (CV) technology, the user can direct the AR headset to recognize available food ingredients by simply looking at them. Based on the types of the recognized food ingredients, suitable recipes are suggested accordingly. A step-by-step video tutorial providing details of the selected recipe is then displayed with the AR glasses. The user can conveniently interact with the proposed system using eight kinds of natural hand gestures without needing to touch any devices throughout the entire cooking process. Compared with the deep learning models ResNet and ResNeXt, experimental results show that the YOLOv5 achieves lower accuracy for ingredient recognition, but it can locate and classify multiple ingredients in one shot and make the scanning process easier for users. Twenty participants test the prototype system and provide feedback via two questionnaires. Based on the analysis results, 19 of the 20 participants would recommend others to use the proposed system, and all participants are overall satisfied with the prototype system.
Open AccessAugmented Reality Based Interactive Cooking Guide
Cooking at home is a critical survival skill. We propose a new cooking assistance system in which a user only needs to wear an all-in-one augmented reality (AR) headset without having to install any external sensors or devices in the kitchen. Utilizing the built-in camera and cutting-edge computer vision (CV) technology, the user can direct the AR headset to recognize available food ingredients by simply looking at them. Based on the types of the recognized food ingredients, suitable recipes are suggested accordingly. A step-by-step video tutorial providing details of the selected recipe is then displayed with the AR glasses. The user can conveniently interact with the proposed system using eight kinds of natural hand gestures without needing to touch any devices throughout the entire cooking process. Compared with the deep learning models ResNet and ResNeXt, experimental results show that the YOLOv5 achieves lower accuracy for ingredient recognition, but it can locate and classify multiple ingredients in one shot and make the scanning process easier for users. Twenty participants test the prototype system and provide feedback via two questionnaires. Based on the analysis results, 19 of the 20 participants would recommend others to use the proposed system, and all participants are overall satisfied with the prototype system.
- Open Access
- 14 August 2019
- Published by MDPI AG in Applied Sciences
- Vol. 9 (16) , 3336
Comparison of Tracking Techniques on 360-Degree Videos
With the availability of 360-degree cameras, 360-degree videos have become popular recently. To attach a virtual tag on a physical object in 360-degree videos for augmented reality applications, automatic object tracking is required so the virtual tag can follow its corresponding physical object in 360-degree videos. Relative to ordinary videos, 360-degree videos in an equirectangular format have special characteristics such as viewpoint change, occlusion, deformation, lighting change, scale change, and camera shakiness. Tracking algorithms designed for ordinary videos may not work well on 360-degree videos. Therefore, we thoroughly evaluate the performance of eight modern trackers in terms of accuracy and speed on 360-degree videos. The pros and cons of these trackers on 360-degree videos are discussed. Possible improvements to adapt these trackers to 360-degree videos are also suggested. Finally, we provide a dataset containing nine 360-degree videos with ground truth of target positions as a benchmark for future research.
- 14 August 2019
- Published by MDPI AG in Applied Sciences
- Vol. 9 (16) , 3336
Open AccessComparison of Tracking Techniques on 360-Degree Videos
With the availability of 360-degree cameras, 360-degree videos have become popular recently. To attach a virtual tag on a physical object in 360-degree videos for augmented reality applications, automatic object tracking is required so the virtual tag can follow its corresponding physical object in 360-degree videos. Relative to ordinary videos, 360-degree videos in an equirectangular format have special characteristics such as viewpoint change, occlusion, deformation, lighting change, scale change, and camera shakiness. Tracking algorithms designed for ordinary videos may not work well on 360-degree videos. Therefore, we thoroughly evaluate the performance of eight modern trackers in terms of accuracy and speed on 360-degree videos. The pros and cons of these trackers on 360-degree videos are discussed. Possible improvements to adapt these trackers to 360-degree videos are also suggested. Finally, we provide a dataset containing nine 360-degree videos with ground truth of target positions as a benchmark for future research.
- 18 December 2014
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Vehicular Technology
- Vol. 64 (11) , 4974-4984
On-Road Collision Warning Based on Multiple FOE Segmentation Using a Dashboard Camera
Numerous accidents can be avoided if drivers are alerted just a few seconds before a collision. However, collision prediction is challenging because of high computational loads, complex background clutter, and nonstationary sensors. Active sensors, such as ultrasonic, radar, and laser, are expensive and can pose interference problems in heavy traffic. Thus, this paper explores the possibility of a visual collision-warning system solely using a single dashboard camera that is currently widely available and easy to install. Existing vision-based collision-warning systems focus on detecting specific targets, such as pedestrians, vehicles, and bicycles, based on statistical models trained in advance. Instead of relying on these prior models, the proposed system aims at detecting the general motion patterns of any approaching object. Considering the fact that all motion vectors of projecting points on an approaching object diverge from a point called focus of expansion (FOE), we construct a cascade-like decision tree to filter out false detections in the earliest possible stage and develop a multiple FOE segmentation algorithm to classify optical flows to distinct originating objects based on their individual FOEs. Further analysis is performed on objects in a high-risk area called the danger zone. Tracking steadiness is examined, and the time-to-collision (TTC) is estimated to evaluate collision risks.
- 18 December 2014
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Vehicular Technology
- Vol. 64 (11) , 4974-4984
On-Road Collision Warning Based on Multiple FOE Segmentation Using a Dashboard Camera
Numerous accidents can be avoided if drivers are alerted just a few seconds before a collision. However, collision prediction is challenging because of high computational loads, complex background clutter, and nonstationary sensors. Active sensors, such as ultrasonic, radar, and laser, are expensive and can pose interference problems in heavy traffic. Thus, this paper explores the possibility of a visual collision-warning system solely using a single dashboard camera that is currently widely available and easy to install. Existing vision-based collision-warning systems focus on detecting specific targets, such as pedestrians, vehicles, and bicycles, based on statistical models trained in advance. Instead of relying on these prior models, the proposed system aims at detecting the general motion patterns of any approaching object. Considering the fact that all motion vectors of projecting points on an approaching object diverge from a point called focus of expansion (FOE), we construct a cascade-like decision tree to filter out false detections in the earliest possible stage and develop a multiple FOE segmentation algorithm to classify optical flows to distinct originating objects based on their individual FOEs. Further analysis is performed on objects in a high-risk area called the danger zone. Tracking steadiness is examined, and the time-to-collision (TTC) is estimated to evaluate collision risks.
- Open Access
Appearance-Based Multimodal Human Tracking and Identification for Healthcare in the Digital Home
There is an urgent need for intelligent home surveillance systems to provide home security, monitor health conditions, and detect emergencies of family members. One of the fundamental problems to realize the power of these intelligent services is how to detect, track, and identify people at home. Compared to RFID tags that need to be worn all the time, vision-based sensors provide a natural and nonintrusive solution. Observing that body appearance and body build, as well as face, provide valuable cues for human identification, we model and record multi-view faces, full-body colors and shapes of family members in an appearance database by using two Kinects located at a home’s entrance. Then the Kinects and another set of color cameras installed in other parts of the house are used to detect, track, and identify people by matching the captured color images with the registered templates in the appearance database. People are detected and tracked by multisensor fusion (Kinects and color cameras) using a Kalman filter that can handle duplicate or partial measurements. People are identified by multimodal fusion (face, body appearance, and silhouette) using a track-based majority voting. Moreover, the appearance-based human detection, tracking, and identification modules can cooperate seamlessly and benefit from each other. Experimental results show the effectiveness of the human tracking across multiple sensors and human identification considering the information of multi-view faces, full-body clothes, and silhouettes. The proposed home surveillance system can be applied to domestic applications in digital home security and intelligent healthcare.
Open AccessAppearance-Based Multimodal Human Tracking and Identification for Healthcare in the Digital Home
There is an urgent need for intelligent home surveillance systems to provide home security, monitor health conditions, and detect emergencies of family members. One of the fundamental problems to realize the power of these intelligent services is how to detect, track, and identify people at home. Compared to RFID tags that need to be worn all the time, vision-based sensors provide a natural and nonintrusive solution. Observing that body appearance and body build, as well as face, provide valuable cues for human identification, we model and record multi-view faces, full-body colors and shapes of family members in an appearance database by using two Kinects located at a home’s entrance. Then the Kinects and another set of color cameras installed in other parts of the house are used to detect, track, and identify people by matching the captured color images with the registered templates in the appearance database. People are detected and tracked by multisensor fusion (Kinects and color cameras) using a Kalman filter that can handle duplicate or partial measurements. People are identified by multimodal fusion (face, body appearance, and silhouette) using a track-based majority voting. Moreover, the appearance-based human detection, tracking, and identification modules can cooperate seamlessly and benefit from each other. Experimental results show the effectiveness of the human tracking across multiple sensors and human identification considering the information of multi-view faces, full-body clothes, and silhouettes. The proposed home surveillance system can be applied to domestic applications in digital home security and intelligent healthcare.
- 12 April 2014
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 26 (4) , 321-333
Note-Taking for 3D Curricular Contents using Markerless Augmented Reality
With the advance of pedagogical materials from printed textbooks to e-textbooks, the methods of note-taking should also be improved. For e-Learning with 3D interactive curricular contents, an ideal note-taking approach should be intuitive and tightly coupled with the curricular contents. Particularly, augmented reality (AR) technology is capable of displaying virtual contents in real-life images. Combining head-mounted displays with cameras and wearable computers, AR provides chances and challenges to improve note-taking for situated learning in contextual surroundings. We propose an AR-based note-taking system tailored for 3D curricular contents. A learner can take notes on a physical tabletop by finger writing, manipulate curricular contents using hand gestures and embed the complete notes in the corresponding contents in a 3D space. An analytic hierarchy process demonstrates the strengths and weaknesses of the proposed 3D note-taking system. Especially, note-taking using finger writing and hand gestures with 3D maneuver is better than other alternatives in terms of relevance, usefulness, intuition and novelty.
- 12 April 2014
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 26 (4) , 321-333
Note-Taking for 3D Curricular Contents using Markerless Augmented Reality
With the advance of pedagogical materials from printed textbooks to e-textbooks, the methods of note-taking should also be improved. For e-Learning with 3D interactive curricular contents, an ideal note-taking approach should be intuitive and tightly coupled with the curricular contents. Particularly, augmented reality (AR) technology is capable of displaying virtual contents in real-life images. Combining head-mounted displays with cameras and wearable computers, AR provides chances and challenges to improve note-taking for situated learning in contextual surroundings. We propose an AR-based note-taking system tailored for 3D curricular contents. A learner can take notes on a physical tabletop by finger writing, manipulate curricular contents using hand gestures and embed the complete notes in the corresponding contents in a 3D space. An analytic hierarchy process demonstrates the strengths and weaknesses of the proposed 3D note-taking system. Especially, note-taking using finger writing and hand gestures with 3D maneuver is better than other alternatives in terms of relevance, usefulness, intuition and novelty.
- Open Access
- 1 April 2014
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Learning Technologies
- Vol. 7 (2) , 107-117
Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable intuitive interactions. Therefore, we incorporate the latest AR and CV algorithms into a Virtual English Classroom, called VECAR, to promote immersive and interactive language learning. By wearing a pair of mobile computing glasses, users can interact with virtual contents in a three-dimensional space by using intuitive free-hand gestures. We design three cultural learning activities that introduce students to authentic cultural products and new cultural practices, and allow them to examine various cultural perspectives. The objectives of the VECAR are to make cultural and language learning appealing, improve cultural learning effectiveness, and enhance interpersonal communication between teachers and students.
- 1 April 2014
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Learning Technologies
- Vol. 7 (2) , 107-117
Open AccessComputer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable intuitive interactions. Therefore, we incorporate the latest AR and CV algorithms into a Virtual English Classroom, called VECAR, to promote immersive and interactive language learning. By wearing a pair of mobile computing glasses, users can interact with virtual contents in a three-dimensional space by using intuitive free-hand gestures. We design three cultural learning activities that introduce students to authentic cultural products and new cultural practices, and allow them to examine various cultural perspectives. The objectives of the VECAR are to make cultural and language learning appealing, improve cultural learning effectiveness, and enhance interpersonal communication between teachers and students.
- Open Access
Fall Risk Assessment and Early-Warning for Toddler Behaviors at Home
Accidental falls are the major cause of serious injuries in toddlers, with most of these falls happening at home. Instead of providing immediate fall detection based on short-term observations, this paper proposes an early-warning childcare system to monitor fall-prone behaviors of toddlers at home. Using 3D human skeleton tracking and floor plane detection based on depth images captured by a Kinect system, eight fall-prone behavioral modules of toddlers are developed and organized according to four essential criteria: posture, motion, balance, and altitude. The final fall risk assessment is generated by a multi-modal fusion using either a weighted mean thresholding or a support vector machine (SVM) classification. Optimizations are performed to determine local parameter in each module and global parameters of the multi-modal fusion. Experimental results show that the proposed system can assess fall risks and trigger alarms with an accuracy rate of 92% at a speed of 20 frames per second.
Open AccessFall Risk Assessment and Early-Warning for Toddler Behaviors at Home
Accidental falls are the major cause of serious injuries in toddlers, with most of these falls happening at home. Instead of providing immediate fall detection based on short-term observations, this paper proposes an early-warning childcare system to monitor fall-prone behaviors of toddlers at home. Using 3D human skeleton tracking and floor plane detection based on depth images captured by a Kinect system, eight fall-prone behavioral modules of toddlers are developed and organized according to four essential criteria: posture, motion, balance, and altitude. The final fall risk assessment is generated by a multi-modal fusion using either a weighted mean thresholding or a support vector machine (SVM) classification. Optimizations are performed to determine local parameter in each module and global parameters of the multi-modal fusion. Experimental results show that the proposed system can assess fall risks and trigger alarms with an accuracy rate of 92% at a speed of 20 frames per second.
- Open Access
- 1 October 2013
- Published by Institution of Engineering and Technology (IET) in IET Computer Vision
- Vol. 7 (5) , 394-404
Traffic flow estimation and vehicle‐type classification using vision‐based spatial–temporal profile analysis
Vision‐based traffic surveillance plays an important role in traffic management. However, outdoor illuminations, the cast shadows and vehicle variations often create problems for video analysis and processing. Thus, the authors propose a real‐time cost‐effective traffic monitoring system that can reliably perform traffic flow estimation and vehicle classification at the same time. First, the foreground is extracted using a pixel‐wise weighting list that models the dynamic background. Shadows are discriminated utilising colour and edge invariants. Second, the foreground on a specified check‐line is then collected over time to form a spatial–temporal profile image. Third, the traffic flow is estimated by counting the number of connected components in the profile image. Finally, the vehicle type is classified according to the size of the foreground mask region. In addition, several traffic measures, including traffic velocity, flow, occupancy and density, are estimated based on the analysis of the segmentation. The availability and reliability of these traffic measures provides critical information for public transportation monitoring and intelligent traffic control. Since the proposed method only process a small area close to the check‐line to collect the spatial–temporal profile for analysis, the complete system is much more efficient than existing visual traffic flow estimation methods.
- 1 October 2013
- Published by Institution of Engineering and Technology (IET) in IET Computer Vision
- Vol. 7 (5) , 394-404
Open AccessTraffic flow estimation and vehicle‐type classification using vision‐based spatial–temporal profile analysis
Vision‐based traffic surveillance plays an important role in traffic management. However, outdoor illuminations, the cast shadows and vehicle variations often create problems for video analysis and processing. Thus, the authors propose a real‐time cost‐effective traffic monitoring system that can reliably perform traffic flow estimation and vehicle classification at the same time. First, the foreground is extracted using a pixel‐wise weighting list that models the dynamic background. Shadows are discriminated utilising colour and edge invariants. Second, the foreground on a specified check‐line is then collected over time to form a spatial–temporal profile image. Third, the traffic flow is estimated by counting the number of connected components in the profile image. Finally, the vehicle type is classified according to the size of the foreground mask region. In addition, several traffic measures, including traffic velocity, flow, occupancy and density, are estimated based on the analysis of the segmentation. The availability and reliability of these traffic measures provides critical information for public transportation monitoring and intelligent traffic control. Since the proposed method only process a small area close to the check‐line to collect the spatial–temporal profile for analysis, the complete system is much more efficient than existing visual traffic flow estimation methods.