Jianwei Yang
Jianwei Yang has a total of 36 co-authors. Here are the top co-authors by number of shared publications:
- Jianfeng Gao
Microsoft Research Redmond
3 shared publications - Cheng-Fu Yang
University of California Los Angeles
2 shared publications - Devi Parikh
Georgia Tech
2 shared publications - Dhruv Batra
Georgia Institute of Technology
2 shared publications - Jiasen Lu
Georgia Institute of Technology
2 shared publications - Kai-Wei Chang
Department of Computer Science, University of California Los Angeles, Los Angeles, USA
2 shared publications
Latest Publications
- 27 November 2024
- Published by Springer Nature
- p. 35-51
Pix2Gif: Motion-Guided Diffusion for GIF Generation
- 27 November 2024
- Published by Springer Nature
- p. 35-51
Pix2Gif: Motion-Guided Diffusion for GIF Generation
- Open Access
OmniParser for Pure Vision Based GUI Agent
The recent success of large vision language models shows great potential in driving the agent system operating on user interfaces. However, we argue that the power multimodal models like GPT-4V as a general agent on multiple operating systems across different applications is largely underestimated due to the lack of a robust screen parsing technique capable of: 1) reliably identifying interactable icons within the user interface, and 2) understanding the semantics of various elements in a screenshot and accurately associate the intended action with the corresponding region on the screen. To fill these gaps, we introduce \textsc{OmniParser}, a comprehensive method for parsing user interface screenshots into structured elements, which significantly enhances the ability of GPT-4V to generate actions that can be accurately grounded in the corresponding regions of the interface. We first curated an interactable icon detection dataset using popular webpages and an icon description dataset. These datasets were utilized to fine-tune specialized models: a detection model to parse interactable regions on the screen and a caption model to extract the functional semantics of the detected elements. \textsc{OmniParser} significantly improves GPT-4V's performance on ScreenSpot benchmark. And on Mind2Web and AITW benchmark, \textsc{OmniParser} with screenshot only input outperforms the GPT-4V baselines requiring additional information outside of screenshot.
Open AccessOmniParser for Pure Vision Based GUI Agent
The recent success of large vision language models shows great potential in driving the agent system operating on user interfaces. However, we argue that the power multimodal models like GPT-4V as a general agent on multiple operating systems across different applications is largely underestimated due to the lack of a robust screen parsing technique capable of: 1) reliably identifying interactable icons within the user interface, and 2) understanding the semantics of various elements in a screenshot and accurately associate the intended action with the corresponding region on the screen. To fill these gaps, we introduce \textsc{OmniParser}, a comprehensive method for parsing user interface screenshots into structured elements, which significantly enhances the ability of GPT-4V to generate actions that can be accurately grounded in the corresponding regions of the interface. We first curated an interactable icon detection dataset using popular webpages and an icon description dataset. These datasets were utilized to fine-tune specialized models: a detection model to parse interactable regions on the screen and a caption model to extract the functional semantics of the detected elements. \textsc{OmniParser} significantly improves GPT-4V's performance on ScreenSpot benchmark. And on Mind2Web and AITW benchmark, \textsc{OmniParser} with screenshot only input outperforms the GPT-4V baselines requiring additional information outside of screenshot.
- Open Access
GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation
We present MM-Navigator, a GPT-4V-based agent for the smartphone graphical user interface (GUI) navigation task. MM-Navigator can interact with a smartphone screen as human users, and determine subsequent actions to fulfill given instructions. Our findings demonstrate that large multimodal models (LMMs), specifically GPT-4V, excel in zero-shot GUI navigation through its advanced screen interpretation, action reasoning, and precise action localization capabilities. We first benchmark MM-Navigator on our collected iOS screen dataset. According to human assessments, the system exhibited a 91\% accuracy rate in generating reasonable action descriptions and a 75\% accuracy rate in executing the correct actions for single-step instructions on iOS. Additionally, we evaluate the model on a subset of an Android screen navigation dataset, where the model outperforms previous GUI navigators in a zero-shot fashion. Our benchmark and detailed analyses aim to lay a robust groundwork for future research into the GUI navigation task. The project page is at https://github.com/zzxslp/MM-Navigator.
Open AccessGPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation
We present MM-Navigator, a GPT-4V-based agent for the smartphone graphical user interface (GUI) navigation task. MM-Navigator can interact with a smartphone screen as human users, and determine subsequent actions to fulfill given instructions. Our findings demonstrate that large multimodal models (LMMs), specifically GPT-4V, excel in zero-shot GUI navigation through its advanced screen interpretation, action reasoning, and precise action localization capabilities. We first benchmark MM-Navigator on our collected iOS screen dataset. According to human assessments, the system exhibited a 91\% accuracy rate in generating reasonable action descriptions and a 75\% accuracy rate in executing the correct actions for single-step instructions on iOS. Additionally, we evaluate the model on a subset of an Android screen navigation dataset, where the model outperforms previous GUI navigators in a zero-shot fashion. Our benchmark and detailed analyses aim to lay a robust groundwork for future research into the GUI navigation task. The project page is at https://github.com/zzxslp/MM-Navigator.
- Open Access
LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following
End-to-end Transformers have demonstrated an impressive success rate for Embodied Instruction Following when the environment has been seen in training. However, they tend to struggle when deployed in an unseen environment. This lack of generalizability is due to the agent's insensitivity to subtle changes in natural language instructions. To mitigate this issue, we propose explicitly aligning the agent's hidden states with the instructions via contrastive learning. Nevertheless, the semantic gap between high-level language instructions and the agent's low-level action space remains an obstacle. Therefore, we further introduce a novel concept of meta-actions to bridge the gap. Meta-actions are ubiquitous action patterns that can be parsed from the original action sequence. These patterns represent higher-level semantics that are intuitively aligned closer to the instructions. When meta-actions are applied as additional training signals, the agent generalizes better to unseen environments. Compared to a strong multi-modal Transformer baseline, we achieve a significant 4.5% absolute gain in success rate in unseen environments of ALFRED Embodied Instruction Following. Additional analysis shows that the contrastive objective and meta-actions are complementary in achieving the best results, and the resulting agent better aligns its states with corresponding instructions, making it more suitable for real-world embodied agents. The code is available at: https://github.com/joeyy5588/LACMA.
Open AccessLACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following
End-to-end Transformers have demonstrated an impressive success rate for Embodied Instruction Following when the environment has been seen in training. However, they tend to struggle when deployed in an unseen environment. This lack of generalizability is due to the agent's insensitivity to subtle changes in natural language instructions. To mitigate this issue, we propose explicitly aligning the agent's hidden states with the instructions via contrastive learning. Nevertheless, the semantic gap between high-level language instructions and the agent's low-level action space remains an obstacle. Therefore, we further introduce a novel concept of meta-actions to bridge the gap. Meta-actions are ubiquitous action patterns that can be parsed from the original action sequence. These patterns represent higher-level semantics that are intuitively aligned closer to the instructions. When meta-actions are applied as additional training signals, the agent generalizes better to unseen environments. Compared to a strong multi-modal Transformer baseline, we achieve a significant 4.5% absolute gain in success rate in unseen environments of ALFRED Embodied Instruction Following. Additional analysis shows that the contrastive objective and meta-actions are complementary in achieving the best results, and the resulting agent better aligns its states with corresponding instructions, making it more suitable for real-world embodied agents. The code is available at: https://github.com/joeyy5588/LACMA.
- Open Access
- 1 January 2023
- Published by Association for Computational Linguistics (ACL)
- p. 1203-1217
LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following
Cheng-Fu Yang, Yen-Chun Chen, Jianwei Yang, Xiyang Dai, Lu Yuan, Yu-Chiang Wang, Kai-Wei Chang. Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing. 2023.
- 1 January 2023
- Published by Association for Computational Linguistics (ACL)
- p. 1203-1217
Open AccessLACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following
Cheng-Fu Yang, Yen-Chun Chen, Jianwei Yang, Xiyang Dai, Lu Yuan, Yu-Chiang Wang, Kai-Wei Chang. Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing. 2023.
- Open Access
Neuro-Symbolic Representations for Video Captioning: A Case for Leveraging Inductive Biases for Vision and Language
Neuro-symbolic representations have proved effective in learning structure information in vision and language. In this paper, we propose a new model architecture for learning multi-modal neuro-symbolic representations for video captioning. Our approach uses a dictionary learning-based method of learning relations between videos and their paired text descriptions. We refer to these relations as relative roles and leverage them to make each token role-aware using attention. This results in a more structured and interpretable architecture that incorporates modality-specific inductive biases for the captioning task. Intuitively, the model is able to learn spatial, temporal, and cross-modal relations in a given pair of video and text. The disentanglement achieved by our proposal gives the model more capacity to capture multi-modal structures which result in captions with higher quality for videos. Our experiments on two established video captioning datasets verifies the effectiveness of the proposed approach based on automatic metrics. We further conduct a human evaluation to measure the grounding and relevance of the generated captions and observe consistent improvement for the proposed model. The codes and trained models can be found at https://github.com/hassanhub/R3Transformer
Open AccessNeuro-Symbolic Representations for Video Captioning: A Case for Leveraging Inductive Biases for Vision and Language
Neuro-symbolic representations have proved effective in learning structure information in vision and language. In this paper, we propose a new model architecture for learning multi-modal neuro-symbolic representations for video captioning. Our approach uses a dictionary learning-based method of learning relations between videos and their paired text descriptions. We refer to these relations as relative roles and leverage them to make each token role-aware using attention. This results in a more structured and interpretable architecture that incorporates modality-specific inductive biases for the captioning task. Intuitively, the model is able to learn spatial, temporal, and cross-modal relations in a given pair of video and text. The disentanglement achieved by our proposal gives the model more capacity to capture multi-modal structures which result in captions with higher quality for videos. Our experiments on two established video captioning datasets verifies the effectiveness of the proposed approach based on automatic metrics. We further conduct a human evaluation to measure the grounding and relevance of the generated captions and observe consistent improvement for the proposed model. The codes and trained models can be found at https://github.com/hassanhub/R3Transformer
- Open Access
Neural Baby Talk
We introduce a novel framework for image captioning that can produce natural language explicitly grounded in entities that object detectors find in the image. Our approach reconciles classical slot filling approaches (that are generally better grounded in images) with modern neural captioning approaches (that are generally more natural sounding and accurate). Our approach first generates a sentence `template' with slot locations explicitly tied to specific image regions. These slots are then filled in by visual concepts identified in the regions by object detectors. The entire architecture (sentence template generation and slot filling with object detectors) is end-to-end differentiable. We verify the effectiveness of our proposed model on different image captioning tasks. On standard image captioning and novel object captioning, our model reaches state-of-the-art on both COCO and Flickr30k datasets. We also demonstrate that our model has unique advantages when the train and test distributions of scene compositions -- and hence language priors of associated captions -- are different. Code has been made available at: https://github.com/jiasenlu/NeuralBabyTalk
Open AccessNeural Baby Talk
We introduce a novel framework for image captioning that can produce natural language explicitly grounded in entities that object detectors find in the image. Our approach reconciles classical slot filling approaches (that are generally better grounded in images) with modern neural captioning approaches (that are generally more natural sounding and accurate). Our approach first generates a sentence `template' with slot locations explicitly tied to specific image regions. These slots are then filled in by visual concepts identified in the regions by object detectors. The entire architecture (sentence template generation and slot filling with object detectors) is end-to-end differentiable. We verify the effectiveness of our proposed model on different image captioning tasks. On standard image captioning and novel object captioning, our model reaches state-of-the-art on both COCO and Flickr30k datasets. We also demonstrate that our model has unique advantages when the train and test distributions of scene compositions -- and hence language priors of associated captions -- are different. Code has been made available at: https://github.com/jiasenlu/NeuralBabyTalk
- Open Access
Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses ("I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it cannot be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, an RNN augmented with a sequence of GS samplers, coupled with the straight-through gradient estimator to enable end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10). The source code can be downloaded from https://github.com/jiasenlu/visDial.pytorch.
Open AccessBest of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses ("I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it cannot be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, an RNN augmented with a sequence of GS samplers, coupled with the straight-through gradient estimator to enable end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10). The source code can be downloaded from https://github.com/jiasenlu/visDial.pytorch.