JTJustus Thies

Justus Thies

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

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Previous Organizations / Institutes

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Justus Thies has a total of 78 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • How to Build Digital Humans? From Priors to Photorealistic Avatars

    by Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart, Simon Giebenhain, Vanessa Sklyarova, Xiang Deng, Donglai Xiang, Shunsuke Saito, Yebin Liu, Matthias Niessner, et al.

    This state‐of‐the‐art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) learning priors of human appearance and motion, (ii) creating a personalized avatar, and (iii) animating the avatar. To limit the scope, we focus on the prior learning and avatar creation stages. We define current avatar representations and introduce a taxonomy that categorizes existing work along multiple axes, including body regions and employed priors. We review methods for full‐body and head avatars, as well as layered representations that decompose the body into components such as hands, hair, and garments. Finally, we outline common underlying principles, reference key literature for newcomers, and discuss open challenges and future research directions.

  • Head Avatars with Dynamic Explicit Hair

    by Vanessa Sklyarova, Haonan Chen, Berna Kabadayi, Tobias Kirschstein, Zicong Fan, Xi Wang, Gerard Pons-Moll, Matthias Nießner, Marc Pollefeys, Michael J. Black, et al.

  • $360^{\circ }$ Volumetric Portrait Avatar

    by Jalees Nehvi, Berna Kabadayi, Julien Valentin, Justus Thies


  • Synthesizing Environment-Specific People in Photographs

    by Mirela Ostrek, Carol O’sUllivan, Michael J. Black, Justus Thies


  • Stable Video Portraits

    by Mirela Ostrek, Justus Thies


  • Human Hair Reconstruction with Strand-Aligned 3D Gaussians

    by Egor Zakharov, Vanessa Sklyarova, Michael Black, Giljoo Nam, Justus Thies, Otmar Hilliges


  • Open Access

    Stable Video Portraits

    by Mirela Ostrek, Justus Thies

    Rapid advances in the field of generative AI and text-to-image methods in particular have transformed the way we interact with and perceive computer-generated imagery today. In parallel, much progress has been made in 3D face reconstruction, using 3D Morphable Models (3DMM). In this paper, we present SVP, a novel hybrid 2D/3D generation method that outputs photorealistic videos of talking faces leveraging a large pre-trained text-to-image prior (2D), controlled via a 3DMM (3D). Specifically, we introduce a person-specific fine-tuning of a general 2D stable diffusion model which we lift to a video model by providing temporal 3DMM sequences as conditioning and by introducing a temporal denoising procedure. As an output, this model generates temporally smooth imagery of a person with 3DMM-based controls, i.e., a person-specific avatar. The facial appearance of this person-specific avatar can be edited and morphed to text-defined celebrities, without any fine-tuning at test time. The method is analyzed quantitatively and qualitatively, and we show that our method outperforms state-of-the-art monocular head avatar methods.


  • Open Access

    Human Hair Reconstruction with Strand-Aligned 3D Gaussians

    by Egor Zakharov, Vanessa Sklyarova, Michael Black, Giljoo Nam, Justus Thies, Otmar Hilliges

    We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method reconstructs the hair using 3D polylines, or strands. This fundamental difference allows the use of the resulting hairstyles out-of-the-box in modern computer graphics engines for editing, rendering, and simulation. Our 3D lifting method relies on unstructured Gaussians to generate multi-view ground truth data to supervise the fitting of hair strands. The hairstyle itself is represented in the form of the so-called strand-aligned 3D Gaussians. This representation allows us to combine strand-based hair priors, which are essential for realistic modeling of the inner structure of hairstyles, with the differentiable rendering capabilities of 3D Gaussian Splatting. Our method, named Gaussian Haircut, is evaluated on synthetic and real scenes and demonstrates state-of-the-art performance in the task of strand-based hair reconstruction.

  • Open Access

    TeCH: Text-guided Reconstruction of Lifelike Clothed Humans

    by Yangyi Huang, Hongwei Yi, Yuliang Xiu, Tingting Liao, Jiaxiang Tang, Deng Cai, Justus Thies

    Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved challenge that lacks attention. Existing methods often generate overly smooth back-side surfaces with a blurry texture. But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e.g., the back view)? Motivated by the power of foundation models, TeCH reconstructs the 3D human by leveraging 1) descriptive text prompts (e.g., garments, colors, hairstyles) which are automatically generated via a garment parsing model and Visual Question Answering (VQA), 2) a personalized fine-tuned Text-to-Image diffusion model (T2I) which learns the "indescribable" appearance. To represent high-resolution 3D clothed humans at an affordable cost, we propose a hybrid 3D representation based on DMTet, which consists of an explicit body shape grid and an implicit distance field. Guided by the descriptive prompts + personalized T2I diffusion model, the geometry and texture of the 3D humans are optimized through multi-view Score Distillation Sampling (SDS) and reconstruction losses based on the original observation. TeCH produces high-fidelity 3D clothed humans with consistent & delicate texture, and detailed full-body geometry. Quantitative and qualitative experiments demonstrate that TeCH outperforms the state-of-the-art methods in terms of reconstruction accuracy and rendering quality. The code will be publicly available for research purposes at https://huangyangyi.github.io/TeCH


  • Open Access

    CaPhy: Capturing Physical Properties for Animatable Human Avatars

    by Zhaoqi Su, Liangxiao Hu, Siyou Lin, Hongwen Zhang, Shengping Zhang, Justus Thies, Yebin Liu

    We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.