Hongliang Yuan
Hongliang Yuan has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Boyu Zhang
School of Computer Science and Engineering, Southeast University, Nanjing, China
1 shared publication Changwen Zheng
Chinese Academy of Sciences
1 shared publication- Changwen Zheng
Institute of Software Chinese Academy of Sciences Beijing Beijing China
1 shared publication - Jue Wang
Tencent AI Lab
1 shared publication - Ligang Liu
University of Science and Technology of China, Hefei, China
1 shared publication Mingyan Zhu
Tencent AI Lab
1 shared publication
Latest Publications
- Open Access
High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction
Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
Open AccessHigh-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction
Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
- 3 May 2017
- Published by Springer Nature in The Visual Computer
- Vol. 33 (6-8) , 695-704
Adaptive rendering based on a weighted mixed-order estimator
- 3 May 2017
- Published by Springer Nature in The Visual Computer
- Vol. 33 (6-8) , 695-704
Adaptive rendering based on a weighted mixed-order estimator
- 13 March 2017
- Published by Springer Nature in The Visual Computer
- Vol. 34 (4) , 551-562
Adaptive rendering based on robust principal component analysis
- 13 March 2017
- Published by Springer Nature in The Visual Computer
- Vol. 34 (4) , 551-562
Adaptive rendering based on robust principal component analysis