Glenn Albright
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Glenn Albright has a total of 28 co-authors. Here are the top co-authors by number of shared publications:
- Nikita Khalid
City University of New York
6 shared publications - Kristen M. Shockley
Department of Management and Entrepreneurship Auburn University Auburn Alabama USA
4 shared publications - Bethany Pace-Danley
Peer Assistance Services, Inc, Denver, CO, United States
2 shared publications Cyrille Adam
Cyrille Adam, EdM, Teachers College, Columbia University, New York, NY, USA
2 shared publicationsJane Timmons-Mitchell
Begun Center for Violence Prevention Research and Education, Jack, Joseph, and Morton Mandel School of Applied Sciences, School of Medicine, Case Western Reserve University
2 shared publicationsJeremiah McMillan
University of Georgia
2 shared publications
Latest Publications
- Open Access
- 19 September 2022
- Published by MDPI AG in International Journal of Environmental Research and Public Health
- Vol. 19 (18) , 11795
Postvention as Prevention: Coping with Loss at School
Many Pre-K through grade 12 (PK-12) students have experienced traumatic events throughout the pandemic in a myriad of ways including the death of family members and peers, loss of social interaction and increased violence at home. The consequences can be traumatic and manifest themselves in fear, anxiety, anger, isolation, and loneliness. Too often this leads to depression, anxiety, grief, substance use disorders, post-traumatic stress disorder, suicidal ideation and even suicides. This study assesses the impact of an innovative virtual human role-play simulation that prepares PK-12 educators, administrators, and school staff to respond to a student death in the school community by creating communities of support to help manage traumatic loss. The simulation addresses crisis response planning, postvention plans, and provides learners with role-play practice in using evidence-based motivational interviewing communication strategies in conversations with students and colleagues after the occurrence of a death. The sample consisted of educators and staff who were recruited from geographically dispersed areas across the US between January 2021 through December 2021. Matched sample t-tests and ANOVAs were used to assess quantitative data, and a qualitative analysis software, MAXQDA, was used to assess open-ended response data. Results show statistically significant increases in school personnel’s preparedness and self-efficacy to recognize signs of trauma in their students and colleagues, and to approach them to talk about concerns and, if necessary, make a referral to support services. Simulations such as this hold tremendous potential in teaching educators how address trauma due to a student death.
- 19 September 2022
- Published by MDPI AG in International Journal of Environmental Research and Public Health
- Vol. 19 (18) , 11795
Open AccessPostvention as Prevention: Coping with Loss at School
Many Pre-K through grade 12 (PK-12) students have experienced traumatic events throughout the pandemic in a myriad of ways including the death of family members and peers, loss of social interaction and increased violence at home. The consequences can be traumatic and manifest themselves in fear, anxiety, anger, isolation, and loneliness. Too often this leads to depression, anxiety, grief, substance use disorders, post-traumatic stress disorder, suicidal ideation and even suicides. This study assesses the impact of an innovative virtual human role-play simulation that prepares PK-12 educators, administrators, and school staff to respond to a student death in the school community by creating communities of support to help manage traumatic loss. The simulation addresses crisis response planning, postvention plans, and provides learners with role-play practice in using evidence-based motivational interviewing communication strategies in conversations with students and colleagues after the occurrence of a death. The sample consisted of educators and staff who were recruited from geographically dispersed areas across the US between January 2021 through December 2021. Matched sample t-tests and ANOVAs were used to assess quantitative data, and a qualitative analysis software, MAXQDA, was used to assess open-ended response data. Results show statistically significant increases in school personnel’s preparedness and self-efficacy to recognize signs of trauma in their students and colleagues, and to approach them to talk about concerns and, if necessary, make a referral to support services. Simulations such as this hold tremendous potential in teaching educators how address trauma due to a student death.
- Open Access
- 26 March 2022
- Published by Springer Nature in Journal of Technology in Behavioral Science
- Vol. 7 (3) , 277-289
High School Educator Training by Simulation to Address Emotional and Behavioral Concerns in School Settings: A Randomized Study
The purpose of this study is to examine the impact of an online virtual human role-play simulation in teaching high school educators and staff to identify, talk to, and if necessary, refer students in psychological distress to support services. High school educators (N = 31,144) from 43 US states and 5 American territories completed a baseline survey and then randomly assigned to a wait-list control or treatment group. Participants in the treatment group completed the training simulation which included active learning strategies to teach evidenced-based communication strategies such as motivational interviewing to build skills and shift attitudes. Immediately after the training, treatment group participants completed a post-survey and then a 3-month follow-up survey. Baseline and post-surveys included the validated gatekeeper behavior scale measures which assess attitudinal constructs that predict helping behaviors. Self-reported helping behaviors were collected at baseline from both groups and at the 3-month follow-up for the treatment group. The treatment group participants’ post and follow-up data were compared to the control group’s baseline measures. The treatment group post-training scores were significantly higher (p < .001) than the control group’s baseline scores for all gatekeeper behavior scale attitudinal constructs of preparedness, likelihood, and self-efficacy to engage in helping behaviors. A teacher subsample reported significant increases (p < .001) in the number of students referred to mental health support services when compared to baseline measures of the control group. Role-play simulations hold promise in teaching educators to become the “eyes and ears” of student mental health by empowering them to identify students in psychological distress, engage them in effective conversations about their concerns, and if necessary, make a referral to behavioral health support services. Future studies need to implement measures that document students entering counseling as a result of self-reported referrals and examine the impact of the training on the overall mental health culture within schools. Such studies could lead to simulations being widely adopted to support public health initiatives that address student mental health and wellness.
- 26 March 2022
- Published by Springer Nature in Journal of Technology in Behavioral Science
- Vol. 7 (3) , 277-289
Open AccessHigh School Educator Training by Simulation to Address Emotional and Behavioral Concerns in School Settings: A Randomized Study
The purpose of this study is to examine the impact of an online virtual human role-play simulation in teaching high school educators and staff to identify, talk to, and if necessary, refer students in psychological distress to support services. High school educators (N = 31,144) from 43 US states and 5 American territories completed a baseline survey and then randomly assigned to a wait-list control or treatment group. Participants in the treatment group completed the training simulation which included active learning strategies to teach evidenced-based communication strategies such as motivational interviewing to build skills and shift attitudes. Immediately after the training, treatment group participants completed a post-survey and then a 3-month follow-up survey. Baseline and post-surveys included the validated gatekeeper behavior scale measures which assess attitudinal constructs that predict helping behaviors. Self-reported helping behaviors were collected at baseline from both groups and at the 3-month follow-up for the treatment group. The treatment group participants’ post and follow-up data were compared to the control group’s baseline measures. The treatment group post-training scores were significantly higher (p < .001) than the control group’s baseline scores for all gatekeeper behavior scale attitudinal constructs of preparedness, likelihood, and self-efficacy to engage in helping behaviors. A teacher subsample reported significant increases (p < .001) in the number of students referred to mental health support services when compared to baseline measures of the control group. Role-play simulations hold promise in teaching educators to become the “eyes and ears” of student mental health by empowering them to identify students in psychological distress, engage them in effective conversations about their concerns, and if necessary, make a referral to behavioral health support services. Future studies need to implement measures that document students entering counseling as a result of self-reported referrals and examine the impact of the training on the overall mental health culture within schools. Such studies could lead to simulations being widely adopted to support public health initiatives that address student mental health and wellness.
- Open Access
- 29 April 2021
- Published by JMIR Publications Inc. in JMIR Formative Research
- Vol. 5 (4) , e27164
Innovative Virtual Role Play Simulations for Managing Substance Use Conversations: Pilot Study Results and Relevance During and After COVID-19
Background: Substance use places a substantial burden on our communities, both economically and socially. In light of COVID-19, it is predicted that as many as 75,000 more people will die from alcohol and other substance use and suicide as a result of isolation, new mental health concerns, and various other stressors related to the pandemic. Public awareness campaigns that aim to destigmatize substance use and help individuals have meaningful conversations with friends, coworkers, or family members to address substance use concerns are a timely and cost-effective means of augmenting existing behavioral health efforts related to substance use. These types of interventions can supplement the work being done by existing public health initiatives. Objective: This pilot study examines the impact of the One Degree: Shift the Influence role play simulation, designed to teach family, friends, and coworkers to effectively manage problem-solving conversations with individuals that they are concerned about regarding substance use. Methods: Participants recruited for this mixed methods study completed a presurvey, the simulation, and a postsurvey, and were sent a 6-week follow-up survey. The simulation involves practicing a role play conversation with a virtual human coded with emotions, a memory, and a personality. A virtual coach provides feedback in using evidence-based communication strategies such as motivational interviewing. Results: A matched sample analysis of variance revealed significant increases at follow-up in composite attitudinal constructs of preparedness (P<.001) and self-efficacy (P=.01), including starting a conversation with someone regarding substance use, avoiding upsetting someone while bringing up concerns, focusing on observable facts, and problem solving. Qualitative data provided further evidence of the simulation’s positive impact on the ability to have meaningful conversations about substance use. Conclusions: This study provides preliminary evidence that conversation-based simulations like One Degree: Shift the Influence that use role play practice can teach individuals to use evidence-based communication strategies and can cost-effectively reach geographically dispersed populations to support public health initiatives for primary prevention.
- 29 April 2021
- Published by JMIR Publications Inc. in JMIR Formative Research
- Vol. 5 (4) , e27164
Open AccessInnovative Virtual Role Play Simulations for Managing Substance Use Conversations: Pilot Study Results and Relevance During and After COVID-19
Background: Substance use places a substantial burden on our communities, both economically and socially. In light of COVID-19, it is predicted that as many as 75,000 more people will die from alcohol and other substance use and suicide as a result of isolation, new mental health concerns, and various other stressors related to the pandemic. Public awareness campaigns that aim to destigmatize substance use and help individuals have meaningful conversations with friends, coworkers, or family members to address substance use concerns are a timely and cost-effective means of augmenting existing behavioral health efforts related to substance use. These types of interventions can supplement the work being done by existing public health initiatives. Objective: This pilot study examines the impact of the One Degree: Shift the Influence role play simulation, designed to teach family, friends, and coworkers to effectively manage problem-solving conversations with individuals that they are concerned about regarding substance use. Methods: Participants recruited for this mixed methods study completed a presurvey, the simulation, and a postsurvey, and were sent a 6-week follow-up survey. The simulation involves practicing a role play conversation with a virtual human coded with emotions, a memory, and a personality. A virtual coach provides feedback in using evidence-based communication strategies such as motivational interviewing. Results: A matched sample analysis of variance revealed significant increases at follow-up in composite attitudinal constructs of preparedness (P<.001) and self-efficacy (P=.01), including starting a conversation with someone regarding substance use, avoiding upsetting someone while bringing up concerns, focusing on observable facts, and problem solving. Qualitative data provided further evidence of the simulation’s positive impact on the ability to have meaningful conversations about substance use. Conclusions: This study provides preliminary evidence that conversation-based simulations like One Degree: Shift the Influence that use role play practice can teach individuals to use evidence-based communication strategies and can cost-effectively reach geographically dispersed populations to support public health initiatives for primary prevention.
- Open Access
- 14 January 2021
- Published by JMIR Publications Inc. in JMIR Preprints
Innovative Virtual Role Play Simulations for Managing Substance Use Conversations: Pilot Study Results and Relevance During and After COVID-19 (Preprint)
BACKGROUND Substance use places a substantial burden on our communities, both economically and socially. In light of COVID-19, it is predicted that as many as 75,000 more people will die from alcohol and other substance use and suicide as a result of isolation, new mental health concerns, and various other stressors related to the pandemic. Public awareness campaigns that aim to destigmatize substance use and help individuals have meaningful conversations with friends, coworkers, or family members to address substance use concerns are a timely and cost-effective means of augmenting existing behavioral health efforts related to substance use. These types of interventions can supplement the work being done by existing public health initiatives. OBJECTIVE This pilot study examines the impact of the One Degree: Shift the Influence role play simulation, designed to teach family, friends, and coworkers to effectively manage problem-solving conversations with individuals that they are concerned about regarding substance use. METHODS Participants recruited for this mixed methods study completed a presurvey, the simulation, and a postsurvey, and were sent a 6-week follow-up survey. The simulation involves practicing a role play conversation with a virtual human coded with emotions, a memory, and a personality. A virtual coach provides feedback in using evidence-based communication strategies such as motivational interviewing. RESULTS A matched sample analysis of variance revealed significant increases at follow-up in composite attitudinal constructs of preparedness (P<.001) and self-efficacy (P=.01), including starting a conversation with someone regarding substance use, avoiding upsetting someone while bringing up concerns, focusing on observable facts, and problem solving. Qualitative data provided further evidence of the simulation’s positive impact on the ability to have meaningful conversations about substance use. CONCLUSIONS This study provides preliminary evidence that conversation-based simulations like One Degree: Shift the Influence that use role play practice can teach individuals to use evidence-based communication strategies and can cost-effectively reach geographically dispersed populations to support public health initiatives for primary prevention.
- 14 January 2021
- Published by JMIR Publications Inc. in JMIR Preprints
Open AccessInnovative Virtual Role Play Simulations for Managing Substance Use Conversations: Pilot Study Results and Relevance During and After COVID-19 (Preprint)
BACKGROUND Substance use places a substantial burden on our communities, both economically and socially. In light of COVID-19, it is predicted that as many as 75,000 more people will die from alcohol and other substance use and suicide as a result of isolation, new mental health concerns, and various other stressors related to the pandemic. Public awareness campaigns that aim to destigmatize substance use and help individuals have meaningful conversations with friends, coworkers, or family members to address substance use concerns are a timely and cost-effective means of augmenting existing behavioral health efforts related to substance use. These types of interventions can supplement the work being done by existing public health initiatives. OBJECTIVE This pilot study examines the impact of the One Degree: Shift the Influence role play simulation, designed to teach family, friends, and coworkers to effectively manage problem-solving conversations with individuals that they are concerned about regarding substance use. METHODS Participants recruited for this mixed methods study completed a presurvey, the simulation, and a postsurvey, and were sent a 6-week follow-up survey. The simulation involves practicing a role play conversation with a virtual human coded with emotions, a memory, and a personality. A virtual coach provides feedback in using evidence-based communication strategies such as motivational interviewing. RESULTS A matched sample analysis of variance revealed significant increases at follow-up in composite attitudinal constructs of preparedness (P<.001) and self-efficacy (P=.01), including starting a conversation with someone regarding substance use, avoiding upsetting someone while bringing up concerns, focusing on observable facts, and problem solving. Qualitative data provided further evidence of the simulation’s positive impact on the ability to have meaningful conversations about substance use. CONCLUSIONS This study provides preliminary evidence that conversation-based simulations like One Degree: Shift the Influence that use role play practice can teach individuals to use evidence-based communication strategies and can cost-effectively reach geographically dispersed populations to support public health initiatives for primary prevention.
- 8 December 2020
- Published by Springer Nature
- p. 7-17
Introduction to PK12 Professional Development Role-Play Simulation Technology
- 8 December 2020
- Published by Springer Nature
- p. 7-17
Introduction to PK12 Professional Development Role-Play Simulation Technology
- 8 December 2020
- Published by Springer Nature
- p. 19-33
Swimming Upstream: Preventing Adverse Childhood Experiences in Preparing Students for PK12
This chapter addresses the importance of how primary caregivers and early childhood educators (ECEs) correct a child’s misbehaviors and the associated impact on early childhood development in preparing children to enter our educational system and their first years of education. A child brought up in a safe and trusting environment, whether the home or school, has a better chance of succeeding compared to one who has experienced the fear and trepidation of corporal punishment. Over one-third of the US children have experienced corporal punishment, and a far greater number of parents and schools believe that if you spare the rod you spoil the child. This chapter will first overview the possible impact of corporal punishment and traumatic experiences on a child’s development, how they impact learning in the classroom, and why so many parents and early childhood educators persist in physically and emotionally damaging their children when all the evidence points to the deleterious impact that such punishment has on the child’s ability to succeed. The chapter will then review a new, innovative, and freely available online simulation called Calm Parents, Healthy Kids that was funded by the Robert Woods Johnson Foundation. This simulation teaches parents and ECEs how to optimally correct a child’s misbehaviors by having them practice role-playing in several scenarios where a virtual child is misbehaving. Lastly, pilot study data will be presented that examined the impact of this simulation.
- 8 December 2020
- Published by Springer Nature
- p. 19-33
Swimming Upstream: Preventing Adverse Childhood Experiences in Preparing Students for PK12
This chapter addresses the importance of how primary caregivers and early childhood educators (ECEs) correct a child’s misbehaviors and the associated impact on early childhood development in preparing children to enter our educational system and their first years of education. A child brought up in a safe and trusting environment, whether the home or school, has a better chance of succeeding compared to one who has experienced the fear and trepidation of corporal punishment. Over one-third of the US children have experienced corporal punishment, and a far greater number of parents and schools believe that if you spare the rod you spoil the child. This chapter will first overview the possible impact of corporal punishment and traumatic experiences on a child’s development, how they impact learning in the classroom, and why so many parents and early childhood educators persist in physically and emotionally damaging their children when all the evidence points to the deleterious impact that such punishment has on the child’s ability to succeed. The chapter will then review a new, innovative, and freely available online simulation called Calm Parents, Healthy Kids that was funded by the Robert Woods Johnson Foundation. This simulation teaches parents and ECEs how to optimally correct a child’s misbehaviors by having them practice role-playing in several scenarios where a virtual child is misbehaving. Lastly, pilot study data will be presented that examined the impact of this simulation.
- 8 December 2020
- Published by Springer Nature
- p. 127-140
Trauma-Informed Practices for K12 Schools
This chapter overviews Trauma-Informed Practices for K12 Schools, an interactive role-play simulation for educators to build skills, confidence, and empathy that better support students whose behavior might be related to sources of psychological distress or trauma. The chapter is divided into several parts that include: (1) the introduction that overviews the problem, provides a brief case study, discusses the vital role teachers can assume in helping students, and explains the development process in creating Trauma-Informed Practices for K12 Schools, (2) background to the learning experience that includes a case study and an overview of the signs of distress and trauma that can be observed in the classroom, (3) a brief review of adverse childhood experiences discussed in a previous chapter, (4) the impact of trauma on learning, (5) teacher burnout, (6) description of the Trauma-Informed Practices for K12 Schools simulation, (7) an overview of a study that examined the impact of the simulation that includes the method and results and, lastly, (8) the discussion and conclusion.
- 8 December 2020
- Published by Springer Nature
- p. 127-140
Trauma-Informed Practices for K12 Schools
This chapter overviews Trauma-Informed Practices for K12 Schools, an interactive role-play simulation for educators to build skills, confidence, and empathy that better support students whose behavior might be related to sources of psychological distress or trauma. The chapter is divided into several parts that include: (1) the introduction that overviews the problem, provides a brief case study, discusses the vital role teachers can assume in helping students, and explains the development process in creating Trauma-Informed Practices for K12 Schools, (2) background to the learning experience that includes a case study and an overview of the signs of distress and trauma that can be observed in the classroom, (3) a brief review of adverse childhood experiences discussed in a previous chapter, (4) the impact of trauma on learning, (5) teacher burnout, (6) description of the Trauma-Informed Practices for K12 Schools simulation, (7) an overview of a study that examined the impact of the simulation that includes the method and results and, lastly, (8) the discussion and conclusion.
- 12 August 2018
- Published by Wiley in Journal of School Health
- Vol. 88 (9) , 651-659
Enhancing Educator Engagement in School Mental Health Care Through Digital Simulation Professional Development
BACKGROUND: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role‐play simulation for elementary school teachers on changes in attitudes and self‐reported helping behaviors for students experiencing psychological distress.METHODS: We randomly assigned 18,896 elementary school teachers to wait‐list control or intervention conditions in which they received the 45‐ to 90‐minute online role‐play simulation. We administered a version of the validated Gatekeeper Behavior Scale at baseline and postintervention, which measures attitudinal dimensions shown to predict teacher helping behavior change. Self‐reported helping behaviors were collected at baseline and 3‐month follow‐up. Outcomes were compared between the intervention follow‐up and control group baseline measures.RESULTS: The intervention group posttraining scores were significantly higher (p < .001) than the control group for all the preparedness, likelihood, and self‐efficacy Gatekeeper Behavior subscales. All 5 helping behaviors were significantly higher among the intervention group at follow‐up compared to the control group at baseline.CONCLUSIONS: We found that a brief online role‐play simulation was an effective strategy for improving teacher attitudes and behaviors needed to perform a positive mental health gatekeeper role in schools.
- 12 August 2018
- Published by Wiley in Journal of School Health
- Vol. 88 (9) , 651-659
Enhancing Educator Engagement in School Mental Health Care Through Digital Simulation Professional Development
BACKGROUND: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role‐play simulation for elementary school teachers on changes in attitudes and self‐reported helping behaviors for students experiencing psychological distress.METHODS: We randomly assigned 18,896 elementary school teachers to wait‐list control or intervention conditions in which they received the 45‐ to 90‐minute online role‐play simulation. We administered a version of the validated Gatekeeper Behavior Scale at baseline and postintervention, which measures attitudinal dimensions shown to predict teacher helping behavior change. Self‐reported helping behaviors were collected at baseline and 3‐month follow‐up. Outcomes were compared between the intervention follow‐up and control group baseline measures.RESULTS: The intervention group posttraining scores were significantly higher (p < .001) than the control group for all the preparedness, likelihood, and self‐efficacy Gatekeeper Behavior subscales. All 5 helping behaviors were significantly higher among the intervention group at follow‐up compared to the control group at baseline.CONCLUSIONS: We found that a brief online role‐play simulation was an effective strategy for improving teacher attitudes and behaviors needed to perform a positive mental health gatekeeper role in schools.
- Open Access
- 1 March 2018
- Published by AME Publishing Company in mHealth
- Vol. 4 (3) , 7
Virtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD)
Virtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD)
- 1 March 2018
- Published by AME Publishing Company in mHealth
- Vol. 4 (3) , 7
Open AccessVirtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD)
Virtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD)
- 6 February 2018
- Published by Springer Nature
- p. 229-250
Gatekeeper Training to Prevent Suicide in the Emergency Department and in Primary Care
- 6 February 2018
- Published by Springer Nature
- p. 229-250
Gatekeeper Training to Prevent Suicide in the Emergency Department and in Primary Care