Current Organizations / Institutes

The organizations/institutes from the scholar's latest article

Previous Organizations / Institutes

The organizations / institutes from the scholar's other articles in the past ten years


Christian Frisson has a total of 121 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Assessing the Impact of Force Feedback in Musical Knobs on Performance and User Experience

    by Ziyue Piao, Christian Frisson, Bavo Van Kerrebroeck, Marcelo M. Wanderley

    This paper examined how rotary force feedback in knobs can enhance control over musical techniques, focusing on both performance and user experience. To support our study, we developed the Bend-aid system, a web-based sequencer with pre-designed haptic modes for pitch modulation, integrated with TorqueTuner, a rotary haptic device that controls pitch through programmable haptic effects. Then, twenty musically trained participants evaluated three haptic modes (No-force feedback (No-FF), Spring, and Detent) by performing a vibrato mimicry task, rating their experience on a Likert scale, and providing qualitative feedback in post-experiment interviews. The study assessed objective performance metrics (Pitch Error and Pitch Deviation) and subjective user experience ratings (Comfort, Ease of Control, and Helpfulness) of each haptic mode. User experience results showed that participants found force feedback helpful. Performance results showed that the Detent mode significantly improved pitch accuracy and vibrato stability compared to No-FF, while the Spring mode did not show a similar improvement. Post-experiment interviews showed that preferences for Spring and Detent modes varied, and the applicants provided suggestions for future knob designs. These findings suggest that force feedback may enhance both control and the experience of control in rotary knobs, with potential applications for more nuanced control in DMIs.


  • Open Access

    Enhancing DMI Interactions by Integrating Haptic Feedback for Intricate Vibrato Technique

    by Ziyue Piao, Christian Frisson, Bavo Van Kerrebroeck, Marcelo M. Wanderley

    This paper investigates the integration of force feedback in Digital Musical Instruments (DMI), specifically evaluating the reproduction of intricate vibrato techniques using haptic feedback controllers. We introduce our system for vibrato modulation using force feedback, composed of Bend-aid (a web-based sequencer platform using pre-designed haptic feedback models) and TorqueTuner (an open-source 1 Degree-of-Freedom (DoF) rotary haptic device for generating programmable haptic effects). We designed a formal user study to assess the impact of each haptic mode on user experience in a vibrato mimicry task. Twenty musically trained participants rated their user experience for the three haptic modes (Smooth, Detent, and Spring) using four Likert-scale scores: comfort, flexibility, ease of control, and helpfulness for the task. Finally, we asked participants to share their reflections. Our research indicates that while the Spring mode can help with light vibrato, preferences for haptic modes vary based on musical training background. This emphasizes the need for adaptable task interfaces and flexible haptic feedback in DMI design.

  • Open Access

    Sketching Pipelines for Ephemeral Immersive Spaces

    by Michał Seta, Eduardo A. L. Meneses, Emmanuel Durand, Christian Frisson

    This hands-on class will allow artists to use open-source tools to create interactive and immersive experiences. These tools have been created and incubated at the Society for Arts and Technology (SAT), a unique non-profit organization in Canada whose mission is to democratize technologies to enable people to experience and author multisensory immersions. During the class we invite participants to use their favorite software on platforms they are already familiar with, to interface with our tools. The toolset will include transmission protocols, video mapping tools, sound spatialization software, and gestural control using pose detection. The class will be organized in two parts: a presentation of the tools and context involving the development and applications, and a hands-on session with an ephemeral immersive space. This event is designed for art researchers, artists, designers, content creators, and other creatives interested in creating immersive spaces using research-developed tools. Participants will learn how to employ open-source tools for different artistic tasks so that they will be able to deploy their own immersive spaces after the class.

  • Open Access

    Challenges and Opportunities of Force Feedback in Music

    by Christian Frisson, Marcelo M. Wanderley

    A growing body of work on musical haptics focuses on vibrotactile feedback, while musical applications of force feedback, though more than four decades old, are sparser. This paper reviews related work combining music and haptics, focusing on force feedback. We then discuss the limitations of these works and elicit the main challenges in current applications of force feedback and music (FF&M), which are as follows: modularity; replicability; affordability; and usability. We call for the following opportunities in future research works on FF&M: embedding audio and haptic software into hardware modules, networking multiple modules with distributed control, and authoring with audio-inspired and audio-coupled tools. We illustrate our review with recent efforts to develop an affordable, open-source and self-contained 1-Degree-of-Freedom (DoF) rotary force-feedback device for musical applications, i.e., the TorqueTuner, and to embed audio and haptic processing and authoring in module firmware, with ForceHost, and examine their advantages and drawbacks in light of the opportunities presented in the text.


  • Open Access

    LivePose: Democratizing Pose Detection for Multimedia Arts and Telepresence Applications on Open Edge Devices

    by Christian Frisson, Gabriel N. Downs, Marie-Ève Dumas, Farzaneh Askari, Emmanuel Durand

    We present LivePose: an open-source (GPL license) tool that democratizes pose detection for multimedia arts and telepresence applications, optimized for and distributed on open edge devices. We designed the architecture of LivePose with a 5-stage pipeline (frame capture, pose estimation, dimension mapping, filtering, output) sharing streams of data flow, distributable on networked nodes. We distribute LivePose and dependencies packages and filesystem images optimized for edge devices (NVIDIA Jetson). We showcase multimedia arts and telepresence applications enabled by LivePose.


  • Open Access

    Colorimetry Evaluation for Video Mapping Rendering

    by Eva Décorps, Christian Frisson, Emmanuel Durand

    Perceptually accurate colour reproduction is a core requirement of video mapping applications, where objective evaluation of colour rendering chain taking into account human perception becomes greatly beneficial. In this article, we present a workflow for colorimetry evaluation of video mapping software rendering chain, that we implemented in open-source video mapping software Splash, with a set a common metrics for image quality assessment and tools for colour reproduction evaluation. We introduce an accompanying graphical visualization template to help accurate interpretation of the metrics used. We describe different use case examples that we performed with our tool, proving the workflow efficient for simple, understandable and reproducible colorimetry evaluation.


  • Open Access

    ForceHost: an open-source toolchain for generating firmware embedding the authoring and rendering of audio and force-feedback haptics

    by Christian Frisson, Mathias Kirkegaard, Thomas Pietrzak, Marcelo M. Wanderley

    ForceHost is an opensource toolchain for generating firmware that hosts authoring and rendering of force-feedback and audio signals and that communicates through I2C with guest motor and sensor boards. With ForceHost, the stability of audio and haptic loops is no longer delegated to and dependent on operating systems and drivers, and devices remain discoverable beyond planned obsolescence. We modified Faust, a high-level language and compiler for real-time audio digital signal processing, to support haptics. Our toolchain compiles audio-haptic firmware applications with Faust and embeds web-based UIs exposing their parameters. We validate our toolchain by example applications and modifications of integrated development environments: script-based programming examples of haptic firmware applications with our haptic1D Faust library, visual programming by mapping input and output signals between audio and haptic devices in Webmapper, visual programming with physically-inspired mass-interaction models in Synth-a-Modeler Designer. We distribute the documentation and source code of ForceHost and all of its components and forks.


  • Open Access

    Feeling the Effort of Classical Musicians - A Pipeline from Electromyography to Smartphone Vibration for Live Music Performance

    by Felipe Verdugo, Amedeo Ceglia, Christian Frisson, Alexandre Burton, Mickael Begon, Sylvie Gibet, Marcelo M. Wanderley

    This paper presents the MappEMG pipeline. The goal of this pipeline is to augment the traditional classical concert experience by giving listeners access, through the sense of touch, to an intimate and non-visible dimension of the musicians’ bodily experience while performing. The live-stream pipeline produces vibrations based on muscle activity captured through surface electromyography (EMG). Therefore, MappEMG allows the audience to experience the performer’s muscle effort, an essential component of music performance which is typically unavailable to direct visual observation. The paper is divided in four sections. First, we overview related works on EMG, music performance, and vibrotactile feedback. We then present conceptual and methodological issues of capturing musicians’ muscle effort related to their expressive intentions. We further explain the different components of the live-stream data pipeline: a python software named Biosiglive for data acquisition and processing, a Max/MSP patch for data post-processing and mapping, and a mobile application named hAPPtiks for real-time control of smartphones’ vibration. Finally, we address the application of the pipeline in an actual music performance. Thanks to their modular structure, the tools presented could be used in different creative and biomedical contexts involving gestural control of haptic stimuli.


  • Open Access

    MapLooper: Live-looping of distributed gesture-to-sound mappings

    by Christian Frisson, Mathias Bredholt, Joseph Malloch, Marcelo M. Wanderley

    This paper presents the development of MapLooper: a live-looping system for gesture-to-sound mappings. We first reviewed loop-based Digital Musical Instruments (DMIs). We then developed a connectivity infrastructure for wireless embedded musical instruments with distributed mapping and synchronization. We evaluated our infrastructure in the context of the real-time constraints of music performance. We measured a round-trip latency of 4.81 ms when mapping signals at 100 Hz with embedded libmapper and an average inter-onset delay of 3.03 ms for synchronizing with Ableton Link. On top of this infrastructure, we developed MapLooper: a live-looping tool with 2 example musical applications: a harp synthesizer with SuperCollider and embedded source-filter synthesis with FAUST on ESP32. Our system is based on a novel approach to mapping, extrapolating from using FIR and IIR filters on gestural data to using delay-lines as part of the mapping of DMIs. Our system features rhythmic time quantization and a flexible loop manipulation system for creative musical exploration. We open-source all of our components.