Xufang Pang
Research Subjects
Xufang Pang has a total of 36 co-authors. Here are the top co-authors by number of shared publications:
Ming-Yong Pang
7 shared publicationsZhan Song
Chinese Academy of Sciences
4 shared publications- Chao Yang
Shenzhen Institute of Artificial Intelligence and Robotics for Society
3 shared publications - Ning Ding
Shenzhen Institute of Artificial Intelligence and Robotics for Society
3 shared publications - Shengbo Liu
Shenzhen Institute of Artificial Intelligence and Robotics for Society
3 shared publications Ying Cao
City University of Kong Kong
3 shared publications
Latest Publications
- 2 July 2026
- Published by Springer Nature
- p. 1-16
Single Image Highlight Removal via Innovative Pseudo Image Bases Fusion with a Dual-Network
- 2 July 2026
- Published by Springer Nature
- p. 1-16
Single Image Highlight Removal via Innovative Pseudo Image Bases Fusion with a Dual-Network
- 27 October 2025
- Published by Springer Nature
- p. 483-494
Relative Pose Estimation of Substation Equipment for UAV Inspection via Deep Point Cloud Registration
- 27 October 2025
- Published by Springer Nature
- p. 483-494
Relative Pose Estimation of Substation Equipment for UAV Inspection via Deep Point Cloud Registration
- 2 September 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 31 (12) , 10545-10560
Upright-Net+: Enhanced Learning of Upright Orientation for 3D Point Clouds
Automatic 3D shape analysis is heavily influenced by the pose of input 3D models, as the continuous nature of pose space introduces complexities that usually exceed the encoding capacities of standard deep learning frameworks. To tackle this challenge, we present Upright-Net+, an enhancement of our previous model, Upright-Net, specifically developed for estimating upright orientation in 3D point clouds. Our approach is grounded in the design principle that ”form ever follows function,” treating the natural base of an object as a functional structure that stabilizes it in its typical pose, influenced by physical laws and geometric properties. We reformulate the continuous orientation problem into a discrete classification task, focusing on learning the points that constitute the natural base of a 3D model. The upright orientation is determined by aligning the normal orientation of this base towards the mass center. To mitigate over-smoothing in the global feature embeddings from stacked graph convolutional layers, we introduce a Global Positional Encoding Module using Relative Distance Histogram Statistics Embedding (GPE-RDHS), which reduces structural ambiguity and enhances orientation estimation. We also enhanced a weighted residual loss term to penalize false positive predictions, enhancing overall model performance. Our method demonstrates exceptional performance in upright orientation estimation and reveals that the learned orientation-aware features significantly benefit downstream tasks, particularly in classification.
- 2 September 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 31 (12) , 10545-10560
Upright-Net+: Enhanced Learning of Upright Orientation for 3D Point Clouds
Automatic 3D shape analysis is heavily influenced by the pose of input 3D models, as the continuous nature of pose space introduces complexities that usually exceed the encoding capacities of standard deep learning frameworks. To tackle this challenge, we present Upright-Net+, an enhancement of our previous model, Upright-Net, specifically developed for estimating upright orientation in 3D point clouds. Our approach is grounded in the design principle that ”form ever follows function,” treating the natural base of an object as a functional structure that stabilizes it in its typical pose, influenced by physical laws and geometric properties. We reformulate the continuous orientation problem into a discrete classification task, focusing on learning the points that constitute the natural base of a 3D model. The upright orientation is determined by aligning the normal orientation of this base towards the mass center. To mitigate over-smoothing in the global feature embeddings from stacked graph convolutional layers, we introduce a Global Positional Encoding Module using Relative Distance Histogram Statistics Embedding (GPE-RDHS), which reduces structural ambiguity and enhances orientation estimation. We also enhanced a weighted residual loss term to penalize false positive predictions, enhancing overall model performance. Our method demonstrates exceptional performance in upright orientation estimation and reveals that the learned orientation-aware features significantly benefit downstream tasks, particularly in classification.
- Open Access
- 7 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Enhanced Global Context Fusion for Multi-Target Multi-Camera Tracking in the Bird's Eye View
- 7 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccessEnhanced Global Context Fusion for Multi-Target Multi-Camera Tracking in the Bird's Eye View
- Open Access
- 11 November 2016
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 35 (6) , 1-11
Directing user attention via visual flow on web designs
We present a novel approach that allows web designers to easily direct user attention via visual flow on web designs. By collecting and analyzing users' eye gaze data on real-world webpages under the task-driven condition, we build two user attention models that characterize user attention patterns between a pair of page components. These models enable a novel web design interaction for designers to easily create a visual flow to guide users' eyes (i.e., direct user attention along a given path) through a web design with minimal effort. In particular, given an existing web design as well as a designer-specified path over a subset of page components, our approach automatically optimizes the web design so that the resulting design can direct users' attention to move along the input path. We have tested our approach on various web designs of different categories. Results show that our approach can effectively guide user attention through the web design according to the designer's high-level specification.
- 11 November 2016
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 35 (6) , 1-11
Open AccessDirecting user attention via visual flow on web designs
We present a novel approach that allows web designers to easily direct user attention via visual flow on web designs. By collecting and analyzing users' eye gaze data on real-world webpages under the task-driven condition, we build two user attention models that characterize user attention patterns between a pair of page components. These models enable a novel web design interaction for designers to easily create a visual flow to guide users' eyes (i.e., direct user attention along a given path) through a web design with minimal effort. In particular, given an existing web design as well as a designer-specified path over a subset of page components, our approach automatically optimizes the web design so that the resulting design can direct users' attention to move along the input path. We have tested our approach on various web designs of different categories. Results show that our approach can effectively guide user attention through the web design according to the designer's high-level specification.
- 14 September 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 19 (1) , 160-172
Dynamic Manga: Animating Still Manga via Camera Movement
We propose a method for animating still manga imagery through camera movements. Given a series of existing manga pages, we start by automatically extracting panels, comic characters, and balloons from the manga pages. Then, we use a data-driven graphical model to infer per-panel motion and emotion states from low-level visual patterns. Finally, by combining domain knowledge of film production and characteristics of manga, we simulate camera movements over the manga pages, yielding an animation. The results augment the still manga contents with animated motion that reveals the mood and tension of the story, while maintaining the original narrative. We have tested our method on manga series of different genres, and demonstrated that our method can generate animations that are more effective in storytelling and pacing, with less human efforts, as compared with prior works. We also show two applications of our method, mobile comic reading, and comic trailer generation.
- 14 September 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 19 (1) , 160-172
Dynamic Manga: Animating Still Manga via Camera Movement
We propose a method for animating still manga imagery through camera movements. Given a series of existing manga pages, we start by automatically extracting panels, comic characters, and balloons from the manga pages. Then, we use a data-driven graphical model to infer per-panel motion and emotion states from low-level visual patterns. Finally, by combining domain knowledge of film production and characteristics of manga, we simulate camera movements over the manga pages, yielding an animation. The results augment the still manga contents with animated motion that reveals the mood and tension of the story, while maintaining the original narrative. We have tested our method on manga series of different genres, and demonstrated that our method can generate animations that are more effective in storytelling and pacing, with less human efforts, as compared with prior works. We also show two applications of our method, mobile comic reading, and comic trailer generation.
- 1 January 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 36 (1) , 52-61
A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems
Turntable-based 3D scanners are popular but require calibration of the turntable axis. Existing methods for turntable calibration typically make use of specially designed tools, such as a chessboard or criterion sphere, which users must manually install and dismount. In this article, the authors propose an automatic method to calibrate the turntable axis without any calibration tools. Given a scan sequence of the input object, they first recover the initial rotation axis from an automatic registration step. Then they apply an iterative procedure to obtain the optimized turntable axis. This iterative procedure alternates between two steps: refining the initial pose of the input scans and approximating the rotation matrix. The performance of the proposed method was evaluated on a structured light-based scanning system.
- 1 January 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 36 (1) , 52-61
A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems
Turntable-based 3D scanners are popular but require calibration of the turntable axis. Existing methods for turntable calibration typically make use of specially designed tools, such as a chessboard or criterion sphere, which users must manually install and dismount. In this article, the authors propose an automatic method to calibrate the turntable axis without any calibration tools. Given a scan sequence of the input object, they first recover the initial rotation axis from an automatic registration step. Then they apply an iterative procedure to obtain the optimized turntable axis. This iterative procedure alternates between two steps: refining the initial pose of the input scans and approximating the rotation matrix. The performance of the proposed method was evaluated on a structured light-based scanning system.
- Open Access
- 3 November 2014
- Published by Association for Computing Machinery (ACM)
- p. 1125-1128
A Robust Panel Extraction Method for Manga
- 3 November 2014
- Published by Association for Computing Machinery (ACM)
- p. 1125-1128
Open AccessA Robust Panel Extraction Method for Manga
- 1 March 2014
- Published by Elsevier in Graphical Models
- Vol. 76 (2) , 86-102
An effective quad-dominant meshing method for unorganized point clouds
- 1 March 2014
- Published by Elsevier in Graphical Models
- Vol. 76 (2) , 86-102
An effective quad-dominant meshing method for unorganized point clouds
- 21 December 2012
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 33 (4) , 73-81
Extracting Valley-Ridge Lines from Point-Cloud-Based 3D Fingerprint Models
3D fingerprinting is an emerging technology with the distinct advantage of touchless operation. More important, 3D fingerprint models contain more biometric information than traditional 2D fingerprint images. However, current approaches to fingerprint feature detection usually must transform the 3D models to a 2D space through unwrapping or other methods, which might introduce distortions. A new approach directly extracts valley-ridge features from point-cloud-based 3D fingerprint models. It first applies the moving least-squares method to fit a local paraboloid surface and represent the local point cloud area. It then computes the local surface's curvatures and curvature tensors to facilitate detection of the potential valley and ridge points. The approach projects those points to the most likely valley-ridge lines, using statistical means such as covariance analysis and cross correlation. To finally extract the valley-ridge lines, it grows the polylines that approximate the projected feature points and removes the perturbations between the sampled points. Experiments with different 3D fingerprint models demonstrate this approach's feasibility and performance.
- 21 December 2012
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 33 (4) , 73-81
Extracting Valley-Ridge Lines from Point-Cloud-Based 3D Fingerprint Models
3D fingerprinting is an emerging technology with the distinct advantage of touchless operation. More important, 3D fingerprint models contain more biometric information than traditional 2D fingerprint images. However, current approaches to fingerprint feature detection usually must transform the 3D models to a 2D space through unwrapping or other methods, which might introduce distortions. A new approach directly extracts valley-ridge features from point-cloud-based 3D fingerprint models. It first applies the moving least-squares method to fit a local paraboloid surface and represent the local point cloud area. It then computes the local surface's curvatures and curvature tensors to facilitate detection of the potential valley and ridge points. The approach projects those points to the most likely valley-ridge lines, using statistical means such as covariance analysis and cross correlation. To finally extract the valley-ridge lines, it grows the polylines that approximate the projected feature points and removes the perturbations between the sampled points. Experiments with different 3D fingerprint models demonstrate this approach's feasibility and performance.