Garron Hillaire
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Garron Hillaire has a total of 39 co-authors. Here are the top co-authors by number of shared publications:
- Bart Rienties
The Open University
4 shared publications - Francisco Iniesto
Escuela Técnica Superior de Ingeniería Informática, Universidad Nacional de Educación a Distancia (UNED), Madrid, Spain
4 shared publications - Joshua Littenberg-Tobias
Massachusetts Institute of Technology
3 shared publications Justin Reich
3 shared publications- Christopher John Buttimer
Massachusetts Institute of Technology
2 shared publications Gabrielle R Marvez
Massachusetts Institute of Technology
2 shared publications
Latest Publications
- 25 August 2022
- Published by Springer Nature
- p. 187-216
Struggling Readers Smiling on the Inside and Getting Correct Answers
- 25 August 2022
- Published by Springer Nature
- p. 187-216
Struggling Readers Smiling on the Inside and Getting Correct Answers
- Open Access
- 27 May 2022
- Published by Taylor & Francis in Technology, Pedagogy and Education
- Vol. 31 (3) , 331-345
Remote language revitalisation efforts during COVID-19
As schools shift to online instruction during the COVID-19 pandemic, it is important to support disenfranchised populations and keep issues of equity at the centre of our response. In this study, the authors focus on supporting one of the few urban-based Indigenous language schools in the United States because language revitalisation is critical for Native American communities. The authors explore the extent to which video conferencing and flipped classrooms support the development of a community of speakers. The study focuses on a single classroom of 16 students in first through third grade. The authors use a digital decolonisation framework focused on empowering local communities in conjunction with design-based research methodology to explore contextualised remote instruction solutions. They report on benefits for the development of a community of speakers from remote instruction that come with costs in reduced efficacy of language learning. Finally, they distil those results into preliminary design principles.
- 27 May 2022
- Published by Taylor & Francis in Technology, Pedagogy and Education
- Vol. 31 (3) , 331-345
Open AccessRemote language revitalisation efforts during COVID-19
As schools shift to online instruction during the COVID-19 pandemic, it is important to support disenfranchised populations and keep issues of equity at the centre of our response. In this study, the authors focus on supporting one of the few urban-based Indigenous language schools in the United States because language revitalisation is critical for Native American communities. The authors explore the extent to which video conferencing and flipped classrooms support the development of a community of speakers. The study focuses on a single classroom of 16 students in first through third grade. The authors use a digital decolonisation framework focused on empowering local communities in conjunction with design-based research methodology to explore contextualised remote instruction solutions. They report on benefits for the development of a community of speakers from remote instruction that come with costs in reduced efficacy of language learning. Finally, they distil those results into preliminary design principles.
- Open Access
- 17 March 2022
- Published by Center for Open Science in EdArXiv
Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale
Role-plays of interpersonal interactions are essential to learning across professions, but effective simulations are difficult to create in typical learning management systems. To empower educators and researchers to advance simulation-based pedagogy, we have developed the Digital Clinical Simulation Suite (DCSS, pronounced “decks”), an open-source platform for rehearsing for improvisational interactions. Participants are immersed in vignettes of professional practice through video, images, and text, and they are called upon to improvisationally make difficult decisions through recorded audio and text. Tailored data displays support participant reflection, instructional facilitation, and educational research. DCSS is based on six design principles: 1) Community Adaptation, 2) Masked Technical Complexity, 3) Authenticity of Task, 4) Improvisational Voice, 5) Data Access through “5Rs”, and 6) Extensible AI Coaching. These six principles mean that any educator should be able to create a scenario that learners should engage in authentic professional challenges using ordinary computing devices, and learners and educators should have access to data for reflection, facilitation, and development of AI tools for real-time feedback. In this paper, we describe the architecture of DCSS and illustrate its use and efficacy in cases from online courses, colleges of education, and K-12 schools. Forthcoming in the Proceedings of the 2022 ACM Learning@Scale Conference
- 17 March 2022
- Published by Center for Open Science in EdArXiv
Open AccessDigital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale
Role-plays of interpersonal interactions are essential to learning across professions, but effective simulations are difficult to create in typical learning management systems. To empower educators and researchers to advance simulation-based pedagogy, we have developed the Digital Clinical Simulation Suite (DCSS, pronounced “decks”), an open-source platform for rehearsing for improvisational interactions. Participants are immersed in vignettes of professional practice through video, images, and text, and they are called upon to improvisationally make difficult decisions through recorded audio and text. Tailored data displays support participant reflection, instructional facilitation, and educational research. DCSS is based on six design principles: 1) Community Adaptation, 2) Masked Technical Complexity, 3) Authenticity of Task, 4) Improvisational Voice, 5) Data Access through “5Rs”, and 6) Extensible AI Coaching. These six principles mean that any educator should be able to create a scenario that learners should engage in authentic professional challenges using ordinary computing devices, and learners and educators should have access to data for reflection, facilitation, and development of AI tools for real-time feedback. In this paper, we describe the architecture of DCSS and illustrate its use and efficacy in cases from online courses, colleges of education, and K-12 schools. Forthcoming in the Proceedings of the 2022 ACM Learning@Scale Conference
- Open Access
- 20 May 2021
- Published by Center for Open Science in EdArXiv
Teacher Moments: A digital clinical simulation platform with extensible AI architecture
Teacher Moments is an open source platform that allows the authoring of simulations used for education which we recently revised to integrate intelligent coaching agents. The initial simulation development for Teacher Moments focused on teacher education, but the platform is actively used for professional development with nurses, psychologists, police officers, judges, and attorneys. Simulations can range in complexity from single-user simulations to multi-user role-play simulations. Single-user simulations provide opportunities for participants to respond using text or audio inputs while multiuser simulations extend those response types to include chat functionality. To support participant learning, Teacher Moments simulations can now be configured to include intelligent coaching agents that review participant inputs, identify salient patterns in text or speech, and respond with feedback and coaching supports. Teacher Moments can be configured to incorporate text or audio binary classifiers or include conversational agents into the chat feature. Once a classifier is configured there is functionality to dynamically display content based on audio or text classification when authoring the simulation. In addition, conversational agents can interject comments into the chat directed at either a particular participant or to all participants in a chat. Finally, there is a new integrated labeling component that supports collecting binary labels from participants for text or audio data, which can be used either to validate the accuracy of a classifier or to establish training data for a classifier. In this demo, we will: 1) highlight GitHub repositories designed to support the deployment of classifiers that can be integrated into Teacher Moments; 2) demonstrate a conversational agent integrated into the chat feature to provide intelligent supports; 3) illustrate how binary classification can trigger the dynamic display of content providing options for dynamic learning supports; and 4) demonstrate how the labeling component can be used for either validation of a classifier or collection of training data.
- 20 May 2021
- Published by Center for Open Science in EdArXiv
Open AccessTeacher Moments: A digital clinical simulation platform with extensible AI architecture
Teacher Moments is an open source platform that allows the authoring of simulations used for education which we recently revised to integrate intelligent coaching agents. The initial simulation development for Teacher Moments focused on teacher education, but the platform is actively used for professional development with nurses, psychologists, police officers, judges, and attorneys. Simulations can range in complexity from single-user simulations to multi-user role-play simulations. Single-user simulations provide opportunities for participants to respond using text or audio inputs while multiuser simulations extend those response types to include chat functionality. To support participant learning, Teacher Moments simulations can now be configured to include intelligent coaching agents that review participant inputs, identify salient patterns in text or speech, and respond with feedback and coaching supports. Teacher Moments can be configured to incorporate text or audio binary classifiers or include conversational agents into the chat feature. Once a classifier is configured there is functionality to dynamically display content based on audio or text classification when authoring the simulation. In addition, conversational agents can interject comments into the chat directed at either a particular participant or to all participants in a chat. Finally, there is a new integrated labeling component that supports collecting binary labels from participants for text or audio data, which can be used either to validate the accuracy of a classifier or to establish training data for a classifier. In this demo, we will: 1) highlight GitHub repositories designed to support the deployment of classifiers that can be integrated into Teacher Moments; 2) demonstrate a conversational agent integrated into the chat feature to provide intelligent supports; 3) illustrate how binary classification can trigger the dynamic display of content providing options for dynamic learning supports; and 4) demonstrate how the labeling component can be used for either validation of a classifier or collection of training data.
- Open Access
- 2 April 2020
- Published by Center for Open Science in EdArXiv
Remote Learning Guidance From State Education Agencies During the COVID-19 Pandemic: A First Look
We analyze the state education agency policy guidance concerning remote learning published by all 50 U.S. states by the end of March 2020. We find several areas of consensus, including cancellation of testing, recommendations to continue some form of remote learning, attention to digital and non-digital options, and a concerns for providing a fair and appropriate education for students with disabilities. The primary area of policy divergence that we found regarded the purpose of continuous learning during a pandemic: whether to pursue forward progress in standards-aligned new material or whether to pursue skills review and enrichment learning. We recommend that states continue to emphasize equity, consider the particular challenges of home-based learning, and produce concise communications for multiple target audiences.
- 2 April 2020
- Published by Center for Open Science in EdArXiv
Open AccessRemote Learning Guidance From State Education Agencies During the COVID-19 Pandemic: A First Look
We analyze the state education agency policy guidance concerning remote learning published by all 50 U.S. states by the end of March 2020. We find several areas of consensus, including cancellation of testing, recommendations to continue some form of remote learning, attention to digital and non-digital options, and a concerns for providing a fair and appropriate education for students with disabilities. The primary area of policy divergence that we found regarded the purpose of continuous learning during a pandemic: whether to pursue forward progress in standards-aligned new material or whether to pursue skills review and enrichment learning. We recommend that states continue to emphasize equity, consider the particular challenges of home-based learning, and produce concise communications for multiple target audiences.
- Open Access
- 10 September 2019
- Published by Ubiquity Press, Ltd. in Journal of Interactive Media in Education
- Vol. 2019 (1)
Humanising Text-to-Speech Through Emotional Expression in Online Courses
This paper outlines an innovative approach to evaluating the emotional content of three online courses using the affective computing approach of prosody detection on two different text-to-speech (TTS) voices in conjunction with human raters judging the emotional content of the text. This work intends to establish the potential variation on the emotional delivery of online educational resources through the use of a synthetic voice, which automatically articulates text into audio. Preliminary results from this pilot research suggest that about one out of every three sentences (35%) in a Massive Open Online Course (MOOC) contained emotional text and two existing assistive technology voices had poor emotional alignment when reading this text. Synthetic voices were more likely to be overly negative when considering their expression as compared to the emotional content of the text they are reading, which was most frequently neutral. We also analysed a synthetic voice for which we configured the emotional expression to align with course text, which showed promising improvements.
- 10 September 2019
- Published by Ubiquity Press, Ltd. in Journal of Interactive Media in Education
- Vol. 2019 (1)
Open AccessHumanising Text-to-Speech Through Emotional Expression in Online Courses
This paper outlines an innovative approach to evaluating the emotional content of three online courses using the affective computing approach of prosody detection on two different text-to-speech (TTS) voices in conjunction with human raters judging the emotional content of the text. This work intends to establish the potential variation on the emotional delivery of online educational resources through the use of a synthetic voice, which automatically articulates text into audio. Preliminary results from this pilot research suggest that about one out of every three sentences (35%) in a Massive Open Online Course (MOOC) contained emotional text and two existing assistive technology voices had poor emotional alignment when reading this text. Synthetic voices were more likely to be overly negative when considering their expression as compared to the emotional content of the text they are reading, which was most frequently neutral. We also analysed a synthetic voice for which we configured the emotional expression to align with course text, which showed promising improvements.
- Open Access
- 10 September 2019
- Published by Ubiquity Press, Ltd. in Journal of Interactive Media in Education
- Vol. 2019 (1)
Editorial Special Collection on Doctoral Research: Learning in an Open World
- 10 September 2019
- Published by Ubiquity Press, Ltd. in Journal of Interactive Media in Education
- Vol. 2019 (1)
Open AccessEditorial Special Collection on Doctoral Research: Learning in an Open World
- 6 September 2019
- Published by Taylor & Francis
- p. 197-207
Applying UDL Principles in an Inclusive Design Project Based on MOOCs Reviews
The wide-scale adoption of massive open online courses (MOOCs) comes with learners that have variable needs. While MOOCs may be attracting a wide range of learners, there is a need to provide those learners with a means to evaluate what is working in MOOCs and what areas of learning design can be improved. While learners may have compliments and criticisms of course designs, there is a need to organize feedback from such a wide range of participants into a coherent and actionable structure. This chapter describes the YourMOOC4all project, which offers the possibility for any learner to freely judge and provide feedback on the design of MOOCs in accordance with how it meets learner needs and Universal Design for Learning (UDL) principles. This kind of user feedback can be of great value for the future development of MOOC platforms, courses, and associated educational resources. YourMOOC4all gathers valuable information directly from the learners themselves to improve aspects such as the educational quality, accessibility, and usability of the learning environment.
- 6 September 2019
- Published by Taylor & Francis
- p. 197-207
Applying UDL Principles in an Inclusive Design Project Based on MOOCs Reviews
The wide-scale adoption of massive open online courses (MOOCs) comes with learners that have variable needs. While MOOCs may be attracting a wide range of learners, there is a need to provide those learners with a means to evaluate what is working in MOOCs and what areas of learning design can be improved. While learners may have compliments and criticisms of course designs, there is a need to organize feedback from such a wide range of participants into a coherent and actionable structure. This chapter describes the YourMOOC4all project, which offers the possibility for any learner to freely judge and provide feedback on the design of MOOCs in accordance with how it meets learner needs and Universal Design for Learning (UDL) principles. This kind of user feedback can be of great value for the future development of MOOC platforms, courses, and associated educational resources. YourMOOC4all gathers valuable information directly from the learners themselves to improve aspects such as the educational quality, accessibility, and usability of the learning environment.