Celina Miraglia Herrera de Figueiredo
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Celina Miraglia Herrera de Figueiredo has a total of 185 co-authors. Here are the top co-authors by number of shared publications:
- Guilherme D. da Fonseca
Aix-Marseille Université and LIS
16 shared publications - Simone Dantas
IME, Universidade Federal Fluminense, Niterói, Brazil
13 shared publications Luerbio Faria
12 shared publications- Diana Sasaki
Institute of Mathematics and Statistics, Rio de Janeiro State University, Rio de Janeiro, Brazil
11 shared publications - Luerbio Faria
DICC UERJ Universidade do Estado do Rio de Janeiro Brazil
11 shared publications Luis Antonio B. Kowada
10 shared publications
Latest Publications
- Open Access
- 28 September 2026
- Published by Springer Nature in Computational and Applied Mathematics
- Vol. 46 (2) , 64
On trees with game chromatic number 4
The coloring game is a two-player non-cooperative game conceived by Steven Brams, first published in 1981. In this game, Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number $$\chi _g(G)$$ of a graph G is the smallest t for Alice to have a winning strategy. While the game chromatic number of trees is known to be at most four (Faigle et al. 1993), the characterization of trees with game chromatic numbers 3 and 4 remains an open problem (Dunn et al. 2015). In this paper, we extend results on caterpillars to more general trees, and establish sufficient conditions for a tree to have game chromatic number 4. The techniques developed contribute to the construction of infinite families of trees with game chromatic number 4, and clarify the relation between local configurations and global coloring strategies.- 28 September 2026
- Published by Springer Nature in Computational and Applied Mathematics
- Vol. 46 (2) , 64
Open AccessOn trees with game chromatic number 4
The coloring game is a two-player non-cooperative game conceived by Steven Brams, first published in 1981. In this game, Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number $$\chi _g(G)$$ of a graph G is the smallest t for Alice to have a winning strategy. While the game chromatic number of trees is known to be at most four (Faigle et al. 1993), the characterization of trees with game chromatic numbers 3 and 4 remains an open problem (Dunn et al. 2015). In this paper, we extend results on caterpillars to more general trees, and establish sufficient conditions for a tree to have game chromatic number 4. The techniques developed contribute to the construction of infinite families of trees with game chromatic number 4, and clarify the relation between local configurations and global coloring strategies. - Open Access
- 20 January 2026
- Published by Sociedade Brasileira de Computação in Journal of the Brazilian Computer Society
- Vol. 32 (1) , 1590-1597
Graphs and Algorithms celebrating a fifty-year landmark
Landmarks are important and yet hard to celebrate. We have the privilege of witnessing Jayme Luiz Szwarcfiter reach 48 supervised doctoral theses as we celebrate the 50th anniversary of his own doctoral degree. The past five decades have witnessed the birth and growth of a vibrant research community on Graphs and Algorithms in Brazil, covering both the diversity of themes and the diversity of regions of our continental country. Jayme has acted as a key catalyst in articulating collaborations beyond the regions of Brazil to reach Argentina, Mexico, and Chile. He has fostered regional and international collaboration and helped consolidate different research groups in Latin America. On this landmark occasion, we describe some of the noteworthy achievements of our community, with special attention to Professor Szwarcfiter's role.
- 20 January 2026
- Published by Sociedade Brasileira de Computação in Journal of the Brazilian Computer Society
- Vol. 32 (1) , 1590-1597
Open AccessGraphs and Algorithms celebrating a fifty-year landmark
Landmarks are important and yet hard to celebrate. We have the privilege of witnessing Jayme Luiz Szwarcfiter reach 48 supervised doctoral theses as we celebrate the 50th anniversary of his own doctoral degree. The past five decades have witnessed the birth and growth of a vibrant research community on Graphs and Algorithms in Brazil, covering both the diversity of themes and the diversity of regions of our continental country. Jayme has acted as a key catalyst in articulating collaborations beyond the regions of Brazil to reach Argentina, Mexico, and Chile. He has fostered regional and international collaboration and helped consolidate different research groups in Latin America. On this landmark occasion, we describe some of the noteworthy achievements of our community, with special attention to Professor Szwarcfiter's role.
- 3 November 2025
- Published by Springer Nature in Matemática Contemporânea
- Vol. 62 (1) , 1-8
The Total Chromatic Number of Fullerene Molecular Graphs
- 3 November 2025
- Published by Springer Nature in Matemática Contemporânea
- Vol. 62 (1) , 1-8
The Total Chromatic Number of Fullerene Molecular Graphs
- 8 September 2025
- Published by Springer Nature in Matemática Contemporânea
- Vol. 61 (3) , 1-9
The Millennium Problem About Computational Intractability
- 8 September 2025
- Published by Springer Nature in Matemática Contemporânea
- Vol. 61 (3) , 1-9
The Millennium Problem About Computational Intractability
- Open Access
- 20 July 2025
- Published by Sociedade Brasileira de Computação
- p. 1-5
An infinite family of Type 2 snarks with small girth obtained by Kochol’s Superposition
Snarks are cubic graphs with peculiar properties, making them relevant to several problems in graph theory, such as edge and total coloring. While infinite families of Type 1 snarks are well known, Type 2 snarks remain rare and difficult to construct. In 1996, Kochol introduced a method for constructing new snarks by combining two known snarks, usually Type 1. We apply Kochol’s superposition to obtain new Type 2 snarks. As a result, we construct an infinite family of Type 2 snarks with girth 4 by Kochol’s superposition of a known Type 2 snark with the infinite family of Goldberg snarks.
- 20 July 2025
- Published by Sociedade Brasileira de Computação
- p. 1-5
Open AccessAn infinite family of Type 2 snarks with small girth obtained by Kochol’s Superposition
Snarks are cubic graphs with peculiar properties, making them relevant to several problems in graph theory, such as edge and total coloring. While infinite families of Type 1 snarks are well known, Type 2 snarks remain rare and difficult to construct. In 1996, Kochol introduced a method for constructing new snarks by combining two known snarks, usually Type 1. We apply Kochol’s superposition to obtain new Type 2 snarks. As a result, we construct an infinite family of Type 2 snarks with girth 4 by Kochol’s superposition of a known Type 2 snark with the infinite family of Goldberg snarks.
- 8 November 2024
- Published by Elsevier in Discrete Applied Mathematics
- Vol. 361, 336-346
On the pebbling numbers of Flower, Blanuša and Watkins snarks
- 8 November 2024
- Published by Elsevier in Discrete Applied Mathematics
- Vol. 361, 336-346
On the pebbling numbers of Flower, Blanuša and Watkins snarks
- Open Access
- 23 September 2024
- Published by University of Calgary in Contributions to Discrete Mathematics
- Vol. 19 (3) , 121-136
Canonical cuts of path powers
The MaxCut problem aims to find a bipartition of vertices in a given graph such that the number of edges with one end vertex in each part is maximum among all bipartitions. NP-hardness when restricted to interval graphs has been recently announced. Surprisingly, all previously published attempts at polynomial-time algorithms for unit interval graphs turned out to be wrong, which justifies the search for subclasses where MaxCut can be handled. We introduce canonical cuts whose pattern allows an easy computation of the cut size for the power of paths $P_n^k$. Using canonical cuts, we calculate the structure and the size of maximum cuts for $k\leq 5$ and for $n\leq \frac{2}{3}(2k+2)$. We prove that the known size for a maximum cut for reduced co-bipartite chain graphs can be achieved by a canonical cut. We perform computational experiments on each $P_n^k$ graph with $1\leq k\leq n\leq 43$ and show that most of them allow a canonical cut that is maximum. We display a table with the found cases where there is no canonical cut which is a maximum cut. In these graphs, the difference between the maximum cut and some canonical is at most 3 units. This indicates canonical cuts as a good approach to tackle the maximum cut on $P_n^k$ graphs.- 23 September 2024
- Published by University of Calgary in Contributions to Discrete Mathematics
- Vol. 19 (3) , 121-136
Open AccessCanonical cuts of path powers
The MaxCut problem aims to find a bipartition of vertices in a given graph such that the number of edges with one end vertex in each part is maximum among all bipartitions. NP-hardness when restricted to interval graphs has been recently announced. Surprisingly, all previously published attempts at polynomial-time algorithms for unit interval graphs turned out to be wrong, which justifies the search for subclasses where MaxCut can be handled. We introduce canonical cuts whose pattern allows an easy computation of the cut size for the power of paths $P_n^k$. Using canonical cuts, we calculate the structure and the size of maximum cuts for $k\leq 5$ and for $n\leq \frac{2}{3}(2k+2)$. We prove that the known size for a maximum cut for reduced co-bipartite chain graphs can be achieved by a canonical cut. We perform computational experiments on each $P_n^k$ graph with $1\leq k\leq n\leq 43$ and show that most of them allow a canonical cut that is maximum. We display a table with the found cases where there is no canonical cut which is a maximum cut. In these graphs, the difference between the maximum cut and some canonical is at most 3 units. This indicates canonical cuts as a good approach to tackle the maximum cut on $P_n^k$ graphs. - Open Access
- 21 July 2024
- Published by Sociedade Brasileira de Computação
- p. 134-138
Generalizing the coloring game from caterpillars to trees
The coloring game is a two-player non-cooperative game conceived in 1981. Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number χg(G) is the smallest t for Alice to have a winning strategy. In 1991, Bodlaender showed that a caterpillar was the smallest tree T with χg(T) = 4; in 1993, Faigle et al. proved χg(T) ≤ 4 for every tree T. In 2015, Dunn et al. proposed the characterization of forests with game chromatic numbers 3 and 4. In this paper, we extend results from caterpillars to more general trees, and establish sufficient conditions to ensure that a tree has game chromatic number 4.
- 21 July 2024
- Published by Sociedade Brasileira de Computação
- p. 134-138
Open AccessGeneralizing the coloring game from caterpillars to trees
The coloring game is a two-player non-cooperative game conceived in 1981. Alice and Bob alternate turns to properly color the vertices of a finite graph G with t colors. Alice’s goal is to properly color the vertices of G with t colors; Bob’s aim is to prevent it. If, at any point, there is an uncolored vertex without an available color, Bob wins; otherwise, Alice wins. The game chromatic number χg(G) is the smallest t for Alice to have a winning strategy. In 1991, Bodlaender showed that a caterpillar was the smallest tree T with χg(T) = 4; in 1993, Faigle et al. proved χg(T) ≤ 4 for every tree T. In 2015, Dunn et al. proposed the characterization of forests with game chromatic numbers 3 and 4. In this paper, we extend results from caterpillars to more general trees, and establish sufficient conditions to ensure that a tree has game chromatic number 4.
- Open Access
An infinite family of Type 1 fullerene nanodiscs
A total coloring of a graph colors all its elements, vertices and edges, with no adjacency conflicts. The Total Coloring Conjecture (TCC) is a sixty year old challenge, says that every graph admits a total coloring with at most maximum degree plus two colors, and many graph parameters have been studied in connection with its validity. If a graph admits a total coloring with maximum degree plus one colors, then it is Type 1, whereas it is Type 2, in case it does not admit a total coloring with maximum degree plus one colors but it does satisfy the TCC. Cavicchioli, Murgolo and Ruini proposed in 2003 the hunting for a Type 2 snark with girth at least 5. Brinkmann, Preissmann and Sasaki in 2015 conjectured that there is no Type 2 cubic graph with girth at least 5. We investigate the total coloring of fullerene nanodiscs, a class of cubic planar graphs with girth 5 arising in Chemistry. We prove that the central layer of an arbitrary fullerene nanodisc is 4-total colorable, a necessary condition for the nanodisc to be Type 1. We extend the obtained 4-total coloring to a 4-total coloring of the whole nanodisc, when the radius satisfies r = 5 + 3k, providing an infinite family of Type 1 nanodiscs.
Open AccessAn infinite family of Type 1 fullerene nanodiscs
A total coloring of a graph colors all its elements, vertices and edges, with no adjacency conflicts. The Total Coloring Conjecture (TCC) is a sixty year old challenge, says that every graph admits a total coloring with at most maximum degree plus two colors, and many graph parameters have been studied in connection with its validity. If a graph admits a total coloring with maximum degree plus one colors, then it is Type 1, whereas it is Type 2, in case it does not admit a total coloring with maximum degree plus one colors but it does satisfy the TCC. Cavicchioli, Murgolo and Ruini proposed in 2003 the hunting for a Type 2 snark with girth at least 5. Brinkmann, Preissmann and Sasaki in 2015 conjectured that there is no Type 2 cubic graph with girth at least 5. We investigate the total coloring of fullerene nanodiscs, a class of cubic planar graphs with girth 5 arising in Chemistry. We prove that the central layer of an arbitrary fullerene nanodisc is 4-total colorable, a necessary condition for the nanodisc to be Type 1. We extend the obtained 4-total coloring to a 4-total coloring of the whole nanodisc, when the radius satisfies r = 5 + 3k, providing an infinite family of Type 1 nanodiscs.
- 6 March 2024
- Published by Springer Nature
- p. 46-60
Pebbling in Kneser Graphs